15 Commits

Author SHA1 Message Date
9d2a0801e1 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2023-01-08 09:09:41 +01:00
41f539578a - Volume changing
- Message system
- Tempo changing
- Save to clipboard
2023-01-08 09:09:27 +01:00
785a51ac98 Update 'readme.md' 2022-12-11 12:25:00 +01:00
9ed4118250 Update 'readme.md' 2022-12-11 12:24:07 +01:00
5c0758354c Update 'readme.md' 2022-12-11 12:21:43 +01:00
3abd22f150 Update 'readme.md' 2022-12-11 12:21:13 +01:00
cde75e2557 Update 'readme.md' 2022-12-11 12:17:25 +01:00
4733a66fc0 Update 'readme.md' 2022-12-11 12:15:58 +01:00
b3f59e9175 Add 'readme.md' 2022-12-11 12:12:32 +01:00
ffb4875605 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2022-12-07 15:45:46 +01:00
50842cf9c9 [WIP] some demos 2022-12-07 15:45:16 +01:00
61f3c385c0 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2022-10-18 20:09:57 +02:00
af3b04f0ab Añadido Makefile 2022-10-18 20:09:40 +02:00
fa85d3cb34 added chuleta 2022-05-04 15:12:12 +02:00
3dfa177cd2 [FIX] Wrong color screen address for mode 3 2022-02-21 16:43:57 +01:00
10 changed files with 369 additions and 24 deletions

1
.gitignore vendored
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@@ -6,3 +6,4 @@ wiki/*
scr_min.c
tests.lua
fake_editor.lua
*.bin

4
Makefile Normal file
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@@ -0,0 +1,4 @@
executable = ascii
macos:
g++ *.cpp ./lua/*.c -lSDL2 -o $(executable)

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@@ -120,7 +120,7 @@ void reinit() {
cursor_x = 0;
cursor_y = 0;
char_screen = &mem[0];
color_screen = &mem[1200];
color_screen = &mem[768];
//SDL_RenderSetLogicalSize(mini_ren, 640, 480);
mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 256, 192);
break;

BIN
chuleta_font.png Normal file

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After

Width:  |  Height:  |  Size: 35 KiB

114
demos/lorenrunner.lua Normal file
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@@ -0,0 +1,114 @@
score=0
lives=5
level=1
tresors=0
player = {x=0,y=0,oldtile=32,falling=false}
malos = {
{x=0,y=0},
{x=0,y=0},
{x=0,y=0}
}
eixida={x=0,y=0}
function init()
mode(2)
setchar(33,223,223,223,0,253,253,253,0)
setchar(34,255,255,255,255,255,255,255,0)
setchar(35,195,255,195,195,195,255,195,195)
setchar(36,195,243,195,195,195,207,195,195)
setchar(37,0,255,0,0,0,0,0,0)
setchar(38,0,0,0,126,66,66,126,0)
filein("level1.bin",0,600)
tresors=0
player.oldtile=32
local m=1
for i=0,299 do
if peek(i) == 248 then
poke(i,32)
player.x=i%20
player.y=flr(i/20)
elseif peek(i) == 249 then
poke(i,32)
poke(300+i, 0x0f)
malos[m].x=i%20
malos[m].y=flr(i/20)
elseif peek(i) == 36 then
poke(i,32)
poke(300+i, 0x0f)
eixida.x=i%20
eixida.y=flr(i/20)
elseif peek(i) == 38 then
tresors=tresors+1
end
end
ink(COLOR_YELLOW) print("000000",7,14)
-- anem a contar els tresors que hi ha, per a saber quan es deu activar l'escala de eixida
end
function update()
if not player.falling then
if btnp(KEY_LEFT) and player.x>0 and peek(player.x-1+player.y*20)~=33 then
poke(player.x+player.y*20, player.oldtile)
player.x=player.x-1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
elseif btnp(KEY_RIGHT) and player.x<19 and peek(player.x+1+player.y*20)~=33 then
poke(player.x+player.y*20, player.oldtile)
player.x=player.x+1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
elseif btnp(KEY_UP) and player.oldtile==35 then
if player.y>0 then
poke(player.x+player.y*20, player.oldtile)
player.y=player.y-1
player.oldtile = peek(player.x+player.y*20)
else
-- endgame. Ja vorem, ara que faça el init de nou i au
init()
end
elseif btnp(KEY_DOWN) and (peek(player.x+(player.y+1)*20) == 35 or player.oldtile==37) then
poke(player.x+player.y*20, player.oldtile)
player.y=player.y+1
player.oldtile = peek(player.x+player.y*20)
end
end
if cnt()%5 == 0 then
if player.oldtile~=37 and (peek(player.x+(player.y+1)*20)==32 or peek(player.x+(player.y+1)*20)==38 or peek(player.x+(player.y+1)*20)==37) then
player.falling = true
poke(player.x+player.y*20, player.oldtile)
player.y=player.y+1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
else
player.falling=false
end
end
poke(player.x+player.y*20, 248)
end
function check_tresors()
if player.oldtile==38 then
player.oldtile=32
update_score(100)
poke(300+player.x+player.y*20, 0x0f)
tresors=tresors-1
if tresors==0 then
for i=eixida.y,0,-1 do
poke(eixida.x+i*20,35)
end
end
end
end
function update_score(points)
score=score+points
local str= ""..score
while #str < 6 do str = "0"..str end
ink(COLOR_YELLOW) print(str,7,14)
end

