5 Commits

Author SHA1 Message Date
5c3e01d3e4 Batman position gets reseted on new game 2023-01-21 17:22:37 +01:00
9a4f41541f - Ignore binaries in folder 2023-01-21 14:32:08 +01:00
3898289f57 - Now Up and Jump can be defined as different keys/buttons. 2023-01-21 14:29:50 +01:00
33af343c80 - version change in Info.plist
- ESC exits from keys or pad redefine state.
2023-01-21 14:06:57 +01:00
dba989ca24 - [FIX] Gamepad redefine was not working correctly
- [FIX] ESC can't be reassigned
- [NEW] cursor keys, space, cursor pad and button A can always be used to move around menus.
2023-01-20 20:08:10 +01:00
6 changed files with 48 additions and 18 deletions

2
.gitignore vendored
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@@ -2,3 +2,5 @@
release/*
*.exe
*.dll
mini
mini_debug

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@@ -23,11 +23,11 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0.8</string>
<string>1.1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0.8</string>
<string>1.1.0</string>
<key>CSResourcesFileMapped</key>
<true/>
<key>LSMinimumSystemVersion</key>
@@ -41,4 +41,4 @@
<key>SUPublicDSAKeyFile</key>
<string>dsa_pub.pem</string>
</dict>
</plist>
</plist>

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@@ -87,7 +87,7 @@ function abad_state_normal()
elseif btn(keyLeft) or pad(btnLeft) then
abad.update=abad_state_walking
abad.flip=true
elseif btn(keyUp) or pad(btnUp) then
elseif btn(keyJump) or pad(btnJump) then
abad.update=abad_state_jumping
abad.step=0
abad.jumpfwd=false
@@ -185,7 +185,7 @@ function abad_state_walking()
abad_make_safe()
if btn(keyUp) or pad(btnUp) then
if btn(keyJump) or pad(btnJump) then
abad.update=abad_state_jumping
abad.step=0
abad.jumpfwd=true

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@@ -6,6 +6,8 @@ function batman.init()
batman.draw=batman.draw
local habs={5,9,46,36,18}
batman.hab=habs[1+rnd(#habs)]
batman.x=24
batman.y=24
end
function batman.draw()

