- [FIX] Ajustat el buffer de audio
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@@ -152,24 +152,19 @@ void reinit() {
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void pump_audio() {
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void pump_audio() {
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if (audio_state == AUDIO_NONE) return;
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if (audio_state == AUDIO_NONE) return;
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const int TARGET_MS = 20; // latencia deseada
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const int TARGET_MS = 20;
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const int BYTES_PER_MS = 44; // 44100 Hz, 8-bit mono
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const int BYTES_PER_MS = 22; // 44100 Hz, 8-bit mono
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const int TARGET_BYTES = TARGET_MS * BYTES_PER_MS;
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const int TARGET_BYTES = TARGET_MS * BYTES_PER_MS;
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const int CHUNK = 256; // bloque pequeño y constante
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int queued = SDL_GetAudioStreamAvailable(audio_stream);
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int queued = SDL_GetAudioStreamAvailable(audio_stream);
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// Si ya hay suficiente audio en cola, no generamos nada
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while (queued < TARGET_BYTES) {
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if (queued >= TARGET_BYTES)
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return;
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// Cuánto falta para llegar al objetivo
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int to_generate = CHUNK;
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int missing = TARGET_BYTES - queued;
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if (missing > sizeof(mix_buffer))
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missing = sizeof(mix_buffer);
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// Generar exactamente "missing" bytes
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uint8_t* out = mix_buffer;
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uint8_t* out = mix_buffer;
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int remaining = missing;
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int remaining = to_generate;
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while (remaining > 0) {
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while (remaining > 0) {
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@@ -210,7 +205,10 @@ void pump_audio() {
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}
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}
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}
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}
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SDL_PutAudioStreamData(audio_stream, mix_buffer, missing);
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SDL_PutAudioStreamData(audio_stream, mix_buffer, to_generate);
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queued += to_generate;
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}
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}
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}
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void romcpy() {
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void romcpy() {
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@@ -420,7 +420,7 @@ bool lua_is_playing() {
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return lua_state == STATE_PLAYING;
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return lua_state == STATE_PLAYING;
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}
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}
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const char boot[] = "function init()mode(1)cls()play('o5l0v5cegv4cegv3cegv2cegv1ceg')memcpy(360,4608,240)memcpy(1560,4848,240)ink(1)print('G A M E',8,16)ink(4)print('S Y S T E M',20,16)ink(7)print('mini',9,8)ink(8)print('v0.7.0',34,29)w=0 end function update()w=w+1 if w>90 then cls()load()end end";
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const char boot[] = "function init()mode(1)cls()play('o5l0v5cegv4cegv3cegv2cegv1ceg')memcpy(360,4608,240)memcpy(1560,4848,240)ink(1)print('G A M E',8,16)ink(4)print('S Y S T E M',20,16)ink(7)print('mini',9,8)ink(8)print('v0.7.1',34,29)w=0 end function update()w=w+1 if w>90 then cls()load()end end";
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void lua_init(const char* filename, const bool start_playing) {
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void lua_init(const char* filename, const bool start_playing) {
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if (lua_state != STATE_STOPPED) lua_quit();
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if (lua_state != STATE_STOPPED) lua_quit();
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