- [FIX] debugger inicialitzat al començar - [WIP] Noves classes de UI
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#include "window.h"
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namespace ui
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{
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Window::Window(const char *title, int width, int height)
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{
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this->win = SDL_CreateWindow(title, width, height, 0);
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this->context = new Context(this->win);
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windows.push_back({SDL_GetWindowID(this->win), this});
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float x, y;
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SDL_GetMouseState(&x, &y);
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input.mouse.x = int(x);
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input.mouse.y = int(y);
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}
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Window::~Window()
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{
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for (size_t i=0; i<windows.size(); ++i) { if (windows[i].second==this) std::swap(windows[i], windows.back()); windows.pop_back(); break; }
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delete this->context;
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SDL_DestroyWindow(this->win);
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}
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bool Window::HandleEvents(SDL_Event *e)
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{
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switch (e->type) {
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case SDL_EVENT_MOUSE_MOTION:
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input.mouse.x = e->motion.x;
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input.mouse.y = e->motion.y;
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// ...
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default: break;
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}
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}
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/* MÈTODES ESTATICS */
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/* ================ */
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std::vector<std::pair<uint32_t, Window*>> Window::windows;
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void Window::DistributeEvent(SDL_Event *e)
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{
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uint32_t id = SDL_GetWindowID(SDL_GetWindowFromEvent(e));
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for (auto window : Window::windows) if (window.first == id) window.second->HandleEvents(e);
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}
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} |