22 Commits

Author SHA1 Message Date
9db783b3ac - Exemple de objectes en lua, crec 2023-11-28 13:16:57 +01:00
2dcbdfa975 - Activades les llibreries estandar de lua 2023-11-28 13:16:53 +01:00
709a74a76a No se 2023-09-07 11:45:44 +02:00
b2a96309e5 [v0.6.1]
- Restablert el exemplet de game.lua
- Ficat Makefile per a tots, falta provar el de mac
- Bàsicament, açò es per fer una release de binaris (fill de osiris).
2023-09-07 10:46:38 +02:00
b0446f40a1 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2023-09-07 10:35:50 +02:00
3b4501aaec - Treballant en el editor de codi 2023-07-10 22:01:39 +02:00
fca1172162 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2023-01-08 09:10:02 +01:00
9d2a0801e1 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2023-01-08 09:09:41 +01:00
41f539578a - Volume changing
- Message system
- Tempo changing
- Save to clipboard
2023-01-08 09:09:27 +01:00
dd7e3de890 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2023-01-08 08:36:57 +01:00
785a51ac98 Update 'readme.md' 2022-12-11 12:25:00 +01:00
9ed4118250 Update 'readme.md' 2022-12-11 12:24:07 +01:00
5c0758354c Update 'readme.md' 2022-12-11 12:21:43 +01:00
3abd22f150 Update 'readme.md' 2022-12-11 12:21:13 +01:00
cde75e2557 Update 'readme.md' 2022-12-11 12:17:25 +01:00
4733a66fc0 Update 'readme.md' 2022-12-11 12:15:58 +01:00
b3f59e9175 Add 'readme.md' 2022-12-11 12:12:32 +01:00
ffb4875605 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2022-12-07 15:45:46 +01:00
50842cf9c9 [WIP] some demos 2022-12-07 15:45:16 +01:00
61f3c385c0 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2022-10-18 20:09:57 +02:00
af3b04f0ab Añadido Makefile 2022-10-18 20:09:40 +02:00
b09360d7ae Run a game by dropping the file on the window 2022-07-27 18:25:45 +02:00
13 changed files with 653 additions and 25 deletions

1
.gitignore vendored
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@@ -7,3 +7,4 @@ scr_min.c
tests.lua
fake_editor.lua
*.bin
bin/*

27
Makefile Normal file
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@@ -0,0 +1,27 @@
executable = ascii
source = *.cpp ./lua/*.c
windows:
@echo off
g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -mwindows -o "$(executable).exe"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"
windows_debug:
@echo off
g++ $(source) -D DEBUG -g -Wall -Os -lmingw32 -lSDL2main -lSDL2 -o "$(executable)_debug.exe"
macos:
clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -o "$(executable)"
macos_debug:
clang++ $(source) -D DEBUG -g -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -o "$(executable)_debug"
macos_bundle:
clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL2 -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
linux:
g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -o "$(executable)"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)"
linux_debug:
g++ $(source) -D DEBUG -g -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -o "$(executable)_debug"

