Compare commits
3 Commits
v0.5.4
...
0421f7f154
| Author | SHA1 | Date | |
|---|---|---|---|
| 0421f7f154 | |||
| f11adb0557 | |||
| 3b7dd252ab |
140
demos/pong.lua
Normal file
140
demos/pong.lua
Normal file
@@ -0,0 +1,140 @@
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function init()
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setmode(1)
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setchar(94, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
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piano = { "_____", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^", "_____",
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"\143\143\143\154\154", " ", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^" }
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notes = {"C ", "C#", "D ", "D#", "E ", "F ", "F#", "G ", "G#", "A ", "A#", "B "}
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pnotes = {"c", "c#", "d", "d#", "e", "f", "f#", "g", "g#", "a", "a#", "b"}
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piano_pos=18
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mousewait=0
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compas = 0
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compasos = {}
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for i=0,31 do compasos[i] = 108 end
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compasos[0] = 49
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compasos[1] = 49
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compasos[2] = 49
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compasos[7] = 50
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compasos[8] = 50
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compasos[9] = 50
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compasos[10] = 50
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old_mouse_x,old_mouse_y = 0,0
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end
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function update()
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color(COLOR_WHITE, COLOR_BLACK)
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cls()
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for i=0,11 do
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local k = 11-i
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local pos = ((piano_pos+i)%12)+1
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local oct = flr((piano_pos+i)/12)+1
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color(COLOR_WHITE, COLOR_BLACK)
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print(notes[pos], 1, 10+k)
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color(COLOR_BLACK, COLOR_WHITE)
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print(piano[pos], 3, 10+k)
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color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
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print("_______\003_______\003_______\003_______\003", 8, 10+k)
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color(COLOR_BLACK, oct)
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if pos==6 then
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print(tostr(oct), 0, 10+k)
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else
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print(" ", 0, 10+k)
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end
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end
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piano_pos = mid(0, piano_pos+mousewheel(), 96)
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if mousewait>0 then mousewait=mousewait-1 end
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if mousebutton(1) and mousewait==0 then
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if mousex()<8 and mousey()>=10 and mousey()<=21 then
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local note = piano_pos+(11-(mousey()-10))
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play("l4o"..tostr(note/12)..pnotes[(note%12)+1])
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mousewait=10
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end
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end
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for i=0,31 do
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local n = compasos[i]
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if n>=piano_pos and n<=piano_pos+11 then
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if i>0 and n~=compasos[i-1] then
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local oct = flr(n/12)+1
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color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
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print("\003",7+i,10+11-(n-piano_pos))
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end
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color(COLOR_BLACK,COLOR_LIGHT_RED)
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if i==31 or compasos[i+1]~=n then
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print("\003",8+i,10+11-(n-piano_pos))
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else
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print("_",8+i,10+11-(n-piano_pos))
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end
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end
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end
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if mousex()>=8 and mousey()>=10 and mousey()<=21 then
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if mousebutton(1) then
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compasos[mousex()-8] = piano_pos+11-(mousey()-10)
