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biomed/screen.cpp
2026-02-12 10:51:02 +01:00

18 lines
355 B
C++

#include "screen.h"
#include <SDL2/SDL_opengl.h>
#include "application.h"
float SCREEN_WIDTH = 1280;
float SCREEN_HEIGHT = 700;
namespace Screen
{
SDL_Window* gWindow = nullptr;
void Beep(unsigned char r, unsigned char g, unsigned char b){
glClearColor(float(r)/255.0f, float(g)/255.0f, float(b)/255.0f, 1.0f);
Application::NeedsUpdate(2);
}
}