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@@ -198,6 +198,8 @@ int main(int argc,char*argv[]) {
lua_init(NULL);
lua_call_init();
SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
while(!exit) {
if (should_reset) {
should_reset = false;
@@ -210,6 +212,12 @@ int main(int argc,char*argv[]) {
mouse_wheel = 0;
while(SDL_PollEvent(&mini_eve)) {
if (mini_eve.type == SDL_QUIT) { exit=true; break; }
if (mini_eve.type == SDL_DROPFILE) {
char* dropped_filedir = mini_eve.drop.file;
load(dropped_filedir);
//SDL_ShowSimpleMessageBox( SDL_MESSAGEBOX_INFORMATION, "File dropped on window", dropped_filedir, mini_win );
SDL_free(dropped_filedir);
}
if (mini_eve.type == SDL_KEYDOWN) {
if (mini_eve.key.keysym.scancode == SDL_SCANCODE_ESCAPE) {
if (lua_is_playing()) {
@@ -254,9 +262,9 @@ int main(int argc,char*argv[]) {
} else {
debug_cursor_blink--;
if (debug_cursor_blink == 0) {
debug_cursor_blink = 30;
debug_cursor_blink = 60;
const int pos = cursor_x+cursor_y*screen_width;
char_screen[pos] = char_screen[pos]==32 ? 95 : 32;
//char_screen[pos] = char_screen[pos]==32 ? 95 : 32;
}
loop();
}
@@ -266,7 +274,10 @@ int main(int argc,char*argv[]) {
case 0:
for (int y=0; y<screen_height; ++y) {
for (int x=0; x<screen_width; ++x) {
const uint8_t chr_color = current_color; //COLSCR(x,y);
uint8_t chr_color = current_color; //COLSCR(x,y);
if ((debug_cursor_blink<30)&&(cursor_x==x)&&(cursor_y==y)) {
chr_color = (chr_color>>4)+((chr_color&0x0f)<<4);
}
const uint32_t ink_color = palette[chr_color & 0x0f];
const uint32_t paper_color = palette[chr_color >> 4];
const uint8_t chr = CHRSCR(x,y);
@@ -581,6 +592,11 @@ void prev_cmd() {
get_cmd_by_index();
}
void debug_set_cursor(uint8_t x, uint8_t y) {
cursor_x = x;
cursor_y = y;
}
uint8_t ascii(const char *str, uint8_t index) {
return str[index];
}

View File

@@ -183,6 +183,7 @@ void debug(const char *str, const bool newline=true);
void debug_get_cmd();
void next_cmd();
void prev_cmd();
void debug_set_cursor(uint8_t x, uint8_t y);
uint8_t ascii(const char *str, uint8_t index);
const char* chr(uint8_t ascii);

114
demos/lorenrunner.lua Normal file
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@@ -0,0 +1,114 @@
score=0
lives=5
level=1
tresors=0
player = {x=0,y=0,oldtile=32,falling=false}
malos = {
{x=0,y=0},
{x=0,y=0},
{x=0,y=0}
}
eixida={x=0,y=0}
function init()
mode(2)
setchar(33,223,223,223,0,253,253,253,0)
setchar(34,255,255,255,255,255,255,255,0)
setchar(35,195,255,195,195,195,255,195,195)
setchar(36,195,243,195,195,195,207,195,195)
setchar(37,0,255,0,0,0,0,0,0)
setchar(38,0,0,0,126,66,66,126,0)
filein("level1.bin",0,600)
tresors=0
player.oldtile=32
local m=1
for i=0,299 do
if peek(i) == 248 then
poke(i,32)
player.x=i%20
player.y=flr(i/20)
elseif peek(i) == 249 then
poke(i,32)
poke(300+i, 0x0f)
malos[m].x=i%20
malos[m].y=flr(i/20)
elseif peek(i) == 36 then
poke(i,32)
poke(300+i, 0x0f)
eixida.x=i%20
eixida.y=flr(i/20)
elseif peek(i) == 38 then
tresors=tresors+1
end
end
ink(COLOR_YELLOW) print("000000",7,14)
-- anem a contar els tresors que hi ha, per a saber quan es deu activar l'escala de eixida
end
function update()
if not player.falling then
if btnp(KEY_LEFT) and player.x>0 and peek(player.x-1+player.y*20)~=33 then
poke(player.x+player.y*20, player.oldtile)
player.x=player.x-1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
elseif btnp(KEY_RIGHT) and player.x<19 and peek(player.x+1+player.y*20)~=33 then
poke(player.x+player.y*20, player.oldtile)
player.x=player.x+1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
elseif btnp(KEY_UP) and player.oldtile==35 then
if player.y>0 then
poke(player.x+player.y*20, player.oldtile)
player.y=player.y-1
player.oldtile = peek(player.x+player.y*20)
else
-- endgame. Ja vorem, ara que faça el init de nou i au
init()
end
elseif btnp(KEY_DOWN) and (peek(player.x+(player.y+1)*20) == 35 or player.oldtile==37) then
poke(player.x+player.y*20, player.oldtile)
player.y=player.y+1
player.oldtile = peek(player.x+player.y*20)
end
end
if cnt()%5 == 0 then
if player.oldtile~=37 and (peek(player.x+(player.y+1)*20)==32 or peek(player.x+(player.y+1)*20)==38 or peek(player.x+(player.y+1)*20)==37) then
player.falling = true
poke(player.x+player.y*20, player.oldtile)
player.y=player.y+1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
else
player.falling=false
end
end
poke(player.x+player.y*20, 248)
end
function check_tresors()
if player.oldtile==38 then
player.oldtile=32
update_score(100)
poke(300+player.x+player.y*20, 0x0f)
tresors=tresors-1
if tresors==0 then
for i=eixida.y,0,-1 do
poke(eixida.x+i*20,35)
end
end
end
end
function update_score(points)
score=score+points
local str= ""..score
while #str < 6 do str = "0"..str end
ink(COLOR_YELLOW) print(str,7,14)
end

