80 lines
2.0 KiB
Lua
80 lines
2.0 KiB
Lua
caco={}
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function caco.new(_hab,_x,_y,_flip)
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return {hab=_hab,x=_x,y=_y,flip=_flip,frame=19,wait=0,step=0,hit=caco.hit,update=caco.update_normal,draw=caco.draw,jumpfwd=false,anim={19,19,20,21},bb={x=2,y=4,w=12,h=8}}
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end
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function caco:draw()
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if self.frame>0 then sspr((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip) end
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end
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function caco:update_normal()
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self.wait=self.wait+1
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if self.wait==6 then
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self.wait=0
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self.step=self.step+1
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if self.step<12 then
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self.frame=19
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elseif self.step==12 then
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self.frame=20
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elseif self.step==13 then
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self.frame=21
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self.step=0
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end
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local inc=14 if self.flip then inc=0 end
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if not self.flip and self.x==84 then
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self.hab=self.hab+1
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self.x=-4
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elseif check_tile(self.hab,self.x+inc,self.y+14)<tiletype.block then
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if self.flip then
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self.x=self.x-2
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else
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self.x=self.x+2
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end
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if self.x<-4 then
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self.hab=self.hab-1
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self.x=84
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end
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else
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self.flip=not self.flip
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end
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if self.hab==abad.hab then
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if aabb(abad,self) then
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abad_hurt(1)
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end
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end
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--if check_tile(self.hab,self.x+4,self.y+16)==tiletype.void and ((self.x+4)&7==0 or check_tile(self.hab,self.x+12,self.y+16)==tiletype.void) then
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-- self.flip=not self.flip
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--end
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end
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end
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function caco:update_hit()
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self.wait=self.wait+1
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if self.wait==6 then
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self.wait=0
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self.step=self.step+1
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if self.step<40 then
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if self.step%2==0 then
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self.frame=21
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else
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self.frame=-1
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end
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elseif self.step>=40 then
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self.frame=19
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self.step=0
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self.wait=0
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self.update=caco.update_normal
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end
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end
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end
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function caco:hit()
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self.update=caco.update_hit
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end
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