161
demos/old_sokoban.lua Normal file
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@@ -0,0 +1,161 @@
FLOOR = 0
GOAL = 1
BOX = 2
PLAYER = 4
WALL = 7
function init()
mode(2)
level=1
player={}
menu.init()
end
-- ====================================================================================================
-- MENU (game state)
-- ====================================================================================================
blink=0
menu={
init = function()
update=menu.update
end,
update = function()
color(15,0) cls()
ink(1) print("\x20\x20\x20\x87\x81\x87\x85\x85\x85\x87\x85\x87\x85\x87\x85\x87\x84\x20\x20\x20",0,2)
ink(9) print("\x20\x20\x20\x83\x85\x85\x85\x8D\x81\x85\x85\x87\x84\x8D\x85\x85\x85\x20\x20\x20",0,3)
ink(11) print("\x20\x20\x20\x83\x81\x83\x81\x81\x81\x83\x81\x83\x81\x81\x81\x81\x81\x20\x20\x20",0,4)
ink(15*flr((blink%60)/30)) print("PRESS SPACE TO PLAY",1,9)
blink=blink+1
if btnp(KEY_SPACE) then
level=1
game.init()
end
end
}
-- ====================================================================================================
-- GAME (game state)
-- ====================================================================================================
game={
init = function()
update=game.update
level.load_from_string("####|# .#|# ###|#*@ #|# $ #|# ###|####")
end,
update = function()
border(0)
color(1,0)
cls()
level.draw()
if btnp(KEY_UP) then level.try_move(0,-1)
elseif btnp(KEY_DOWN) then level.try_move(0,1)
elseif btnp(KEY_LEFT) then level.try_move(-1,0)
elseif btnp(KEY_RIGHT) then level.try_move(1,0)
end
end
}
-- ====================================================================================================
-- LOADING (game state)
-- ====================================================================================================
loading = {
init = function()
border(15)
update=loading.update
wait=120
end
function inbetween_update()
color(15,0)
cls()
print("LEVEL "..level,6,6)
print("GOOD JOB!",4,8)
wait=wait-1
if wait==0 then
level=level+1
game_init()
end
end
}
function level_load_from_string(str)
map={}
local pos=0
local y,x=1,1
local maxx=0
map[y] = {}
while pos<#str do
local chr = ascii(str,pos)
if chr == 35 then map[y][x] = WALL end
if chr == 64 then player.x,player.y=x,y map[y][x] = FLOOR end
if chr == 43 then player.x,player.y=x,y map[y][x] = GOAL end
if chr == 36 then map[y][x] = BOX end
if chr == 42 then map[y][x] = GOAL+BOX end
if chr == 46 then map[y][x] = GOAL end
if chr == 32 then map[y][x] = FLOOR end
if chr == 124 then
y=y+1
map[y] = {}
if maxx < x then maxx=x end
x=0
end
pos=pos+1
x=x+1
end
ox = flr((20-maxx)/2)
oy = flr((15-y)/2)
end
function level_draw()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == WALL then color(4,15) print("\127",ox+x-1,oy+y-1)
elseif map[y][x] == BOX then color(0,6) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == BOX+GOAL then color(0,4) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == GOAL then color(4,0) print("\144",ox+x-1,oy+y-1)
end
end
end
color(15,0) print("\248",ox+player.x-1,oy+player.y-1)
end
function try_move(x,y)
if is_empty(x,y) then
move_player(x,y)
elseif is_box(x,y) and is_empty(x*2,y*2) then
move_box(x,y)
end
end
function is_empty(x,y)
return map[player.y+y][player.x+x] < 2
end
function is_box(x,y)
return map[player.y+y][player.x+x] < 4
end
function move_player(x,y)
player.x=player.x+x
player.y=player.y+y
end
function move_box(x,y)
map[player.y+y*2][player.x+x*2] = map[player.y+y*2][player.x+x*2] + BOX
map[player.y+y][player.x+x] = map[player.y+y][player.x+x] - BOX
move_player(x,y)
check_finished()
end
function check_finished()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == GOAL then return end
end
end
inbetween_init()
end