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if old_mouse_x ~= mousex() or old_mouse_y ~= mousey() then
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local note = piano_pos+11-(mousey()-10)
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play("l4o"..tostr(note/12)..pnotes[(note%12)+1])
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end
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old_mouse_x,old_mouse_y = mousex(),mousey()
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else
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old_mouse_x,old_mouse_y = 0,0
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if mousebutton(3) then
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compasos[mousex()-8] = 108
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end
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end
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end
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if btnp(KEY_RETURN) then play_song() end
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color(15,0)print("\143",0,0)
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color(14,0)print("\143",1,0)
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color(12,0)print("\143",2,0)
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color(6,0)print("\143",3,0)
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color(4,0)print("\143",4,0)
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color(5,4)print("\143",5,0)
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color(9,0)print("\143",6,0)
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color(1,0)print("\143",7,0)
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color(0,0)print("\143",8,0)
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end
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function play_song()
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local note_size = {1,2,3,4,6,8,12,16,24,32}
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local note_names = {"c","c#","d", "d#","e","f","f#","g","g#","a","a#","b"}
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local song = ""
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local current_note = 255
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local current_octave = 4
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local p=0
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while p<32 do
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current_note = compasos[p]
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local d=0
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while current_note == compasos[p] do d=d+1 p=p+1 end
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local o = flr(current_note/12)
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if o<9 and current_octave~=o then
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current_octave=o
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song=song.."o"..tostr(o)
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end
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local n = current_note%12
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local note = note_names[n+1]
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while d>0 do
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local i=1
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while d>note_size[i] do i=i+1 end
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if note_size[i]>d then i=i-1 end
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d=d-note_size[i]
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if current_length~=i-1 then
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current_length = i-1
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song=song.."l"..tostr(i-1)
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end
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if o<9 then
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song=song..note
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else
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song=song.."r"
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end
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end
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end
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play(song)
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end
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175
demos/tetris.lua
Normal file
175
demos/tetris.lua
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@@ -0,0 +1,175 @@
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--struct Tetromino { Uint16 figure; Uint8 orig, prev, next; };
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tetromino = { {figure=0x0660, orig=0, prev=0, next=0}, {figure=0x4444, orig=1, prev=2, next=2}, {figure=0x0F00, orig=1, prev=1, next=1}, {figure=0x0C60, orig=2, prev=4, next=4}, {figure=0x2640, orig=2, prev=3, next=3}, {figure=0x06C0, orig=3, prev=6, next=6}, {figure=0x4620, orig=3, prev=5, next=5}, {figure=0x4460, orig=4, prev=8, next=10}, {figure=0x2E00, orig=4, prev=9, next=7}, {figure=0xC440, orig=4, prev=10, next=8}, {figure=0x0E80, orig=4, prev=7, next=9}, {figure=0x44C0, orig=5, prev=12, next=14}, {figure=0x0E20, orig=5, prev=13, next=11}, {figure=0x6440, orig=5, prev=14, next=12}, {figure=0x8E00, orig=5, prev=11, next=13}, {figure=0x4640, orig=6, prev=16, next=18}, {figure=0x4E00, orig=6, prev=17, next=15}, {figure=0x4C40, orig=6, prev=18, next=16}, {figure=0x0E40, orig=6, prev=15, next=17} }
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starting = { 0, 1, 3, 5, 7, 11, 15 }
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papers = { COLOR_LIGHT_RED, COLOR_LIGHT_GREEN, COLOR_LIGHT_BLUE, COLOR_YELLOW, COLOR_LIGHT_CYAN, COLOR_LIGHT_MAGENTA, COLOR_BROWN, COLOR_WHITE }
