- WIP EL_ALIEN AI
This commit is contained in:
31
elalien.lua
31
elalien.lua
@@ -1,4 +1,4 @@
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elalien={hab=59,x=24,y=24,flip=true,goup=true,frame=8,stairscooldown=0,wait=0,step=0,anim={8,9,8,10},bb={x=4,y=0,w=8,h=16},scene_intro=false,scene_object=false}
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elalien={hab=38,x=24,y=24,flip=true,goup=true,frame=8,stairscooldown=0,wait=0,step=0,anim={8,9,8,10},bb={x=4,y=0,w=8,h=16},scene_intro=false,scene_object=false}
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function elalien.init()
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elalien.hit=elalien.hit
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@@ -20,7 +20,7 @@ end
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function elalien.update_normal()
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elalien.wait=elalien.wait+1
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if elalien.wait==6 then
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if elalien.wait>=6 then
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elalien.wait=0
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if elalien.stairscooldown>0 then elalien.stairscooldown=elalien.stairscooldown-1 end
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elalien.step=(elalien.step+1)%4
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@@ -30,6 +30,13 @@ function elalien.update_normal()
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if not elalien.flip and elalien.x==84 then
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elalien.hab=elalien.hab+1
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elalien.x=-4
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elseif check_tile(elalien.hab,elalien.x+inc,elalien.y+14)==tiletype.nonpc then
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if rnd(10)<8 then
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elalien.update=elalien.update_jumping
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elalien.step=0
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else
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elalien.flip=not elalien.flip
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end
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elseif check_tile(elalien.hab,elalien.x+inc,elalien.y+14)<tiletype.half then
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if elalien.flip then
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elalien.x=elalien.x-2
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@@ -41,7 +48,9 @@ function elalien.update_normal()
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elalien.x=84
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end
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elseif check_tile(elalien.hab,elalien.x+inc,elalien.y+6)<tiletype.half then
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if rnd(2)==0 then
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local r=rnd(2)
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if check_tile(elalien.hab,elalien.x+inc,elalien.y+14)==tiletype.block then r=0 end
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if r==0 then
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elalien.update=elalien.update_jumping
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elalien.step=0
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else
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@@ -63,8 +72,10 @@ function elalien.update_normal()
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--end
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end
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if check_tile(elalien.hab,elalien.x+6,elalien.y+8)==tiletype.stair and elalien.stairscooldown==0 then
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if rnd(10)<3 then
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if elalien.stairscooldown==0 and
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check_tile(elalien.hab,elalien.x+6,elalien.y+8)==tiletype.stair and
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check_tile(elalien.hab,elalien.x+14,elalien.y+8)==tiletype.stair then
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if rnd(10)<6 then
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elalien.update=elalien.update_stairs
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if check_tile(elalien.hab,elalien.x+4,elalien.y+16)==tiletype.block then
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elalien.goup=true
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@@ -83,11 +94,13 @@ function elalien.update_normal()
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if check_tile(elalien.hab,elalien.x+4,elalien.y+16)==tiletype.void and ((elalien.x+4)&7==0 or check_tile(elalien.hab,elalien.x+12,elalien.y+16)==tiletype.void) then
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local option=rnd(10)
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if elalien.stairscooldown>0 then option=0 end
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if option<5 then
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elalien.update=elalien.update_falling
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elseif option<8 then
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elalien.update=elalien.update_jumping
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elalien.step=0
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elalien.wait=0
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else
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elalien.flip=not elalien.flip
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end
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@@ -112,14 +125,14 @@ function elalien.update_jumping()
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elalien.frame=9
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elalien.wait=elalien.wait+1
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if elalien.wait==6 then
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if elalien.wait>=6 then
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elalien.wait=0
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local inc=12 if elalien.flip then inc=2 end
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if not elalien.flip and elalien.x==84 then
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elalien.hab=elalien.hab+1
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elalien.x=-4
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elseif check_tile(elalien.hab,elalien.x+inc,elalien.y+14)<tiletype.half and check_tile(elalien.hab,elalien.x+inc,elalien.y+16)~=tiletype.void then
