Compare commits
7 Commits
f7a5cd8ca4
...
v1.1.1
| Author | SHA1 | Date | |
|---|---|---|---|
| 17654b2c82 | |||
| a3ca7bec86 | |||
| 5c3e01d3e4 | |||
| 9a4f41541f | |||
| 3898289f57 | |||
| 33af343c80 | |||
| dba989ca24 |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -2,3 +2,5 @@
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||||
release/*
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*.exe
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*.dll
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mini
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mini_debug
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@@ -23,11 +23,11 @@
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0.8</string>
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<string>1.1.0</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1.0.8</string>
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<string>1.1.0</string>
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<key>CSResourcesFileMapped</key>
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<true/>
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<key>LSMinimumSystemVersion</key>
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@@ -41,4 +41,4 @@
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<key>SUPublicDSAKeyFile</key>
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<string>dsa_pub.pem</string>
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</dict>
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</plist>
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</plist>
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@@ -1,4 +1,6 @@
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require "dead"
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abad={x=40,y=24,flip=false,frame=1,wait=0,respawning=0,hab=10,vides=3,energia=40,falling=0,step=0, mustep=1,hurting=0,update=nil,jumpfwd=false,anim={0,1,0,2},bb={x=4,y=0,w=8,h=16},safe={hab=10,x=40,y=24}}
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function abad_nop()
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@@ -87,7 +89,7 @@ function abad_state_normal()
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elseif btn(keyLeft) or pad(btnLeft) then
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abad.update=abad_state_walking
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abad.flip=true
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elseif btn(keyUp) or pad(btnUp) then
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elseif btn(keyJump) or pad(btnJump) then
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abad.update=abad_state_jumping
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abad.step=0
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abad.jumpfwd=false
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@@ -185,7 +187,7 @@ function abad_state_walking()
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abad_make_safe()
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if btn(keyUp) or pad(btnUp) then
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if btn(keyJump) or pad(btnJump) then
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abad.update=abad_state_jumping
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abad.step=0
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abad.jumpfwd=true
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@@ -6,6 +6,8 @@ function batman.init()
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batman.draw=batman.draw
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local habs={5,9,46,36,18}
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batman.hab=habs[1+rnd(#habs)]
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batman.x=24
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batman.y=24
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end
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function batman.draw()
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122
data/game.lua
122
data/game.lua
@@ -1,4 +1,22 @@
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--hab=0
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require "abad"
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require "gps"
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require "gorro"
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require "peu"
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require "premiere"
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require "elalien"
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require "batman"
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require "bol"
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require "gota"
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require "invisibl"
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require "zombie"
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require "caco"
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require "trigger"
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require "score"
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require "imp"
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require "bambolla"
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require "cacau"
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require "fireball"
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require "switches"
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modes={playing=0,editing=1}
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--mode=modes.editing
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@@ -147,20 +165,6 @@ function game_init(menu)
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--fade.fadein()
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end
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function text(str,x,y,col)
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color(16)
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prnt(str,x-1,y-1)
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prnt(str,x,y-1)
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prnt(str,x+1,y-1)
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prnt(str,x-1,y)
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prnt(str,x+1,y)
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prnt(str,x-1,y+1)
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prnt(str,x,y+1)
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prnt(str,x+1,y+1)
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prnt(str,x,y,col)
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end
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function draw_hab(hab,x,y,editing)
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camera(-x,-y)
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mapa_draw(hab)
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@@ -311,7 +315,7 @@ function update_game()
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--elseif btnp(KEY_ESCAPE) then
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-- pause()
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--end
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if btnp(KEY_ESCAPE) then