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inks = { COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_BROWN, COLOR_CYAN, COLOR_MAGENTA, COLOR_RED, COLOR_LIGHT_GRAY }
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--colors = {0x4c, 0x2a, 0x19, 0x6e, 0x3b, 0xd5, 0x56, 0x7f}
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--Uint8 colors[8][3] { {255, 0, 0}, {0, 255, 0}, {0, 0, 255}, {255, 255, 0}, {0, 255, 255}, {255, 0, 255}, {255, 128, 0}, {255, 255, 255} };
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board = {} --[20][10];
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piece_pos = {x=3, y=0}
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current_piece,next_piece,level,lines,score = 0,0,0,0,0
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speed = (20-min(19, level))*3
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function is_valid_move()
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local x = piece_pos.x+3
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local y = piece_pos.y+3
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local piece = tetromino[current_piece+1].figure
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for i=0,15 do
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if ((piece & 1 == 1) and ( (x >= 10) or (x < 0) or (y >= 20) or (board[x+y*10] ~= 0) ) ) then return false end
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piece = piece >> 1
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x=x-1
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if x < piece_pos.x then
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x=piece_pos.x+3
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y=y-1
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end
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end
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return true
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end
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function check_lines()
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local count = 0
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local line = 19
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while line > 0 do
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local complete = true
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for x=0,9 do
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complete = (board[x+line*10] ~= 0)
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if not complete then break end
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end
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if complete then
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count=count+1
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for y=line,1,-1 do
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for x=0,9 do
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board[x+y*10] = board[x+(y-1)*10]
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end
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end
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else
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line=line-1
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end
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end
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lines=lines+count
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local scoremult = {40,100,300,1200}
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if count > 0 then score = score + scoremult[count] * (level+1) end
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level = flr(lines / 10)
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end
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function fix_piece()
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local x = piece_pos.x+3
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local y = piece_pos.y+3
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local piece = tetromino[current_piece+1].figure
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for i=0,15 do
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if piece & 1 == 1 then
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board[x+y*10] = tetromino[current_piece+1].orig+1
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end
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piece = piece >> 1
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x=x-1
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if x < piece_pos.x then
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x = piece_pos.x+3
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y=y-1
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end
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end
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piece_pos = {x=3, y=0}
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current_piece = next_piece
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next_piece = starting[rnd(7)+1]
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check_lines()
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end
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function draw_cube(x,y,col)
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color(inks[col+1],papers[col+1])
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print("\001",x+1,y)
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end
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function draw_tetromino(init_x,init_y,piece_to_draw)
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local x = init_x+3
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local y = init_y+3
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local piece = tetromino[piece_to_draw+1].figure
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for i=0,15 do
