3 Commits

Author SHA1 Message Date
0421f7f154 Music tool WIP 2021-12-13 10:44:38 +01:00
f11adb0557 added tetris (WIP) 2021-12-12 13:09:22 +01:00
3b7dd252ab Added demos and tools (WIP) 2021-12-12 12:53:22 +01:00
7 changed files with 487 additions and 115 deletions

140
demos/pong.lua Normal file
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function init()
setmode(1)
setchar(94, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
piano = { "_____", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^", "_____",
"\143\143\143\154\154", " ", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^" }
notes = {"C ", "C#", "D ", "D#", "E ", "F ", "F#", "G ", "G#", "A ", "A#", "B "}
pnotes = {"c", "c#", "d", "d#", "e", "f", "f#", "g", "g#", "a", "a#", "b"}
piano_pos=18
mousewait=0
compas = 0
compasos = {}
for i=0,31 do compasos[i] = 108 end
compasos[0] = 49
compasos[1] = 49
compasos[2] = 49
compasos[7] = 50
compasos[8] = 50
compasos[9] = 50
compasos[10] = 50
old_mouse_x,old_mouse_y = 0,0
end
function update()
color(COLOR_WHITE, COLOR_BLACK)
cls()
for i=0,11 do
local k = 11-i
local pos = ((piano_pos+i)%12)+1
local oct = flr((piano_pos+i)/12)+1
color(COLOR_WHITE, COLOR_BLACK)
print(notes[pos], 1, 10+k)
color(COLOR_BLACK, COLOR_WHITE)
print(piano[pos], 3, 10+k)
color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
print("_______\003_______\003_______\003_______\003", 8, 10+k)
color(COLOR_BLACK, oct)
if pos==6 then
print(tostr(oct), 0, 10+k)
else
print(" ", 0, 10+k)
end
end
piano_pos = mid(0, piano_pos+mousewheel(), 96)
if mousewait>0 then mousewait=mousewait-1 end
if mousebutton(1) and mousewait==0 then
if mousex()<8 and mousey()>=10 and mousey()<=21 then
local note = piano_pos+(11-(mousey()-10))
play("l4o"..tostr(note/12)..pnotes[(note%12)+1])
mousewait=10
end
end
for i=0,31 do
local n = compasos[i]
if n>=piano_pos and n<=piano_pos+11 then
if i>0 and n~=compasos[i-1] then
local oct = flr(n/12)+1
color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
print("\003",7+i,10+11-(n-piano_pos))
end
color(COLOR_BLACK,COLOR_LIGHT_RED)
if i==31 or compasos[i+1]~=n then
print("\003",8+i,10+11-(n-piano_pos))
else
print("_",8+i,10+11-(n-piano_pos))
end
end
end
if mousex()>=8 and mousey()>=10 and mousey()<=21 then
if mousebutton(1) then
compasos[mousex()-8] = piano_pos+11-(mousey()-10)
if old_mouse_x ~= mousex() or old_mouse_y ~= mousey() then
local note = piano_pos+11-(mousey()-10)
play("l4o"..tostr(note/12)..pnotes[(note%12)+1])
end
old_mouse_x,old_mouse_y = mousex(),mousey()
else
old_mouse_x,old_mouse_y = 0,0
if mousebutton(3) then
compasos[mousex()-8] = 108
end
end
end
if btnp(KEY_RETURN) then play_song() end
color(15,0)print("\143",0,0)
color(14,0)print("\143",1,0)
color(12,0)print("\143",2,0)
color(6,0)print("\143",3,0)
color(4,0)print("\143",4,0)
color(5,4)print("\143",5,0)
color(9,0)print("\143",6,0)
color(1,0)print("\143",7,0)
color(0,0)print("\143",8,0)
end
function play_song()
local note_size = {1,2,3,4,6,8,12,16,24,32}
local note_names = {"c","c#","d", "d#","e","f","f#","g","g#","a","a#","b"}
local song = ""
local current_note = 255
local current_octave = 4
local p=0
while p<32 do
current_note = compasos[p]
local d=0
