- [FIX] Prevent exiting the final scene with ESC
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@@ -272,7 +272,7 @@ function update_scene()
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end
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end
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end
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end
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if btnp(KEY_ESCAPE) then
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if btnp(KEY_ESCAPE) and (scenes.current_scene~=scenes.final) then
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if scenes.current_scene[scenes.dnum].die then
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if scenes.current_scene[scenes.dnum].die then
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game_init(true)
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game_init(true)
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else
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else
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