- [FIX] palette did not update if fade in interrupted

This commit is contained in:
2023-01-09 19:10:11 +01:00
parent 179d5deecd
commit 93d4bd7453

View File

@@ -35,6 +35,7 @@ function intro_update()
--game_init(true)
if btnp(KEY_ESCAPE) then
game_init(true)
fade.fadeoutin()
elseif btnp(KEY_SPACE) then
intro_wait=1
elseif btnp(KEY_M) then