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3 Commits
82bebe3eeb
...
f889faa472
| Author | SHA1 | Date | |
|---|---|---|---|
| f889faa472 | |||
| 743fd2b8cc | |||
| 841f4f66f3 |
12
ascii.cpp
12
ascii.cpp
@@ -42,6 +42,7 @@ SDL_Texture *mini_bak = NULL;
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SDL_AudioDeviceID mini_audio_device;
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Uint32 *pixels;
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int pitch;
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Uint32 counter=0;
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uint32_t palette[16] = { 0x00000000, 0x000000AA, 0x0000AA00, 0x0000AAAA, 0x00AA0000, 0x00AA00AA, 0x00AA5500, 0x00AAAAAA,
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0x00555555, 0x005555FF, 0x0055FF55, 0x0055FFFF, 0x00FF5555, 0x00FF55FF, 0x00FFFF55, 0x00FFFFFF };
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@@ -63,6 +64,7 @@ const char* get_filename() {
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void reinit() {
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if (mini_bak != NULL) SDL_DestroyTexture(mini_bak);
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counter=0;
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switch (current_mode) {
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case 0:
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screen_width = 80;
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@@ -305,6 +307,7 @@ int main(int argc,char*argv[]) {
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SDL_RenderCopy(mini_ren, mini_bak, NULL, &rect);
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//SDL_RenderCopy(mini_ren, mini_bak, NULL, NULL);
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SDL_RenderPresent(mini_ren);
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counter++;
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}
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lua_quit();
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SDL_Quit();
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@@ -672,4 +675,11 @@ const char* fromclipboard() {
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SDL_free((void*)text);
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return str_tmp;
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}
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}
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uint32_t cnt() {
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return counter;
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}
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void rst() {
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counter = 0;
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}
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5
ascii.h
5
ascii.h
@@ -204,4 +204,7 @@ void fileout(const char* str, uint16_t addr, uint16_t size);
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void filein(const char* str, uint16_t addr, uint16_t size);
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void toclipboard(const char* str);
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const char* fromclipboard();
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const char* fromclipboard();
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uint32_t cnt();
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void rst();
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@@ -6,116 +6,179 @@ WALL = 7
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function init()
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mode(2)
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level=1
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player={}
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init_level()
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setchar(127,0xee,0xee,0xee,0x00,0xbb,0xbb,0xbb,0x00)
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setchar(16,0xff,0xc3,0xa5,0x99,0x99,0xa5,0xc3,0xff)
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menu.init()
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end
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function init_level()
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update=update_level
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load_from_string("####|# .#|# ###|#*@ #|# $ #|# ###|####")
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end
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-- ====================================================================================================
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-- MENU (game state)
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-- ====================================================================================================
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menu={
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init = function()
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rst()
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update=menu.update
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end,
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function load_from_string(str)
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map={}
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local pos=0
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local y,x=1,1
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local maxx=0
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map[y] = {}
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while pos<#str do
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local chr = ascii(str,pos)
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if chr == 35 then map[y][x] = WALL end
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if chr == 64 then player.x,player.y=x,y map[y][x] = FLOOR end
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if chr == 43 then player.x,player.y=x,y map[y][x] = GOAL end
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if chr == 36 then map[y][x] = BOX end
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if chr == 42 then map[y][x] = GOAL+BOX end
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if chr == 46 then map[y][x] = GOAL end
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if chr == 32 then map[y][x] = FLOOR end
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if chr == 124 then
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y=y+1
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map[y] = {}
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if maxx < x then maxx=x end
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x=0
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update = function()
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color(15,0) cls()
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ink(1) print("\x20\x20\x20\x87\x81\x87\x85\x85\x85\x87\x85\x87\x85\x87\x85\x87\x84\x20\x20\x20",0,2)
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ink(9) print("\x20\x20\x20\x83\x85\x85\x85\x8D\x81\x85\x85\x87\x84\x8D\x85\x85\x85\x20\x20\x20",0,3)
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ink(11) print("\x20\x20\x20\x83\x81\x83\x81\x81\x81\x83\x81\x83\x81\x81\x81\x81\x81\x20\x20\x20",0,4)
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ink(15*flr((cnt()%60)/30)) print("PRESS SPACE TO PLAY",1,9)
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if btnp(KEY_SPACE) then
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level.start()
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game.init()
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end
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pos=pos+1
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x=x+1
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end
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ox = flr((20-maxx)/2)
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oy = flr((15-y)/2)
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end
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}
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function update_level()
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border(0)
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color(1,0)
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cls()
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for y=1,#map do
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for x=1,#map[y] do
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if map[y][x] == WALL then color(4,15) print("\127",ox+x-1,oy+y-1)
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elseif map[y][x]&BOX == BOX then color(0,6) print("\016",ox+x-1,oy+y-1)
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elseif map[y][x] == GOAL then color(4,0) print("\144",ox+x-1,oy+y-1)
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-- ====================================================================================================
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-- GAME (game state)
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-- ====================================================================================================
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game={
