6 Commits

8 changed files with 283 additions and 10 deletions

1
.gitignore vendored
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@@ -6,3 +6,4 @@ wiki/*
scr_min.c
tests.lua
fake_editor.lua
*.bin

4
Makefile Normal file
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@@ -0,0 +1,4 @@
executable = ascii
macos:
g++ *.cpp ./lua/*.c -lSDL2 -o $(executable)

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@@ -120,7 +120,7 @@ void reinit() {
cursor_x = 0;
cursor_y = 0;
char_screen = &mem[0];
color_screen = &mem[1200];
color_screen = &mem[768];
//SDL_RenderSetLogicalSize(mini_ren, 640, 480);
mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 256, 192);
break;

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chuleta_font.png Normal file

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114
demos/lorenrunner.lua Normal file
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@@ -0,0 +1,114 @@
score=0
lives=5
level=1
tresors=0
player = {x=0,y=0,oldtile=32,falling=false}
malos = {
{x=0,y=0},
{x=0,y=0},
{x=0,y=0}
}
eixida={x=0,y=0}
function init()
mode(2)
setchar(33,223,223,223,0,253,253,253,0)
setchar(34,255,255,255,255,255,255,255,0)
setchar(35,195,255,195,195,195,255,195,195)
setchar(36,195,243,195,195,195,207,195,195)
setchar(37,0,255,0,0,0,0,0,0)
setchar(38,0,0,0,126,66,66,126,0)
filein("level1.bin",0,600)
tresors=0
player.oldtile=32
local m=1
for i=0,299 do
if peek(i) == 248 then
poke(i,32)
player.x=i%20
player.y=flr(i/20)
elseif peek(i) == 249 then
poke(i,32)
poke(300+i, 0x0f)
malos[m].x=i%20
malos[m].y=flr(i/20)
elseif peek(i) == 36 then
poke(i,32)
poke(300+i, 0x0f)
eixida.x=i%20
eixida.y=flr(i/20)
elseif peek(i) == 38 then
tresors=tresors+1
end
end
ink(COLOR_YELLOW) print("000000",7,14)
-- anem a contar els tresors que hi ha, per a saber quan es deu activar l'escala de eixida
end
function update()
if not player.falling then
if btnp(KEY_LEFT) and player.x>0 and peek(player.x-1+player.y*20)~=33 then
poke(player.x+player.y*20, player.oldtile)
player.x=player.x-1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
elseif btnp(KEY_RIGHT) and player.x<19 and peek(player.x+1+player.y*20)~=33 then
poke(player.x+player.y*20, player.oldtile)
player.x=player.x+1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
elseif btnp(KEY_UP) and player.oldtile==35 then
if player.y>0 then
poke(player.x+player.y*20, player.oldtile)
player.y=player.y-1
player.oldtile = peek(player.x+player.y*20)
else
-- endgame. Ja vorem, ara que faça el init de nou i au
init()
end
elseif btnp(KEY_DOWN) and (peek(player.x+(player.y+1)*20) == 35 or player.oldtile==37) then
poke(player.x+player.y*20, player.oldtile)
player.y=player.y+1
player.oldtile = peek(player.x+player.y*20)
end
end
if cnt()%5 == 0 then
if player.oldtile~=37 and (peek(player.x+(player.y+1)*20)==32 or peek(player.x+(player.y+1)*20)==38 or peek(player.x+(player.y+1)*20)==37) then
player.falling = true
poke(player.x+player.y*20, player.oldtile)
player.y=player.y+1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
else
player.falling=false
end
end
poke(player.x+player.y*20, 248)
end
function check_tresors()
if player.oldtile==38 then
player.oldtile=32
update_score(100)
poke(300+player.x+player.y*20, 0x0f)
tresors=tresors-1
if tresors==0 then
for i=eixida.y,0,-1 do
poke(eixida.x+i*20,35)
end
end
end
end
function update_score(points)
score=score+points
local str= ""..score
while #str < 6 do str = "0"..str end
ink(COLOR_YELLOW) print(str,7,14)
end