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if btnp(KEY_ESCAPE) or padp(btnPause) then
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pause()
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end
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if abad.objects.gps~=nil then
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@@ -326,6 +330,17 @@ function update_game()
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elseif btnp(KEY_5) then
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current_camera=5
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end
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if padp(btnCycle1) then
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current_camera=current_camera+1
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if current_camera==6 then current_camera=1 end
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if current_camera==1 and (abad.objects.gorro or abad.objects.clau_premiere) then current_camera=2 end
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if current_camera==2 and (abad.objects.peu or abad.objects.clau_elalien) then current_camera=3 end
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elseif padp(btnCycle2) then
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current_camera=current_camera-1
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if current_camera==0 then current_camera=5 end
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if current_camera==2 and (abad.objects.peu or abad.objects.clau_elalien) then current_camera=1 end
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if current_camera==1 and (abad.objects.gorro or abad.objects.clau_premiere) then current_camera=5 end
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end
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end
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end
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end
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@@ -370,7 +385,7 @@ function update_menu()
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redraw_menu_hab()
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if btnp(keyShoot) or padp(btnShoot) then
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if btnp(keyShoot) or btnp(KEY_SPACE) or padp(BTN_A) or padp(btnShoot) then
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if menu_sel==0 then
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game_exit()
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game_init()
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@@ -382,10 +397,10 @@ function update_menu()
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menu_count=0
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menu_state=2
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end
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elseif btnp(keyDown) or padp(btnDown) then
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elseif btnp(keyDown) or btnp(KEY_DOWN) or padp(BTN_DOWN) or padp(btnDown) then
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menu_sel=menu_sel+1
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if menu_sel==3 then menu_sel=0 end
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elseif btnp(keyUp) or padp(btnUp) then
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elseif btnp(keyUp) or btnp(KEY_UP) or padp(BTN_UP) or padp(btnUp) then
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menu_sel=menu_sel-1
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if menu_sel==-1 then menu_sel=2 end
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elseif btnp(KEY_M) then
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@@ -395,14 +410,18 @@ function update_menu()
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else
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playmus(audio_main_song)
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end
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elseif btnp(KEY_ESCAPE) then
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elseif btnp(KEY_ESCAPE) or padp(btnPause) then
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quit()
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end
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elseif menu_state==1 then
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if btnp(KEY_ESCAPE) then
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menu_count = 0
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menu_state = 0
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end
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if menu_count==0 then
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text("PULSA TECLA PER A AMUNT", 20, 24, 13)
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local key = btnp();
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if key ~= 0 then
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if key ~= 0 and key~=KEY_ESCAPE then
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menu_count = 1
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keyUp=key
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setconf("keyup", keyUp)
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@@ -410,7 +429,7 @@ function update_menu()
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elseif menu_count==1 then
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text("PULSA TECLA PER A AVALL", 20, 24, 13)
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local key = btnp();
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if key ~= 0 then
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if key ~= 0 and key~=KEY_ESCAPE then
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menu_count = 2
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keyDown=key
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setconf("keydown", keyDown)
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@@ -418,7 +437,7 @@ function update_menu()
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elseif menu_count==2 then
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text("PULSA TECLA PER A ESQUERRA", 14, 24, 13)
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local key = btnp();
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if key ~= 0 then
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if key ~= 0 and key~=KEY_ESCAPE then
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menu_count = 3
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keyLeft=key
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setconf("keleft", keyLeft)
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@@ -426,15 +445,23 @@ function update_menu()
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elseif menu_count==3 then
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text("PULSA TECLA PER A DRETA", 20, 24, 13)
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local key = btnp();
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if key ~= 0 then
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if key ~= 0 and key~=KEY_ESCAPE then
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menu_count = 4