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init = function()
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update=game.update
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level.load()
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end,
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update = function()
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border(0)
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color(1,0)
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cls()
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level.draw()
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if btnp(KEY_UP) then level.try_move(0,-1)
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elseif btnp(KEY_DOWN) then level.try_move(0,1)
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elseif btnp(KEY_LEFT) then level.try_move(-1,0)
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elseif btnp(KEY_RIGHT) then level.try_move(1,0)
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end
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end
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}
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-- ====================================================================================================
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-- LOADING (game state)
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-- ====================================================================================================
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loading = {
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init = function()
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border(15)
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update=loading.update
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rst()
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end,
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update = function()
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color(15,0)
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cls()
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print("LEVEL "..num_level,6,5)
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print("GOOD JOB!",5,8)
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if (cnt()%60)<15 then print("\248",9,10)
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elseif (cnt()%60)<30 then print("\250",9,10)
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elseif (cnt()%60)<45 then print("\248",9,10)
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else print("\251",9,10) end
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if cnt()==120 then
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level.next()
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game.init()
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end
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end
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}
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-- ====================================================================================================
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-- LEVEL
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-- ====================================================================================================
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levels= {
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"####|# .#|# ###|#*@ #|# $ #|# ###|####",
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"######|# #|# #@ #|# $* #|# .* #|# #|######",
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" ####|### ####|# $ #|# # #$ #|# . .#@ #|#########",
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"########|# #|# .**$@#|# #|##### #| ####",
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" #######| # #| # .$. #|## $@$ #|# .$. #|# #|########",
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"###### #####|# ### #|# $$ #@#|# $ #... #|# ########|#####",
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"#######|# .$. #|# $.$ #|# .$. #|# $.$ #|# @ #|#######",
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"#####|#. ##|#@$$ #|## #| ## #| ##.#| ###"
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}
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level = {
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start = function() num_level=1 end,
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next = function() num_level=num_level+1 end,
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load = function()
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local str = levels[num_level]
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player={}
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map={}
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local pos=0
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local y,x=1,1
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local maxx=0
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map[y] = {}
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while pos<#str do
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local chr = ascii(str,pos)
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if chr == 35 then map[y][x] = WALL end
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if chr == 64 then player.x,player.y=x,y map[y][x] = FLOOR end
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if chr == 43 then player.x,player.y=x,y map[y][x] = GOAL end
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if chr == 36 then map[y][x] = BOX end
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if chr == 42 then map[y][x] = GOAL+BOX end
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if chr == 46 then map[y][x] = GOAL end
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if chr == 32 then map[y][x] = FLOOR end
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if chr == 124 then
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y=y+1
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map[y] = {}
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if maxx < x then maxx=x end
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x=0
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end
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pos=pos+1
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x=x+1
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end
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ox = flr((20-maxx)/2)
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oy = flr((15-y)/2)
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end,
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draw = function()
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for y=1,#map do
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for x=1,#map[y] do
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if map[y][x] == WALL then color(4,0) print("\127",ox+x-1,oy+y-1)
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elseif map[y][x] == BOX then color(8,7) print("\016",ox+x-1,oy+y-1)
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elseif map[y][x] == BOX+GOAL then color(3,11) print("\016",ox+x-1,oy+y-1)
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elseif map[y][x] == GOAL then color(3,0) print("\144",ox+x-1,oy+y-1)
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end
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end
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end
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end
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color(15,0) print("\248",ox+player.x-1,oy+player.y-1)
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color(15,0) print("\248",ox+player.x-1,oy+player.y-1)
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end,
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if btnp(KEY_UP) then try_move(0,-1)
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elseif btnp(KEY_DOWN) then try_move(0,1)
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elseif btnp(KEY_LEFT) then try_move(-1,0)
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elseif btnp(KEY_RIGHT) then try_move(1,0)
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end
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end
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function try_move(x,y)
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if is_empty(x,y) then
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move_player(x,y)
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elseif is_box(x,y) and is_empty(x*2,y*2) then
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move_box(x,y)
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end
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end
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function is_empty(x,y)
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return map[player.y+y][player.x+x] < 2
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end
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function is_box(x,y)
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return map[player.y+y][player.x+x] < 4
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end
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function move_player(x,y)
