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3 Commits

Author SHA1 Message Date
f889faa472 Tools updated 2022-02-18 17:23:22 +01:00
743fd2b8cc Sokoban progress 2021-12-20 19:07:25 +01:00
841f4f66f3 [FEAT] cnt() i rst() 2021-12-20 18:15:39 +01:00
8 changed files with 364 additions and 105 deletions

View File

@@ -42,6 +42,7 @@ SDL_Texture *mini_bak = NULL;
SDL_AudioDeviceID mini_audio_device;
Uint32 *pixels;
int pitch;
Uint32 counter=0;
uint32_t palette[16] = { 0x00000000, 0x000000AA, 0x0000AA00, 0x0000AAAA, 0x00AA0000, 0x00AA00AA, 0x00AA5500, 0x00AAAAAA,
0x00555555, 0x005555FF, 0x0055FF55, 0x0055FFFF, 0x00FF5555, 0x00FF55FF, 0x00FFFF55, 0x00FFFFFF };
@@ -63,6 +64,7 @@ const char* get_filename() {
void reinit() {
if (mini_bak != NULL) SDL_DestroyTexture(mini_bak);
counter=0;
switch (current_mode) {
case 0:
screen_width = 80;
@@ -305,6 +307,7 @@ int main(int argc,char*argv[]) {
SDL_RenderCopy(mini_ren, mini_bak, NULL, &rect);
//SDL_RenderCopy(mini_ren, mini_bak, NULL, NULL);
SDL_RenderPresent(mini_ren);
counter++;
}
lua_quit();
SDL_Quit();
@@ -672,4 +675,11 @@ const char* fromclipboard() {
SDL_free((void*)text);
return str_tmp;
}
}
uint32_t cnt() {
return counter;
}
void rst() {
counter = 0;
}

View File

@@ -204,4 +204,7 @@ void fileout(const char* str, uint16_t addr, uint16_t size);
void filein(const char* str, uint16_t addr, uint16_t size);
void toclipboard(const char* str);
const char* fromclipboard();
const char* fromclipboard();
uint32_t cnt();
void rst();

