- [FIX] en macos necesita stdlib.h explicit
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@@ -3,6 +3,7 @@
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#include "ascii.h"
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#include <SDL3/SDL.h>
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#include <math.h>
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#include <stdlib.h>
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void reverse(char* str, int len) {
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int i = 0, j = len - 1, temp;
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@@ -419,7 +420,7 @@ bool lua_is_playing() {
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return lua_state == STATE_PLAYING;
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}
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const char boot[] = "function init()mode(1)cls()play('o5l0v5cegv4cegv3cegv2cegv1ceg')memcpy(360,4608,240)memcpy(1560,4848,240)ink(1)print('G A M E',8,16)ink(4)print('S Y S T E M',20,16)ink(7)print('mini',9,8)ink(8)print('v0.6.1',34,29)w=0 end function update()w=w+1 if w>90 then cls()load()end end";
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const char boot[] = "function init()mode(1)cls()play('o5l0v5cegv4cegv3cegv2cegv1ceg')memcpy(360,4608,240)memcpy(1560,4848,240)ink(1)print('G A M E',8,16)ink(4)print('S Y S T E M',20,16)ink(7)print('mini',9,8)ink(8)print('v0.7.0',34,29)w=0 end function update()w=w+1 if w>90 then cls()load()end end";
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void lua_init(const char* filename, const bool start_playing) {
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if (lua_state != STATE_STOPPED) lua_quit();
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