- [FIX] Arreglat error al carregar arxius zero_terminated. - [ONGOING] Un poc de treball en shaders més avançats.
20 lines
434 B
C++
20 lines
434 B
C++
#include "jgame.h"
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#include "gamestates.h"
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#include "aux_font.h"
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void game::init()
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{
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draw::init("Arounders", 320, 200, 3, false, 3.0f/4.0f);
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draw::setShader("gbc.glsl");
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draw::setTrans(0);
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audio::init(48000, SDL_AUDIO_S16, 2);
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draw::hideCursor();
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file::setConfigFolder("arounders");
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font::init();
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game::setUpdateTicks(16);
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game::setConfig("fase", -1);
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gamestate::sequence::init();
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} |