Run a game by dropping the file on the window
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@@ -198,6 +198,8 @@ int main(int argc,char*argv[]) {
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lua_init(NULL);
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lua_call_init();
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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while(!exit) {
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if (should_reset) {
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should_reset = false;
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@@ -210,6 +212,12 @@ int main(int argc,char*argv[]) {
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mouse_wheel = 0;
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while(SDL_PollEvent(&mini_eve)) {
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if (mini_eve.type == SDL_QUIT) { exit=true; break; }
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if (mini_eve.type == SDL_DROPFILE) {
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char* dropped_filedir = mini_eve.drop.file;
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load(dropped_filedir);
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//SDL_ShowSimpleMessageBox( SDL_MESSAGEBOX_INFORMATION, "File dropped on window", dropped_filedir, mini_win );
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SDL_free(dropped_filedir);
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}
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if (mini_eve.type == SDL_KEYDOWN) {
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if (mini_eve.key.keysym.scancode == SDL_SCANCODE_ESCAPE) {
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if (lua_is_playing()) {
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