18 lines
355 B
C++
18 lines
355 B
C++
#include "screen.h"
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#include <SDL2/SDL_opengl.h>
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#include "application.h"
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float SCREEN_WIDTH = 1280;
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float SCREEN_HEIGHT = 700;
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namespace Screen
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{
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SDL_Window* gWindow = nullptr;
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void Beep(unsigned char r, unsigned char g, unsigned char b){
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glClearColor(float(r)/255.0f, float(g)/255.0f, float(b)/255.0f, 1.0f);
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Application::NeedsUpdate(2);
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}
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}
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