while current_note == compasos[p] do d=d+1 p=p+1 end
local o = flr(current_note/12)
if o<9 and current_octave~=o then
current_octave=o
song=song.."o"..tostr(o)
end
local n = current_note%12
local note = note_names[n+1]
while d>0 do
local i=1
while d>note_size[i] do i=i+1 end
if note_size[i]>d then i=i-1 end
d=d-note_size[i]
if current_length~=i-1 then
current_length = i-1
song=song.."l"..tostr(i-1)
end
if o<9 then
song=song..note
else
song=song.."r"
end
end
end
play(song)
end

175
demos/tetris.lua Normal file
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--struct Tetromino { Uint16 figure; Uint8 orig, prev, next; };
tetromino = { {figure=0x0660, orig=0, prev=0, next=0}, {figure=0x4444, orig=1, prev=2, next=2}, {figure=0x0F00, orig=1, prev=1, next=1}, {figure=0x0C60, orig=2, prev=4, next=4}, {figure=0x2640, orig=2, prev=3, next=3}, {figure=0x06C0, orig=3, prev=6, next=6}, {figure=0x4620, orig=3, prev=5, next=5}, {figure=0x4460, orig=4, prev=8, next=10}, {figure=0x2E00, orig=4, prev=9, next=7}, {figure=0xC440, orig=4, prev=10, next=8}, {figure=0x0E80, orig=4, prev=7, next=9}, {figure=0x44C0, orig=5, prev=12, next=14}, {figure=0x0E20, orig=5, prev=13, next=11}, {figure=0x6440, orig=5, prev=14, next=12}, {figure=0x8E00, orig=5, prev=11, next=13}, {figure=0x4640, orig=6, prev=16, next=18}, {figure=0x4E00, orig=6, prev=17, next=15}, {figure=0x4C40, orig=6, prev=18, next=16}, {figure=0x0E40, orig=6, prev=15, next=17} }
starting = { 0, 1, 3, 5, 7, 11, 15 }
papers = { COLOR_LIGHT_RED, COLOR_LIGHT_GREEN, COLOR_LIGHT_BLUE, COLOR_YELLOW, COLOR_LIGHT_CYAN, COLOR_LIGHT_MAGENTA, COLOR_BROWN, COLOR_WHITE }
inks = { COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_BROWN, COLOR_CYAN, COLOR_MAGENTA, COLOR_RED, COLOR_LIGHT_GRAY }
--colors = {0x4c, 0x2a, 0x19, 0x6e, 0x3b, 0xd5, 0x56, 0x7f}
--Uint8 colors[8][3] { {255, 0, 0}, {0, 255, 0}, {0, 0, 255}, {255, 255, 0}, {0, 255, 255}, {255, 0, 255}, {255, 128, 0}, {255, 255, 255} };
board = {} --[20][10];
piece_pos = {x=3, y=0}
current_piece,next_piece,level,lines,score = 0,0,0,0,0
speed = (20-min(19, level))*3
function is_valid_move()
local x = piece_pos.x+3
local y = piece_pos.y+3
local piece = tetromino[current_piece+1].figure
for i=0,15 do
if ((piece & 1 == 1) and ( (x >= 10) or (x < 0) or (y >= 20) or (board[x+y*10] ~= 0) ) ) then return false end
piece = piece >> 1
x=x-1
if x < piece_pos.x then
x=piece_pos.x+3
y=y-1
end
end
return true
end
function check_lines()
local count = 0
local line = 19
while line > 0 do
local complete = true
for x=0,9 do
complete = (board[x+line*10] ~= 0)
if not complete then break end
end
if complete then
count=count+1
for y=line,1,-1 do
for x=0,9 do
board[x+y*10] = board[x+(y-1)*10]
end
end
else
line=line-1
end
end
lines=lines+count
local scoremult = {40,100,300,1200}
if count > 0 then score = score + scoremult[count] * (level+1) end
level = flr(lines / 10)
end
function fix_piece()
local x = piece_pos.x+3
local y = piece_pos.y+3
local piece = tetromino[current_piece+1].figure
for i=0,15 do
if piece & 1 == 1 then
board[x+y*10] = tetromino[current_piece+1].orig+1
end
piece = piece >> 1
x=x-1
if x < piece_pos.x then
x = piece_pos.x+3
y=y-1
end
end
piece_pos = {x=3, y=0}