161
demos/old_sokoban.lua Normal file
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@@ -0,0 +1,161 @@
FLOOR = 0
GOAL = 1
BOX = 2
PLAYER = 4
WALL = 7
function init()
mode(2)
level=1
player={}
menu.init()
end
-- ====================================================================================================
-- MENU (game state)
-- ====================================================================================================
blink=0
menu={
init = function()
update=menu.update
end,
update = function()
color(15,0) cls()
ink(1) print("\x20\x20\x20\x87\x81\x87\x85\x85\x85\x87\x85\x87\x85\x87\x85\x87\x84\x20\x20\x20",0,2)
ink(9) print("\x20\x20\x20\x83\x85\x85\x85\x8D\x81\x85\x85\x87\x84\x8D\x85\x85\x85\x20\x20\x20",0,3)
ink(11) print("\x20\x20\x20\x83\x81\x83\x81\x81\x81\x83\x81\x83\x81\x81\x81\x81\x81\x20\x20\x20",0,4)
ink(15*flr((blink%60)/30)) print("PRESS SPACE TO PLAY",1,9)
blink=blink+1
if btnp(KEY_SPACE) then
level=1
game.init()
end
end
}
-- ====================================================================================================
-- GAME (game state)
-- ====================================================================================================
game={
init = function()
update=game.update
level.load_from_string("####|# .#|# ###|#*@ #|# $ #|# ###|####")
end,
update = function()
border(0)
color(1,0)
cls()
level.draw()
if btnp(KEY_UP) then level.try_move(0,-1)
elseif btnp(KEY_DOWN) then level.try_move(0,1)
elseif btnp(KEY_LEFT) then level.try_move(-1,0)
elseif btnp(KEY_RIGHT) then level.try_move(1,0)
end
end
}
-- ====================================================================================================
-- LOADING (game state)
-- ====================================================================================================
loading = {
init = function()
border(15)
update=loading.update
wait=120
end
function inbetween_update()
color(15,0)
cls()
print("LEVEL "..level,6,6)
print("GOOD JOB!",4,8)
wait=wait-1
if wait==0 then
level=level+1
game_init()
end
end
}
function level_load_from_string(str)
map={}
local pos=0
local y,x=1,1
local maxx=0
map[y] = {}
while pos<#str do
local chr = ascii(str,pos)
if chr == 35 then map[y][x] = WALL end
if chr == 64 then player.x,player.y=x,y map[y][x] = FLOOR end
if chr == 43 then player.x,player.y=x,y map[y][x] = GOAL end
if chr == 36 then map[y][x] = BOX end
if chr == 42 then map[y][x] = GOAL+BOX end
if chr == 46 then map[y][x] = GOAL end
if chr == 32 then map[y][x] = FLOOR end
if chr == 124 then
y=y+1
map[y] = {}
if maxx < x then maxx=x end
x=0
end
pos=pos+1
x=x+1
end
ox = flr((20-maxx)/2)
oy = flr((15-y)/2)
end
function level_draw()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == WALL then color(4,15) print("\127",ox+x-1,oy+y-1)
elseif map[y][x] == BOX then color(0,6) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == BOX+GOAL then color(0,4) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == GOAL then color(4,0) print("\144",ox+x-1,oy+y-1)
end
end
end
color(15,0) print("\248",ox+player.x-1,oy+player.y-1)
end
function try_move(x,y)
if is_empty(x,y) then
move_player(x,y)
elseif is_box(x,y) and is_empty(x*2,y*2) then
move_box(x,y)
end
end
function is_empty(x,y)
return map[player.y+y][player.x+x] < 2
end
function is_box(x,y)
return map[player.y+y][player.x+x] < 4
end
function move_player(x,y)
player.x=player.x+x
player.y=player.y+y
end
function move_box(x,y)
map[player.y+y*2][player.x+x*2] = map[player.y+y*2][player.x+x*2] + BOX
map[player.y+y][player.x+x] = map[player.y+y][player.x+x] - BOX
move_player(x,y)
check_finished()
end
function check_finished()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == GOAL then return end
end
end
inbetween_init()
end

