45 Commits

Author SHA1 Message Date
b2a96309e5 [v0.6.1]
- Restablert el exemplet de game.lua
- Ficat Makefile per a tots, falta provar el de mac
- Bàsicament, açò es per fer una release de binaris (fill de osiris).
2023-09-07 10:46:38 +02:00
b0446f40a1 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2023-09-07 10:35:50 +02:00
3b4501aaec - Treballant en el editor de codi 2023-07-10 22:01:39 +02:00
fca1172162 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2023-01-08 09:10:02 +01:00
9d2a0801e1 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2023-01-08 09:09:41 +01:00
41f539578a - Volume changing
- Message system
- Tempo changing
- Save to clipboard
2023-01-08 09:09:27 +01:00
dd7e3de890 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2023-01-08 08:36:57 +01:00
785a51ac98 Update 'readme.md' 2022-12-11 12:25:00 +01:00
9ed4118250 Update 'readme.md' 2022-12-11 12:24:07 +01:00
5c0758354c Update 'readme.md' 2022-12-11 12:21:43 +01:00
3abd22f150 Update 'readme.md' 2022-12-11 12:21:13 +01:00
cde75e2557 Update 'readme.md' 2022-12-11 12:17:25 +01:00
4733a66fc0 Update 'readme.md' 2022-12-11 12:15:58 +01:00
b3f59e9175 Add 'readme.md' 2022-12-11 12:12:32 +01:00
ffb4875605 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2022-12-07 15:45:46 +01:00
50842cf9c9 [WIP] some demos 2022-12-07 15:45:16 +01:00
61f3c385c0 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2022-10-18 20:09:57 +02:00
af3b04f0ab Añadido Makefile 2022-10-18 20:09:40 +02:00
b09360d7ae Run a game by dropping the file on the window 2022-07-27 18:25:45 +02:00
fa85d3cb34 added chuleta 2022-05-04 15:12:12 +02:00
3dfa177cd2 [FIX] Wrong color screen address for mode 3 2022-02-21 16:43:57 +01:00
a349cf5c0c v0.6.0
[FEAT] New mode(3) with 32x24 characters
2022-02-21 16:38:26 +01:00
f889faa472 Tools updated 2022-02-18 17:23:22 +01:00
743fd2b8cc Sokoban progress 2021-12-20 19:07:25 +01:00
841f4f66f3 [FEAT] cnt() i rst() 2021-12-20 18:15:39 +01:00
82bebe3eeb Added sokoban WIP to demos 2021-12-20 10:46:18 +01:00
c52687f0eb [FIX] If mouse outside window or in border, mouse_x & mouse_y no longer update 2021-12-17 16:50:32 +01:00
97daca8097 [FIX] Some 'setmode's remained in C code 2021-12-17 16:45:27 +01:00
64bcedd82f [CHANGED] 'setmode' renamed to 'mode' 2021-12-17 16:43:06 +01:00
fe9f4fed9c Afegida la demo del efecte matrix i el tweetcart equivalent 2021-12-17 16:40:09 +01:00
56f2e202e8 [WIP] Defender clone 2021-12-15 19:58:58 +01:00
9b1573be9d Code editor WIP 2021-12-15 19:24:56 +01:00
11bb1b5283 Code Editor WIP 2021-12-15 12:16:36 +01:00
acfaf873ce Code Editor WIP 2021-12-14 20:09:23 +01:00
be083a23e2 [FEAT] New terminal console system 2021-12-14 15:59:14 +01:00
63ca77e3e6 New console system WIP 2021-12-14 12:42:09 +01:00
3979588f85 [FEATURE] toclipboard & fromclipboard 2021-12-13 20:02:17 +01:00
1618665124 [CHANGE] tostr() now accepts any type 2021-12-13 19:38:02 +01:00
527ab8bf01 [CHANGE] cls() sets cursor to (0,0) 2021-12-13 18:41:01 +01:00
62c513db56 [FEAT] crlf 2021-12-13 16:14:26 +01:00
e5798f4b71 [CHANGE] Print jumps to next line if needed 2021-12-13 15:09:30 +01:00
788c5d6c6e [FEAT] substr 2021-12-13 14:52:38 +01:00
0421f7f154 Music tool WIP 2021-12-13 10:44:38 +01:00
f11adb0557 added tetris (WIP) 2021-12-12 13:09:22 +01:00
3b7dd252ab Added demos and tools (WIP) 2021-12-12 12:53:22 +01:00
25 changed files with 2036 additions and 258 deletions

5
.gitignore vendored
View File

@@ -3,3 +3,8 @@ ascii
.vscode/*
*.dll
wiki/*
scr_min.c
tests.lua
fake_editor.lua
*.bin
bin/*

27
Makefile Normal file
View File

@@ -0,0 +1,27 @@
executable = ascii
source = *.cpp ./lua/*.c
windows:
@echo off
g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -mwindows -o "$(executable).exe"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"
windows_debug:
@echo off
g++ $(source) -D DEBUG -g -Wall -Os -lmingw32 -lSDL2main -lSDL2 -o "$(executable)_debug.exe"
macos:
clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -o "$(executable)"
macos_debug:
clang++ $(source) -D DEBUG -g -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -o "$(executable)_debug"
macos_bundle:
clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL2 -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
linux:
g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -o "$(executable)"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)"
linux_debug:
g++ $(source) -D DEBUG -g -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -o "$(executable)_debug"

