- Si està caiguent i torna a botar, que pare el só de caure

- Baixar el volum dels pasos
- Roidet al pujar i baixar escaleres
This commit is contained in:
2023-01-12 20:01:43 +01:00
parent 1a1ff51a24
commit a4735c52e6

View File

@@ -88,6 +88,10 @@ function abad_state_normal()
abad.update=abad_state_jumping
abad.step=0
abad.jumpfwd=false
if abad.jump then
stopsound(abad.jump)
abad.jump=nil
end
playsnd(audio_abad_jump)
elseif btn(KEY_DOWN) then
abad.update=abad_state_crouch
@@ -162,7 +166,7 @@ function abad_state_walking()
abad.wait=0
abad.step=(abad.step+1)%2
if abad.step==0 then
playsnd(audio_abad_step[abad.mustep])
playsnd(audio_abad_step[abad.mustep],32)
abad.mustep = abad.mustep + 1
if abad.mustep == 5 then abad.mustep=1 end
end
@@ -182,6 +186,10 @@ function abad_state_walking()
abad.update=abad_state_jumping
abad.step=0
abad.jumpfwd=true
if abad.jump then
stopsound(abad.jump)
abad.jump=nil
end
playsnd(audio_abad_jump)
return
elseif btn(KEY_DOWN) then
@@ -244,7 +252,7 @@ function abad_state_jumping()
end
elseif abad.step>6 then
abad.update=abad_state_falling
playsnd(audio_abad_fall)
abad.jump=playsnd(audio_abad_fall)
end
abad.step=abad.step+1
end
@@ -288,13 +296,16 @@ function abad_state_stairs()
if btn(KEY_RIGHT) then
abad.flip=false
abad_advance()
playsnd(audio_low)
elseif btn(KEY_LEFT) then
abad.flip=true
abad_advance()
playsnd(audio_low)
elseif btn(KEY_UP) then
if abad.y>0 then
if check_tile(abad.hab,abad.x+4,abad.y+8)==tiletype.stair or (abad.x+4)&7~=0 and check_tile(abad.hab,abad.x+12,abad.y+8)==tiletype.stair then
abad.y=abad.y-2
playsnd(audio_low)
end
else
abad.hab=abad.hab-10
@@ -305,6 +316,7 @@ function abad_state_stairs()
if abad.y<32 then
if check_tile(abad.hab,abad.x+4,abad.y+16)==tiletype.stair or (abad.x+4)&7~=0 and check_tile(abad.hab,abad.x+12,abad.y+16)==tiletype.stair then
abad.y=abad.y+2
playsnd(audio_low)
end
else
abad.hab=abad.hab+10