View File

@@ -1,9 +1,34 @@
Persona = {
name = "---",
}
function Persona:SayName()
print(self.name .. " ")
end
function Persona:new(obj)
obj = obj or {}
setmetatable(obj, self)
--self.__index = self
return obj
end
function init()
setmode(0)
mode(0)
cls()
play("o4v5l1crcl4dcferl1crcl4dcgfr")
Persona.__index=Persona
persones={}
persones[1] = Persona:new({name="Persona1"})
persones[2] = Persona:new({name="Persona2"})
persones[3] = Persona:new({name="Persona3"})
persones[4] = Persona:new({name="Persona4"})
for i,v in ipairs(persones) do
v:SayName()
end
end
function update()
end

View File

@@ -417,11 +417,12 @@ bool lua_is_playing() {
return lua_state == STATE_PLAYING;
}
const char boot[] = "function init()mode(1)cls()play('o5l0v5cegv4cegv3cegv2cegv1ceg')memcpy(360,4608,240)memcpy(1560,4848,240)ink(1)print('G A M E',8,16)ink(4)print('S Y S T E M',20,16)ink(7)print('mini',9,8)ink(8)print('v0.5.4',34,29)w=0 end function update()w=w+1 if w>90 then cls()load()end end";
const char boot[] = "function init()mode(1)cls()play('o5l0v5cegv4cegv3cegv2cegv1ceg')memcpy(360,4608,240)memcpy(1560,4848,240)ink(1)print('G A M E',8,16)ink(4)print('S Y S T E M',20,16)ink(7)print('mini',9,8)ink(8)print('v0.6.1',34,29)w=0 end function update()w=w+1 if w>90 then cls()load()end end";
void lua_init(const char* filename, const bool start_playing) {
if (lua_state != STATE_STOPPED) lua_quit();
L = luaL_newstate();
luaL_openlibs(L);
//init_exists = update_exists = false;
bool file_loaded = true;

View File

@@ -4,6 +4,6 @@
//extern "C" {
#include "lua.h"
//#include "lualib.h"
#include "lualib.h"
#include "lauxlib.h"
//}