266
ascii.cpp
View File

@@ -5,6 +5,9 @@
#include "rom.c"
#include "play.h"
#include <vector>
#include <string>
#define swap(a, b) {auto tmp=a;a=b;b=tmp;}
#define AUDIO_NONE 0
@@ -18,6 +21,10 @@ uint8_t *char_screen = NULL;
uint8_t *color_screen = NULL;
uint8_t screen_width = 40;
uint8_t screen_height = 30;
int v_screen_w = 640;
int v_screen_h = 480;
uint8_t hborder = 40;
uint8_t vborder = 40;
uint8_t current_color = 0x1e;
uint8_t current_border = 0;
uint8_t current_mode = 1;
@@ -39,28 +46,31 @@ SDL_Texture *mini_bak = NULL;
SDL_AudioDeviceID mini_audio_device;
Uint32 *pixels;
int pitch;
Uint32 counter=0;
uint32_t palette[16] = { 0x00000000, 0x000000AA, 0x0000AA00, 0x0000AAAA, 0x00AA0000, 0x00AA00AA, 0x00AA5500, 0x00AAAAAA,
0x00555555, 0x005555FF, 0x0055FF55, 0x0055FFFF, 0x00FF5555, 0x00FF55FF, 0x00FFFF55, 0x00FFFFFF };
#define debug_line_size 80
#define debug_num_lines 30
#define debug_total_size 2400 //debug_line_size*debug_num_lines
char debug_text[debug_total_size];
int debug_cursor = 0;
int debug_prompt = 0;
int debug_prompt = -1;
int debug_cursor_blink = 30;
std::vector<std::string> cmd_list;
bool should_reset = false;
//Uint8 keymapping[6] = { SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_Z, SDL_SCANCODE_X };
const Uint8 *keys;
Uint8 key_just_pressed = 0;
int mouse_x, mouse_y, mouse_wheel;
Uint32 mouse_buttons;
const char* get_filename() {
return lua_filename;
}
void reinit() {
if (mini_bak != NULL) SDL_DestroyTexture(mini_bak);
counter=0;
hborder = vborder = 40;
v_screen_w = 640; v_screen_h = 480;
switch (current_mode) {
case 0:
screen_width = 80;
@@ -98,6 +108,22 @@ void reinit() {
//SDL_RenderSetLogicalSize(mini_ren, 160, 120);
mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 160, 120);
break;
case 3:
hborder = 104;
vborder = 88;
v_screen_w = 512;
v_screen_h = 384;
screen_width = 32;
screen_height = 24;
current_color = 0x07;
current_border = 0;
cursor_x = 0;
cursor_y = 0;
char_screen = &mem[0];
color_screen = &mem[768];
//SDL_RenderSetLogicalSize(mini_ren, 640, 480);
mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 256, 192);
break;
}
}
@@ -145,11 +171,13 @@ void romcpy() {
SDL_memcpy(&mem[2560], rom, rom_size);
}
void debug_set_prompt();
int main(int argc,char*argv[]) {
SDL_strlcpy(lua_filename, "game.lua", 9);
if (argc > 1) SDL_strlcpy(lua_filename, argv[1], 1023);
for (int i=0; i<debug_total_size;++i) debug_text[i] = 32;
//[TODEL]for (int i=0; i<debug_total_size;++i) debug_text[i] = 32;
SDL_Init(49);
mini_win = SDL_CreateWindow(window_title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640+80, 480+80, SDL_WINDOW_SHOWN);
@@ -170,10 +198,12 @@ int main(int argc,char*argv[]) {
lua_init(NULL);
lua_call_init();
SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
while(!exit) {
if (should_reset) {
should_reset = false;
setmode(1);
mode(1);
reinit();
lua_init(lua_filename);
lua_call_init();
@@ -182,20 +212,30 @@ int main(int argc,char*argv[]) {
mouse_wheel = 0;
while(SDL_PollEvent(&mini_eve)) {
if (mini_eve.type == SDL_QUIT) { exit=true; break; }
if (mini_eve.type == SDL_DROPFILE) {
char* dropped_filedir = mini_eve.drop.file;
load(dropped_filedir);
//SDL_ShowSimpleMessageBox( SDL_MESSAGEBOX_INFORMATION, "File dropped on window", dropped_filedir, mini_win );
SDL_free(dropped_filedir);
}
if (mini_eve.type == SDL_KEYDOWN) {
if (mini_eve.key.keysym.scancode == SDL_SCANCODE_ESCAPE) {
if (lua_is_playing()) {
lua_pause();
//lua_quit();
old_mode = current_mode;
setmode(0);
debug_set_prompt();
//old_mode = current_mode;
//setmode(0);
} else {
setmode(old_mode);
//setmode(old_mode);
lua_resume();
//lua_init();
//lua_quit();
//reinit();
//lua_init(lua_filename);
//lua_call_init();
}
} else if (mini_eve.key.keysym.scancode == SDL_SCANCODE_F5) {
execute_run();
lua_quit();
reinit();
lua_init(lua_filename);
@@ -209,17 +249,22 @@ int main(int argc,char*argv[]) {
}
}
keys = SDL_GetKeyboardState(NULL);
mouse_buttons = SDL_GetMouseState(&mouse_x, &mouse_y);
mouse_x = (mouse_x-40) / (640/screen_width);
mouse_y = (mouse_y-40) / (480/screen_height);
int mx, my;
mouse_buttons = SDL_GetMouseState(&mx, &my);
if (mx>=hborder && my>=vborder && mx<(v_screen_w+hborder) && my<(v_screen_h+vborder)) {
mouse_x = (mx-hborder) / (v_screen_w/screen_width);
mouse_y = (my-vborder) / (v_screen_h/screen_height);
}
if (lua_is_playing()) {
lua_call_update();
if (!lua_is_playing()) debug_set_prompt();
} else {
debug_cursor_blink--;
if (debug_cursor_blink == 0) {
debug_cursor_blink = 30;
debug_text[debug_cursor] = debug_text[debug_cursor]==32 ? 95 : 32;
debug_cursor_blink = 60;
const int pos = cursor_x+cursor_y*screen_width;
//char_screen[pos] = char_screen[pos]==32 ? 95 : 32;
}
loop();
}
@@ -229,7 +274,10 @@ int main(int argc,char*argv[]) {
case 0:
for (int y=0; y<screen_height; ++y) {
for (int x=0; x<screen_width; ++x) {
const uint8_t chr_color = current_color; //COLSCR(x,y);
uint8_t chr_color = current_color; //COLSCR(x,y);
if ((debug_cursor_blink<30)&&(cursor_x==x)&&(cursor_y==y)) {
chr_color = (chr_color>>4)+((chr_color&0x0f)<<4);
}
const uint32_t ink_color = palette[chr_color & 0x0f];
const uint32_t paper_color = palette[chr_color >> 4];
const uint8_t chr = CHRSCR(x,y);
@@ -248,6 +296,7 @@ int main(int argc,char*argv[]) {
break;
case 1:
case 2:
case 3:
for (int y=0; y<screen_height; ++y) {
for (int x=0; x<screen_width; ++x) {
const uint8_t chr_color = COLSCR(x,y);
@@ -275,10 +324,11 @@ int main(int argc,char*argv[]) {
SDL_SetRenderDrawColor(mini_ren, (palette[current_border] >> 16)&0xff, (palette[current_border] >> 8)&0xff, palette[current_border]&0xff, 0);
//SDL_SetRenderDrawColor(mini_ren, 255, 0, 0, 0);
SDL_RenderClear(mini_ren);
SDL_Rect rect = {40, 40, 640, 480};
SDL_Rect rect = {hborder, vborder, v_screen_w, v_screen_h};
SDL_RenderCopy(mini_ren, mini_bak, NULL, &rect);
//SDL_RenderCopy(mini_ren, mini_bak, NULL, NULL);
SDL_RenderPresent(mini_ren);
counter++;
}
lua_quit();
SDL_Quit();
@@ -288,12 +338,10 @@ int main(int argc,char*argv[]) {
void cls(uint8_t value) {
SDL_memset(char_screen, value, screen_width*screen_height);
if (current_mode != 0) SDL_memset(color_screen, current_color, screen_width*screen_height);
if (!lua_is_playing()) {
SDL_memset(debug_text, 32, debug_total_size);
debug_cursor = 1;
debug_prompt = 0;
debug_text[debug_prompt] = '>';
}
cursor_x = cursor_y = 0;
//if (!lua_is_playing()) {
// debug_set_prompt()
//}
}
void ink(uint8_t value) {
@@ -322,15 +370,22 @@ void print(const char *str, int x, int y) {
if (x >= 0) cursor_x = min(x, screen_width-1);
if (y >= 0) cursor_y = min(y, screen_height-1);
int len = SDL_strlen(str);
if ((cursor_x+len) > screen_width) len -= ((cursor_x+len) - screen_width);
const int pos = cursor_x+cursor_y*screen_width;
if (pos+len > screen_width*screen_height) len -= ((pos+len) - screen_width*screen_height);
//int offset = x+y*screen_width;
for (int i=0; i < len; ++i) {
CHRSCR(cursor_x+i, cursor_y) = str[i];
if (current_mode != 0) COLSCR(cursor_x+i, cursor_y) = current_color;
char_screen[pos+i] = str[i];
if (current_mode != 0) color_screen[pos+i] = current_color;
//char_screen[offset+i] = str[i];
//if (current_mode != 0) color_screen[offset+i] = current_color;
}
cursor_x += len;
cursor_x = (pos+len)%screen_width;
cursor_y = (pos+len)/screen_width;
}
void crlf() {
cursor_x=0;
cursor_y = min(cursor_y+1, screen_height-1);
}
bool btn(uint8_t i) {
@@ -423,46 +478,66 @@ int rnd(int x) {
srand(x);
}*/
char tostr_tmp[256];
char str_tmp[1024];
const char* tostr(float val) {
return SDL_itoa(val, tostr_tmp, 10);
}
void debug_set_prompt() {
debug_prompt = debug_cursor++;
debug_text[debug_prompt] = '>';
return SDL_itoa(val, str_tmp, 10);
}
void debug_one_line_up() {
for (int i=0; i<debug_total_size-debug_line_size;++i) debug_text[i] = debug_text[i+debug_line_size];
for (int i=debug_total_size-debug_line_size; i<debug_total_size;++i) debug_text[i] = 32;
debug_cursor = debug_total_size-debug_line_size;
debug_set_prompt();
int total = screen_width*screen_height-screen_width;
for (int i=0; i<total;++i) char_screen[i] = char_screen[i+screen_width];
for (int i=total; i<screen_width*screen_height;++i) char_screen[i] = 32;
cursor_y = screen_height-1;
//debug_set_prompt();
}
void debug_set_prompt() {
if (debug_prompt == cursor_x+cursor_y*screen_width) return;
if (cursor_x>0) { cursor_x=0;cursor_y++;if(cursor_y>=screen_height) debug_one_line_up(); }
char_screen[cursor_x+cursor_y*screen_width] = '>';
cursor_x++;
debug_prompt = cursor_x+cursor_y*screen_width;
}
void debugchr(const uint8_t chr) {
int pos = cursor_x+cursor_y*screen_width;
if (chr == 8) {
if (debug_cursor>(debug_prompt+1)) {
debug_text[debug_cursor--] = 32;
debug_text[debug_cursor] = 32;
if (cursor_x>1) {
char_screen[pos++] = 32;
char_screen[pos] = 32;
cursor_x--;
} else {
play("c");
}
} else {
debug_text[debug_cursor++] = chr;
if (debug_cursor >= debug_total_size) debug_one_line_up();
char_screen[pos] = chr;
cursor_x++;
if (cursor_x >= screen_width) {
cursor_x=0; cursor_y++;
if (cursor_y >= screen_height) debug_one_line_up();
}
}
}
void debug(const char *str) {
void debug(const char *str, const bool newline) {
const int len = SDL_strlen(str);
int cursor = cursor_x+cursor_y*screen_width;
for (int i=0; i<len;++i) {
debug_text[debug_cursor++] = str[i];
if (debug_cursor >= debug_total_size) debug_one_line_up();
char_screen[cursor++] = str[i];
if (cursor >= screen_width*screen_height) debug_one_line_up();
}
debug_cursor = (int(debug_cursor/debug_line_size)+1)*debug_line_size;
if (debug_cursor >= debug_total_size) debug_one_line_up();
debug_set_prompt();
if (newline) {
cursor_x = 0;
cursor_y = (cursor/screen_width)+1;
if (cursor_y >= screen_height) debug_one_line_up();
} else {
cursor_x = cursor%screen_width;
cursor_y = cursor/screen_width;
}
//debug_set_prompt();
}
/*[TODEL]
void pdebug() {
int i=0;
for (int y=0; y<debug_num_lines;++y) {
@@ -472,10 +547,54 @@ void pdebug() {
}
}
}
*/
int cmd_index = 0;
void debug_get_cmd() {
debug_text[debug_cursor] = 0;
lua_call_cmd(&debug_text[debug_prompt+1]);
char_screen[cursor_x+cursor_y*screen_width] = 0;
//char *tmp = (char*)&char_screen[1+cursor_y*screen_width];
char *tmp = (char*)&char_screen[debug_prompt];
cmd_list.push_back(tmp);
char_screen[cursor_x+cursor_y*screen_width] = 32;
cursor_x=0;cursor_y++;if(cursor_y>=screen_height)debug_one_line_up();
cmd_index=0;
const char* cmd = cmd_list[cmd_list.size()-1].c_str();
if (cmd[0]=='r' && cmd[1]=='u' && cmd[2]=='n' && cmd[3]=='\0') {
lua_quit();
reinit();
lua_init(lua_filename);
lua_call_init();
} else if (cmd[0]=='c' && cmd[1]=='o' && cmd[2]=='n' && cmd[3]=='t' && cmd[4]=='\0') {
lua_resume();
} else {
lua_call_cmd(cmd);
debug_set_prompt();
}
}
void get_cmd_by_index() {
if (cmd_list.size() == 0) return;
const char* cmd = cmd_list[cmd_list.size()-cmd_index-1].c_str();
int pos = cursor_x+cursor_y*screen_width;
for (int i=debug_prompt;i<=pos;++i) char_screen[i] = 32;
SDL_memcpy(&char_screen[debug_prompt], cmd, strlen(cmd));
pos = debug_prompt+strlen(cmd);
cursor_x = pos%screen_width;
cursor_y = pos/screen_width;
}
void next_cmd() {
if (cmd_index < cmd_list.size()-1) cmd_index++; else play("c");
get_cmd_by_index();
}
void prev_cmd() {
if (cmd_index > 0) cmd_index--; else play("c");
get_cmd_by_index();
}
void debug_set_cursor(uint8_t x, uint8_t y) {
cursor_x = x;
cursor_y = y;
}
uint8_t ascii(const char *str, uint8_t index) {
@@ -489,6 +608,12 @@ const char* chr(uint8_t ascii) {
return chr_trans;
}
const char* substr(const char* str, uint8_t start, uint8_t length) {
memcpy(str_tmp, &str[start], length);
str_tmp[length] = '\0';
return str_tmp;
}
void setchar(uint8_t index, uint8_t b0, uint8_t b1, uint8_t b2, uint8_t b3, uint8_t b4, uint8_t b5, uint8_t b6, uint8_t b7) {
mem[MEM_CHAR_OFFSET+index*8] = b0;
mem[MEM_CHAR_OFFSET+index*8+1] = b1;
@@ -536,9 +661,10 @@ void play(const char* str) {
audio_state = AUDIO_PLAY;
}
void setmode(const uint8_t mode) {
current_mode = mode;
void mode(const uint8_t val) {
current_mode = val;
reinit();
cls();
}
void load(const char* str) {
@@ -557,3 +683,29 @@ void filein(const char* str, uint16_t addr, uint16_t size) {
fread(&mem[addr], size, 1, f);
fclose(f);
}
void toclipboard(const char* str) {
SDL_SetClipboardText(str);
}
const char* fromclipboard() {
char* text = SDL_GetClipboardText();
int len = strlen(text);
if (len > 1023) {
len = 27;
SDL_memcpy(str_tmp, "ERROR! CLIPBOARD TOO LARGE", len);
} else {
SDL_memcpy(str_tmp, text, len);
}
str_tmp[len] = '\0';
SDL_free((void*)text);
return str_tmp;
}
uint32_t cnt() {
return counter;
}
void rst() {
counter = 0;
}

37
ascii.h
View File

@@ -110,7 +110,27 @@
#define KEY_RALT 230
#define KEY_RGUI 231
#define COLOR_BLACK 0
#define COLOR_BLUE 1
#define COLOR_GREEN 2
#define COLOR_CYAN 3
#define COLOR_RED 4
#define COLOR_MAGENTA 5
#define COLOR_BROWN 6
#define COLOR_LIGHT_GRAY 7
#define COLOR_DARK_GRAY 8
#define COLOR_LIGHT_BLUE 9
#define COLOR_LIGHT_GREEN 10
#define COLOR_LIGHT_CYAN 11
#define COLOR_LIGHT_RED 12
#define COLOR_LIGHT_MAGENTA 13
#define COLOR_YELLOW 14
#define COLOR_WHITE 15
void loop();
void execute_run();
const char* get_filename();
void cls(uint8_t value=32);
void ink(uint8_t value); // global::ink
@@ -120,6 +140,7 @@ void color(uint8_t ink, uint8_t paper, int8_t border=-1);
void locate(uint8_t x, uint8_t y); // global::cursorx, global::cursory
void print(const char *str, int x = -1, int y = -1);
void crlf();
bool btn(uint8_t i);
bool btnp(uint8_t i);
@@ -157,12 +178,16 @@ int rnd(int x);
const char* tostr(float val);
void debugchr(const uint8_t chr);
void debug(const char *str);
void pdebug();
void debug(const char *str, const bool newline=true);
//void pdebug();
void debug_get_cmd();
void next_cmd();
void prev_cmd();
void debug_set_cursor(uint8_t x, uint8_t y);
uint8_t ascii(const char *str, uint8_t index);
const char* chr(uint8_t ascii);
const char* substr(const char* str, uint8_t start, uint8_t length);
void setchar(uint8_t index, uint8_t b0, uint8_t b1, uint8_t b2, uint8_t b3, uint8_t b4, uint8_t b5, uint8_t b6, uint8_t b7);
uint8_t peek(uint16_t addr);
@@ -173,8 +198,14 @@ void sound(float freq, uint32_t len);
void nosound();
void play(const char* str);
void setmode(const uint8_t mode);
void mode(const uint8_t val);
void load(const char* str);
void fileout(const char* str, uint16_t addr, uint16_t size);
void filein(const char* str, uint16_t addr, uint16_t size);
void toclipboard(const char* str);
const char* fromclipboard();
uint32_t cnt();
void rst();