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@@ -1,9 +0,0 @@
function init()
setmode(0)
cls()
play("o4v5l1crcl4dcferl1crcl4dcgfr")
end
function update()
end

1
game.lua Symbolic link
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@@ -0,0 +1 @@
/Users/sergio/Gitea/miniascii_jaildoc/miniascii/demos/ticker.lua

1
readme.md Normal file
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@@ -0,0 +1 @@
miniASCi!

1
scr.bin Normal file
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@@ -0,0 +1 @@
Ö<><C396><EFBFBD><EFBFBD>ÔÖ<C394><C396><EFBFBD><EFBFBD>ÔÖ<C394><C396><EFBFBD><EFBFBD>ÔÖ<C394>ÔÖ<C394>Ô <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ô<EFBFBD><C394><EFBFBD><EFBFBD><EFBFBD>Ô<EFBFBD><C394><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ô<EFBFBD><C394>Ô<EFBFBD><C394><EFBFBD> <20><>Ô<EFBFBD><C394><EFBFBD> <20><>Ô<EFBFBD><C394><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ö <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ö<EFBFBD><C396><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ô<EFBFBD><C394>Ô<EFBFBD><C394><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ô<EFBFBD><C394>Ô<EFBFBD><C394><EFBFBD><EFBFBD><EFBFBD>Ô<EFBFBD><C394><EFBFBD><EFBFBD><EFBFBD>Ô<EFBFBD><C394>Ô<EFBFBD><C394>Ô G A M E S Y S T E M x‹‹‰xxxxx‹‹‰xxxxxxxxxx            ð

