Files
arounders/source/proc_mapa.cpp

103 lines
2.4 KiB
C++

#include "proc_mapa.h"
#include "jgame.h"
#include <stdio.h>
namespace mapa
{
namespace arounders
{
int orientacio_inicial {0};
int totals {0};
int necessaris {0};
int arrivats {0};
int eixits {0};
int morts {0};
}
namespace accions
{
int parar {0};
int cavar {0};
int escalar {0};
int perforar {0};
int escalera {0};
int pasarela {0};
int corda {0};
}
int ini_x, ini_y;
int fin_x, fin_y;
int velocitat;
draw::surface *mapa = nullptr;
//SDL_Surface *boto;
int contador;
void carregar()
{
FILE *f = file::getFilePointer("mapes.txt");
//const int fase = game::getConfig("fase");
int val;
do {
fscanf(f, "LEVEL %i", &val);
} while (val != game::getConfig("fase"));
int tileset=0;
fscanf(f, "tileset = %i", &tileset);
fscanf(f, "orientacio = %i", &arounders::orientacio_inicial);
fscanf(f, "arounders = %i", &arounders::totals);
fscanf(f, "necessaris = %i", &arounders::necessaris);
fscanf(f, "parar = %i", &accions::parar);
fscanf(f, "cavar = %i", &accions::cavar);
fscanf(f, "escalar = %i", &accions::escalar);
fscanf(f, "perforar = %i", &accions::perforar);
fscanf(f, "escalera = %i", &accions::escalera);
fscanf(f, "pasarela = %i", &accions::pasarela);
fscanf(f, "corda = %i", &accions::corda);
fscanf(f, "inici = %i %i", &ini_x, &ini_y);
fscanf(f, "final = %i %i", &fin_x, &fin_y);
//int tilemap[200];
//for (int y=0; y<10; ++y) for (int x=0; x<10; ++x) fscanf(f, "%i", &tilemap[x+y*20]);
draw::surface *tiles = draw::loadSurface("tiles.gif");
draw::setSource(tiles);
if (mapa) draw::freeSurface(mapa);
mapa = draw::createSurface(320, 200);
draw::setDestination(mapa);
for (int y=0; y<10; ++y)
for (int x=0; x<10; ++x)
{
int tile; fscanf(f, "%i", &tile);
if (tile > 0) draw::draw(x*16, y*16, 16, 16, (tile-1)*16, tileset*16);
}
draw::freeSurface(tiles);
fclose(f);
draw::surface *marcador = draw::loadSurface("marcador.gif");
draw::setSource(marcador);
draw::draw(0, 165, marcador->w, marcador->h, 0, 0);
draw::freeSurface(marcador);
}
char *formatejar(int numero);
void pintar(int accio, int prevista);
int procesar(int mousex, int mousey);
void setAroundersNum(const int orient, const int total, const int necessaris);
void setActions(const int parar, const int cavar, const int escalar, const int perforar, const int escalera, const int pasarela, const int corda);
}