Files
arounders/source/gamestate_mort.cpp
Raimon Zamora 737e18fd96 - [NEW] Passat a SDL3
- [NEW] Ara usa JailAudio
- [NEW] Usant última versió de Respak
- [NEW] Afegit lagueirtofile
2025-06-29 16:56:28 +02:00

75 lines
1.9 KiB
C++

#include "gamestates.h"
#include "jgame.h"
namespace gamestate
{
namespace mort
{
namespace eixir
{
const int no = 0;
const int prefase = 1;
const int menu = 2;
}
draw::surface *fondo = nullptr;
draw::surface *cursor = nullptr;
int exit = 0;
bool loop();
void init()
{
exit = mort::eixir::no;
fondo = draw::loadSurface("mort.gif", true);
cursor = draw::loadSurface("cursor.gif");
JA_LoadAndPlayMusic("mus5.ogg");
draw::fadein();
game::setState(&gamestate::mort::loop);
}
bool loop()
{
if (exit) {
if (!draw::isfading()) {
draw::freeSurface(fondo);
draw::freeSurface(cursor);
if (exit==mort::eixir::prefase) gamestate::prefase::init();
if (exit==mort::eixir::menu) gamestate::menu::init();
}
draw::render();
return true;
}
const int x = input::mouseX();
const int y = input::mouseY();
draw::draw(fondo);
draw::setSource(cursor);
draw::draw(x, y);
draw::render();
if (input::mouseClk(1))
{
if (x >= 100 && y >= 50 && x <= 210 && y <= 70) {
draw::fadeout();
exit = mort::eixir::prefase;
return true;
} else if (x >= 120 && y >= 72 && x <= 190 && y <= 95) {
draw::fadeout();
exit = mort::eixir::menu;
return true;
} else if (x >= 120 && y >= 95 && x <= 190 && y <= 115) {
return false;
}
}
return true;
}
}
}