- [NEW] [TIA] CTRLPF, REFP0, REFP1
- [WIP] [TIA] PF0, PF1, PF2
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@@ -52,14 +52,23 @@ namespace tia
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uint8_t player0_num_copies = 1;
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uint8_t player0_copies_distance = 0;
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uint32_t player0_color = 0x00000000;
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bool player0_reflect = false;
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uint8_t missile1_size = 1;
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uint8_t player1_size = 1;
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uint8_t player1_num_copies = 1;
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uint8_t player1_copies_distance = 0;
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uint32_t player1_color = 0x00000000;
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bool player1_reflect = false;
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uint32_t playfield_color = 0x00000000;
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bool playfield_reflected = false;
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bool playfield_score = false;
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bool playfield_priority = false;
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uint32_t playfield_bits = 0x00000000;
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uint8_t ball_size = 1;
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uint32_t background_color = 0x00000000;
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uint32_t current_frame_cycles = 0;
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@@ -187,6 +196,25 @@ namespace tia
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playfield_color = NTSC_PALETTE[(value >> 1) & 0x7F]; break;
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case 0x09: // COLUBK
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background_color = NTSC_PALETTE[(value >> 1) & 0x7F]; break;
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case 0x0A: // CTRLPF
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playfield_reflected = value & 0x01;
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playfield_score = value & 0x02;
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playfield_priority = value & 0x04;
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ball_size = 1 << ((value >> 4) & 0x03);
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break;
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case 0x0B: // REFP0
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player0_reflect = value & 0x08; break;
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case 0x0C: // REFP1
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player1_reflect = value & 0x08; break;
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case 0x0D: // PF0
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playfield_bits = (playfield_bits & 0x0000ffff) | (uint32_t(value)<<16); break;
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case 0x0E: // PF1
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playfield_bits = (playfield_bits & 0x000f00ff) | (uint32_t(value)<<8); break;
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case 0x0F: // PF2
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playfield_bits = (playfield_bits & 0x000fff00) | (uint32_t(value)); break;
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}
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}
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