103 lines
2.4 KiB
C++
103 lines
2.4 KiB
C++
#include "proc_mapa.h"
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#include "jgame.h"
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#include <stdio.h>
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namespace mapa
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{
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namespace arounders
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{
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int orientacio_inicial {0};
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int totals {0};
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int necessaris {0};
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int arrivats {0};
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int eixits {0};
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int morts {0};
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}
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namespace accions
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{
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int parar {0};
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int cavar {0};
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int escalar {0};
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int perforar {0};
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int escalera {0};
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int pasarela {0};
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int corda {0};
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}
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int ini_x, ini_y;
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int fin_x, fin_y;
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int velocitat;
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draw::surface *mapa = nullptr;
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//SDL_Surface *boto;
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int contador;
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void carregar()
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{
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FILE *f = file::getFilePointer("mapes.txt");
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//const int fase = game::getConfig("fase");
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int val;
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do {
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fscanf(f, "LEVEL %i", &val);
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} while (val != game::getConfig("fase"));
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int tileset=0;
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fscanf(f, "tileset = %i", &tileset);
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fscanf(f, "orientacio = %i", &arounders::orientacio_inicial);
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fscanf(f, "arounders = %i", &arounders::totals);
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fscanf(f, "necessaris = %i", &arounders::necessaris);
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fscanf(f, "parar = %i", &accions::parar);
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fscanf(f, "cavar = %i", &accions::cavar);
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fscanf(f, "escalar = %i", &accions::escalar);
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fscanf(f, "perforar = %i", &accions::perforar);
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fscanf(f, "escalera = %i", &accions::escalera);
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fscanf(f, "pasarela = %i", &accions::pasarela);
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fscanf(f, "corda = %i", &accions::corda);
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fscanf(f, "inici = %i %i", &ini_x, &ini_y);
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fscanf(f, "final = %i %i", &fin_x, &fin_y);
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//int tilemap[200];
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//for (int y=0; y<10; ++y) for (int x=0; x<10; ++x) fscanf(f, "%i", &tilemap[x+y*20]);
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draw::surface *tiles = draw::loadSurface("tiles.gif");
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draw::setSource(tiles);
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if (mapa) draw::freeSurface(mapa);
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mapa = draw::createSurface(320, 200);
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draw::setDestination(mapa);
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for (int y=0; y<10; ++y)
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for (int x=0; x<10; ++x)
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{
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int tile; fscanf(f, "%i", &tile);
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if (tile > 0) draw::draw(x*16, y*16, 16, 16, (tile-1)*16, tileset*16);
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}
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draw::freeSurface(tiles);
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fclose(f);
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draw::surface *marcador = draw::loadSurface("marcador.gif");
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draw::setSource(marcador);
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draw::draw(0, 165, marcador->w, marcador->h, 0, 0);
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draw::freeSurface(marcador);
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}
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char *formatejar(int numero);
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void pintar(int accio, int prevista);
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int procesar(int mousex, int mousey);
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void setAroundersNum(const int orient, const int total, const int necessaris);
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void setActions(const int parar, const int cavar, const int escalar, const int perforar, const int escalera, const int pasarela, const int corda);
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} |