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if piece & 1 == 1 then
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draw_cube(x, y, tetromino[piece_to_draw+1].orig)
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end
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piece = piece >> 1
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x=x-1
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if x < init_x then
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x = init_x+3
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y=y-1
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end
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end
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end
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--[[
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void print(int x, int y, const char* text, Uint8 color) {
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int cc = 0;
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SDL_SetTextureColorMod(sdlTexture, colors[color][0], colors[color][1], colors[color][2]);
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SDL_Rect src {0, 0, 8, 8}, dst {x, y, 16, 16};
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while (text[cc] != 0) {
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if (text[cc] == 32) continue;
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else if (text[cc] >= 65) { src.x = ((text[cc]-65)%6)*8; src.y = ((text[cc]-65)/6)*8; }
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else if (text[cc] < 65) { src.x = ((text[cc]-22)%6)*8; src.y = ((text[cc]-22)/6)*8; }
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SDL_RenderCopy(sdlRenderer, sdlTexture, &src, &dst);
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cc++; dst.x+=16;
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}
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}
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--]]
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function init()
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setmode(1)
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current_piece = starting[rnd(7)+1]
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next_piece = starting[rnd(7)+1]
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piece_pos = {x=3, y=0}
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level,lines,score = 0,0,0
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speed = (20-min(19, level))*3
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for i=0,20*10 do board[i] = 0 end
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setchar(1,0xff,0x81,0x81,0x81,0x81,0x81,0x81,0xff)
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border(COLOR_BLUE)
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end
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function update()
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if btnp(KEY_RIGHT) then
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piece_pos.x = piece_pos.x + 1
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if not is_valid_move() then piece_pos.x=piece_pos.x-1 end
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end
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if btnp(KEY_LEFT) then
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piece_pos.x = piece_pos.x - 1
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if not is_valid_move() then piece_pos.x=piece_pos.x+1 end
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end
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if btnp(KEY_DOWN) then
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piece_pos.y = piece_pos.y + 1
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if not is_valid_move() then piece_pos.y=piece_pos.y-1 end
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end
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if btnp(KEY_UP) then
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current_piece = tetromino[current_piece+1].next
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if not is_valid_move() then current_piece = tetromino[current_piece+1].prev end
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end
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paper(COLOR_BLACK)
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cls()
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ink(COLOR_BLUE) print("LEVEL "..tostr(level), 3, 5) -- color 2
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ink(COLOR_RED) print("SCORE "..tostr(score), 3, 7) -- color 0
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ink(COLOR_GREEN) print("LINES "..tostr(lines), 3, 9) -- color 1
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color(COLOR_DARK_GRAY,COLOR_LIGHT_GRAY)
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for i=0,20 do print ("\001",14,i+5) print("\001",25,i+5) end
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print("\001\001\001\001\001\001\001\001\001\001\001\001",14,25)
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for y=0,19 do
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for x=0,9 do
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if board[x+y*10] ~= 0 then
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draw_cube(14+x, y+5, board[x+y*10]-1)
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end
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end
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end
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draw_tetromino(27, 5, next_piece)
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draw_tetromino(14+piece_pos.x, 5+piece_pos.y, current_piece)
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speed=speed-1
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if speed == 0 then