current_piece = next_piece
next_piece = starting[rnd(7)+1]
check_lines()
end
function draw_cube(x,y,col)
color(inks[col+1],papers[col+1])
print("\001",x+1,y)
end
function draw_tetromino(init_x,init_y,piece_to_draw)
local x = init_x+3
local y = init_y+3
local piece = tetromino[piece_to_draw+1].figure
for i=0,15 do
if piece & 1 == 1 then
draw_cube(x, y, tetromino[piece_to_draw+1].orig)
end
piece = piece >> 1
x=x-1
if x < init_x then
x = init_x+3
y=y-1
end
end
end
--[[
void print(int x, int y, const char* text, Uint8 color) {
int cc = 0;
SDL_SetTextureColorMod(sdlTexture, colors[color][0], colors[color][1], colors[color][2]);
SDL_Rect src {0, 0, 8, 8}, dst {x, y, 16, 16};
while (text[cc] != 0) {
if (text[cc] == 32) continue;
else if (text[cc] >= 65) { src.x = ((text[cc]-65)%6)*8; src.y = ((text[cc]-65)/6)*8; }
else if (text[cc] < 65) { src.x = ((text[cc]-22)%6)*8; src.y = ((text[cc]-22)/6)*8; }
SDL_RenderCopy(sdlRenderer, sdlTexture, &src, &dst);
cc++; dst.x+=16;
}
}
--]]
function init()
setmode(1)
current_piece = starting[rnd(7)+1]
next_piece = starting[rnd(7)+1]
piece_pos = {x=3, y=0}
level,lines,score = 0,0,0
speed = (20-min(19, level))*3
for i=0,20*10 do board[i] = 0 end
setchar(1,0xff,0x81,0x81,0x81,0x81,0x81,0x81,0xff)
border(COLOR_BLUE)
end
function update()
if btnp(KEY_RIGHT) then
piece_pos.x = piece_pos.x + 1
if not is_valid_move() then piece_pos.x=piece_pos.x-1 end
end
if btnp(KEY_LEFT) then
piece_pos.x = piece_pos.x - 1
if not is_valid_move() then piece_pos.x=piece_pos.x+1 end
end
if btnp(KEY_DOWN) then
piece_pos.y = piece_pos.y + 1
if not is_valid_move() then piece_pos.y=piece_pos.y-1 end
end
if btnp(KEY_UP) then
current_piece = tetromino[current_piece+1].next
if not is_valid_move() then current_piece = tetromino[current_piece+1].prev end
end
paper(COLOR_BLACK)
cls()
ink(COLOR_BLUE) print("LEVEL "..tostr(level), 3, 5) -- color 2
ink(COLOR_RED) print("SCORE "..tostr(score), 3, 7) -- color 0
ink(COLOR_GREEN) print("LINES "..tostr(lines), 3, 9) -- color 1
color(COLOR_DARK_GRAY,COLOR_LIGHT_GRAY)
for i=0,20 do print ("\001",14,i+5) print("\001",25,i+5) end
print("\001\001\001\001\001\001\001\001\001\001\001\001",14,25)
for y=0,19 do
for x=0,9 do
if board[x+y*10] ~= 0 then
draw_cube(14+x, y+5, board[x+y*10]-1)
end
end
end
draw_tetromino(27, 5, next_piece)
draw_tetromino(14+piece_pos.x, 5+piece_pos.y, current_piece)
speed=speed-1
if speed == 0 then
speed = (20-min(19, level))*3
piece_pos.y=piece_pos.y+1
if not is_valid_move() then
piece_pos.y=piece_pos.y-1
if piece_pos.y==0 then
init()
else
fix_piece()
play("c")
end
end
end
end

115
pong.lua
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@@ -1,115 +0,0 @@
function init()
-- mode 1: 40x30 characters
setmode(1)
-- prepare everything for the match
reset_match()
p1,p2=0,0 -- reset scores
end
function update()
cls()
-- ball movement
-- 'wait' is a counter to skip some cycles before moving the ball, so it starts slower
-- 'speed' defines how many cycles to skip. Every 5 hits to the paddles 'speed' goes down by 1, effectively increasing the ball's speed
-- 'speed' is reset every point
wait=wait-1
if wait==0 then
wait=speed
-- move ball
bx=bx+dx
by=by+dy
-- if ball hits top or down walls, bounce