213
main.cpp
View File

@@ -3,15 +3,41 @@
#include <string>
#include <list>
std::list<std::string> code;
int current_editor = 0;
void init_terminal();
void do_terminal();
void init_code_editor();
void do_code_editor();
void save_code();
void loop() {
if (btnp(KEY_TAB)) {
current_editor = (++current_editor)%2;
switch(current_editor) {
case 0:
init_terminal();
break;
case 1:
init_code_editor();
break;
}
}
switch(current_editor) {
case 0:
do_terminal();
break;
case 1:
do_code_editor();
break;
}
}
void execute_run() {
//if (current_editor == 1) save_code();
if (current_editor == 1) save_code();
}
uint8_t get_char(uint8_t key) {
@@ -31,7 +57,7 @@ uint8_t get_char(uint8_t key) {
else if (key == KEY_4) { if (mods & KMOD_SHIFT) { return '$'; } else if (mods & KMOD_RALT) { return '~'; } else { return '4'; } }
else if (key == KEY_5) { if (mods & KMOD_SHIFT) { return '%'; } else if (mods & KMOD_RALT) { return 180; } else { return '5'; } }
else if (key == KEY_6) { if (mods & KMOD_SHIFT) { return '&'; } else if (mods & KMOD_RALT) { return 173; } else { return '6'; } }
else if (key == KEY_7) { if (mods & KMOD_SHIFT) { return '/'; } else { return '7'; } }
else if (key ==KEY_7) { if (mods & KMOD_SHIFT) { return '/'; } else { return '7'; } }
else if (key == KEY_8) { if (mods & KMOD_SHIFT) { return '('; } else { return '8'; } }
else if (key == KEY_9) { if (mods & KMOD_SHIFT) { return ')'; } else { return '9'; } }
else if (key == KEY_SPACE) return 32;
@@ -71,3 +97,186 @@ void do_terminal() {
}
}
}
void save_code() {
const char* file = get_filename();
FILE *f = fopen(file, "w");
for (std::list<std::string>::iterator it = code.begin(); it != code.end(); it++) {
fprintf(f, "%s\n", (*it).c_str());
}
fclose(f);
}
void load_code() {
const char* file = get_filename();
FILE *f = fopen(file, "rb");
fseek(f, 0, SEEK_END);
long fsize = ftell(f);
fseek(f, 0, SEEK_SET); /* same as rewind(f); */
char *buffer = (char*)malloc(fsize + 1);
fread(buffer, 1, fsize, f);
fclose(f);
buffer[fsize] = 0;
int start = 0;
for (int pos=0;pos<fsize;++pos) {
if (buffer[pos] == '\n') {
buffer[pos]='\0';
code.push_back(&buffer[start]);
start=pos+1;
} else if (buffer[pos] == '\r') {
buffer[pos]='\0';
code.push_back(&buffer[start]);
start=pos+1;
if (buffer[start] == '\n') {pos++; start++;}
}
}
free(buffer);
}
std::list<std::string>::iterator ls[28];
static int col = 0;
static int line = 0;
void refresh_code_editor() {
color(COLOR_WHITE, COLOR_BLUE);
cls();
//print(" File Edit Run ",0,0);
//print(" ",0,29);
std::list<std::string>::iterator it = code.begin();