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chuleta_font.png Normal file

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@@ -1,5 +1,5 @@
function init()
setmode(1)
mode(1)
reset()
end

38
demos/defender.lua Normal file
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@@ -0,0 +1,38 @@
function init()
mode(1)
mountains = {}
local val = 2
for i=0,99 do
val = mid(1,val+rnd(3)-1,4)
mountains[i] = val
end
ox=0
end
function update()
cls()
draw_mountains()
if btn(KEY_RIGHT) then ox=(ox+1)%100 end
if btn(KEY_LEFT) then ox=(ox-1)%100 end
end
function draw_mountains()
color(COLOR_RED,COLOR_BLACK)
for i=0,39 do
local x=(ox+i)%100
for j=29-mountains[x],29 do
local chr="\143"
if j==29-mountains[x] then
if mountains[(x+1)%100] > mountains[x] then
print("\214",i,j-1) --chr="\214"
elseif mountains[(x+1)%100] < mountains[x] then
chr="\215"
end
end
print(chr,i,j)
end
end
end

114
demos/lorenrunner.lua Normal file
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score=0
lives=5
level=1
tresors=0
player = {x=0,y=0,oldtile=32,falling=false}
malos = {
{x=0,y=0},
{x=0,y=0},
{x=0,y=0}
}
eixida={x=0,y=0}
function init()
mode(2)
setchar(33,223,223,223,0,253,253,253,0)
setchar(34,255,255,255,255,255,255,255,0)
setchar(35,195,255,195,195,195,255,195,195)
setchar(36,195,243,195,195,195,207,195,195)
setchar(37,0,255,0,0,0,0,0,0)
setchar(38,0,0,0,126,66,66,126,0)
filein("level1.bin",0,600)
tresors=0
player.oldtile=32
local m=1
for i=0,299 do
if peek(i) == 248 then
poke(i,32)
player.x=i%20
player.y=flr(i/20)
elseif peek(i) == 249 then
poke(i,32)
poke(300+i, 0x0f)
malos[m].x=i%20
malos[m].y=flr(i/20)
elseif peek(i) == 36 then
poke(i,32)
poke(300+i, 0x0f)
eixida.x=i%20
eixida.y=flr(i/20)
elseif peek(i) == 38 then
tresors=tresors+1
end
end
ink(COLOR_YELLOW) print("000000",7,14)
-- anem a contar els tresors que hi ha, per a saber quan es deu activar l'escala de eixida
end
function update()
if not player.falling then
if btnp(KEY_LEFT) and player.x>0 and peek(player.x-1+player.y*20)~=33 then
poke(player.x+player.y*20, player.oldtile)
player.x=player.x-1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
elseif btnp(KEY_RIGHT) and player.x<19 and peek(player.x+1+player.y*20)~=33 then
poke(player.x+player.y*20, player.oldtile)
player.x=player.x+1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
elseif btnp(KEY_UP) and player.oldtile==35 then
if player.y>0 then
poke(player.x+player.y*20, player.oldtile)
player.y=player.y-1
player.oldtile = peek(player.x+player.y*20)
else
-- endgame. Ja vorem, ara que faça el init de nou i au
init()
end
elseif btnp(KEY_DOWN) and (peek(player.x+(player.y+1)*20) == 35 or player.oldtile==37) then
poke(player.x+player.y*20, player.oldtile)
player.y=player.y+1
player.oldtile = peek(player.x+player.y*20)
end
end
if cnt()%5 == 0 then
if player.oldtile~=37 and (peek(player.x+(player.y+1)*20)==32 or peek(player.x+(player.y+1)*20)==38 or peek(player.x+(player.y+1)*20)==37) then
player.falling = true
poke(player.x+player.y*20, player.oldtile)
player.y=player.y+1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
else
player.falling=false
end
end
poke(player.x+player.y*20, 248)
end
function check_tresors()
if player.oldtile==38 then
player.oldtile=32
update_score(100)
poke(300+player.x+player.y*20, 0x0f)
tresors=tresors-1
if tresors==0 then
for i=eixida.y,0,-1 do
poke(eixida.x+i*20,35)
end
end
end
end
function update_score(points)
score=score+points
local str= ""..score
while #str < 6 do str = "0"..str end
ink(COLOR_YELLOW) print(str,7,14)
end

53
demos/matrix.lua Normal file
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@@ -0,0 +1,53 @@
--[[
===============================
MATRIX CODE DEMO
by JailDoctor
===============================
--]]
function init()
mode(1) -- fiquem el mode multicolor de 40x30 caracters
color(0,0) -- tinta i fondo a negre
cls() -- borrem pantalla
-- La tabla 'col' conté, per a cada columna de la pantalla: la coordenada 'y' actual, la llargaria 's' i la espera 'w'
col = {}
for i=0,39 do
col[i] = {
y=rnd(30), -- la coordenada y valdrà entre 0 i 29, ningún misteri...
s=rnd(5)+2, -- la 's' valdrà entre 2 i 6. S'usarà tant per a definir la llargaria de la estela com per a especificar la velocitat
w=1 -- 'w' es un contador de espera: Fiquem 'w' a un valor, i a cada cicle se resta 1. Quan arribe a 0 updatem la columna i se reseteja 'w' al valor anterior.
}
end
-- Omplim la tabla 'ma' amb els caracters que volem usar
ma = {}
for i=176,191 do ma[1+#ma] = i end
for i=97,122 do ma[1+#ma] = i end
-- Omplim la pantalla de caracters aleatoris (dins de la selecció que havem deixa a la tabla 'ma').
-- No es veuen perque havem ficat el color de tinta i fondo a negre.
for i=0,1199 do poke(i,ma[rnd(#ma)+1]) end
end
function update()
for i=0,39 do
col[i].w=col[i].w-1
if col[i].w == 0 then
col[i].w = col[i].s
col[i].y=col[i].y+1
if (col[i].y >= 30) then col[i].y = 0 end
local pos = 1200+i+col[i].y*40
poke(pos,15) pos=dec(pos)
poke(pos,14) pos=dec(pos)
for i=0,col[i].s do poke(pos,10) pos=dec(pos) end
for i=0,col[i].s do poke(pos,2) pos=dec(pos) end
for i=0,max(1,col[i].s-3) do poke(pos,8) pos=dec(pos) end
poke(pos,0)
end
end
end
-- Aquesta funció resta 40 a la adreça (per a pujar una linea). Si detecta que se'n va fora per dalt (menys de 1200), suma 1200 per a que aparega per baix
function dec(value) return value-40 < 1200 and value+1160 or value-40 end

161
demos/old_sokoban.lua Normal file
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@@ -0,0 +1,161 @@
FLOOR = 0
GOAL = 1
BOX = 2
PLAYER = 4
WALL = 7
function init()
mode(2)
level=1
player={}
menu.init()
end
-- ====================================================================================================
-- MENU (game state)
-- ====================================================================================================
blink=0
menu={
init = function()
update=menu.update
end,
update = function()
color(15,0) cls()
ink(1) print("\x20\x20\x20\x87\x81\x87\x85\x85\x85\x87\x85\x87\x85\x87\x85\x87\x84\x20\x20\x20",0,2)
ink(9) print("\x20\x20\x20\x83\x85\x85\x85\x8D\x81\x85\x85\x87\x84\x8D\x85\x85\x85\x20\x20\x20",0,3)
ink(11) print("\x20\x20\x20\x83\x81\x83\x81\x81\x81\x83\x81\x83\x81\x81\x81\x81\x81\x20\x20\x20",0,4)
ink(15*flr((blink%60)/30)) print("PRESS SPACE TO PLAY",1,9)
blink=blink+1
if btnp(KEY_SPACE) then
level=1
game.init()
end
end
}
-- ====================================================================================================
-- GAME (game state)
-- ====================================================================================================
game={
init = function()
update=game.update
level.load_from_string("####|# .#|# ###|#*@ #|# $ #|# ###|####")
end,
update = function()
border(0)
color(1,0)
cls()
level.draw()
if btnp(KEY_UP) then level.try_move(0,-1)
elseif btnp(KEY_DOWN) then level.try_move(0,1)
elseif btnp(KEY_LEFT) then level.try_move(-1,0)
elseif btnp(KEY_RIGHT) then level.try_move(1,0)
end
end
}
-- ====================================================================================================
-- LOADING (game state)
-- ====================================================================================================
loading = {
init = function()
border(15)
update=loading.update
wait=120
end
function inbetween_update()
color(15,0)
cls()
print("LEVEL "..level,6,6)
print("GOOD JOB!",4,8)
wait=wait-1
if wait==0 then
level=level+1
game_init()
end
end
}
function level_load_from_string(str)
map={}
local pos=0
local y,x=1,1
local maxx=0
map[y] = {}
while pos<#str do
local chr = ascii(str,pos)
if chr == 35 then map[y][x] = WALL end
if chr == 64 then player.x,player.y=x,y map[y][x] = FLOOR end
if chr == 43 then player.x,player.y=x,y map[y][x] = GOAL end
if chr == 36 then map[y][x] = BOX end
if chr == 42 then map[y][x] = GOAL+BOX end
if chr == 46 then map[y][x] = GOAL end
if chr == 32 then map[y][x] = FLOOR end
if chr == 124 then
y=y+1
map[y] = {}
if maxx < x then maxx=x end
x=0
end
pos=pos+1
x=x+1
end
ox = flr((20-maxx)/2)
oy = flr((15-y)/2)
end
function level_draw()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == WALL then color(4,15) print("\127",ox+x-1,oy+y-1)
elseif map[y][x] == BOX then color(0,6) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == BOX+GOAL then color(0,4) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == GOAL then color(4,0) print("\144",ox+x-1,oy+y-1)
end
end
end
color(15,0) print("\248",ox+player.x-1,oy+player.y-1)
end
function try_move(x,y)
if is_empty(x,y) then
move_player(x,y)
elseif is_box(x,y) and is_empty(x*2,y*2) then
move_box(x,y)
end
end
function is_empty(x,y)
return map[player.y+y][player.x+x] < 2
end
function is_box(x,y)
return map[player.y+y][player.x+x] < 4
end
function move_player(x,y)
player.x=player.x+x
player.y=player.y+y
end
function move_box(x,y)
map[player.y+y*2][player.x+x*2] = map[player.y+y*2][player.x+x*2] + BOX
map[player.y+y][player.x+x] = map[player.y+y][player.x+x] - BOX
move_player(x,y)
check_finished()
end
function check_finished()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == GOAL then return end
end
end
inbetween_init()
end