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elseif check_tile(elalien.hab,elalien.x+inc,elalien.y+14)<tiletype.half then
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if elalien.flip then
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elalien.x=elalien.x-2
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else
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@@ -154,7 +167,7 @@ function elalien.update_falling()
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elalien.frame=9
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elalien.wait=elalien.wait+1
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if elalien.wait==6 then
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if elalien.wait>=6 then
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elalien.wait=0
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local inc=12 if elalien.flip then inc=2 end
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@@ -193,7 +206,7 @@ function elalien.update_stairs()
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elalien.frame=11
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elalien.wait=elalien.wait+1
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if elalien.wait==6 then
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if elalien.wait>=6 then
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elalien.wait=0
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--if btn(KEY_RIGHT) then
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2
main.lua
2
main.lua
@@ -155,7 +155,7 @@ function update_game()
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prnt("x"..abad.vides,114,13,2)
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rectfill(102+(abad.energia>>1),30,122,37,16)
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mapa_update(abad.hab,premiere.hab)
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mapa_update(abad.hab,elalien.hab)
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for key,actor in pairs(actors) do
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actor:update()
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40
map.lua
40
map.lua
@@ -64,8 +64,8 @@ mapa={
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42,43,256,256,256,256,65,256,256,256,256,64,
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256,41,256,67,256,256,256,256,68,256,256,256,
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256,41,256,256,256,66,256,256,256,256,256,256,
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256,256,256,64,256,256,256,256,67,256,67,256,
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256,256,256,256,256,256,65,256,256,256,256,256,
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256,256,256,64,256,256,65,256,67,256,67,256,
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256,256,256,256,256,256,256,256,256,256,256,256,
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42,43,20,21,20,21,20,21,20,21,20,21,
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},
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@@ -74,8 +74,8 @@ mapa={
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67,256,256,256,256,65,256,256,256,256,64,256,
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256,256,67,256,256,256,256,68,256,256,256,256,
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256,256,256,256,66,256,256,256,256,256,256,67,
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256,256,64,256,256,256,256,67,256,67,256,256,
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256,256,256,256,256,65,256,256,256,256,256,256,
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256,256,64,256,256,65,256,67,256,67,256,256,
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256,256,256,256,256,111,111,256,256,256,256,256,
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20,21,20,21,17,256,256,17,20,21,20,21,
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},
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@@ -84,8 +84,8 @@ mapa={
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256,256,256,256,65,256,256,256,256,64,17,17,
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256,67,256,256,256,256,68,256,256,256,17,256,
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256,256,256,66,256,256,256,256,256,256,17,256,
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256,64,256,256,256,256,67,256,67,256,256,256,
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256,256,256,256,65,256,256,256,256,256,256,256,
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256,64,256,256,65,256,67,256,67,256,256,256,
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256,256,256,256,256,256,256,256,256,256,256,256,
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20,21,20,21,20,21,20,21,20,21,20,21,
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},
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@@ -173,8 +173,8 @@ mapa={
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{
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44,45,44,45,41,256,256,41,44,45,44,45,
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256,256,256,256,256,69,256,256,256,256,256,256,
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256,256,256,256,256,256,256,256,256,256,256,256,
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256,256,256,256,256,256,69,256,256,256,256,256,
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256,256,256,256,256,111,111,256,256,256,256,256,
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256,256,256,41,41,256,69,41,41,256,256,256,
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45,44,45,42,43,256,256,42,43,44,45,44,
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@@ -375,8 +375,8 @@ mapa={
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29,256,256,256,256,256,69,256,256,256,256,28,
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256,256,98,96,98,256,256,98,98,96,256,256,
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256,256,99,256,100,256,256,99,256,100,256,256,
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256,256,256,256,256,69,256,256,10,11,256,256,
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29,28,29,28,29,256,256,28,10,11,29,28,
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256,256,256,256,256,111,111,256,10,11,256,256,
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29,28,29,28,29,69,256,28,10,11,29,28,
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},
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-- 39
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@@ -385,8 +385,8 @@ mapa={
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256,256,25,25,256,256,256,256,256,256,106,24,
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256,256,256,69,256,256,256,256,256,256,95,24,