if by==0 or by==29 then
dy=-dy
if playing then play("a") end -- if we are not playing, be quiet
end
-- during a match, paddles bounce the ball and left and right walls award points
-- but before or after a match the ball just bounces around
if playing then
-- if ball hits left or right ball, reset the ball and award a point to the opposing paddle
if bx==0 then p2=p2+1 reset_ball() end
if bx==39 then p1=p1+1 reset_ball() end
-- if ball hits paddle, bounce
if (bx==1 and by>=y1 and by<=y1+4) or (bx==38 and by>=y2 and by<=y2+4) then
play("c")
dx=-dx
-- also, increase hits. Every 5 hits the ball will speed up (only if it's not already as fast as possible)
hits=hits+1
if (hits%5 == 0) and (speed>0) then speed=speed-1 end
end
else
-- when not playing, just bounce freely
if bx==0 or bx==39 then dx=-dx end
end
end
-- player 1 controls
if btn(KEY_Q) and y1>0 then y1=y1-1 end
if btn(KEY_A) and y1<25 then y1=y1+1 end
-- player 2 controls
if btn(KEY_UP) and y2>0 then y2=y2-1 end
if btn(KEY_DOWN) and y2<25 then y2=y2+1 end
-- draw net
if playing then for i=0,29 do print("\145",20,i) end end
-- draw score
print(p1,18,3)
print(p2,22,3)
-- draw ball
print("\143",flr(bx),flr(by))
-- draw paddles
for i=0,4 do
print("\143",1,y1+i)
print("\143",38,y2+i)
end
if not playing then
-- while not playing show the messages
if p1==10 then print("PLAYER 1 WINS!", 14, 8)
elseif p2==10 then print("PLAYER 2 WINS!", 14, 8)
else print("PONG!", 18, 10) end
print("Press SPACE to play", 11, 20)
if btn(KEY_SPACE) then
start_match()
end
end
end
function start_match()
playing=true
p1,p2=0,0 -- reset scores
end
function reset_match()
play("l2drl2d#l4e>l2crr<e>crr<l4e>crrrl2r cl4dl2d#l4el2cl4del2r<b>l4dl2rl4crrrl2r< drl2d#l4e>l2crr<e>crr<l4e>crrrl2r< l2argl4f#l2a>l4cl2errdl4cl2<al4>drrrl2r< l2drl2d#l4e>l2crr<e>crr<l4e>crrrl2r cl4dl2d#l4el2cl4del2r<b>l4dl2rl4crrrl2r<")
playing=false
bx,by=20,15 -- init ball's position
dx,dy=1,1 -- init ball's direction
y1,y2=14,14 -- init paddle's y coordinate
wait=1 -- reset wait counter
speed=4 -- reset speed
hits=0 -- reset hits counter
end
function reset_ball()
play("l0o3bagfedc") -- play sad tune
bx,by=20,15 -- reset ball's position
speed=4 -- reset speed
hits=0 -- reset hits counter
dx=-dx -- invert x direction
-- si algu arriba a 10, la partida acaba
if p1==10 or p2==10 then
playing=false
play("o5l1crl0ergrl4o6c")
end
end

172
tools/music.lua Normal file
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function init()
setmode(1)
setchar(94, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
piano = { "_____", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^", "_____",
"\143\143\143\154\154", " ", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^" }
notes = {"C ", "C#", "D ", "D#", "E ", "F ", "F#", "G ", "G#", "A ", "A#", "B "}
pnotes = {"c", "c#", "d", "d#", "e", "f", "f#", "g", "g#", "a", "a#", "b"}
piano_pos=18
mousewait=0
compas = 0
compasos = {}
for i=0,1279 do compasos[i] = 108 end
compasos[0] = 49
compasos[1] = 49
compasos[2] = 49
compasos[7] = 50
compasos[8] = 50
compasos[9] = 50
compasos[10] = 50
old_mouse_x,old_mouse_y = 0,0
end
function update()
color(COLOR_WHITE, COLOR_BLACK)
cls()
ink(COLOR_BLACK)