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player.x=player.x+x
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player.y=player.y+y
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end
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function move_box(x,y)
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map[player.y+y*2][player.x+x*2] = map[player.y+y*2][player.x+x*2] + BOX
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map[player.y+y][player.x+x] = map[player.y+y][player.x+x] - BOX
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move_player(x,y)
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check_finished()
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end
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function check_finished()
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for y=1,#map do
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for x=1,#map[y] do
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if map[y][x] == GOAL then return end
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try_move = function(x,y)
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if level.is_empty(x,y) then
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level.move_player(x,y)
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elseif level.is_box(x,y) and level.is_empty(x*2,y*2) then
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level.move_box(x,y)
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end
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end
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init_goodjob()
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end
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end,
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function init_goodjob()
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border(15)
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update=update_goodjob
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wait=120
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end
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function update_goodjob()
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color(15,0)
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cls()
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print("LEVEL "..level,6,6)
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print("GOOD JOB!",4,8)
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wait=wait-1
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if wait==0 then
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level=level+1
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init_level()
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is_empty = function(x,y)
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return map[player.y+y][player.x+x] < 2
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end,
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is_box = function(x,y)
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return map[player.y+y][player.x+x] < 4
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end,
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move_player = function(x,y)
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player.x=player.x+x
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player.y=player.y+y
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end,
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move_box = function(x,y)
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map[player.y+y*2][player.x+x*2] = map[player.y+y*2][player.x+x*2] + BOX
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map[player.y+y][player.x+x] = map[player.y+y][player.x+x] - BOX
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level.move_player(x,y)
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level.check_finished()
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end,
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check_finished = function()
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for y=1,#map do
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for x=1,#map[y] do
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if map[y][x] == GOAL then return end
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end
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end
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loading.init()
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end
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end
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}
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13
lua.cpp
13
lua.cpp
@@ -392,6 +392,16 @@ extern "C" {
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lua_pushstring(L, fromclipboard());
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return 1;
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}
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static int cpp_cnt(lua_State *L) {
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lua_pushinteger(L, cnt());
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return 1;
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}
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static int cpp_rst(lua_State *L) {
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rst();
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return 0;
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}
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}
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#define STATE_STOPPED 0
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@@ -485,6 +495,9 @@ void lua_init(const char* filename, const bool start_playing) {
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lua_pushcfunction(L,cpp_toclipboard); lua_setglobal(L, "toclipboard");
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lua_pushcfunction(L,cpp_fromclipboard); lua_setglobal(L, "fromclipboard");
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lua_pushcfunction(L,cpp_cnt); lua_setglobal(L, "cnt");
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lua_pushcfunction(L,cpp_rst); lua_setglobal(L, "rst");
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lua_pushinteger(L, 0); lua_setglobal(L, "KEY_UNKNOWN");
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lua_pushinteger(L, 4); lua_setglobal(L, "KEY_A");
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lua_pushinteger(L, 5); lua_setglobal(L, "KEY_B");
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65
tools/fontedit.lua
Normal file
65
tools/fontedit.lua
Normal file
@@ -0,0 +1,65 @@
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function init()
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mode(1)
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sel = 127
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end
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clicked=false
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mx,my=0,0
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function update()
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color(0,7)
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cls()
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color(8,0)
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for y=0,15 do
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for x=0,15 do
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print(chr(x+y*16),x+1,y+1)
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end
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end
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poke(1200+((sel%16)+1+(flr(sel/16)+1)*40),15)
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drawchar(sel,19,1)
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if mousebutton(1) then
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if mousex()>=1 and mousey()>=1 and mousex()<=16 and mousey()<=16 then
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sel = mousex()-1+(mousey()-1)*16
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elseif mousex()>=19 and mousey()>=1 and mousex()<=26 and mousey()<=8 then
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if not clicked or mousex()~=mx or mousey()~=my then
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clicked,mx,my=true,mousex(),mousey()
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local pos = 2560+sel*8+(mousey()-1)
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local bit = 1 << (7-(mousex()-19))
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local value = peek(pos)
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poke(pos, value ~ bit)
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end
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end
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else
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clicked = false
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end
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|
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if btnp(KEY_S) then
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local pos = 2560+sel*8
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local string = "setchar("..sel..","..peek(pos)..","..peek(pos+1)..","..peek(pos+2)..","..peek(pos+3)..","..peek(pos+4)..","..peek(pos+5)..","..peek(pos+6)..","..peek(pos+7)..")"
