Files
arounders/source/proc_mapa.cpp
JailDoctor fdc604be3c - [NEW] aux_textfile()
- Implementant la càrrega del nivell
2023-10-18 16:18:57 +02:00

103 lines
2.5 KiB
C++

#include "proc_mapa.h"
#include "jgame.h"
#include "aux_textfile.h"
namespace mapa
{
namespace arounders
{
int orientacio_inicial {0};
int totals {0};
int necessaris {0};
int arrivats {0};
int eixits {0};
int morts {0};
}
namespace accions
{
int parar {0};
int cavar {0};
int escalar {0};
int perforar {0};
int escalera {0};
int pasarela {0};
int corda {0};
}
int ini_x, ini_y;
int fin_x, fin_y;
int velocitat;
draw::surface *mapa = nullptr;
//SDL_Surface *boto;
int contador;
void carregar()
{
textfile::open("mapes.txt");
do {
textfile::searchToken("LEVEL");
} while (std::stoi(textfile::getNextToken()) != game::getConfig("fase"));
const int tileset = textfile::getIntValue("tileset");
arounders::orientacio_inicial = textfile::getIntValue("orientacio");
arounders::totals = textfile::getIntValue("arounders");
arounders::necessaris = textfile::getIntValue("necessaris");
accions::parar = textfile::getIntValue("parar");
accions::cavar = textfile::getIntValue("cavar");
accions::escalar = textfile::getIntValue("escalar");
accions::perforar = textfile::getIntValue("perforar");
accions::escalera = textfile::getIntValue("escalera");
accions::pasarela = textfile::getIntValue("pasarela");
accions::corda = textfile::getIntValue("corda");
ini_x = textfile::getIntValue("inici");
ini_y = std::stoi(textfile::getNextToken());
fin_x = textfile::getIntValue("final");
fin_y = std::stoi(textfile::getNextToken());
//int tilemap[200];
//for (int y=0; y<10; ++y) for (int x=0; x<10; ++x) fscanf(f, "%i", &tilemap[x+y*20]);
draw::surface *tiles = draw::loadSurface("tiles.gif");
draw::setSource(tiles);
if (mapa) draw::freeSurface(mapa);
mapa = draw::createSurface(320, 200);
draw::setDestination(mapa);
for (int y=0; y<10; ++y)
for (int x=0; x<10; ++x)
{
int tile; fscanf(f, "%i", &tile);
if (tile > 0) draw::draw(x*16, y*16, 16, 16, (tile-1)*16, tileset*16);
}
draw::freeSurface(tiles);
textfile::fclose();
draw::surface *marcador = draw::loadSurface("marcador.gif");
draw::setSource(marcador);
draw::draw(0, 165, marcador->w, marcador->h, 0, 0);
draw::freeSurface(marcador);
}
char *formatejar(int numero);
void pintar(int accio, int prevista);
int procesar(int mousex, int mousey);
void setAroundersNum(const int orient, const int total, const int necessaris);
void setActions(const int parar, const int cavar, const int escalar, const int perforar, const int escalera, const int pasarela, const int corda);
}