161
demos/old_sokoban.lua Normal file
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@@ -0,0 +1,161 @@
FLOOR = 0
GOAL = 1
BOX = 2
PLAYER = 4
WALL = 7
function init()
mode(2)
level=1
player={}
menu.init()
end
-- ====================================================================================================
-- MENU (game state)
-- ====================================================================================================
blink=0
menu={
init = function()
update=menu.update
end,
update = function()
color(15,0) cls()
ink(1) print("\x20\x20\x20\x87\x81\x87\x85\x85\x85\x87\x85\x87\x85\x87\x85\x87\x84\x20\x20\x20",0,2)
ink(9) print("\x20\x20\x20\x83\x85\x85\x85\x8D\x81\x85\x85\x87\x84\x8D\x85\x85\x85\x20\x20\x20",0,3)
ink(11) print("\x20\x20\x20\x83\x81\x83\x81\x81\x81\x83\x81\x83\x81\x81\x81\x81\x81\x20\x20\x20",0,4)
ink(15*flr((blink%60)/30)) print("PRESS SPACE TO PLAY",1,9)
blink=blink+1
if btnp(KEY_SPACE) then
level=1
game.init()
end
end
}
-- ====================================================================================================
-- GAME (game state)
-- ====================================================================================================
game={
init = function()
update=game.update
level.load_from_string("####|# .#|# ###|#*@ #|# $ #|# ###|####")
end,
update = function()
border(0)
color(1,0)
cls()
level.draw()
if btnp(KEY_UP) then level.try_move(0,-1)
elseif btnp(KEY_DOWN) then level.try_move(0,1)
elseif btnp(KEY_LEFT) then level.try_move(-1,0)
elseif btnp(KEY_RIGHT) then level.try_move(1,0)
end
end
}
-- ====================================================================================================
-- LOADING (game state)
-- ====================================================================================================
loading = {
init = function()
border(15)
update=loading.update
wait=120
end
function inbetween_update()
color(15,0)
cls()
print("LEVEL "..level,6,6)
print("GOOD JOB!",4,8)
wait=wait-1
if wait==0 then
level=level+1
game_init()
end
end
}
function level_load_from_string(str)
map={}
local pos=0
local y,x=1,1
local maxx=0
map[y] = {}
while pos<#str do
local chr = ascii(str,pos)
if chr == 35 then map[y][x] = WALL end
if chr == 64 then player.x,player.y=x,y map[y][x] = FLOOR end
if chr == 43 then player.x,player.y=x,y map[y][x] = GOAL end
if chr == 36 then map[y][x] = BOX end
if chr == 42 then map[y][x] = GOAL+BOX end
if chr == 46 then map[y][x] = GOAL end
if chr == 32 then map[y][x] = FLOOR end
if chr == 124 then
y=y+1
map[y] = {}
if maxx < x then maxx=x end
x=0
end
pos=pos+1
x=x+1
end
ox = flr((20-maxx)/2)
oy = flr((15-y)/2)
end
function level_draw()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == WALL then color(4,15) print("\127",ox+x-1,oy+y-1)
elseif map[y][x] == BOX then color(0,6) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == BOX+GOAL then color(0,4) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == GOAL then color(4,0) print("\144",ox+x-1,oy+y-1)
end
end
end
color(15,0) print("\248",ox+player.x-1,oy+player.y-1)
end
function try_move(x,y)
if is_empty(x,y) then
move_player(x,y)
elseif is_box(x,y) and is_empty(x*2,y*2) then
move_box(x,y)
end
end
function is_empty(x,y)
return map[player.y+y][player.x+x] < 2
end
function is_box(x,y)
return map[player.y+y][player.x+x] < 4
end
function move_player(x,y)
player.x=player.x+x
player.y=player.y+y
end
function move_box(x,y)
map[player.y+y*2][player.x+x*2] = map[player.y+y*2][player.x+x*2] + BOX
map[player.y+y][player.x+x] = map[player.y+y][player.x+x] - BOX
move_player(x,y)
check_finished()
end
function check_finished()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == GOAL then return end
end
end
inbetween_init()
end

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@@ -1,9 +0,0 @@
function init()
setmode(0)
cls()
play("o4v5l1crcl4dcferl1crcl4dcgfr")
end
function update()
end

1
game.lua Symbolic link
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@@ -0,0 +1 @@
/Users/sergio/Gitea/miniascii_jaildoc/miniascii/demos/ticker.lua

1
scr.bin Normal file
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@@ -0,0 +1 @@
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