View File

@@ -6,116 +6,179 @@ WALL = 7
function init()
mode(2)
level=1
player={}
init_level()
setchar(127,0xee,0xee,0xee,0x00,0xbb,0xbb,0xbb,0x00)
setchar(16,0xff,0xc3,0xa5,0x99,0x99,0xa5,0xc3,0xff)
menu.init()
end
function init_level()
update=update_level
load_from_string("####|# .#|# ###|#*@ #|# $ #|# ###|####")
end
-- ====================================================================================================
-- MENU (game state)
-- ====================================================================================================
menu={
init = function()
rst()
update=menu.update
end,
function load_from_string(str)
map={}
local pos=0
local y,x=1,1
local maxx=0
map[y] = {}
while pos<#str do
local chr = ascii(str,pos)
if chr == 35 then map[y][x] = WALL end
if chr == 64 then player.x,player.y=x,y map[y][x] = FLOOR end
if chr == 43 then player.x,player.y=x,y map[y][x] = GOAL end
if chr == 36 then map[y][x] = BOX end
if chr == 42 then map[y][x] = GOAL+BOX end
if chr == 46 then map[y][x] = GOAL end
if chr == 32 then map[y][x] = FLOOR end
if chr == 124 then
y=y+1
map[y] = {}
if maxx < x then maxx=x end
x=0
update = function()
color(15,0) cls()
ink(1) print("\x20\x20\x20\x87\x81\x87\x85\x85\x85\x87\x85\x87\x85\x87\x85\x87\x84\x20\x20\x20",0,2)
ink(9) print("\x20\x20\x20\x83\x85\x85\x85\x8D\x81\x85\x85\x87\x84\x8D\x85\x85\x85\x20\x20\x20",0,3)
ink(11) print("\x20\x20\x20\x83\x81\x83\x81\x81\x81\x83\x81\x83\x81\x81\x81\x81\x81\x20\x20\x20",0,4)
ink(15*flr((cnt()%60)/30)) print("PRESS SPACE TO PLAY",1,9)
if btnp(KEY_SPACE) then
level.start()
game.init()
end
pos=pos+1
x=x+1
end
ox = flr((20-maxx)/2)
oy = flr((15-y)/2)
end
}
function update_level()
border(0)
color(1,0)
cls()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == WALL then color(4,15) print("\127",ox+x-1,oy+y-1)
elseif map[y][x]&BOX == BOX then color(0,6) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == GOAL then color(4,0) print("\144",ox+x-1,oy+y-1)
-- ====================================================================================================
-- GAME (game state)
-- ====================================================================================================
game={
init = function()
update=game.update
level.load()
end,
update = function()
border(0)
color(1,0)
cls()
level.draw()
if btnp(KEY_UP) then level.try_move(0,-1)
elseif btnp(KEY_DOWN) then level.try_move(0,1)
elseif btnp(KEY_LEFT) then level.try_move(-1,0)
elseif btnp(KEY_RIGHT) then level.try_move(1,0)
end
end
}
-- ====================================================================================================
-- LOADING (game state)
-- ====================================================================================================
loading = {
init = function()
border(15)
update=loading.update
rst()
end,
update = function()
color(15,0)
cls()
print("LEVEL "..num_level,6,5)
print("GOOD JOB!",5,8)
if (cnt()%60)<15 then print("\248",9,10)
elseif (cnt()%60)<30 then print("\250",9,10)
elseif (cnt()%60)<45 then print("\248",9,10)
else print("\251",9,10) end
if cnt()==120 then
level.next()
game.init()
end
end
}
-- ====================================================================================================
-- LEVEL
-- ====================================================================================================
levels= {
"####|# .#|# ###|#*@ #|# $ #|# ###|####",
"######|# #|# #@ #|# $* #|# .* #|# #|######",
" ####|### ####|# $ #|# # #$ #|# . .#@ #|#########",
"########|# #|# .**$@#|# #|##### #| ####",
" #######| # #| # .$. #|## $@$ #|# .$. #|# #|########",
"###### #####|# ### #|# $$ #@#|# $ #... #|# ########|#####",
"#######|# .$. #|# $.$ #|# .$. #|# $.$ #|# @ #|#######",
"#####|#. ##|#@$$ #|## #| ## #| ##.#| ###"
}
level = {
start = function() num_level=1 end,
next = function() num_level=num_level+1 end,
load = function()
local str = levels[num_level]
player={}
map={}
local pos=0
local y,x=1,1
local maxx=0
map[y] = {}
while pos<#str do
local chr = ascii(str,pos)
if chr == 35 then map[y][x] = WALL end
if chr == 64 then player.x,player.y=x,y map[y][x] = FLOOR end
if chr == 43 then player.x,player.y=x,y map[y][x] = GOAL end
if chr == 36 then map[y][x] = BOX end
if chr == 42 then map[y][x] = GOAL+BOX end
if chr == 46 then map[y][x] = GOAL end
if chr == 32 then map[y][x] = FLOOR end
if chr == 124 then
y=y+1
map[y] = {}
if maxx < x then maxx=x end
x=0
end
pos=pos+1
x=x+1
end
ox = flr((20-maxx)/2)
oy = flr((15-y)/2)
end,
draw = function()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == WALL then color(4,0) print("\127",ox+x-1,oy+y-1)
elseif map[y][x] == BOX then color(8,7) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == BOX+GOAL then color(3,11) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == GOAL then color(3,0) print("\144",ox+x-1,oy+y-1)
end
end
end
end
color(15,0) print("\248",ox+player.x-1,oy+player.y-1)
color(15,0) print("\248",ox+player.x-1,oy+player.y-1)
end,
if btnp(KEY_UP) then try_move(0,-1)
elseif btnp(KEY_DOWN) then try_move(0,1)
elseif btnp(KEY_LEFT) then try_move(-1,0)
elseif btnp(KEY_RIGHT) then try_move(1,0)
end
end
function try_move(x,y)
if is_empty(x,y) then
move_player(x,y)
elseif is_box(x,y) and is_empty(x*2,y*2) then
move_box(x,y)
end
end
function is_empty(x,y)
return map[player.y+y][player.x+x] < 2
end
function is_box(x,y)
return map[player.y+y][player.x+x] < 4
end
function move_player(x,y)
player.x=player.x+x
player.y=player.y+y
end
function move_box(x,y)
map[player.y+y*2][player.x+x*2] = map[player.y+y*2][player.x+x*2] + BOX
map[player.y+y][player.x+x] = map[player.y+y][player.x+x] - BOX
move_player(x,y)
check_finished()
end
function check_finished()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == GOAL then return end
try_move = function(x,y)
if level.is_empty(x,y) then
level.move_player(x,y)
elseif level.is_box(x,y) and level.is_empty(x*2,y*2) then
level.move_box(x,y)
end
end
init_goodjob()
end
end,
function init_goodjob()
border(15)
update=update_goodjob
wait=120
end
function update_goodjob()
color(15,0)
cls()
print("LEVEL "..level,6,6)
print("GOOD JOB!",4,8)
wait=wait-1
if wait==0 then
level=level+1
init_level()
is_empty = function(x,y)
return map[player.y+y][player.x+x] < 2
end,
is_box = function(x,y)
return map[player.y+y][player.x+x] < 4
end,
move_player = function(x,y)
player.x=player.x+x
player.y=player.y+y
end,
move_box = function(x,y)
map[player.y+y*2][player.x+x*2] = map[player.y+y*2][player.x+x*2] + BOX
map[player.y+y][player.x+x] = map[player.y+y][player.x+x] - BOX
level.move_player(x,y)
level.check_finished()
end,
check_finished = function()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == GOAL then return end
end
end
loading.init()
end
end
}