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keyRight=key
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setconf("keyright", keyRight)
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end
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elseif menu_count==4 then
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text("PULSA TECLA PER A BOTAR", 20, 24, 13)
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local key = btnp();
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if key ~= 0 and key~=KEY_ESCAPE then
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menu_count = 5
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keyJump=key
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setconf("keyjump", keyJump)
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end
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elseif menu_count==5 then
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text("PULSA TECLA PER A DISPAR", 18, 24, 13)
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local key = btnp();
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if key ~= 0 then
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if key ~= 0 and key~=KEY_ESCAPE then
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menu_count = 0
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menu_state = 0
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keyShoot=key
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@@ -442,10 +469,14 @@ function update_menu()
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end
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end
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else
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if btnp(KEY_ESCAPE) then
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menu_count = 0
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menu_state = 0
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end
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if menu_count==0 then
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text("PULSA BOTÓ PER A AMUNT", 22, 24, 13)
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local btn = padp();
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if btn ~= 0 then
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if btn ~= -1 then
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menu_count = 1
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btnUp=btn
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setconf("btnup", btnUp)
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@@ -453,7 +484,7 @@ function update_menu()
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elseif menu_count==1 then
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text("PULSA BOTÓ PER A AVALL", 22, 24, 13)
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local btn = padp();
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if btn ~= 0 then
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if btn ~= -1 then
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menu_count = 2
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btnDown=btn
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setconf("btndown", btnDown)
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@@ -461,7 +492,7 @@ function update_menu()
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elseif menu_count==2 then
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text("PULSA BOTÓ PER A ESQUERRA", 16, 24, 13)
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local btn = padp();
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if btn ~= 0 then
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if btn ~= -1 then
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menu_count = 3
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btnLeft=btn
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setconf("keleft", btnLeft)
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@@ -469,15 +500,23 @@ function update_menu()
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elseif menu_count==3 then
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text("PULSA BOTÓ PER A DRETA", 22, 24, 13)
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local btn = padp();
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if btn ~= 0 then
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if btn ~= -1 then
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menu_count = 4
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btnRight=btn
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setconf("btnright", btnRight)
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end
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elseif menu_count==4 then
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text("PULSA BOTÓ PER A BOTAR", 22, 24, 13)
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local btn = padp();
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if btn ~= -1 then
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menu_count = 5
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btnJump=btn
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setconf("btnjump", btnJump)
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end
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elseif menu_count==5 then
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text("PULSA BOTÓ PER A DISPAR", 20, 24, 13)
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local btn = padp();
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if btn ~= 0 then
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if btn ~= -1 then
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menu_count = 0
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menu_state = 0
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btnShoot=btn
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@@ -504,6 +543,7 @@ function pause()
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sspr(0,0,128,96,0,0)
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setdest(0)
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setsource(tiles)
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pausa_option=1
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pause_old_update=game_update
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game_update=update_pause
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end
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@@ -512,16 +552,30 @@ function update_pause()
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rectfill(16,16,112,80,16)
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rect(16,16,112,80,15)
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prnt("PAUSA",54,30,15)
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prnt("ESC torna al joc",30,50,14)
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prnt("SPACE eixir",30,60,14)
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if pausa_option==1 then
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rect(28,48,100,56,13)
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else
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rect(28,58,100,66,13)
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end