140
demos/pong.lua Normal file
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@@ -0,0 +1,140 @@
function init()
mode(1)
setchar(94, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
piano = { "_____", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^", "_____",
"\143\143\143\154\154", " ", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^" }
notes = {"C ", "C#", "D ", "D#", "E ", "F ", "F#", "G ", "G#", "A ", "A#", "B "}
pnotes = {"c", "c#", "d", "d#", "e", "f", "f#", "g", "g#", "a", "a#", "b"}
piano_pos=18
mousewait=0
compas = 0
compasos = {}
for i=0,31 do compasos[i] = 108 end
compasos[0] = 49
compasos[1] = 49
compasos[2] = 49
compasos[7] = 50
compasos[8] = 50
compasos[9] = 50
compasos[10] = 50
old_mouse_x,old_mouse_y = 0,0
end
function update()
color(COLOR_WHITE, COLOR_BLACK)
cls()
for i=0,11 do
local k = 11-i
local pos = ((piano_pos+i)%12)+1
local oct = flr((piano_pos+i)/12)+1
color(COLOR_WHITE, COLOR_BLACK)
print(notes[pos], 1, 10+k)
color(COLOR_BLACK, COLOR_WHITE)
print(piano[pos], 3, 10+k)
color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
print("_______\003_______\003_______\003_______\003", 8, 10+k)
color(COLOR_BLACK, oct)
if pos==6 then
print(tostr(oct), 0, 10+k)
else
print(" ", 0, 10+k)
end
end
piano_pos = mid(0, piano_pos+mousewheel(), 96)
if mousewait>0 then mousewait=mousewait-1 end
if mousebutton(1) and mousewait==0 then
if mousex()<8 and mousey()>=10 and mousey()<=21 then
local note = piano_pos+(11-(mousey()-10))
play("l4o"..tostr(note/12)..pnotes[(note%12)+1])
mousewait=10
end
end
for i=0,31 do
local n = compasos[i]
if n>=piano_pos and n<=piano_pos+11 then
if i>0 and n~=compasos[i-1] then
local oct = flr(n/12)+1
color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
print("\003",7+i,10+11-(n-piano_pos))
end
color(COLOR_BLACK,COLOR_LIGHT_RED)
if i==31 or compasos[i+1]~=n then
print("\003",8+i,10+11-(n-piano_pos))
else
print("_",8+i,10+11-(n-piano_pos))
end
end
end
if mousex()>=8 and mousey()>=10 and mousey()<=21 then
if mousebutton(1) then
compasos[mousex()-8] = piano_pos+11-(mousey()-10)
if old_mouse_x ~= mousex() or old_mouse_y ~= mousey() then
local note = piano_pos+11-(mousey()-10)
play("l4o"..tostr(note/12)..pnotes[(note%12)+1])
end
old_mouse_x,old_mouse_y = mousex(),mousey()
else
old_mouse_x,old_mouse_y = 0,0
if mousebutton(3) then
compasos[mousex()-8] = 108
end
end
end
if btnp(KEY_RETURN) then play_song() end
color(15,0)print("\143",0,0)
color(14,0)print("\143",1,0)
color(12,0)print("\143",2,0)
color(6,0)print("\143",3,0)
color(4,0)print("\143",4,0)
color(5,4)print("\143",5,0)
color(9,0)print("\143",6,0)
color(1,0)print("\143",7,0)
color(0,0)print("\143",8,0)
end
function play_song()
local note_size = {1,2,3,4,6,8,12,16,24,32}
local note_names = {"c","c#","d", "d#","e","f","f#","g","g#","a","a#","b"}
local song = ""
local current_note = 255
local current_octave = 4
local p=0
while p<32 do
current_note = compasos[p]
local d=0
while current_note == compasos[p] do d=d+1 p=p+1 end
local o = flr(current_note/12)
if o<9 and current_octave~=o then
current_octave=o
song=song.."o"..tostr(o)
end
local n = current_note%12
local note = note_names[n+1]
while d>0 do
local i=1
while d>note_size[i] do i=i+1 end
if note_size[i]>d then i=i-1 end
d=d-note_size[i]
if current_length~=i-1 then
current_length = i-1
song=song.."l"..tostr(i-1)
end
if o<9 then
song=song..note
else
song=song.."r"
end
end
end
play(song)
end

184
demos/sokoban.lua Normal file
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@@ -0,0 +1,184 @@
FLOOR = 0
GOAL = 1
BOX = 2
PLAYER = 4
WALL = 7
function init()
mode(2)
setchar(127,0xee,0xee,0xee,0x00,0xbb,0xbb,0xbb,0x00)
setchar(16,0xff,0xc3,0xa5,0x99,0x99,0xa5,0xc3,0xff)
menu.init()
end
-- ====================================================================================================
-- MENU (game state)
-- ====================================================================================================
menu={
init = function()
rst()
update=menu.update
end,
update = function()
color(15,0) cls()
ink(1) print("\x20\x20\x20\x87\x81\x87\x85\x85\x85\x87\x85\x87\x85\x87\x85\x87\x84\x20\x20\x20",0,2)
ink(9) print("\x20\x20\x20\x83\x85\x85\x85\x8D\x81\x85\x85\x87\x84\x8D\x85\x85\x85\x20\x20\x20",0,3)
ink(11) print("\x20\x20\x20\x83\x81\x83\x81\x81\x81\x83\x81\x83\x81\x81\x81\x81\x81\x20\x20\x20",0,4)
ink(15*flr((cnt()%60)/30)) print("PRESS SPACE TO PLAY",1,9)
if btnp(KEY_SPACE) then
level.start()
game.init()
end
end
}
-- ====================================================================================================
-- GAME (game state)
-- ====================================================================================================
game={
init = function()
update=game.update
level.load()
end,
update = function()
border(0)
color(1,0)
cls()
level.draw()
if btnp(KEY_UP) then level.try_move(0,-1)
elseif btnp(KEY_DOWN) then level.try_move(0,1)
elseif btnp(KEY_LEFT) then level.try_move(-1,0)
elseif btnp(KEY_RIGHT) then level.try_move(1,0)
end
end
}
-- ====================================================================================================
-- LOADING (game state)
-- ====================================================================================================
loading = {
init = function()
border(15)
update=loading.update
rst()
end,
update = function()
color(15,0)
cls()
print("LEVEL "..num_level,6,5)
print("GOOD JOB!",5,8)
if (cnt()%60)<15 then print("\248",9,10)
elseif (cnt()%60)<30 then print("\250",9,10)
elseif (cnt()%60)<45 then print("\248",9,10)
else print("\251",9,10) end
if cnt()==120 then
level.next()
game.init()
end
end
}
-- ====================================================================================================
-- LEVEL
-- ====================================================================================================
levels= {
"####|# .#|# ###|#*@ #|# $ #|# ###|####",
"######|# #|# #@ #|# $* #|# .* #|# #|######",
" ####|### ####|# $ #|# # #$ #|# . .#@ #|#########",
"########|# #|# .**$@#|# #|##### #| ####",
" #######| # #| # .$. #|## $@$ #|# .$. #|# #|########",
"###### #####|# ### #|# $$ #@#|# $ #... #|# ########|#####",
"#######|# .$. #|# $.$ #|# .$. #|# $.$ #|# @ #|#######",
"#####|#. ##|#@$$ #|## #| ## #| ##.#| ###"
}
level = {
start = function() num_level=1 end,
next = function() num_level=num_level+1 end,
load = function()
local str = levels[num_level]
player={}
map={}
local pos=0
local y,x=1,1
local maxx=0
map[y] = {}
while pos<#str do
local chr = ascii(str,pos)
if chr == 35 then map[y][x] = WALL end
if chr == 64 then player.x,player.y=x,y map[y][x] = FLOOR end
if chr == 43 then player.x,player.y=x,y map[y][x] = GOAL end
if chr == 36 then map[y][x] = BOX end
if chr == 42 then map[y][x] = GOAL+BOX end
if chr == 46 then map[y][x] = GOAL end
if chr == 32 then map[y][x] = FLOOR end
if chr == 124 then
y=y+1
map[y] = {}
if maxx < x then maxx=x end
x=0
end
pos=pos+1
x=x+1
end
ox = flr((20-maxx)/2)
oy = flr((15-y)/2)
end,
draw = function()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == WALL then color(4,0) print("\127",ox+x-1,oy+y-1)
elseif map[y][x] == BOX then color(8,7) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == BOX+GOAL then color(3,11) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == GOAL then color(3,0) print("\144",ox+x-1,oy+y-1)
end
end
end
color(15,0) print("\248",ox+player.x-1,oy+player.y-1)
end,
try_move = function(x,y)
if level.is_empty(x,y) then
level.move_player(x,y)
elseif level.is_box(x,y) and level.is_empty(x*2,y*2) then
level.move_box(x,y)
end
end,
is_empty = function(x,y)
return map[player.y+y][player.x+x] < 2
end,
is_box = function(x,y)
return map[player.y+y][player.x+x] < 4
end,
move_player = function(x,y)
player.x=player.x+x
player.y=player.y+y
end,
move_box = function(x,y)
map[player.y+y*2][player.x+x*2] = map[player.y+y*2][player.x+x*2] + BOX
map[player.y+y][player.x+x] = map[player.y+y][player.x+x] - BOX
level.move_player(x,y)
level.check_finished()
end,
check_finished = function()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == GOAL then return end
end
end
loading.init()
end
}

175
demos/tetris.lua Normal file
View File

@@ -0,0 +1,175 @@
--struct Tetromino { Uint16 figure; Uint8 orig, prev, next; };
tetromino = { {figure=0x0660, orig=0, prev=0, next=0}, {figure=0x4444, orig=1, prev=2, next=2}, {figure=0x0F00, orig=1, prev=1, next=1}, {figure=0x0C60, orig=2, prev=4, next=4}, {figure=0x2640, orig=2, prev=3, next=3}, {figure=0x06C0, orig=3, prev=6, next=6}, {figure=0x4620, orig=3, prev=5, next=5}, {figure=0x4460, orig=4, prev=8, next=10}, {figure=0x2E00, orig=4, prev=9, next=7}, {figure=0xC440, orig=4, prev=10, next=8}, {figure=0x0E80, orig=4, prev=7, next=9}, {figure=0x44C0, orig=5, prev=12, next=14}, {figure=0x0E20, orig=5, prev=13, next=11}, {figure=0x6440, orig=5, prev=14, next=12}, {figure=0x8E00, orig=5, prev=11, next=13}, {figure=0x4640, orig=6, prev=16, next=18}, {figure=0x4E00, orig=6, prev=17, next=15}, {figure=0x4C40, orig=6, prev=18, next=16}, {figure=0x0E40, orig=6, prev=15, next=17} }
starting = { 0, 1, 3, 5, 7, 11, 15 }
papers = { COLOR_LIGHT_RED, COLOR_LIGHT_GREEN, COLOR_LIGHT_BLUE, COLOR_YELLOW, COLOR_LIGHT_CYAN, COLOR_LIGHT_MAGENTA, COLOR_BROWN, COLOR_WHITE }
inks = { COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_BROWN, COLOR_CYAN, COLOR_MAGENTA, COLOR_RED, COLOR_LIGHT_GRAY }
--colors = {0x4c, 0x2a, 0x19, 0x6e, 0x3b, 0xd5, 0x56, 0x7f}
--Uint8 colors[8][3] { {255, 0, 0}, {0, 255, 0}, {0, 0, 255}, {255, 255, 0}, {0, 255, 255}, {255, 0, 255}, {255, 128, 0}, {255, 255, 255} };
board = {} --[20][10];
piece_pos = {x=3, y=0}
current_piece,next_piece,level,lines,score = 0,0,0,0,0
speed = (20-min(19, level))*3
function is_valid_move()
local x = piece_pos.x+3
local y = piece_pos.y+3
local piece = tetromino[current_piece+1].figure
for i=0,15 do
if ((piece & 1 == 1) and ( (x >= 10) or (x < 0) or (y >= 20) or (board[x+y*10] ~= 0) ) ) then return false end
piece = piece >> 1
x=x-1
if x < piece_pos.x then
x=piece_pos.x+3
y=y-1
end
end
return true
end
function check_lines()
local count = 0
local line = 19
while line > 0 do
local complete = true
for x=0,9 do
complete = (board[x+line*10] ~= 0)
if not complete then break end
end
if complete then
count=count+1
for y=line,1,-1 do
for x=0,9 do
board[x+y*10] = board[x+(y-1)*10]
end
end
else
line=line-1
end
end
lines=lines+count
local scoremult = {40,100,300,1200}
if count > 0 then score = score + scoremult[count] * (level+1) end
level = flr(lines / 10)
end
function fix_piece()
local x = piece_pos.x+3
local y = piece_pos.y+3
local piece = tetromino[current_piece+1].figure
for i=0,15 do
if piece & 1 == 1 then
board[x+y*10] = tetromino[current_piece+1].orig+1
end
piece = piece >> 1
x=x-1
if x < piece_pos.x then
x = piece_pos.x+3
y=y-1
end
end
piece_pos = {x=3, y=0}
current_piece = next_piece
next_piece = starting[rnd(7)+1]
check_lines()
end
function draw_cube(x,y,col)
color(inks[col+1],papers[col+1])
print("\001",x+1,y)
end
function draw_tetromino(init_x,init_y,piece_to_draw)
local x = init_x+3
local y = init_y+3
local piece = tetromino[piece_to_draw+1].figure
for i=0,15 do
if piece & 1 == 1 then
draw_cube(x, y, tetromino[piece_to_draw+1].orig)
end
piece = piece >> 1
x=x-1
if x < init_x then
x = init_x+3
y=y-1
end
end
end
--[[
void print(int x, int y, const char* text, Uint8 color) {
int cc = 0;
SDL_SetTextureColorMod(sdlTexture, colors[color][0], colors[color][1], colors[color][2]);
SDL_Rect src {0, 0, 8, 8}, dst {x, y, 16, 16};
while (text[cc] != 0) {
if (text[cc] == 32) continue;
else if (text[cc] >= 65) { src.x = ((text[cc]-65)%6)*8; src.y = ((text[cc]-65)/6)*8; }
else if (text[cc] < 65) { src.x = ((text[cc]-22)%6)*8; src.y = ((text[cc]-22)/6)*8; }
SDL_RenderCopy(sdlRenderer, sdlTexture, &src, &dst);
cc++; dst.x+=16;
}
}
--]]
function init()
mode(1)
current_piece = starting[rnd(7)+1]
next_piece = starting[rnd(7)+1]
piece_pos = {x=3, y=0}
level,lines,score = 0,0,0
speed = (20-min(19, level))*3
for i=0,20*10 do board[i] = 0 end
setchar(1,0xff,0x81,0x81,0x81,0x81,0x81,0x81,0xff)
border(COLOR_BLUE)
end
function update()
if btnp(KEY_RIGHT) then
piece_pos.x = piece_pos.x + 1
if not is_valid_move() then piece_pos.x=piece_pos.x-1 end
end
if btnp(KEY_LEFT) then
piece_pos.x = piece_pos.x - 1
if not is_valid_move() then piece_pos.x=piece_pos.x+1 end
end
if btnp(KEY_DOWN) then
piece_pos.y = piece_pos.y + 1
if not is_valid_move() then piece_pos.y=piece_pos.y-1 end
end
if btnp(KEY_UP) then
current_piece = tetromino[current_piece+1].next
if not is_valid_move() then current_piece = tetromino[current_piece+1].prev end
end
paper(COLOR_BLACK)
cls()
ink(COLOR_BLUE) print("LEVEL "..tostr(level), 3, 5) -- color 2
ink(COLOR_RED) print("SCORE "..tostr(score), 3, 7) -- color 0
ink(COLOR_GREEN) print("LINES "..tostr(lines), 3, 9) -- color 1
color(COLOR_DARK_GRAY,COLOR_LIGHT_GRAY)
for i=0,20 do print ("\001",14,i+5) print("\001",25,i+5) end
print("\001\001\001\001\001\001\001\001\001\001\001\001",14,25)
for y=0,19 do
for x=0,9 do
if board[x+y*10] ~= 0 then
draw_cube(14+x, y+5, board[x+y*10]-1)
end
end
end
draw_tetromino(27, 5, next_piece)
draw_tetromino(14+piece_pos.x, 5+piece_pos.y, current_piece)
speed=speed-1
if speed == 0 then
speed = (20-min(19, level))*3
piece_pos.y=piece_pos.y+1
if not is_valid_move() then
piece_pos.y=piece_pos.y-1
if piece_pos.y==0 then
init()
else
fix_piece()
play("c")
end
end
end
end