13
lua.cpp
View File

@@ -392,6 +392,16 @@ extern "C" {
lua_pushstring(L, fromclipboard());
return 1;
}
static int cpp_cnt(lua_State *L) {
lua_pushinteger(L, cnt());
return 1;
}
static int cpp_rst(lua_State *L) {
rst();
return 0;
}
}
#define STATE_STOPPED 0
@@ -485,6 +495,9 @@ void lua_init(const char* filename, const bool start_playing) {
lua_pushcfunction(L,cpp_toclipboard); lua_setglobal(L, "toclipboard");
lua_pushcfunction(L,cpp_fromclipboard); lua_setglobal(L, "fromclipboard");
lua_pushcfunction(L,cpp_cnt); lua_setglobal(L, "cnt");
lua_pushcfunction(L,cpp_rst); lua_setglobal(L, "rst");
lua_pushinteger(L, 0); lua_setglobal(L, "KEY_UNKNOWN");
lua_pushinteger(L, 4); lua_setglobal(L, "KEY_A");
lua_pushinteger(L, 5); lua_setglobal(L, "KEY_B");

65
tools/fontedit.lua Normal file
View File

@@ -0,0 +1,65 @@
function init()
mode(1)
sel = 127
end
clicked=false
mx,my=0,0
function update()
color(0,7)
cls()
color(8,0)
for y=0,15 do
for x=0,15 do
print(chr(x+y*16),x+1,y+1)
end
end
poke(1200+((sel%16)+1+(flr(sel/16)+1)*40),15)
drawchar(sel,19,1)
if mousebutton(1) then
if mousex()>=1 and mousey()>=1 and mousex()<=16 and mousey()<=16 then
sel = mousex()-1+(mousey()-1)*16
elseif mousex()>=19 and mousey()>=1 and mousex()<=26 and mousey()<=8 then
if not clicked or mousex()~=mx or mousey()~=my then
clicked,mx,my=true,mousex(),mousey()
local pos = 2560+sel*8+(mousey()-1)
local bit = 1 << (7-(mousex()-19))
local value = peek(pos)
poke(pos, value ~ bit)
end
end
else
clicked = false
end
if btnp(KEY_S) then
local pos = 2560+sel*8
local string = "setchar("..sel..","..peek(pos)..","..peek(pos+1)..","..peek(pos+2)..","..peek(pos+3)..","..peek(pos+4)..","..peek(pos+5)..","..peek(pos+6)..","..peek(pos+7)..")"
toclipboard(string)
end
ink(4)
print("\143",mousex(), mousey())
end
function drawchar(char,x,y)
color(15,0)
local pos = 2560+char*8
for i=1,8 do
local val = peek(pos)
print(" ",x,y)
if val&1==1 then print("\143",x+7,y) end
if val&2==2 then print("\143",x+6,y) end
if val&4==4 then print("\143",x+5,y) end
if val&8==8 then print("\143",x+4,y) end
if val&16==16 then print("\143",x+3,y) end
if val&32==32 then print("\143",x+2,y) end
if val&64==64 then print("\143",x+1,y) end
if val&128==128 then print("\143",x,y) end
y=y+1
pos=pos+1
end
end

