Files
arounders/source/gamestate_sequence.cpp

129 lines
3.6 KiB
C++

#include "gamestate_sequence.h"
#include "jgame.h"
#include "jfile.h"
#include "jinput.h"
#include "jdraw.h"
#include "jaudio.h"
#include <string>
#include <SDL2/SDL.h>
#define DIAPO_ESPERAR 0
#define DIAPO_FADEIN 1
#define DIAPO_SHOW 2
#define DIAPO_PRINT 3
#define DIAPO_MUSICA 4
#define DIAPO_FADEOUT 5
#define DIAPO_FADEMUSIC 6
namespace gamestate
{
namespace sequence
{
int num_diapositives = 0;
const char *sequence_file = nullptr;
uint32_t wait_until = 0;
uint8_t getByte()
{
return *(sequence_file++);
}
uint16_t getWord()
{
return (getByte() << 8) + getByte();
}
std::string getString()
{
uint8_t tamanyCadena = getByte();
char filename[256];
for (int i=0; i<tamanyCadena; i++) filename[i] = getByte();
filename[tamanyCadena] = '\0';
return std::string(filename);
}
void drawPic(std::string filename)
{
draw::surface *pic = draw::loadSurface(filename);
draw::setSource(pic);
draw::draw(0, 0, 320, 200, 0, 0);
draw::freeSurface(pic);
}
void drawText(const int x, const int y, const uint8_t color, std::string text)
{
}
bool loop()
{
if (wait_until>0 && SDL_GetTicks() < wait_until)
{
if (input::anyKey() || input::mouseBtn(1))
{
wait_until=0;
}
else
{
return true;
}
}
const char tipo_diapositiva = *(sequence_file++);
switch ( tipo_diapositiva )
{
case DIAPO_ESPERAR:
wait_until = SDL_GetTicks() + getWord();
break;
case DIAPO_FADEIN:
drawPic(getString());
draw::fadein();
wait_until = SDL_GetTicks() + 250;
break;
case DIAPO_SHOW:
drawPic(getString());
break;
case DIAPO_PRINT:
drawText(getWord(), getWord(), getByte(), getString());
break;
case DIAPO_MUSICA:
audio::playMusic(audio::loadMusic(getString()));
break;
case DIAPO_FADEOUT:
draw::fadeout();
wait_until = SDL_GetTicks() + 250;
break;
case DIAPO_FADEMUSIC:
draw::fadeout();
audio::fadeoutMusic();
wait_until = SDL_GetTicks() + 250;
break;
}
}
void init()
{
const int fase = game::getConfig("fase");
std::string filename;
switch (fase)
{
case -1: filename = "seqIN.seq"; break;
case 0: filename = "seq00.seq"; break;
case 5: filename = "seq05.seq"; break;
case 10: filename = "seq10.seq"; break;
case 15: filename = "seq15.seq"; break;
case 20: filename = "seq20.seq"; break;
case 25: filename = "seq25.seq"; break;
case 30: filename = "seq30.seq"; break;
}
int filesize;
sequence_file = file::getFileBuffer(filename, filesize);
num_diapositives = *(sequence_file++);
game::setState(&gamestate::sequence::loop);
}
}
}