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@@ -5,12 +5,17 @@ function init()
"\143\143\143\154\154", " ", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^" }
notes = {"C ", "C#", "D ", "D#", "E ", "F ", "F#", "G ", "G#", "A ", "A#", "B "}
pnotes = {"c", "c#", "d", "d#", "e", "f", "f#", "g", "g#", "a", "a#", "b"}
vcolor = { 1, 9, 5, 4, 6, 12, 14, 15}
piano_pos=18
mousewait=0
compas = 0
compasos = {}
volumens = {}
volum = 4
tempo = 4
for i=0,1279 do compasos[i] = 108 end
for i=0,1279 do volumens[i] = 4 end
compasos[0] = 49
compasos[1] = 49
compasos[2] = 49
@@ -20,6 +25,8 @@ function init()
compasos[10] = 50
old_mouse_x,old_mouse_y = 0,0
message_count = 255
message_text = " HOLA"
end
function update()
@@ -72,7 +79,7 @@ function update()
color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
print("\003",7+i,10+11-(n-piano_pos))
end
color(COLOR_BLACK,COLOR_LIGHT_RED)
color(COLOR_BLACK,vcolor[volumens[(compas*32)+i]])
if i==31 or compasos[(compas*32)+i+1]~=n then
print("\003",8+i,10+11-(n-piano_pos))
else
@@ -83,10 +90,11 @@ function update()
if mousex()>=8 and mousey()>=10 and mousey()<=21 then
if mousebutton(1) then
volumens[(compas*32)+mousex()-8] = volum
compasos[(compas*32)+mousex()-8] = piano_pos+11-(mousey()-10)
if old_mouse_x ~= mousex() or old_mouse_y ~= mousey() then
local note = piano_pos+11-(mousey()-10)
play("l4o"..tostr(note/12)..pnotes[(note%12)+1])
play("l4v"..volum.."o"..tostr(note/12)..pnotes[(note%12)+1])
end
old_mouse_x,old_mouse_y = mousex(),mousey()
else
@@ -105,16 +113,64 @@ function update()
end
end
color(15,0)print("\143",0,0)
color(14,0)print("\143",1,0)
color(12,0)print("\143",2,0)
color(6,0)print("\143",3,0)
color(4,0)print("\143",4,0)
color(5,4)print("\143",5,0)
color(9,0)print("\143",6,0)
color(1,0)print("\143",7,0)
color(0,0)print("\143",8,0)
if btn(KEY_LCTRL) and btnp(KEY_S) then
local song = prepare_song(true)
toclipboard(song)
show_message("SAVED TO CLIPBOARD")
end
-- if btn(KEY_LSHIFT) and btnp(KEY_L) then
-- local song = prepare_song(true)
-- toclipboard(song)
-- show_message("SAVED TO CLIPBOARD")
-- end
color(15,0)print("VOLUM:",0,0)
color(1,0)print("\143",0,1)
color(9,0)print("\143",1,1)
color(5,4)print("\143",2,1)
color(4,0)print("\143",3,1)
color(6,0)print("\143",4,1)
color(12,0)print("\143",5,1)
color(14,0)print("\143",6,1)
color(15,0)print("\143",7,1)
color(15,0)print("\244",volum-1,2)
if mousex()<8 and mousey()==1 and mousebutton(1) then
volum = mousex()+1
end
if not mousedown and mousex()==20 and mousey()==1 and mousebutton(1) and tempo > 0 then
tempo = tempo - 1
mousedown = true
end
if not mousedown and mousex()==24 and mousey()==1 and mousebutton(1) and tempo < 9 then
tempo = tempo + 1
mousedown = true
end
if mousedown and not mousebutton(1) then
mousedown = false
end
color(15,0)print("TEMPO",20,0)
print("\247 0 \246",20,1)
print(tostr(tempo),22,1)
if message_count > 0 then
message_color = 15
if message_count < 18 then
message_color = message_count>>1
end
color(message_color,0)print(message_text,0,26)
message_count = message_count - 1
end
end
function show_message(text)
message_count = 255
message_text = text
end
function search_song_end()
@@ -124,6 +180,12 @@ function search_song_end()
end
function play_song(entire_song)
local song = prepare_song(entire_song)
log(song)
play(song)
end
function prepare_song(entire_song)
entire_song = entire_song or false
local note_size = {1,2,3,4,6,8,12,16,24,32}
local note_names = {"c","c#","d", "d#","e","f","f#","g","g#","a","a#","b"}
@@ -131,10 +193,15 @@ function play_song(entire_song)
local current_note = 255
local current_octave = 4
local current_volume = 4
local p=compas*32
local ends=32+compas*32
if tempo ~= 4 then
song = "t"..tostr(tempo)
end
if entire_song then
p=0
ends=search_song_end()
@@ -142,8 +209,12 @@ function play_song(entire_song)
while p<ends do
current_note = compasos[p]
if volumens[p] ~= current_volume then
current_volume = volumens[p]
song=song.."v"..tostr(current_volume)
end
local d=0
while d<32 and current_note == compasos[p] do d=d+1 p=p+1 end
while d<32 and current_note == compasos[p] and current_volume == volumens[p] do d=d+1 p=p+1 end
local o = flr(current_note/12)
if o<9 and current_octave~=o then
current_octave=o
@@ -167,6 +238,6 @@ function play_song(entire_song)
end
end
end
log(song)
play(song)
return song
end