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256,256,256,256,78,97,107,108,256,106,105,24,
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256,256,69,256,94,101,102,110,103,105,98,24,
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28,29,256,256,28,29,28,29,28,29,28,29,
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256,256,111,111,94,101,102,110,103,105,98,24,
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28,29,69,256,28,29,28,29,28,29,28,29,
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},
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-- 40
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@@ -475,8 +475,8 @@ mapa={
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256,256,256,256,256,256,69,256,10,11,256,256,
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256,256,96,97,256,256,69,256,10,11,256,256,
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256,115,99,100,256,256,256,256,10,11,256,256,
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256,101,102,103,256,69,256,256,10,11,256,256,
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19,18,19,18,19,256,256,18,19,18,19,18,
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256,101,102,103,256,111,111,256,10,11,256,256,
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19,18,19,18,19,69,256,18,19,18,19,18,
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},
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-- 49
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@@ -484,9 +484,9 @@ mapa={
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20,21,256,69,18,19,18,19,20,21,20,21,
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256,256,256,256,256,256,256,256,256,256,114,256,
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256,256,69,256,256,256,114,256,256,256,256,256,
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256,114,69,256,256,256,256,256,17,18,19,17,
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256,256,256,256,18,19,18,19,18,19,18,19,
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18,19,256,256,17,18,19,18,19,18,19,17,
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256,114,69,111,256,256,256,256,17,18,19,17,
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256,256,111,256,18,19,18,19,18,19,18,19,
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18,19,256,69,17,18,19,18,19,18,19,17,
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},
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-- 50
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@@ -575,7 +575,7 @@ mapa={
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256,256,256,256,256,69,256,256,256,256,256,256,
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256,113,70,71,114,256,256,112,107,108,113,256,
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256,256,86,87,256,256,69,256,109,110,256,256,
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256,256,256,256,256,256,69,256,256,256,256,256,
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256,256,256,256,256,111,111,256,256,256,256,256,
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37,36,37,36,37,256,256,36,37,36,37,36,
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},
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@@ -584,7 +584,7 @@ mapa={
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34,35,256,256,34,35,34,35,34,35,34,35,
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256,256,256,69,256,256,256,256,256,256,256,256,
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256,256,69,256,256,256,97,96,256,256,256,256,
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256,256,256,256,256,256,99,100,256,256,256,256,
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256,256,111,111,256,256,99,100,256,256,256,256,
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256,41,120,119,41,256,256,256,8,9,256,256,
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3,41,46,47,41,3,36,37,8,9,36,37,
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@@ -675,7 +675,7 @@ mapa={
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24,97,256,256,256,256,256,256,256,256,256,256,
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24,99,256,256,256,69,256,256,256,256,256,256,
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24,256,95,256,113,69,256,256,114,75,76,256,
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24,101,102,103,256,256,256,256,256,91,92,256,
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24,101,102,103,256,111,111,256,256,91,92,256,
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28,28,29,28,29,256,69,28,29,28,29,28,
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},
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@@ -774,7 +774,7 @@ mapa={
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51,52,53,51,52,256,256,52,53,51,52,17,
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256,256,256,256,256,256,69,256,256,256,256,17,
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256,256,256,256,256,69,256,256,256,256,256,17,
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256,256,256,256,256,256,256,106,256,256,78,17,
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256,256,256,256,256,111,111,106,256,256,78,17,
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256,256,256,256,17,118,119,17,256,95,94,17,
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51,52,53,53,51,53,52,53,51,52,51,17,
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4
mapa.lua
4
mapa.lua
@@ -1,5 +1,5 @@
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--mapa={}
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tiletype={void=0,stair=1,switch=2,half=3,block=4}
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tiletype={void=0,nonpc=1,stair=2,switch=3,half=4,block=5}
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mapa.wait=0
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mapa.step=0
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function mapa_do_backup()
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@@ -137,6 +137,8 @@ function check_tile(hab,x,y)
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return tiletype.switch
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elseif tile<64 then
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return tiletype.block
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elseif tile==111 then
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return tiletype.nonpc
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else
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return tiletype.void
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end
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