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prnt("CONTINUAR",30,50,14)
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prnt("EIXIR",30,60,14)
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if btnp(KEY_ESCAPE) then
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setsource(back)
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sspr(0,0,128,96,0,0)
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setsource(tiles)
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game_update = pause_old_update
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elseif btnp(keyDown) or btnp(keyUp) or padp(btnDown) or padp(btnUp) then
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if pausa_option==1 then pausa_option=2 else pausa_option=1 end
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elseif btnp(keyShoot) or padp(btnShoot) then
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game_exit()
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game_init(true)
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if pausa_option==1 then
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setsource(back)
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sspr(0,0,128,96,0,0)
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setsource(tiles)
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game_update = pause_old_update
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else
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game_exit()
|
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game_init(true)
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end
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end
|
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end
|
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@@ -1,3 +1,8 @@
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require "fade"
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require "game"
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require "mapa"
|
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require "scenes"
|
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|
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intro_wait=40
|
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intro_step=0
|
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|
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@@ -19,7 +24,7 @@ function intro_intro()
|
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--text("JAILGAMES",40,30,15)
|
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text("presenta",48,50,14)
|
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intro_wait=intro_wait-1
|
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if intro_wait==0 or btnp(KEY_ESCAPE) or btnp(keyShoot) or padp(btnShoot) then
|
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if intro_wait==0 or btnp(KEY_ESCAPE) or btnp(keyShoot) or padp(btnShoot) or padp(btnPause) then
|
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intro_wait=1
|
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game_update = intro_update
|
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fade.fadeoutin()
|
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@@ -30,7 +35,7 @@ function intro_intro()
|
||||
end
|
||||
|
||||
function intro_update()
|
||||
if btnp(KEY_ESCAPE) then
|
||||
if btnp(KEY_ESCAPE) or padp(btnPause) then
|
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game_init(true)
|
||||
fade.fadeoutin()
|
||||
elseif btnp(KEY_SPACE) then
|
||||
|
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@@ -1,3 +1,35 @@
|
||||
require "final"
|
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require "fade"
|
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require "audio"
|
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require "dead"
|
||||
require "scenes"
|
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require "trigger"
|
||||
require "score"
|
||||
require "switches"
|
||||
require "map"
|
||||
require "mapa"
|
||||
require "bol"
|
||||
require "invisibl"
|
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require "gota"
|
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require "fireball"
|
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require "cacau"
|
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require "bambolla"
|
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require "imp"
|
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require "gps"
|
||||
require "peu"
|
||||
require "gorro"
|
||||
require "batman"
|
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require "elalien"
|
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require "premiere"
|
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require "caco"
|
||||
require "zombie"
|
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require "abad"
|
||||
require "intro"
|
||||
require "game"
|
||||
|
||||
--require "fade"
|
||||
--require "audio"
|
||||
--require "intro"
|
||||
|
||||
function _init()
|
||||
tiles=loadsurf("tiles.gif")
|
||||
@@ -29,13 +61,18 @@ function _init()
|
||||
keyDown = tonumber(getconf("keydown")) or KEY_DOWN
|
||||
keyLeft = tonumber(getconf("keyleft")) or KEY_LEFT
|
||||
keyRight = tonumber(getconf("keyright")) or KEY_RIGHT
|
||||
keyJump = tonumber(getconf("keyjump")) or KEY_UP
|
||||
keyShoot = tonumber(getconf("keyshoot")) or KEY_SPACE
|
||||
|
||||
btnUp = tonumber(getconf("btnup")) or BTN_UP
|
||||
btnDown = tonumber(getconf("btndown")) or BTN_DOWN
|
||||
btnLeft = tonumber(getconf("btnleft")) or BTN_LEFT
|
||||
btnRight = tonumber(getconf("btnright")) or BTN_RIGHT
|
||||
btnJump = tonumber(getconf("btnjump")) or BTN_B
|
||||
btnShoot = tonumber(getconf("btnshoot")) or BTN_A
|
||||
btnCycle1 = tonumber(getconf("btnCycle1")) or BTN_RIGHTSHOULDER
|
||||
btnCycle2 = tonumber(getconf("btnCycle2")) or BTN_LEFTSHOULDER
|
||||
btnPause = tonumber(getconf("btnPause")) or BTN_START
|
||||
|
||||
--game_init()
|
||||
intro_init()
|
||||
@@ -55,3 +92,17 @@ function _update()
|
||||
|
||||
if (game_update) then game_update() end
|
||||
end
|
||||
|
||||
function text(str,x,y,col)
|
||||
color(16)
|
||||
prnt(str,x-1,y-1)
|
||||
prnt(str,x,y-1)
|
||||
prnt(str,x+1,y-1)
|
||||
prnt(str,x-1,y)
|
||||
prnt(str,x+1,y)
|
||||
prnt(str,x-1,y+1)
|
||||
prnt(str,x,y+1)
|
||||
prnt(str,x+1,y+1)
|
||||
|
||||
prnt(str,x,y,col)
|
||||
end
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
--mapa={}
|
||||
require "map"
|
||||
|
||||
tiletype={void=0,nonpc=1,stair=2,switch=3,half=4,block=5}
|
||||
mapa.wait=0
|
||||
mapa.step=0
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
require "final"
|
||||
require "audio"
|
||||
|
||||
scenes={
|
||||
intro_01= {
|
||||
{x=3,y=0,flip=false,audio="abad",text={"Ah!, què bo!","Nit de Netflix amb","un bon bol de cacaus!"},die=20},
|
||||
@@ -272,7 +275,7 @@ function update_scene()
|
||||
end
|
||||
end
|
||||
|
||||
if btnp(KEY_ESCAPE) and (scenes.current_scene~=scenes.final) then
|
||||
if (btnp(KEY_ESCAPE) or padp(btnPause)) and (scenes.current_scene~=scenes.final) then
|
||||
if scenes.current_scene[scenes.dnum].die then
|
||||
game_init(true)
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user