int i=0;
while (it != code.end() && i<28) {
ls[i] = it;
print((*it).c_str(), 0, i);
++i; ++it;
}
}
void init_code_editor() {
mode(0);
code.clear();
load_code();
refresh_code_editor();
}
std::string get_current_line() {
return *ls[line];
}
void move_cursor_up() {
if (line > 0) {
line--;
if (get_current_line().size() < col) col = get_current_line().size();
}
}
void move_cursor_down() {
if (line < code.size()-1) {
line++;
if (get_current_line().size() < col) col = get_current_line().size();
}
}
void move_cursor_right() {
if ( col < get_current_line().size() ) {
col++;
} else {
if (line < code.size()-1) {
col = 0;
move_cursor_down();
}
}
}
void move_cursor_left() {
if (col > 0) {
col--;
} else {
if (line > 0) {
move_cursor_up();
col = get_current_line().size();
}
}
}
void move_line_end() {
col = get_current_line().size();
}
void move_line_home() {
col = 0;
}
void split_line() {
std::string str = get_current_line();
*ls[line] = str.substr(col);
std::list<std::string>::iterator newline = ls[line]++;
code.insert(newline, str.substr(0, col));
line++; col=0;
refresh_code_editor();
}
void join_lines() {
std::string str = get_current_line();
//std::list<std::string>::iterator prevline = ls[line]--;
code.erase(ls[line]);
line--;
const int line_size = (*ls[line]).size();
*ls[line] += str;
col = line_size;
refresh_code_editor();
}
void delete_char() {
if (col == 0) {
if (line > 0) join_lines();
} else {
std::string str = get_current_line();
std::string a = str.substr(0,col-1);
std::string b = str.substr(col);
*ls[line] = a+b;
col--;
refresh_code_editor();
}
}
void supr_char() {
if ((col == (*ls[line]).size()) && (line == code.size()-1)) return;
move_cursor_right();
delete_char();
}
void add_char(uint8_t chr) {
std::string str = get_current_line();
std::string a = str.substr(0,col);
std::string b = str.substr(col);
std::string c = " "; c[0] = chr;
*ls[line] = a+c+b;
col++;
refresh_code_editor();
}
void do_code_editor() {
const uint8_t key = whichbtn();
if (key != KEY_UNKNOWN) {
if (key == KEY_RETURN or key == KEY_KP_ENTER) {
split_line();
}
else if (key == KEY_UP) move_cursor_up();
else if (key == KEY_DOWN) move_cursor_down();
else if (key == KEY_LEFT) move_cursor_left();
else if (key == KEY_RIGHT) move_cursor_right();
else if (key == KEY_BACKSPACE) delete_char();
else if (key == KEY_DELETE) supr_char();
else if (key == KEY_END) move_line_end();
else if (key == KEY_HOME) move_line_home();
else {
uint8_t chr = get_char(key);
if (chr != 0) add_char(chr);
}
}
debug_set_cursor(col, line);
}