View File

@@ -1,9 +0,0 @@
function init()
setmode(0)
cls()
play("o4v5l1crcl4dcferl1crcl4dcgfr")
end
function update()
end

20
game.lua Symbolic link
View File

@@ -0,0 +1,20 @@
function init()
mode(0)
cls()
play("o4v5l1crcl4dcferl1crcl4dcgfr")
end
function update()
cls()
locate(0,0)
if mousebutton(1) then
print("Has pulsat el boto esquerre")
elseif mousebutton(2) then
print("Has pulsat el boto del mig")
elseif mousebutton(3) then
print("Has pulsat el boto dret")
else
print("No has pulsat cap boto")
end
end

223
lua.cpp
View File

@@ -2,6 +2,86 @@
#include "lua/lua.hpp"
#include "ascii.h"
void reverse(char* str, int len) {
int i = 0, j = len - 1, temp;
while (i < j) {
temp = str[i];
str[i] = str[j];
str[j] = temp;
i++;
j--;
}
}
int intToStr(int x, char str[], int d) {
int i = 0;
while (x) {
str[i++] = (x % 10) + '0';
x = x / 10;
}
while (i < d) str[i++] = '0';
reverse(str, i);
str[i] = '\0';
return i;
}
int ftoa(float n, char* res, int afterpoint) {
int ipart = (int)n;
float fpart = n - (float)ipart;
int i = intToStr(ipart, res, 1);
fpart = fpart * SDL_pow(10, afterpoint);
if (int(fpart) != 0) {
res[i++] = '.';
i += intToStr((int)fpart, res + i, afterpoint);
while(res[i-1] == '0') res[--i] = '\0';
}
return i;
}
char tempstr[1024];
uint16_t ts_index = 0;
void table_to_str(lua_State *L, int indx);
void value_to_str(lua_State *L, int indx) {
if (lua_isnoneornil(L, indx)) {
SDL_memcpy(&tempstr[ts_index], "nil", 3); ts_index+=3;
} else if (lua_isfunction(L, indx) || lua_iscfunction(L,indx)) {
SDL_memcpy(&tempstr[ts_index], "[function]", 10); ts_index+=10;
} else if (lua_istable(L, indx)) {
table_to_str(L, indx);
} else if (lua_type(L, indx) == LUA_TNUMBER) {
const float val = luaL_checknumber(L, indx);
const int len = ftoa(val, &tempstr[ts_index], 4); ts_index+=len;
} else if (lua_isboolean(L,indx)) {
if (lua_toboolean(L, indx)) {
SDL_memcpy(&tempstr[ts_index], "true", 4); ts_index+=4;
} else {
SDL_memcpy(&tempstr[ts_index], "false", 5); ts_index+=5;
}
} else if (lua_isstring(L,indx)) {
const char* str = luaL_checkstring(L,indx);
tempstr[ts_index++] = '"';
SDL_memcpy(&tempstr[ts_index], str, strlen(str)); ts_index+=strlen(str);
tempstr[ts_index++] = '"';
}
}
void table_to_str(lua_State *L, int indx) {
tempstr[ts_index++] = '{';
lua_pushnil(L);
bool first = true;
while (lua_next(L, indx) != 0) {
if (first) { first=false; } else { tempstr[ts_index++] = ','; }
value_to_str(L, lua_gettop(L)-1);
tempstr[ts_index++] = '=';
value_to_str(L, lua_gettop(L));
lua_pop(L, 1);
}
tempstr[ts_index++] = '}';
}
extern "C" {
static int cpp_cls(lua_State *L) {
uint8_t color = luaL_optinteger(L, 1, 32);
@@ -54,6 +134,11 @@ extern "C" {
return 0;
}
static int cpp_crlf(lua_State *L) {
crlf();
return 0;
}
static int cpp_btn(lua_State *L) {
uint8_t i = luaL_checkinteger(L, 1);
lua_pushboolean(L, btn(i));
@@ -163,9 +248,28 @@ extern "C" {
return 0;
}
static int cpp_tostr(lua_State *L) {
float val = luaL_checknumber(L, 1);
lua_pushstring(L, tostr(val));
ts_index=0;
value_to_str(L, 1); tempstr[ts_index] = '\0';
lua_pushstring(L, tempstr);
return 1;
/*
if (lua_isnoneornil(L,1)) {
lua_pushstring(L, "nil");
} else if (lua_isfunction(L,1) || lua_iscfunction(L,1)) {
lua_pushstring(L, "[function]");
} else if (lua_istable(L,1)) {
lua_gettable
lua_pushstring(L, "[function]");
} else if (lua_isstring(L,1)) {
lua_pushstring(L, luaL_checkstring(L,1));
} else if (lua_isboolean(L,1)) {
lua_pushstring(L, lua_toboolean(L, 1) ? "true" : "false");
} else {
const float val = luaL_checknumber(L, 1);
lua_pushstring(L, tostr(val));
}
return 1;
*/
}
static int cpp_ascii(lua_State *L) {
const char* str = luaL_checkstring(L, 1);
@@ -183,6 +287,13 @@ extern "C" {
lua_pushinteger(L, strlen(str));
return 1;
}
static int cpp_substr(lua_State *L) {
const char* str = luaL_checkstring(L, 1);
int start = luaL_checknumber(L, 2);
int length = luaL_checknumber(L, 3);
lua_pushstring(L, substr(str, start, length));
return 1;
}
static int cpp_setchar(lua_State *L) {
int index = luaL_checkinteger(L, 1);
@@ -237,9 +348,9 @@ extern "C" {
return 0;
}
static int cpp_setmode(lua_State *L) {
static int cpp_mode(lua_State *L) {
int val = luaL_checkinteger(L, 1);
setmode(val);
mode(mid(0,val,3));
return 0;
}
@@ -270,6 +381,27 @@ extern "C" {
filein(str, addr, size);
return 0;
}
static int cpp_toclipboard(lua_State *L) {
const char* str = luaL_checkstring(L, 1);
toclipboard(str);
return 0;
}
static int cpp_fromclipboard(lua_State *L) {
lua_pushstring(L, fromclipboard());
return 1;
}
static int cpp_cnt(lua_State *L) {
lua_pushinteger(L, cnt());
return 1;
}
static int cpp_rst(lua_State *L) {
rst();
return 0;
}
}
#define STATE_STOPPED 0
@@ -278,35 +410,33 @@ extern "C" {
lua_State *L;
uint8_t lua_state = STATE_STOPPED;
bool init_exists = false;
bool update_exists = false;
//bool init_exists = false;
//bool update_exists = false;
bool lua_is_playing() {
return lua_state == STATE_PLAYING;
}
const char boot[] = "function init()setmode(1)cls()play('o5l0v5cegv4cegv3cegv2cegv1ceg')memcpy(360,4608,240)memcpy(1560,4848,240)ink(1)print('G A M E',8,16)ink(4)print('S Y S T E M',20,16)ink(7)print('mini',9,8)ink(8)print('v0.5.4',34,29)w=0 end function update()w=w+1 if w>90 then cls()load()end end";
const char boot[] = "function init()mode(1)cls()play('o5l0v5cegv4cegv3cegv2cegv1ceg')memcpy(360,4608,240)memcpy(1560,4848,240)ink(1)print('G A M E',8,16)ink(4)print('S Y S T E M',20,16)ink(7)print('mini',9,8)ink(8)print('v0.6.1',34,29)w=0 end function update()w=w+1 if w>90 then cls()load()end end";
void lua_init(const char* filename, const bool start_playing) {
if (lua_state != STATE_STOPPED) lua_quit();
L = luaL_newstate();
init_exists = update_exists = false;
//init_exists = update_exists = false;
bool file_loaded = true;
if (filename == NULL) {
if (luaL_loadstring(L, boot)) {
debug("BOOT ERROR");
debug("BOOT ERROR:", false);
debug(lua_tostring(L, -1));
lua_pop(L,1);
setmode(0);
file_loaded = false;
}
} else {
if (luaL_loadfile(L, filename)) {
debug("ERROR LOADING GAME");
debug("ERROR LOADING GAME:",false);
debug(lua_tostring(L, -1));
lua_pop(L,1);
setmode(0);
file_loaded = false;
}
}
@@ -319,6 +449,7 @@ void lua_init(const char* filename, const bool start_playing) {
lua_pushcfunction(L,cpp_locate); lua_setglobal(L, "locate");
lua_pushcfunction(L,cpp_print); lua_setglobal(L, "print");
lua_pushcfunction(L,cpp_crlf); lua_setglobal(L, "crlf");
lua_pushcfunction(L,cpp_btn); lua_setglobal(L, "btn");
lua_pushcfunction(L,cpp_btnp); lua_setglobal(L, "btnp");
@@ -346,6 +477,7 @@ void lua_init(const char* filename, const bool start_playing) {
lua_pushcfunction(L,cpp_ascii); lua_setglobal(L, "ascii");
lua_pushcfunction(L,cpp_chr); lua_setglobal(L, "chr");
lua_pushcfunction(L,cpp_strlen); lua_setglobal(L, "strlen");
lua_pushcfunction(L,cpp_substr); lua_setglobal(L, "substr");
lua_pushcfunction(L,cpp_setchar); lua_setglobal(L, "setchar");
lua_pushcfunction(L,cpp_peek); lua_setglobal(L, "peek");
@@ -354,12 +486,17 @@ void lua_init(const char* filename, const bool start_playing) {
lua_pushcfunction(L,cpp_sound); lua_setglobal(L, "sound");
lua_pushcfunction(L,cpp_nosound); lua_setglobal(L, "nosound");
lua_pushcfunction(L,cpp_play); lua_setglobal(L, "play");
lua_pushcfunction(L,cpp_setmode); lua_setglobal(L, "setmode");
lua_pushcfunction(L,cpp_mode); lua_setglobal(L, "mode");
lua_pushcfunction(L,cpp_load); lua_setglobal(L, "load");
lua_pushcfunction(L,cpp_log); lua_setglobal(L, "log");
lua_pushcfunction(L,cpp_fileout); lua_setglobal(L, "fileout");
lua_pushcfunction(L,cpp_filein); lua_setglobal(L, "filein");
lua_pushcfunction(L,cpp_toclipboard); lua_setglobal(L, "toclipboard");
lua_pushcfunction(L,cpp_fromclipboard); lua_setglobal(L, "fromclipboard");
lua_pushcfunction(L,cpp_cnt); lua_setglobal(L, "cnt");
lua_pushcfunction(L,cpp_rst); lua_setglobal(L, "rst");
lua_pushinteger(L, 0); lua_setglobal(L, "KEY_UNKNOWN");
lua_pushinteger(L, 4); lua_setglobal(L, "KEY_A");
@@ -489,13 +626,13 @@ void lua_init(const char* filename, const bool start_playing) {
if (!file_loaded) return;
if (lua_pcall(L,0, LUA_MULTRET, 0)) {
debug("RUNTIME ERROR");
debug("RUNTIME ERROR:", false);
debug(lua_tostring(L, -1));
lua_pop(L,1);
setmode(0);
return;
}
/*
lua_getglobal(L, "init");
if (lua_isfunction(L,-1)) init_exists = true;
lua_pop(L,1);
@@ -503,41 +640,55 @@ void lua_init(const char* filename, const bool start_playing) {
lua_getglobal(L, "update");
if (lua_isfunction(L,-1)) update_exists = true;
lua_pop(L,1);
*/
lua_state = start_playing ? STATE_PLAYING : STATE_PAUSED;
}
void lua_call_cmd(const char* str) {
if (luaL_dostring(L, str)) {
debug(" ");
debug("ERROR");
debug(lua_tostring(L, -1));
lua_pop(L,1);
if (str[0]=='?') {
const int size = strlen(str)+14;
char* cmd = (char*)malloc(size);
memcpy(cmd, "print(tostr(", 12);
memcpy(&cmd[12], &str[1], strlen(str)-1);
cmd[size-1]='\0';
cmd[size-3]=cmd[size-2]=')';
if (luaL_dostring(L, cmd)) {
debug("ERROR:",false);
debug(lua_tostring(L, -1));
lua_pop(L,1);
}
} else {
if (luaL_dostring(L, str)) {
debug("ERROR:",false);
debug(lua_tostring(L, -1));
lua_pop(L,1);
}
}
debug(" ");
}
void lua_call_init() {
if (!init_exists) return;
lua_getglobal(L, "init");
if (lua_pcall(L, 0, 0, 0)) {
debug("RUNTIME ERROR");
debug(lua_tostring(L, -1));
lua_pop(L,1);
setmode(0);
lua_state = STATE_STOPPED;
if (lua_isfunction(L,-1)) {
if (lua_pcall(L, 0, 0, 0)) {
debug("RUNTIME ERROR:",false);
debug(lua_tostring(L, -1));
lua_pop(L,1);
lua_state = STATE_STOPPED;
}
}
}
void lua_call_update() {
if (!update_exists) return;
lua_getglobal(L, "update");
if (lua_pcall(L, 0, 0, 0)) {
debug("RUNTIME ERROR");
debug(lua_tostring(L, -1));
lua_pop(L,1);
setmode(0);
lua_state = STATE_STOPPED;
if (lua_isfunction(L,-1)) {
if (lua_pcall(L, 0, 0, 0)) {
debug("RUNTIME ERROR:",false);
debug(lua_tostring(L, -1));
lua_pop(L,1);
lua_state = STATE_STOPPED;
}
} else {
lua_state = STATE_PAUSED;
}
}