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speed = (20-min(19, level))*3
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piece_pos.y=piece_pos.y+1
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if not is_valid_move() then
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piece_pos.y=piece_pos.y-1
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if piece_pos.y==0 then
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init()
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else
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fix_piece()
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play("c")
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end
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end
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end
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end
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115
pong.lua
115
pong.lua
@@ -1,115 +0,0 @@
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function init()
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-- mode 1: 40x30 characters
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setmode(1)
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-- prepare everything for the match
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reset_match()
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p1,p2=0,0 -- reset scores
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end
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function update()
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cls()
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||||||
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|
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-- ball movement
|
|
||||||
-- 'wait' is a counter to skip some cycles before moving the ball, so it starts slower
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|
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-- 'speed' defines how many cycles to skip. Every 5 hits to the paddles 'speed' goes down by 1, effectively increasing the ball's speed
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-- 'speed' is reset every point
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wait=wait-1
|
|
||||||
if wait==0 then
|
|
||||||
wait=speed
|
|
||||||
-- move ball
|
|
||||||
bx=bx+dx
|
|
||||||
by=by+dy
|
|
||||||
-- if ball hits top or down walls, bounce
|
|
||||||
if by==0 or by==29 then
|
|
||||||
dy=-dy
|
|
||||||
if playing then play("a") end -- if we are not playing, be quiet
|
|
||||||
end
|
|
||||||
|
|
||||||
-- during a match, paddles bounce the ball and left and right walls award points
|
|
||||||
-- but before or after a match the ball just bounces around
|
|
||||||
if playing then
|
|
||||||
-- if ball hits left or right ball, reset the ball and award a point to the opposing paddle
|
|
||||||
if bx==0 then p2=p2+1 reset_ball() end
|
|
||||||
if bx==39 then p1=p1+1 reset_ball() end
|
|
||||||
-- if ball hits paddle, bounce
|
|
||||||
if (bx==1 and by>=y1 and by<=y1+4) or (bx==38 and by>=y2 and by<=y2+4) then
|
|
||||||
play("c")
|
|
||||||
dx=-dx
|
|
||||||
-- also, increase hits. Every 5 hits the ball will speed up (only if it's not already as fast as possible)
|
|
||||||
hits=hits+1
|
|
||||||
if (hits%5 == 0) and (speed>0) then speed=speed-1 end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- when not playing, just bounce freely
|
|
||||||
if bx==0 or bx==39 then dx=-dx end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- player 1 controls
|
|
||||||
if btn(KEY_Q) and y1>0 then y1=y1-1 end
|
|
||||||
if btn(KEY_A) and y1<25 then y1=y1+1 end
|
|
||||||
|
|
||||||
-- player 2 controls
|
|
||||||
if btn(KEY_UP) and y2>0 then y2=y2-1 end
|
|
||||||
if btn(KEY_DOWN) and y2<25 then y2=y2+1 end
|
|
||||||
|
|
||||||
-- draw net
|
|
||||||
if playing then for i=0,29 do print("\145",20,i) end end
|
|
||||||
|
|
||||||
-- draw score
|
|
||||||
print(p1,18,3)
|
|
||||||
print(p2,22,3)
|
|
||||||
|
|
||||||
-- draw ball
|
|
||||||
print("\143",flr(bx),flr(by))
|
|
||||||
|
|
||||||
-- draw paddles
|
|
||||||
for i=0,4 do
|
|
||||||
print("\143",1,y1+i)
|
|
||||||
print("\143",38,y2+i)
|
|
||||||
end
|
|
||||||
|
|
||||||
if not playing then
|
|
||||||
-- while not playing show the messages
|
|
||||||
if p1==10 then print("PLAYER 1 WINS!", 14, 8)
|
|
||||||
elseif p2==10 then print("PLAYER 2 WINS!", 14, 8)
|
|
||||||
else print("PONG!", 18, 10) end
|
|
||||||
|
|
||||||
print("Press SPACE to play", 11, 20)
|
|
||||||
if btn(KEY_SPACE) then
|
|
||||||
start_match()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
function start_match()
|
|
||||||
playing=true
|
|
||||||
p1,p2=0,0 -- reset scores
|
|
||||||
end
|
|
||||||
|
|
||||||
function reset_match()
|
|
||||||
play("l2drl2d#l4e>l2crr<e>crr<l4e>crrrl2r cl4dl2d#l4el2cl4del2r<b>l4dl2rl4crrrl2r< drl2d#l4e>l2crr<e>crr<l4e>crrrl2r< l2argl4f#l2a>l4cl2errdl4cl2<al4>drrrl2r< l2drl2d#l4e>l2crr<e>crr<l4e>crrrl2r cl4dl2d#l4el2cl4del2r<b>l4dl2rl4crrrl2r<")
|
|
||||||
|
|
||||||
playing=false
|
|
||||||
bx,by=20,15 -- init ball's position
|
|
||||||
dx,dy=1,1 -- init ball's direction
|
|
||||||
y1,y2=14,14 -- init paddle's y coordinate
|
|
||||||
wait=1 -- reset wait counter
|
|
||||||
speed=4 -- reset speed
|
|
||||||
hits=0 -- reset hits counter
|
|
||||||
end
|
|
||||||
|
|
||||||
function reset_ball()
|
|
||||||
play("l0o3bagfedc") -- play sad tune
|
|
||||||
bx,by=20,15 -- reset ball's position
|
|
||||||
speed=4 -- reset speed
|
|
||||||
hits=0 -- reset hits counter
|
|
||||||
dx=-dx -- invert x direction
|
|
||||||
|
|
||||||
-- si algu arriba a 10, la partida acaba
|
|
||||||
if p1==10 or p2==10 then
|
|
||||||
playing=false
|
|
||||||
play("o5l1crl0ergrl4o6c")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
172
tools/music.lua
Normal file
