[WIP] some demos
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161
demos/old_sokoban.lua
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161
demos/old_sokoban.lua
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@@ -0,0 +1,161 @@
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FLOOR = 0
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GOAL = 1
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BOX = 2
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PLAYER = 4
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WALL = 7
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function init()
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mode(2)
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level=1
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player={}
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menu.init()
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end
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-- ====================================================================================================
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-- MENU (game state)
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-- ====================================================================================================
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blink=0
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menu={
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init = function()
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update=menu.update
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end,
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update = function()
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color(15,0) cls()
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ink(1) print("\x20\x20\x20\x87\x81\x87\x85\x85\x85\x87\x85\x87\x85\x87\x85\x87\x84\x20\x20\x20",0,2)
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ink(9) print("\x20\x20\x20\x83\x85\x85\x85\x8D\x81\x85\x85\x87\x84\x8D\x85\x85\x85\x20\x20\x20",0,3)
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ink(11) print("\x20\x20\x20\x83\x81\x83\x81\x81\x81\x83\x81\x83\x81\x81\x81\x81\x81\x20\x20\x20",0,4)
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ink(15*flr((blink%60)/30)) print("PRESS SPACE TO PLAY",1,9)
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blink=blink+1
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if btnp(KEY_SPACE) then
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level=1
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game.init()
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end
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end
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}
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-- ====================================================================================================
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-- GAME (game state)
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-- ====================================================================================================
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game={
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init = function()
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update=game.update
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level.load_from_string("####|# .#|# ###|#*@ #|# $ #|# ###|####")
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end,
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update = function()
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border(0)
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color(1,0)
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cls()
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level.draw()
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if btnp(KEY_UP) then level.try_move(0,-1)
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elseif btnp(KEY_DOWN) then level.try_move(0,1)
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elseif btnp(KEY_LEFT) then level.try_move(-1,0)
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elseif btnp(KEY_RIGHT) then level.try_move(1,0)
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end
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end
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}
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-- ====================================================================================================
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-- LOADING (game state)
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-- ====================================================================================================
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loading = {
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init = function()
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border(15)
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update=loading.update
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wait=120
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end
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function inbetween_update()
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color(15,0)
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cls()
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print("LEVEL "..level,6,6)
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print("GOOD JOB!",4,8)
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wait=wait-1
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if wait==0 then
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level=level+1
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game_init()
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end
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end
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}
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function level_load_from_string(str)
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map={}
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local pos=0
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local y,x=1,1
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local maxx=0
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map[y] = {}
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while pos<#str do
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local chr = ascii(str,pos)
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if chr == 35 then map[y][x] = WALL end
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if chr == 64 then player.x,player.y=x,y map[y][x] = FLOOR end
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if chr == 43 then player.x,player.y=x,y map[y][x] = GOAL end
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if chr == 36 then map[y][x] = BOX end
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if chr == 42 then map[y][x] = GOAL+BOX end
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if chr == 46 then map[y][x] = GOAL end
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if chr == 32 then map[y][x] = FLOOR end
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if chr == 124 then
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y=y+1
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map[y] = {}
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if maxx < x then maxx=x end
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x=0
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end
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pos=pos+1
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x=x+1
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end
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ox = flr((20-maxx)/2)
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oy = flr((15-y)/2)
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end
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function level_draw()
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for y=1,#map do
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for x=1,#map[y] do
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if map[y][x] == WALL then color(4,15) print("\127",ox+x-1,oy+y-1)
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elseif map[y][x] == BOX then color(0,6) print("\016",ox+x-1,oy+y-1)
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elseif map[y][x] == BOX+GOAL then color(0,4) print("\016",ox+x-1,oy+y-1)
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elseif map[y][x] == GOAL then color(4,0) print("\144",ox+x-1,oy+y-1)
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end
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end
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end
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color(15,0) print("\248",ox+player.x-1,oy+player.y-1)
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end
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function try_move(x,y)
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if is_empty(x,y) then
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move_player(x,y)
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elseif is_box(x,y) and is_empty(x*2,y*2) then
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move_box(x,y)
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end
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end
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function is_empty(x,y)
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return map[player.y+y][player.x+x] < 2
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end
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function is_box(x,y)
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return map[player.y+y][player.x+x] < 4
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end
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function move_player(x,y)
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player.x=player.x+x
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player.y=player.y+y
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end
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function move_box(x,y)
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map[player.y+y*2][player.x+x*2] = map[player.y+y*2][player.x+x*2] + BOX
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map[player.y+y][player.x+x] = map[player.y+y][player.x+x] - BOX
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move_player(x,y)
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check_finished()
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end
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function check_finished()
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for y=1,#map do
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for x=1,#map[y] do
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if map[y][x] == GOAL then return end
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end
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end
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inbetween_init()
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end
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