307
main.cpp
View File

@@ -1,57 +1,282 @@
#include "ascii.h"
#include <stdio.h>
#include <string>
#include <list>
std::list<std::string> code;
int current_editor = 0;
void do_terminal() {
SDL_Keymod mods = SDL_GetModState();
const uint8_t key = whichbtn();
if (key != KEY_UNKNOWN) {
if (key < 30) {
if ((mods & KMOD_SHIFT) || (mods & KMOD_CAPS)) {
debugchr(key+61);
} else {
debugchr(key+93);
}
}
//else if (key < 39) debugchr(key+19);
else if (key == KEY_0) { if (mods & KMOD_SHIFT) { debugchr('='); } else { debugchr('0'); } }
else if (key == KEY_1) { if (mods & KMOD_SHIFT) { debugchr('!'); } else if (mods & KMOD_RALT) { debugchr('|'); } else { debugchr('1'); } }
else if (key == KEY_2) { if (mods & KMOD_SHIFT) { debugchr('"'); } else if (mods & KMOD_RALT) { debugchr('@'); } else { debugchr('2'); } }
else if (key == KEY_3) { if (mods & KMOD_SHIFT) { debugchr(144); } else if (mods & KMOD_RALT) { debugchr('#'); } else { debugchr('3'); } }
else if (key == KEY_4) { if (mods & KMOD_SHIFT) { debugchr('$'); } else if (mods & KMOD_RALT) { debugchr('~'); } else { debugchr('4'); } }
else if (key == KEY_5) { if (mods & KMOD_SHIFT) { debugchr('%'); } else if (mods & KMOD_RALT) { debugchr(180); } else { debugchr('5'); } }
else if (key == KEY_6) { if (mods & KMOD_SHIFT) { debugchr('&'); } else if (mods & KMOD_RALT) { debugchr(173); } else { debugchr('6'); } }
else if (key == KEY_7) { if (mods & KMOD_SHIFT) { debugchr('/'); } else { debugchr('7'); } }
else if (key == KEY_8) { if (mods & KMOD_SHIFT) { debugchr('('); } else { debugchr('8'); } }
else if (key == KEY_9) { if (mods & KMOD_SHIFT) { debugchr(')'); } else { debugchr('9'); } }
else if (key == KEY_RETURN) debug_get_cmd();
else if (key == KEY_SPACE) debugchr(32);
else if (key == KEY_BACKSPACE) debugchr(8);
else if (key == KEY_MINUS) { if (mods & KMOD_SHIFT) { debugchr('?'); } else { debugchr('\''); } }
else if (key == KEY_EQUALS) { if (mods & KMOD_SHIFT) { debugchr(174); } else { debugchr(175); } }
else if (key == KEY_COMMA) { if (mods & KMOD_SHIFT) { debugchr(';'); } else { debugchr(','); } }
else if (key == KEY_PERIOD) { if (mods & KMOD_SHIFT) { debugchr(':'); } else { debugchr('.'); } }
else if (key == KEY_SLASH) { if (mods & KMOD_SHIFT) { debugchr('_'); } else { debugchr('-'); } }
else if (key == KEY_LEFTBRACKET) { if (mods & KMOD_SHIFT) { debugchr(160); } else if (mods & KMOD_RALT) { debugchr('['); } else { debugchr(96); } }
else if (key == KEY_RIGHTBRACKET) { if (mods & KMOD_SHIFT) { debugchr('*'); } else if (mods & KMOD_RALT) { debugchr(']'); } else { debugchr('+'); } }
}
//cls(0);
pdebug();
}
void init_terminal();
void do_terminal();
void init_code_editor();
void do_code_editor();
void save_code();
void loop() {
do_terminal();
/*
if (btnp(KEY_TAB)) {
current_editor = (++current_editor)%5;
current_editor = (++current_editor)%2;
switch(current_editor) {
case 0:
init_terminal();
break;
case 1:
init_code_editor();
break;
}
}
switch(current_editor) {
case 0:
do_terminal();
break;
case 1:
do_sprite_editor();
do_code_editor();
break;
}
*/
}
void execute_run() {
if (current_editor == 1) save_code();
}
uint8_t get_char(uint8_t key) {
SDL_Keymod mods = SDL_GetModState();
if (key != KEY_UNKNOWN) {
if (key < 30) {
if ((mods & KMOD_SHIFT) || (mods & KMOD_CAPS)) {
return key+61;
} else {
return key+93;
}
}
else if (key == KEY_0) { if (mods & KMOD_SHIFT) { return '='; } else { return '0'; } }
else if (key == KEY_1) { if (mods & KMOD_SHIFT) { return '!'; } else if (mods & KMOD_RALT) { return '|'; } else { return '1'; } }
else if (key == KEY_2) { if (mods & KMOD_SHIFT) { return '"'; } else if (mods & KMOD_RALT) { return '@'; } else { return '2'; } }
else if (key == KEY_3) { if (mods & KMOD_SHIFT) { return 144; } else if (mods & KMOD_RALT) { return '#'; } else { return '3'; } }
else if (key == KEY_4) { if (mods & KMOD_SHIFT) { return '$'; } else if (mods & KMOD_RALT) { return '~'; } else { return '4'; } }
else if (key == KEY_5) { if (mods & KMOD_SHIFT) { return '%'; } else if (mods & KMOD_RALT) { return 180; } else { return '5'; } }
else if (key == KEY_6) { if (mods & KMOD_SHIFT) { return '&'; } else if (mods & KMOD_RALT) { return 173; } else { return '6'; } }
else if (key ==KEY_7) { if (mods & KMOD_SHIFT) { return '/'; } else { return '7'; } }
else if (key == KEY_8) { if (mods & KMOD_SHIFT) { return '('; } else { return '8'; } }
else if (key == KEY_9) { if (mods & KMOD_SHIFT) { return ')'; } else { return '9'; } }
else if (key == KEY_SPACE) return 32;
else if (key == KEY_MINUS) { if (mods & KMOD_SHIFT) { return '?'; } else { return '\''; } }
else if (key == KEY_EQUALS) { if (mods & KMOD_SHIFT) { return 174; } else { return 175; } }
else if (key == KEY_COMMA) { if (mods & KMOD_SHIFT) { return ';'; } else { return ','; } }
else if (key == KEY_PERIOD) { if (mods & KMOD_SHIFT) { return ':'; } else { return '.'; } }
else if (key == KEY_SLASH) { if (mods & KMOD_SHIFT) { return '_'; } else { return '-'; } }
else if (key == KEY_LEFTBRACKET) { if (mods & KMOD_SHIFT) { return 160; } else if (mods & KMOD_RALT) { return '['; } else { return 96; } }
else if (key == KEY_RIGHTBRACKET) { if (mods & KMOD_SHIFT) { return '*'; } else if (mods & KMOD_RALT) { return ']'; } else { return '+'; } }
else if (key == KEY_APOSTROPHE) { if (mods & KMOD_SHIFT) { return 162; } else if (mods & KMOD_RALT) { return '{'; } else { return 161; } }
else if (key == KEY_BACKSLASH) { if (mods & KMOD_SHIFT) { return 'C'; } else if (mods & KMOD_RALT) { return '}'; } else { return 'c'; } }
else if (key == KEY_GRAVE) { if (mods & KMOD_SHIFT) { return '>'; } else { return '<'; } }
else if (key == KEY_NONUSBACKSLASH) { if (mods & KMOD_SHIFT) { return 164; } else if (mods & KMOD_RALT) { return '\\'; } else { return 163; } }
else return 0;
} else {
return 0;
}
}
void init_terminal() {
mode(0);
cls();
}
void do_terminal() {
//SDL_Keymod mods = SDL_GetModState();
const uint8_t key = whichbtn();
if (key != KEY_UNKNOWN) {
if (key == KEY_RETURN or key == KEY_KP_ENTER) debug_get_cmd();
else if (key == KEY_UP) next_cmd();
else if (key == KEY_DOWN) prev_cmd();
else if (key == KEY_BACKSPACE) debugchr(8);
else {
uint8_t chr = get_char(key);
if (chr != 0) debugchr(chr);
}
}
}
void save_code() {
const char* file = get_filename();
FILE *f = fopen(file, "w");
for (std::list<std::string>::iterator it = code.begin(); it != code.end(); it++) {
fprintf(f, "%s\n", (*it).c_str());
}
fclose(f);
}
void load_code() {
const char* file = get_filename();
FILE *f = fopen(file, "rb");
fseek(f, 0, SEEK_END);
long fsize = ftell(f);
fseek(f, 0, SEEK_SET); /* same as rewind(f); */
char *buffer = (char*)malloc(fsize + 1);
fread(buffer, 1, fsize, f);
fclose(f);
buffer[fsize] = 0;
int start = 0;
for (int pos=0;pos<fsize;++pos) {
if (buffer[pos] == '\n') {
buffer[pos]='\0';
code.push_back(&buffer[start]);
start=pos+1;
} else if (buffer[pos] == '\r') {
buffer[pos]='\0';
code.push_back(&buffer[start]);
start=pos+1;
if (buffer[start] == '\n') {pos++; start++;}
}
}
free(buffer);
}
std::list<std::string>::iterator ls[28];
static int col = 0;
static int line = 0;
void refresh_code_editor() {
color(COLOR_WHITE, COLOR_BLUE);
cls();
//print(" File Edit Run ",0,0);
//print(" ",0,29);
std::list<std::string>::iterator it = code.begin();
int i=0;
while (it != code.end() && i<28) {
ls[i] = it;
print((*it).c_str(), 0, i);
++i; ++it;
}
}
void init_code_editor() {
mode(0);
code.clear();
load_code();
refresh_code_editor();
}
std::string get_current_line() {
return *ls[line];
}
void move_cursor_up() {
if (line > 0) {
line--;
if (get_current_line().size() < col) col = get_current_line().size();
}
}
void move_cursor_down() {
if (line < code.size()-1) {
line++;
if (get_current_line().size() < col) col = get_current_line().size();
}
}
void move_cursor_right() {
if ( col < get_current_line().size() ) {
col++;
} else {
if (line < code.size()-1) {
col = 0;
move_cursor_down();
}
}
}
void move_cursor_left() {
if (col > 0) {
col--;
} else {
if (line > 0) {
move_cursor_up();
col = get_current_line().size();
}
}
}
void move_line_end() {
col = get_current_line().size();
}
void move_line_home() {
col = 0;
}
void split_line() {
std::string str = get_current_line();
*ls[line] = str.substr(col);
std::list<std::string>::iterator newline = ls[line]++;
code.insert(newline, str.substr(0, col));
line++; col=0;
refresh_code_editor();
}
void join_lines() {
std::string str = get_current_line();
//std::list<std::string>::iterator prevline = ls[line]--;
code.erase(ls[line]);
line--;
const int line_size = (*ls[line]).size();
*ls[line] += str;
col = line_size;
refresh_code_editor();
}
void delete_char() {
if (col == 0) {
if (line > 0) join_lines();
} else {
std::string str = get_current_line();
std::string a = str.substr(0,col-1);
std::string b = str.substr(col);
*ls[line] = a+b;
col--;
refresh_code_editor();
}
}
void supr_char() {
if ((col == (*ls[line]).size()) && (line == code.size()-1)) return;
move_cursor_right();
delete_char();
}
void add_char(uint8_t chr) {
std::string str = get_current_line();
std::string a = str.substr(0,col);
std::string b = str.substr(col);
std::string c = " "; c[0] = chr;
*ls[line] = a+c+b;
col++;
refresh_code_editor();
}
void do_code_editor() {
const uint8_t key = whichbtn();
if (key != KEY_UNKNOWN) {
if (key == KEY_RETURN or key == KEY_KP_ENTER) {
split_line();
}
else if (key == KEY_UP) move_cursor_up();
else if (key == KEY_DOWN) move_cursor_down();
else if (key == KEY_LEFT) move_cursor_left();
else if (key == KEY_RIGHT) move_cursor_right();
else if (key == KEY_BACKSPACE) delete_char();
else if (key == KEY_DELETE) supr_char();
else if (key == KEY_END) move_line_end();
else if (key == KEY_HOME) move_line_home();
else {
uint8_t chr = get_char(key);
if (chr != 0) add_char(chr);
}
}
debug_set_cursor(col, line);
}