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toclipboard(string)
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end
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ink(4)
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print("\143",mousex(), mousey())
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end
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function drawchar(char,x,y)
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color(15,0)
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local pos = 2560+char*8
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for i=1,8 do
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local val = peek(pos)
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print(" ",x,y)
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if val&1==1 then print("\143",x+7,y) end
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if val&2==2 then print("\143",x+6,y) end
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if val&4==4 then print("\143",x+5,y) end
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if val&8==8 then print("\143",x+4,y) end
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if val&16==16 then print("\143",x+3,y) end
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if val&32==32 then print("\143",x+2,y) end
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if val&64==64 then print("\143",x+1,y) end
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if val&128==128 then print("\143",x,y) end
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y=y+1
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pos=pos+1
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end
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||||
end
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@@ -1,4 +1,3 @@
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ind = 22
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function init()
|
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mode(2)
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map = {}
|
||||
@@ -7,7 +6,6 @@ function init()
|
||||
map[i] = 32
|
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col[i] = 0x0f
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end
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map[ind] = 65
|
||||
sel_col = 0x0f
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sel_chr = 65
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end
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@@ -76,10 +74,17 @@ function draw_map()
|
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map[mx+my*20] = sel_chr
|
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col[mx+my*20] = sel_col
|
||||
end
|
||||
if mousebutton(3) then
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col[mx+my*20] = sel_col
|
||||
end
|
||||
if btn(KEY_SPACE) then
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sel_chr = peek(mx+my*20)
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||||
sel_col = peek(300+mx+my*20)
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end
|
||||
if btnp(KEY_UP) then for i=20,299 do map[i-20]=map[i]col[i-20]=col[i] end end
|
||||
if btnp(KEY_DOWN) then for i=279,0,-1 do map[i+20]=map[i]col[i+20]=col[i] end end
|
||||
if btnp(KEY_LEFT) then for i=0,298 do map[i]=map[i+1]col[i]=col[i+1] end end
|
||||
if btnp(KEY_RIGHT) then for i=299,1,-1 do map[i]=map[i-1]col[i]=col[i-1] end end
|
||||
|
||||
blink = blink - 1
|
||||
if blink < 30 then
|
