- [FIX] palette did not update if fade in interrupted
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@@ -35,6 +35,7 @@ function intro_update()
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--game_init(true)
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--game_init(true)
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if btnp(KEY_ESCAPE) then
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if btnp(KEY_ESCAPE) then
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game_init(true)
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game_init(true)
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fade.fadeoutin()
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elseif btnp(KEY_SPACE) then
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elseif btnp(KEY_SPACE) then
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intro_wait=1
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intro_wait=1
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elseif btnp(KEY_M) then
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elseif btnp(KEY_M) then
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