115
pong.lua
View File

@@ -1,115 +0,0 @@
function init()
-- mode 1: 40x30 characters
setmode(1)
-- prepare everything for the match
reset_match()
p1,p2=0,0 -- reset scores
end
function update()
cls()
-- ball movement
-- 'wait' is a counter to skip some cycles before moving the ball, so it starts slower
-- 'speed' defines how many cycles to skip. Every 5 hits to the paddles 'speed' goes down by 1, effectively increasing the ball's speed
-- 'speed' is reset every point
wait=wait-1
if wait==0 then
wait=speed
-- move ball
bx=bx+dx
by=by+dy
-- if ball hits top or down walls, bounce
if by==0 or by==29 then
dy=-dy
if playing then play("a") end -- if we are not playing, be quiet
end
-- during a match, paddles bounce the ball and left and right walls award points
-- but before or after a match the ball just bounces around
if playing then
-- if ball hits left or right ball, reset the ball and award a point to the opposing paddle
if bx==0 then p2=p2+1 reset_ball() end
if bx==39 then p1=p1+1 reset_ball() end
-- if ball hits paddle, bounce
if (bx==1 and by>=y1 and by<=y1+4) or (bx==38 and by>=y2 and by<=y2+4) then
play("c")
dx=-dx
-- also, increase hits. Every 5 hits the ball will speed up (only if it's not already as fast as possible)
hits=hits+1
if (hits%5 == 0) and (speed>0) then speed=speed-1 end
end
else
-- when not playing, just bounce freely
if bx==0 or bx==39 then dx=-dx end
end
end
-- player 1 controls
if btn(KEY_Q) and y1>0 then y1=y1-1 end
if btn(KEY_A) and y1<25 then y1=y1+1 end
-- player 2 controls
if btn(KEY_UP) and y2>0 then y2=y2-1 end
if btn(KEY_DOWN) and y2<25 then y2=y2+1 end
-- draw net
if playing then for i=0,29 do print("\145",20,i) end end
-- draw score
print(p1,18,3)
print(p2,22,3)
-- draw ball
print("\143",flr(bx),flr(by))
-- draw paddles
for i=0,4 do
print("\143",1,y1+i)
print("\143",38,y2+i)
end
if not playing then
-- while not playing show the messages
if p1==10 then print("PLAYER 1 WINS!", 14, 8)
elseif p2==10 then print("PLAYER 2 WINS!", 14, 8)
else print("PONG!", 18, 10) end
print("Press SPACE to play", 11, 20)
if btn(KEY_SPACE) then
start_match()
end
end
end
function start_match()
playing=true
p1,p2=0,0 -- reset scores
end
function reset_match()
play("l2drl2d#l4e>l2crr<e>crr<l4e>crrrl2r cl4dl2d#l4el2cl4del2r<b>l4dl2rl4crrrl2r< drl2d#l4e>l2crr<e>crr<l4e>crrrl2r< l2argl4f#l2a>l4cl2errdl4cl2<al4>drrrl2r< l2drl2d#l4e>l2crr<e>crr<l4e>crrrl2r cl4dl2d#l4el2cl4del2r<b>l4dl2rl4crrrl2r<")
playing=false
bx,by=20,15 -- init ball's position
dx,dy=1,1 -- init ball's direction
y1,y2=14,14 -- init paddle's y coordinate
wait=1 -- reset wait counter
speed=4 -- reset speed
hits=0 -- reset hits counter
end
function reset_ball()
play("l0o3bagfedc") -- play sad tune
bx,by=20,15 -- reset ball's position
speed=4 -- reset speed
hits=0 -- reset hits counter
dx=-dx -- invert x direction
-- si algu arriba a 10, la partida acaba
if p1==10 or p2==10 then
playing=false
play("o5l1crl0ergrl4o6c")
end
end

1
readme.md Normal file
View File

@@ -0,0 +1 @@
miniASCi!

1
scr.bin Normal file
View File

@@ -0,0 +1 @@
֏<><D68F><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD>֏<EFBFBD>֏<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F> <20><>ԏ<EFBFBD><D48F> <20><>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD> <20><>ԏ<EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F> G A M E S Y S T E M <07><07><07><01><07>x<08><><EFBFBD>xxxx<07>x<0F><><EFBFBD>xxxxxx<0F>xxx<07>x <0C>           <0F>

65
tools/fontedit.lua Normal file
View File

@@ -0,0 +1,65 @@
function init()
mode(1)
sel = 127
end
clicked=false
mx,my=0,0
function update()
color(0,7)
cls()
color(8,0)
for y=0,15 do
for x=0,15 do
print(chr(x+y*16),x+1,y+1)
end
end
poke(1200+((sel%16)+1+(flr(sel/16)+1)*40),15)
drawchar(sel,19,1)
if mousebutton(1) then
if mousex()>=1 and mousey()>=1 and mousex()<=16 and mousey()<=16 then
sel = mousex()-1+(mousey()-1)*16
elseif mousex()>=19 and mousey()>=1 and mousex()<=26 and mousey()<=8 then
if not clicked or mousex()~=mx or mousey()~=my then
clicked,mx,my=true,mousex(),mousey()
local pos = 2560+sel*8+(mousey()-1)
local bit = 1 << (7-(mousex()-19))
local value = peek(pos)
poke(pos, value ~ bit)
end
end
else
clicked = false
end
if btnp(KEY_S) then
local pos = 2560+sel*8
local string = "setchar("..sel..","..peek(pos)..","..peek(pos+1)..","..peek(pos+2)..","..peek(pos+3)..","..peek(pos+4)..","..peek(pos+5)..","..peek(pos+6)..","..peek(pos+7)..")"
toclipboard(string)
end
ink(4)
print("\143",mousex(), mousey())
end
function drawchar(char,x,y)
color(15,0)
local pos = 2560+char*8
for i=1,8 do
local val = peek(pos)
print(" ",x,y)
if val&1==1 then print("\143",x+7,y) end
if val&2==2 then print("\143",x+6,y) end
if val&4==4 then print("\143",x+5,y) end
if val&8==8 then print("\143",x+4,y) end
if val&16==16 then print("\143",x+3,y) end
if val&32==32 then print("\143",x+2,y) end
if val&64==64 then print("\143",x+1,y) end
if val&128==128 then print("\143",x,y) end
y=y+1
pos=pos+1
end
end