View File

@@ -1,4 +1,3 @@
ind = 22
function init()
mode(2)
map = {}
@@ -7,7 +6,6 @@ function init()
map[i] = 32
col[i] = 0x0f
end
map[ind] = 65
sel_col = 0x0f
sel_chr = 65
end
@@ -76,10 +74,17 @@ function draw_map()
map[mx+my*20] = sel_chr
col[mx+my*20] = sel_col
end
if mousebutton(3) then
col[mx+my*20] = sel_col
end
if btn(KEY_SPACE) then
sel_chr = peek(mx+my*20)
sel_col = peek(300+mx+my*20)
end
if btnp(KEY_UP) then for i=20,299 do map[i-20]=map[i]col[i-20]=col[i] end end
if btnp(KEY_DOWN) then for i=279,0,-1 do map[i+20]=map[i]col[i+20]=col[i] end end
if btnp(KEY_LEFT) then for i=0,298 do map[i]=map[i+1]col[i]=col[i+1] end end
if btnp(KEY_RIGHT) then for i=299,1,-1 do map[i]=map[i-1]col[i]=col[i-1] end end
blink = blink - 1
if blink < 30 then
@@ -88,4 +93,15 @@ function draw_map()
local c = peek(300+(mx+my*20))
poke(300+(mx+my*20), c~0xff)
end
if btn(KEY_S) then
fileout("map.bin", 0, 600);
elseif btn(KEY_L) then
filein("map.bin", 0, 600);
for i=0,299 do
map[i] = peek(i)
col[i] = peek(300+i)
end
end
end

View File

@@ -85,6 +85,11 @@ function draw_map()
sel_col = peek(1200+mx+my*40)
end
if btnp(KEY_UP) then for i=40,1199 do map[i-40]=map[i]col[i-40]=col[i] end end
if btnp(KEY_DOWN) then for i=1159,0,-1 do map[i+40]=map[i]col[i+40]=col[i] end end
if btnp(KEY_LEFT) then for i=0,1198 do map[i]=map[i+1]col[i]=col[i+1] end end
if btnp(KEY_RIGHT) then for i=1199,1,-1 do map[i]=map[i-1]col[i]=col[i-1] end end
blink = blink - 1
if blink < 30 then
if blink==0 then blink = 60 end

84
tools/spritedit.lua Normal file
View File

@@ -0,0 +1,84 @@
function init()
ink_color = 15
paper_color = 0
setchar(0,0xff,0x81,0x81,0x81,0x81,0x81,0x81,0xff)
sprite={0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03}
end
function update()
color(15,1)
cls()
color(ink_color,paper_color)
drawbigspr(sprite,1,1)
drawspr(sprite,65)
print("AB",18,1) print("CD",18,2)
for i=0,15 do
color(0,i)
poke(721+i,0) poke(1921+i,i<<4)
poke(761+i,0) poke(1961+i,i<<4)
end
poke(1921+ink_color, peek(1921+ink_color)+4)
poke(1961+paper_color, peek(1961+paper_color)+4)
if mousebutton(1) and mousex()>=1 and mousey()>=18 and mousex()<=16 and mousey()<=19 then
if mousey()==18 then
ink_color = mousex()-1
else
paper_color = mousex()-1
end
end
handlesprmouse()
end
mousepressed = false
mousepos = {x=-1,y=-1}
function handlesprmouse()
local mx,my=mousex(),mousey()
if mx>=1 and my>=1 and mx<=16 and my<=16 then
if mousebutton(1) then
if (not mousepressed or (mousepos.x ~= mx or mousepos.y ~= my)) then
mousepressed = true mousepos.x = mx mousepos.y = my
local quadrant = flr((mx-1)/8)+flr((my-1)/8)*2
local x=(mx-1)%8
local y=(my-1)%8
local val = sprite[quadrant*8+y+1]
val = val ~ (1<<(7-x))
sprite[quadrant*8+y+1] = val
end
else
mousepressed = false
end
end
end
function drawbigspr(spr,x,y)
drawbigsprchr(spr,0,x,y)
drawbigsprchr(spr,1,x+8,y)
drawbigsprchr(spr,2,x,y+8)
drawbigsprchr(spr,3,x+8,y+8)
end
function drawbigsprchr(spr,chr,x,y)
local pos = 1+chr*8
for i=1,8 do
local val = spr[pos]
print(" ",x,y)
if val&1==1 then print("\143",x+7,y) end
if val&2==2 then print("\143",x+6,y) end
if val&4==4 then print("\143",x+5,y) end
if val&8==8 then print("\143",x+4,y) end
if val&16==16 then print("\143",x+3,y) end
if val&32==32 then print("\143",x+2,y) end
if val&64==64 then print("\143",x+1,y) end
if val&128==128 then print("\143",x,y) end
y=y+1
pos=pos+1
end
end
function drawspr(spr,chr)
for i=0,31 do poke(i+2560+chr*8,spr[i+1]) end
end