for i=0,39 do
if (i==compas) then paper(COLOR_LIGHT_RED) else paper(COLOR_LIGHT_GRAY) end
print("___\003",(i%10)*4,flr(i/10)+5)
end
if mousebutton(1) and mousey()<=8 and mousey()>=5 then
compas = flr(mousex()/4)+(mousey()-5)*10
end
for i=0,11 do
local k = 11-i
local pos = ((piano_pos+i)%12)+1
local oct = flr((piano_pos+i)/12)+1
color(COLOR_WHITE, COLOR_BLACK)
print(notes[pos], 1, 10+k)
color(COLOR_BLACK, COLOR_WHITE)
print(piano[pos], 3, 10+k)
color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
print("_______\003_______\003_______\003_______\003", 8, 10+k)
color(COLOR_BLACK, oct)
if pos==6 then
print(tostr(oct), 0, 10+k)
else
print(" ", 0, 10+k)
end
end
piano_pos = mid(0, piano_pos+mousewheel(), 96)
if mousewait>0 then mousewait=mousewait-1 end
if mousebutton(1) and mousewait==0 then
if mousex()<8 and mousey()>=10 and mousey()<=21 then
local note = piano_pos+(11-(mousey()-10))
play("l4o"..tostr(note/12)..pnotes[(note%12)+1])
mousewait=10
end
end
for i=0,31 do
local n = compasos[(compas*32)+i]
if n>=piano_pos and n<=piano_pos+11 then
if i>0 and n~=compasos[(compas*32)+i-1] then
local oct = flr(n/12)+1
color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
print("\003",7+i,10+11-(n-piano_pos))
end
color(COLOR_BLACK,COLOR_LIGHT_RED)
if i==31 or compasos[(compas*32)+i+1]~=n then
print("\003",8+i,10+11-(n-piano_pos))
else
print("_",8+i,10+11-(n-piano_pos))
end
end
end
if mousex()>=8 and mousey()>=10 and mousey()<=21 then
if mousebutton(1) then
compasos[(compas*32)+mousex()-8] = piano_pos+11-(mousey()-10)
if old_mouse_x ~= mousex() or old_mouse_y ~= mousey() then
local note = piano_pos+11-(mousey()-10)
play("l4o"..tostr(note/12)..pnotes[(note%12)+1])
end
old_mouse_x,old_mouse_y = mousex(),mousey()
else
old_mouse_x,old_mouse_y = 0,0
if mousebutton(3) then
compasos[(compas*32)+mousex()-8] = 108
end
end
end
if btnp(KEY_RETURN) then
if btn(KEY_LSHIFT) then
play_song(true)
else
play_song()
end
end
color(15,0)print("\143",0,0)
color(14,0)print("\143",1,0)
color(12,0)print("\143",2,0)
color(6,0)print("\143",3,0)
color(4,0)print("\143",4,0)
color(5,4)print("\143",5,0)
color(9,0)print("\143",6,0)
color(1,0)print("\143",7,0)
color(0,0)print("\143",8,0)
end
function search_song_end()
local i = 1279
while i>0 and compasos[i] == 108 do i=i-1 end
return i+1
end
function play_song(entire_song)
entire_song = entire_song or false
local note_size = {1,2,3,4,6,8,12,16,24,32}
local note_names = {"c","c#","d", "d#","e","f","f#","g","g#","a","a#","b"}
local song = ""
local current_note = 255
local current_octave = 4
local p=compas*32
local ends=32+compas*32
if entire_song then
p=0
ends=search_song_end()
end
while p<ends do
current_note = compasos[p]
local d=0
while d<32 and current_note == compasos[p] do d=d+1 p=p+1 end
local o = flr(current_note/12)
if o<9 and current_octave~=o then
current_octave=o
song=song.."o"..tostr(o)
end
local n = current_note%12
local note = note_names[n+1]
while d>0 do
local i=1
while d>note_size[i] do i=i+1 end
if note_size[i]>d then i=i-1 end
d=d-note_size[i]
if current_length~=i-1 then
current_length = i-1
song=song.."l"..tostr(i-1)
end
if o<9 then
song=song..note
else
song=song.."r"
end
end
end
log(song)
play(song)
end