172
tools/music.lua
Normal file
@@ -0,0 +1,172 @@
|
|||||||
|
function init()
|
||||||
|
setmode(1)
|
||||||
|
setchar(94, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
|
||||||
|
piano = { "_____", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^", "_____",
|
||||||
|
"\143\143\143\154\154", " ", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^" }
|
||||||
|
notes = {"C ", "C#", "D ", "D#", "E ", "F ", "F#", "G ", "G#", "A ", "A#", "B "}
|
||||||
|
pnotes = {"c", "c#", "d", "d#", "e", "f", "f#", "g", "g#", "a", "a#", "b"}
|
||||||
|
|
||||||
|
piano_pos=18
|
||||||
|
mousewait=0
|
||||||
|
compas = 0
|
||||||
|
compasos = {}
|
||||||
|
for i=0,1279 do compasos[i] = 108 end
|
||||||
|
compasos[0] = 49
|
||||||
|
compasos[1] = 49
|
||||||
|
compasos[2] = 49
|
||||||
|
compasos[7] = 50
|
||||||
|
compasos[8] = 50
|
||||||
|
compasos[9] = 50
|
||||||
|
compasos[10] = 50
|
||||||
|
|
||||||
|
old_mouse_x,old_mouse_y = 0,0
|
||||||
|
end
|
||||||
|
|
||||||
|
function update()
|
||||||
|
color(COLOR_WHITE, COLOR_BLACK)
|
||||||
|
cls()
|
||||||
|
ink(COLOR_BLACK)
|
||||||
|
for i=0,39 do
|
||||||
|
if (i==compas) then paper(COLOR_LIGHT_RED) else paper(COLOR_LIGHT_GRAY) end
|
||||||
|
print("___\003",(i%10)*4,flr(i/10)+5)
|
||||||
|
end
|
||||||
|
|
||||||
|
if mousebutton(1) and mousey()<=8 and mousey()>=5 then
|
||||||
|
compas = flr(mousex()/4)+(mousey()-5)*10
|
||||||
|
end
|
||||||
|
|
||||||
|
for i=0,11 do
|
||||||
|
local k = 11-i
|
||||||
|
local pos = ((piano_pos+i)%12)+1
|
||||||
|
local oct = flr((piano_pos+i)/12)+1
|
||||||
|
color(COLOR_WHITE, COLOR_BLACK)
|
||||||
|
print(notes[pos], 1, 10+k)
|
||||||
|
color(COLOR_BLACK, COLOR_WHITE)
|
||||||
|
print(piano[pos], 3, 10+k)
|
||||||
|
color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
|
||||||
|
print("_______\003_______\003_______\003_______\003", 8, 10+k)
|
||||||
|
color(COLOR_BLACK, oct)
|
||||||
|
if pos==6 then
|
||||||
|
print(tostr(oct), 0, 10+k)
|
||||||
|
else
|
||||||
|
print(" ", 0, 10+k)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
piano_pos = mid(0, piano_pos+mousewheel(), 96)
|
||||||
|
|
||||||
|
if mousewait>0 then mousewait=mousewait-1 end
|
||||||
|
if mousebutton(1) and mousewait==0 then
|
||||||
|
if mousex()<8 and mousey()>=10 and mousey()<=21 then
|
||||||
|
local note = piano_pos+(11-(mousey()-10))
|
||||||
|
play("l4o"..tostr(note/12)..pnotes[(note%12)+1])
|
||||||
|
mousewait=10
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for i=0,31 do
|
||||||
|
local n = compasos[(compas*32)+i]
|
||||||
|
if n>=piano_pos and n<=piano_pos+11 then
|
||||||
|
if i>0 and n~=compasos[(compas*32)+i-1] then
|
||||||
|
local oct = flr(n/12)+1
|
||||||
|
color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
|
||||||
|
print("\003",7+i,10+11-(n-piano_pos))
|
||||||
|
end
|
||||||
|
color(COLOR_BLACK,COLOR_LIGHT_RED)
|
||||||
|
if i==31 or compasos[(compas*32)+i+1]~=n then
|
||||||
|
print("\003",8+i,10+11-(n-piano_pos))
|
||||||
|
else
|
||||||
|
print("_",8+i,10+11-(n-piano_pos))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if mousex()>=8 and mousey()>=10 and mousey()<=21 then
|
||||||
|
if mousebutton(1) then
|
||||||
|
compasos[(compas*32)+mousex()-8] = piano_pos+11-(mousey()-10)
|
||||||
|
if old_mouse_x ~= mousex() or old_mouse_y ~= mousey() then
|
||||||
|
local note = piano_pos+11-(mousey()-10)
|
||||||
|
play("l4o"..tostr(note/12)..pnotes[(note%12)+1])
|
||||||
|
end
|
||||||
|
old_mouse_x,old_mouse_y = mousex(),mousey()
|
||||||
|
else
|
||||||
|
old_mouse_x,old_mouse_y = 0,0
|
||||||
|
if mousebutton(3) then
|
||||||
|
compasos[(compas*32)+mousex()-8] = 108
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if btnp(KEY_RETURN) then
|
||||||
|
if btn(KEY_LSHIFT) then
|
||||||
|
play_song(true)
|
||||||
|
else
|
||||||
|
play_song()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
color(15,0)print("\143",0,0)
|
||||||
|
color(14,0)print("\143",1,0)
|
||||||
|
color(12,0)print("\143",2,0)
|
||||||
|
color(6,0)print("\143",3,0)
|
||||||
|
color(4,0)print("\143",4,0)
|
||||||
|
color(5,4)print("\143",5,0)
|
||||||
|
color(9,0)print("\143",6,0)
|
||||||
|
color(1,0)print("\143",7,0)
|
||||||
|
color(0,0)print("\143",8,0)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function search_song_end()
|
||||||
|
local i = 1279
|
||||||
|
while i>0 and compasos[i] == 108 do i=i-1 end
|
||||||
|
return i+1
|
||||||
|
end
|
||||||
|
|
||||||
|
function play_song(entire_song)
|
||||||
|
entire_song = entire_song or false
|
||||||
|
local note_size = {1,2,3,4,6,8,12,16,24,32}
|
||||||
|
local note_names = {"c","c#","d", "d#","e","f","f#","g","g#","a","a#","b"}
|
||||||
|
local song = ""
|
||||||
|
|
||||||
|
local current_note = 255
|
||||||
|
local current_octave = 4
|
||||||
|
|
||||||
|
local p=compas*32
|
||||||
|
local ends=32+compas*32
|
||||||
|
|
||||||
|
if entire_song then
|
||||||
|
p=0
|
||||||
|
ends=search_song_end()
|
||||||
|
end
|
||||||
|
|
||||||
|
while p<ends do
|
||||||
|
current_note = compasos[p]
|
||||||
|
local d=0
|
||||||
|
while d<32 and current_note == compasos[p] do d=d+1 p=p+1 end
|
||||||
|
local o = flr(current_note/12)
|
||||||
|
if o<9 and current_octave~=o then
|
||||||
|
current_octave=o
|
||||||
|
song=song.."o"..tostr(o)
|
||||||
|
end
|
||||||
|
local n = current_note%12
|
||||||
|
local note = note_names[n+1]
|
||||||
|
while d>0 do
|
||||||
|
local i=1
|
||||||
|
while d>note_size[i] do i=i+1 end
|
||||||
|
if note_size[i]>d then i=i-1 end
|
||||||
|
d=d-note_size[i]
|
||||||
|
if current_length~=i-1 then
|
||||||
|
current_length = i-1
|
||||||
|
song=song.."l"..tostr(i-1)
|
||||||
|
end
|
||||||
|
if o<9 then
|
||||||
|
song=song..note
|
||||||
|
else
|
||||||
|
song=song.."r"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
log(song)
|
||||||
|
play(song)
|
||||||
|
end
|
||||||
Reference in New Issue
Block a user