||||
@@ -88,4 +93,15 @@ function draw_map()
|
||||
local c = peek(300+(mx+my*20))
|
||||
poke(300+(mx+my*20), c~0xff)
|
||||
end
|
||||
|
||||
if btn(KEY_S) then
|
||||
fileout("map.bin", 0, 600);
|
||||
elseif btn(KEY_L) then
|
||||
filein("map.bin", 0, 600);
|
||||
for i=0,299 do
|
||||
map[i] = peek(i)
|
||||
col[i] = peek(300+i)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -85,6 +85,11 @@ function draw_map()
|
||||
sel_col = peek(1200+mx+my*40)
|
||||
end
|
||||
|
||||
if btnp(KEY_UP) then for i=40,1199 do map[i-40]=map[i]col[i-40]=col[i] end end
|
||||
if btnp(KEY_DOWN) then for i=1159,0,-1 do map[i+40]=map[i]col[i+40]=col[i] end end
|
||||
if btnp(KEY_LEFT) then for i=0,1198 do map[i]=map[i+1]col[i]=col[i+1] end end
|
||||
if btnp(KEY_RIGHT) then for i=1199,1,-1 do map[i]=map[i-1]col[i]=col[i-1] end end
|
||||
|
||||
blink = blink - 1
|
||||
if blink < 30 then
|
||||
if blink==0 then blink = 60 end
|
||||
|
||||
84
tools/spritedit.lua
Normal file
84
tools/spritedit.lua
Normal file
@@ -0,0 +1,84 @@
|
||||
function init()
|
||||
ink_color = 15
|
||||
paper_color = 0
|
||||
setchar(0,0xff,0x81,0x81,0x81,0x81,0x81,0x81,0xff)
|
||||
sprite={0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03}
|
||||
end
|
||||
|
||||
function update()
|
||||
color(15,1)
|
||||
cls()
|
||||
color(ink_color,paper_color)
|
||||
drawbigspr(sprite,1,1)
|
||||
drawspr(sprite,65)
|
||||
print("AB",18,1) print("CD",18,2)
|
||||
|
||||
for i=0,15 do
|
||||
color(0,i)
|
||||
poke(721+i,0) poke(1921+i,i<<4)
|
||||
poke(761+i,0) poke(1961+i,i<<4)
|
||||
end
|
||||
|
||||
poke(1921+ink_color, peek(1921+ink_color)+4)
|
||||
poke(1961+paper_color, peek(1961+paper_color)+4)
|
||||
|
||||
if mousebutton(1) and mousex()>=1 and mousey()>=18 and mousex()<=16 and mousey()<=19 then
|
||||
if mousey()==18 then
|
||||
ink_color = mousex()-1
|
||||
else
|
||||
paper_color = mousex()-1
|
||||
end
|
||||
end
|
||||
|
||||
handlesprmouse()
|
||||
end
|
||||
|
||||
mousepressed = false
|
||||
mousepos = {x=-1,y=-1}
|
||||
function handlesprmouse()
|
||||
local mx,my=mousex(),mousey()
|
||||
if mx>=1 and my>=1 and mx<=16 and my<=16 then
|
||||
if mousebutton(1) then
|
||||
if (not mousepressed or (mousepos.x ~= mx or mousepos.y ~= my)) then
|
||||
mousepressed = true mousepos.x = mx mousepos.y = my
|
||||
local quadrant = flr((mx-1)/8)+flr((my-1)/8)*2
|
||||
local x=(mx-1)%8
|
||||
local y=(my-1)%8
|
||||
local val = sprite[quadrant*8+y+1]
|
||||
val = val ~ (1<<(7-x))
|
||||
sprite[quadrant*8+y+1] = val
|
||||
end
|
||||
else
|
||||
mousepressed = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function drawbigspr(spr,x,y)
|
||||
drawbigsprchr(spr,0,x,y)
|
||||
drawbigsprchr(spr,1,x+8,y)
|
||||
drawbigsprchr(spr,2,x,y+8)
|
||||
drawbigsprchr(spr,3,x+8,y+8)
|
||||
end
|
||||
|
||||
function drawbigsprchr(spr,chr,x,y)
|
||||
local pos = 1+chr*8
|
||||
for i=1,8 do
|
||||
local val = spr[pos]
|
||||
print(" ",x,y)
|
||||
if val&1==1 then print("\143",x+7,y) end
|
||||
if val&2==2 then print("\143",x+6,y) end
|
||||
if val&4==4 then print("\143",x+5,y) end
|
||||
if val&8==8 then print("\143",x+4,y) end
|
||||
if val&16==16 then print("\143",x+3,y) end
|
||||
if val&32==32 then print("\143",x+2,y) end
|
||||
if val&64==64 then print("\143",x+1,y) end
|
||||
if val&128==128 then print("\143",x,y) end
|
||||
y=y+1
|
||||
pos=pos+1
|
||||
end
|
||||
end
|
||||
|
||||
function drawspr(spr,chr)
|
||||
for i=0,31 do poke(i+2560+chr*8,spr[i+1]) end
|
||||
end
|
||||
Reference in New Issue
Block a user