1
readme.md Normal file
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@@ -0,0 +1 @@
miniASCi!

1
scr.bin Normal file
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@@ -0,0 +1 @@
֏<><D68F><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD>֏<EFBFBD>֏<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F> <20><>ԏ<EFBFBD><D48F> <20><>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD> <20><>ԏ<EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F> G A M E S Y S T E M <07><07><07><01><07>x<08><><EFBFBD>xxxx<07>x<0F><><EFBFBD>xxxxxx<0F>xxx<07>x <0C>           <0F>

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@@ -5,12 +5,17 @@ function init()
"\143\143\143\154\154", " ", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^" }
notes = {"C ", "C#", "D ", "D#", "E ", "F ", "F#", "G ", "G#", "A ", "A#", "B "}
pnotes = {"c", "c#", "d", "d#", "e", "f", "f#", "g", "g#", "a", "a#", "b"}
vcolor = { 1, 9, 5, 4, 6, 12, 14, 15}
piano_pos=18
mousewait=0
compas = 0
compasos = {}
volumens = {}
volum = 4
tempo = 4
for i=0,1279 do compasos[i] = 108 end
for i=0,1279 do volumens[i] = 4 end
compasos[0] = 49
compasos[1] = 49
compasos[2] = 49
@@ -20,6 +25,8 @@ function init()
compasos[10] = 50
old_mouse_x,old_mouse_y = 0,0
message_count = 255
message_text = " HOLA"
end
function update()
@@ -72,7 +79,7 @@ function update()
color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
print("\003",7+i,10+11-(n-piano_pos))
end
color(COLOR_BLACK,COLOR_LIGHT_RED)
color(COLOR_BLACK,vcolor[volumens[(compas*32)+i]])
if i==31 or compasos[(compas*32)+i+1]~=n then
print("\003",8+i,10+11-(n-piano_pos))
else
@@ -83,10 +90,11 @@ function update()
if mousex()>=8 and mousey()>=10 and mousey()<=21 then
if mousebutton(1) then
volumens[(compas*32)+mousex()-8] = volum
compasos[(compas*32)+mousex()-8] = piano_pos+11-(mousey()-10)
if old_mouse_x ~= mousex() or old_mouse_y ~= mousey() then
local note = piano_pos+11-(mousey()-10)
play("l4o"..tostr(note/12)..pnotes[(note%12)+1])
play("l4v"..volum.."o"..tostr(note/12)..pnotes[(note%12)+1])
end
old_mouse_x,old_mouse_y = mousex(),mousey()
else
@@ -105,16 +113,64 @@ function update()
end
end
color(15,0)print("\143",0,0)
color(14,0)print("\143",1,0)
color(12,0)print("\143",2,0)
color(6,0)print("\143",3,0)
color(4,0)print("\143",4,0)
color(5,4)print("\143",5,0)
color(9,0)print("\143",6,0)
color(1,0)print("\143",7,0)
color(0,0)print("\143",8,0)
if btn(KEY_LCTRL) and btnp(KEY_S) then
local song = prepare_song(true)
toclipboard(song)
show_message("SAVED TO CLIPBOARD")
end
-- if btn(KEY_LSHIFT) and btnp(KEY_L) then
-- local song = prepare_song(true)
-- toclipboard(song)
-- show_message("SAVED TO CLIPBOARD")
-- end
color(15,0)print("VOLUM:",0,0)
color(1,0)print("\143",0,1)
color(9,0)print("\143",1,1)
color(5,4)print("\143",2,1)
color(4,0)print("\143",3,1)
color(6,0)print("\143",4,1)
color(12,0)print("\143",5,1)
color(14,0)print("\143",6,1)
color(15,0)print("\143",7,1)
color(15,0)print("\244",volum-1,2)
if mousex()<8 and mousey()==1 and mousebutton(1) then
volum = mousex()+1
end
if not mousedown and mousex()==20 and mousey()==1 and mousebutton(1) and tempo > 0 then
tempo = tempo - 1
mousedown = true
end
if not mousedown and mousex()==24 and mousey()==1 and mousebutton(1) and tempo < 9 then
tempo = tempo + 1
mousedown = true
end
if mousedown and not mousebutton(1) then
mousedown = false
end
color(15,0)print("TEMPO",20,0)
print("\247 0 \246",20,1)
print(tostr(tempo),22,1)
if message_count > 0 then
message_color = 15
if message_count < 18 then
message_color = message_count>>1
end
color(message_color,0)print(message_text,0,26)
message_count = message_count - 1
end
end
function show_message(text)
message_count = 255
message_text = text
end
function search_song_end()
@@ -124,6 +180,12 @@ function search_song_end()
end
function play_song(entire_song)
local song = prepare_song(entire_song)
log(song)
play(song)
end
function prepare_song(entire_song)
entire_song = entire_song or false
local note_size = {1,2,3,4,6,8,12,16,24,32}
local note_names = {"c","c#","d", "d#","e","f","f#","g","g#","a","a#","b"}
@@ -131,10 +193,15 @@ function play_song(entire_song)
local current_note = 255
local current_octave = 4
local current_volume = 4
local p=compas*32
local ends=32+compas*32
if tempo ~= 4 then
song = "t"..tostr(tempo)
end
if entire_song then
p=0
ends=search_song_end()
@@ -142,8 +209,12 @@ function play_song(entire_song)
while p<ends do
current_note = compasos[p]
if volumens[p] ~= current_volume then
current_volume = volumens[p]
song=song.."v"..tostr(current_volume)
end
local d=0
while d<32 and current_note == compasos[p] do d=d+1 p=p+1 end
while d<32 and current_note == compasos[p] and current_volume == volumens[p] do d=d+1 p=p+1 end
local o = flr(current_note/12)
if o<9 and current_octave~=o then
current_octave=o
@@ -167,6 +238,6 @@ function play_song(entire_song)
end
end
end
log(song)
play(song)
return song
end