View File

@@ -1,13 +1,11 @@
ind = 22
function init()
setmode(2)
mode(2)
map = {}
col = {}
for i=0,299 do
map[i] = 32
col[i] = 0x0f
end
map[ind] = 65
sel_col = 0x0f
sel_chr = 65
end
@@ -76,10 +74,17 @@ function draw_map()
map[mx+my*20] = sel_chr
col[mx+my*20] = sel_col
end
if mousebutton(3) then
col[mx+my*20] = sel_col
end
if btn(KEY_SPACE) then
sel_chr = peek(mx+my*20)
sel_col = peek(300+mx+my*20)
end
if btnp(KEY_UP) then for i=20,299 do map[i-20]=map[i]col[i-20]=col[i] end end
if btnp(KEY_DOWN) then for i=279,0,-1 do map[i+20]=map[i]col[i+20]=col[i] end end
if btnp(KEY_LEFT) then for i=0,298 do map[i]=map[i+1]col[i]=col[i+1] end end
if btnp(KEY_RIGHT) then for i=299,1,-1 do map[i]=map[i-1]col[i]=col[i-1] end end
blink = blink - 1
if blink < 30 then
@@ -88,4 +93,15 @@ function draw_map()
local c = peek(300+(mx+my*20))
poke(300+(mx+my*20), c~0xff)
end
if btn(KEY_S) then
fileout("map.bin", 0, 600);
elseif btn(KEY_L) then
filein("map.bin", 0, 600);
for i=0,299 do
map[i] = peek(i)
col[i] = peek(300+i)
end
end
end

243
tools/music.lua Normal file
View File

@@ -0,0 +1,243 @@
function init()
mode(1)
setchar(94, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
piano = { "_____", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^", "_____",
"\143\143\143\154\154", " ", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^" }
notes = {"C ", "C#", "D ", "D#", "E ", "F ", "F#", "G ", "G#", "A ", "A#", "B "}
pnotes = {"c", "c#", "d", "d#", "e", "f", "f#", "g", "g#", "a", "a#", "b"}
vcolor = { 1, 9, 5, 4, 6, 12, 14, 15}
piano_pos=18
mousewait=0
compas = 0
compasos = {}
volumens = {}
volum = 4
tempo = 4
for i=0,1279 do compasos[i] = 108 end
for i=0,1279 do volumens[i] = 4 end
compasos[0] = 49
compasos[1] = 49
compasos[2] = 49
compasos[7] = 50
compasos[8] = 50
compasos[9] = 50
compasos[10] = 50
old_mouse_x,old_mouse_y = 0,0
message_count = 255
message_text = " HOLA"
end
function update()
color(COLOR_WHITE, COLOR_BLACK)
cls()
ink(COLOR_BLACK)
for i=0,39 do
if (i==compas) then paper(COLOR_LIGHT_RED) else paper(COLOR_LIGHT_GRAY) end
print("___\003",(i%10)*4,flr(i/10)+5)
end
if mousebutton(1) and mousey()<=8 and mousey()>=5 then
compas = flr(mousex()/4)+(mousey()-5)*10
end
for i=0,11 do
local k = 11-i
local pos = ((piano_pos+i)%12)+1
local oct = flr((piano_pos+i)/12)+1
color(COLOR_WHITE, COLOR_BLACK)
print(notes[pos], 1, 10+k)
color(COLOR_BLACK, COLOR_WHITE)
print(piano[pos], 3, 10+k)
color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
print("_______\003_______\003_______\003_______\003", 8, 10+k)
color(COLOR_BLACK, oct)
if pos==6 then
print(tostr(oct), 0, 10+k)
else
print(" ", 0, 10+k)
end
end
piano_pos = mid(0, piano_pos+mousewheel(), 96)
if mousewait>0 then mousewait=mousewait-1 end
if mousebutton(1) and mousewait==0 then
if mousex()<8 and mousey()>=10 and mousey()<=21 then
local note = piano_pos+(11-(mousey()-10))
play("l4o"..tostr(note/12)..pnotes[(note%12)+1])
mousewait=10
end
end
for i=0,31 do
local n = compasos[(compas*32)+i]
if n>=piano_pos and n<=piano_pos+11 then
if i>0 and n~=compasos[(compas*32)+i-1] then
local oct = flr(n/12)+1
color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
print("\003",7+i,10+11-(n-piano_pos))
end
color(COLOR_BLACK,vcolor[volumens[(compas*32)+i]])
if i==31 or compasos[(compas*32)+i+1]~=n then
print("\003",8+i,10+11-(n-piano_pos))
else
print("_",8+i,10+11-(n-piano_pos))
end
end
end
if mousex()>=8 and mousey()>=10 and mousey()<=21 then
if mousebutton(1) then
volumens[(compas*32)+mousex()-8] = volum
compasos[(compas*32)+mousex()-8] = piano_pos+11-(mousey()-10)
if old_mouse_x ~= mousex() or old_mouse_y ~= mousey() then
local note = piano_pos+11-(mousey()-10)
play("l4v"..volum.."o"..tostr(note/12)..pnotes[(note%12)+1])
end
old_mouse_x,old_mouse_y = mousex(),mousey()
else
old_mouse_x,old_mouse_y = 0,0
if mousebutton(3) then
compasos[(compas*32)+mousex()-8] = 108
end
end
end
if btnp(KEY_RETURN) then
if btn(KEY_LSHIFT) then
play_song(true)
else
play_song()
end
end
if btn(KEY_LCTRL) and btnp(KEY_S) then
local song = prepare_song(true)
toclipboard(song)
show_message("SAVED TO CLIPBOARD")
end
-- if btn(KEY_LSHIFT) and btnp(KEY_L) then
-- local song = prepare_song(true)
-- toclipboard(song)
-- show_message("SAVED TO CLIPBOARD")
-- end
color(15,0)print("VOLUM:",0,0)
color(1,0)print("\143",0,1)
color(9,0)print("\143",1,1)
color(5,4)print("\143",2,1)
color(4,0)print("\143",3,1)
color(6,0)print("\143",4,1)
color(12,0)print("\143",5,1)
color(14,0)print("\143",6,1)
color(15,0)print("\143",7,1)
color(15,0)print("\244",volum-1,2)
if mousex()<8 and mousey()==1 and mousebutton(1) then
volum = mousex()+1
end
if not mousedown and mousex()==20 and mousey()==1 and mousebutton(1) and tempo > 0 then
tempo = tempo - 1
mousedown = true
end
if not mousedown and mousex()==24 and mousey()==1 and mousebutton(1) and tempo < 9 then
tempo = tempo + 1
mousedown = true
end
if mousedown and not mousebutton(1) then
mousedown = false
end
color(15,0)print("TEMPO",20,0)
print("\247 0 \246",20,1)
print(tostr(tempo),22,1)
if message_count > 0 then
message_color = 15
if message_count < 18 then
message_color = message_count>>1
end
color(message_color,0)print(message_text,0,26)
message_count = message_count - 1
end
end
function show_message(text)
message_count = 255
message_text = text
end
function search_song_end()
local i = 1279
while i>0 and compasos[i] == 108 do i=i-1 end
return i+1
end
function play_song(entire_song)
local song = prepare_song(entire_song)
log(song)
play(song)
end
function prepare_song(entire_song)
entire_song = entire_song or false
local note_size = {1,2,3,4,6,8,12,16,24,32}
local note_names = {"c","c#","d", "d#","e","f","f#","g","g#","a","a#","b"}
local song = ""
local current_note = 255
local current_octave = 4
local current_volume = 4
local p=compas*32
local ends=32+compas*32
if tempo ~= 4 then
song = "t"..tostr(tempo)
end
if entire_song then
p=0
ends=search_song_end()
end
while p<ends do
current_note = compasos[p]
if volumens[p] ~= current_volume then
current_volume = volumens[p]
song=song.."v"..tostr(current_volume)
end
local d=0
while d<32 and current_note == compasos[p] and current_volume == volumens[p] do d=d+1 p=p+1 end
local o = flr(current_note/12)
if o<9 and current_octave~=o then
current_octave=o
song=song.."o"..tostr(o)
end
local n = current_note%12
local note = note_names[n+1]
while d>0 do
local i=1
while d>note_size[i] do i=i+1 end
if note_size[i]>d then i=i-1 end
d=d-note_size[i]
if current_length~=i-1 then
current_length = i-1
song=song.."l"..tostr(i-1)
end
if o<9 then
song=song..note
else
song=song.."r"
end
end
end
return song
end

View File

@@ -1,6 +1,6 @@
ind = 22
function init()
setmode(1)
mode(1)
map = {}
col = {}
for i=0,1199 do
@@ -85,6 +85,11 @@ function draw_map()
sel_col = peek(1200+mx+my*40)
end
if btnp(KEY_UP) then for i=40,1199 do map[i-40]=map[i]col[i-40]=col[i] end end
if btnp(KEY_DOWN) then for i=1159,0,-1 do map[i+40]=map[i]col[i+40]=col[i] end end
if btnp(KEY_LEFT) then for i=0,1198 do map[i]=map[i+1]col[i]=col[i+1] end end
if btnp(KEY_RIGHT) then for i=1199,1,-1 do map[i]=map[i-1]col[i]=col[i-1] end end
blink = blink - 1
if blink < 30 then
if blink==0 then blink = 60 end

84
tools/spritedit.lua Normal file
View File

@@ -0,0 +1,84 @@
function init()
ink_color = 15
paper_color = 0
setchar(0,0xff,0x81,0x81,0x81,0x81,0x81,0x81,0xff)
sprite={0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03}
end
function update()
color(15,1)
cls()
color(ink_color,paper_color)
drawbigspr(sprite,1,1)
drawspr(sprite,65)
print("AB",18,1) print("CD",18,2)
for i=0,15 do
color(0,i)
poke(721+i,0) poke(1921+i,i<<4)
poke(761+i,0) poke(1961+i,i<<4)
end
poke(1921+ink_color, peek(1921+ink_color)+4)
poke(1961+paper_color, peek(1961+paper_color)+4)
if mousebutton(1) and mousex()>=1 and mousey()>=18 and mousex()<=16 and mousey()<=19 then
if mousey()==18 then
ink_color = mousex()-1
else
paper_color = mousex()-1
end
end
handlesprmouse()
end
mousepressed = false
mousepos = {x=-1,y=-1}
function handlesprmouse()
local mx,my=mousex(),mousey()
if mx>=1 and my>=1 and mx<=16 and my<=16 then
if mousebutton(1) then
if (not mousepressed or (mousepos.x ~= mx or mousepos.y ~= my)) then
mousepressed = true mousepos.x = mx mousepos.y = my
local quadrant = flr((mx-1)/8)+flr((my-1)/8)*2
local x=(mx-1)%8
local y=(my-1)%8
local val = sprite[quadrant*8+y+1]
val = val ~ (1<<(7-x))
sprite[quadrant*8+y+1] = val
end
else
mousepressed = false
end
end
end
function drawbigspr(spr,x,y)
drawbigsprchr(spr,0,x,y)
drawbigsprchr(spr,1,x+8,y)
drawbigsprchr(spr,2,x,y+8)
drawbigsprchr(spr,3,x+8,y+8)
end
function drawbigsprchr(spr,chr,x,y)
local pos = 1+chr*8
for i=1,8 do
local val = spr[pos]
print(" ",x,y)
if val&1==1 then print("\143",x+7,y) end
if val&2==2 then print("\143",x+6,y) end
if val&4==4 then print("\143",x+5,y) end
if val&8==8 then print("\143",x+4,y) end
if val&16==16 then print("\143",x+3,y) end
if val&32==32 then print("\143",x+2,y) end
if val&64==64 then print("\143",x+1,y) end
if val&128==128 then print("\143",x,y) end
y=y+1
pos=pos+1
end
end
function drawspr(spr,chr)
for i=0,31 do poke(i+2560+chr*8,spr[i+1]) end
end

11
tweetcarts/matrix.lua Normal file
View File

@@ -0,0 +1,11 @@
q=1200
h={}for i=0,q do poke(i,rnd(99))end
function t(a)poke(q+p,a)p=(p-40)%q end
function update()srand(1)for i=0,39 do
h[i]=(h[i] or rnd(30))+(1/(rnd(5)+2))p=i+(flr(h[i])%30)*40
t(15)t(14)
for j=0,5 do t(10)end
for j=0,5 do t(2)end
t(8)t(0)
end
end