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@@ -370,7 +370,7 @@ function update_menu()
redraw_menu_hab()
if btnp(keyShoot) or padp(btnShoot) then
if btnp(keyShoot) or btnp(KEY_SPACE) or padp(BTN_A) or padp(btnShoot) then
if menu_sel==0 then
game_exit()
game_init()
@@ -382,10 +382,10 @@ function update_menu()
menu_count=0
menu_state=2
end
elseif btnp(keyDown) or padp(btnDown) then
elseif btnp(keyDown) or btnp(KEY_DOWN) or padp(BTN_DOWN) or padp(btnDown) then
menu_sel=menu_sel+1
if menu_sel==3 then menu_sel=0 end
elseif btnp(keyUp) or padp(btnUp) then
elseif btnp(keyUp) or btnp(KEY_UP) or padp(BTN_UP) or padp(btnUp) then
menu_sel=menu_sel-1
if menu_sel==-1 then menu_sel=2 end
elseif btnp(KEY_M) then
@@ -399,10 +399,14 @@ function update_menu()
quit()
end
elseif menu_state==1 then
if btnp(KEY_ESCAPE) then
menu_count = 0
menu_state = 0
end
if menu_count==0 then
text("PULSA TECLA PER A AMUNT", 20, 24, 13)
local key = btnp();
if key ~= 0 then
if key ~= 0 and key~=KEY_ESCAPE then
menu_count = 1
keyUp=key
setconf("keyup", keyUp)
@@ -410,7 +414,7 @@ function update_menu()
elseif menu_count==1 then
text("PULSA TECLA PER A AVALL", 20, 24, 13)
local key = btnp();
if key ~= 0 then
if key ~= 0 and key~=KEY_ESCAPE then
menu_count = 2
keyDown=key
setconf("keydown", keyDown)
@@ -418,7 +422,7 @@ function update_menu()
elseif menu_count==2 then
text("PULSA TECLA PER A ESQUERRA", 14, 24, 13)
local key = btnp();
if key ~= 0 then
if key ~= 0 and key~=KEY_ESCAPE then
menu_count = 3
keyLeft=key
setconf("keleft", keyLeft)
@@ -426,15 +430,23 @@ function update_menu()
elseif menu_count==3 then
text("PULSA TECLA PER A DRETA", 20, 24, 13)
local key = btnp();
if key ~= 0 then
if key ~= 0 and key~=KEY_ESCAPE then
menu_count = 4
keyRight=key
setconf("keyright", keyRight)
end
elseif menu_count==4 then
text("PULSA TECLA PER A BOTAR", 20, 24, 13)
local key = btnp();
if key ~= 0 and key~=KEY_ESCAPE then
menu_count = 5
keyJump=key
setconf("keyjump", keyJump)
end
elseif menu_count==5 then
text("PULSA TECLA PER A DISPAR", 18, 24, 13)
local key = btnp();
if key ~= 0 then
if key ~= 0 and key~=KEY_ESCAPE then
menu_count = 0
menu_state = 0
keyShoot=key
@@ -442,10 +454,14 @@ function update_menu()
end
end
else
if btnp(KEY_ESCAPE) then
menu_count = 0
menu_state = 0
end
if menu_count==0 then
text("PULSA BOTÓ PER A AMUNT", 22, 24, 13)
local btn = padp();
if btn ~= 0 then
if btn ~= -1 then
menu_count = 1
btnUp=btn
setconf("btnup", btnUp)
@@ -453,7 +469,7 @@ function update_menu()
elseif menu_count==1 then
text("PULSA BOTÓ PER A AVALL", 22, 24, 13)
local btn = padp();
if btn ~= 0 then
if btn ~= -1 then
menu_count = 2
btnDown=btn
setconf("btndown", btnDown)
@@ -461,7 +477,7 @@ function update_menu()
elseif menu_count==2 then
text("PULSA BOTÓ PER A ESQUERRA", 16, 24, 13)
local btn = padp();
if btn ~= 0 then
if btn ~= -1 then
menu_count = 3
btnLeft=btn
setconf("keleft", btnLeft)
@@ -469,15 +485,23 @@ function update_menu()
elseif menu_count==3 then
text("PULSA BOTÓ PER A DRETA", 22, 24, 13)
local btn = padp();
if btn ~= 0 then
if btn ~= -1 then
menu_count = 4
btnRight=btn
setconf("btnright", btnRight)
end
elseif menu_count==4 then
text("PULSA BOTÓ PER A BOTAR", 22, 24, 13)
local btn = padp();
if btn ~= -1 then
menu_count = 5
btnJump=btn
setconf("btnjump", btnJump)
end
elseif menu_count==5 then
text("PULSA BOTÓ PER A DISPAR", 20, 24, 13)
local btn = padp();
if btn ~= 0 then
if btn ~= -1 then
menu_count = 0
menu_state = 0
btnShoot=btn

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@@ -29,12 +29,14 @@ function _init()
keyDown = tonumber(getconf("keydown")) or KEY_DOWN
keyLeft = tonumber(getconf("keyleft")) or KEY_LEFT
keyRight = tonumber(getconf("keyright")) or KEY_RIGHT
keyJump = tonumber(getconf("keyjump")) or KEY_UP
keyShoot = tonumber(getconf("keyshoot")) or KEY_SPACE
btnUp = tonumber(getconf("btnup")) or BTN_UP
btnDown = tonumber(getconf("btndown")) or BTN_DOWN
btnLeft = tonumber(getconf("btnleft")) or BTN_LEFT
btnRight = tonumber(getconf("btnright")) or BTN_RIGHT
btnJump = tonumber(getconf("btnjump")) or BTN_UP
btnShoot = tonumber(getconf("btnshoot")) or BTN_A
--game_init()