Files
cacaus/game.lua

409 lines
11 KiB
Lua

--hab=0
modes={playing=0,editing=1}
--mode=modes.editing
mode=modes.playing
seltile = 0
actors={}
cameras={}
camera_names={[0]="GPS","Gorro","Peu de Paco","Premiere","EL_ALIEN","BatMan"}
current_camera=0
mute=false
function remove_actor(actor)
for index, value in pairs(actors) do
if value == actor then
table.remove(actors,index)
end
end
end
function playmus(song,volume)
if not mute then
playmusic(song,volume)
end
end
function playsnd(sound,volume)
if not mute then
--print(sound)
return playsound(sound,volume)
end
end
function game_init(menu)
actors={}
cameras={}
camera_names={[0]="GPS","Gorro","Peu de Paco","Premiere","EL_ALIEN","BatMan"}
current_camera=0
-- ACTORS PRINCIPALS
abad_init()
table.insert(actors,abad)
gps.init()
table.insert(actors,gps)
gorro.init()
table.insert(actors,gorro)
peu.init()
table.insert(actors,peu)
premiere.init()
table.insert(actors,premiere)
elalien.init()
table.insert(actors,elalien)
batman.init()
table.insert(actors,batman)
bol.init()
table.insert(actors,bol)
-- MALOTES PERSISTENTS
table.insert(actors,gota.new(70,40,8,20))
table.insert(actors,gota.new(70,72,8,30))
table.insert(actors,gota.new(63,40,4,25))
table.insert(actors,gota.new(63,72,4,20))
table.insert(actors,gota.new(64,24,4,10))
table.insert(actors,gota.new(64,48,4,25))
table.insert(actors,gota.new(65,56,4,10))
table.insert(actors,gota.new(65,63,4,25))
table.insert(actors,gota.new(66,24,4,10))
table.insert(actors,gota.new(66,32,4,15))
table.insert(actors,gota.new(77,16,4,30))
table.insert(actors,gota.new(77,72,4,25))
table.insert(actors,invisible.new(77,40,32))
table.insert(actors,invisible.new(77,48,32))
table.insert(actors,invisible.new(58,16,32))
table.insert(actors,invisible.new(58,16,32))
table.insert(actors,zombie.new(2,24,24,false))
table.insert(actors,caco.new(13,24,16,true))
table.insert(actors,caco.new(20,24,16,false))
table.insert(actors,zombie.new(32,24,24,false))
table.insert(actors,caco.new(41,24,16,false))
table.insert(actors,zombie.new(44,24,24,false))
table.insert(actors,caco.new(50,24,16,false))
table.insert(actors,caco.new(61,24,16,false))
table.insert(actors,zombie.new(73,24,24,false))
table.insert(actors,zombie.new(54,24,24,false))
table.insert(actors,zombie.new(68,24,24,false))
table.insert(actors,caco.new(57,24,16,false))
table.insert(actors,zombie.new(46,24,24,false))
table.insert(actors,caco.new(37,24,16,false))
table.insert(actors,caco.new(26,24,16,false))
table.insert(actors,zombie.new(28,24,24,false))
table.insert(actors,caco.new(17,24,16,false))
-- TRIGGERS
if not menu then table.insert(actors,trigger.new(10,57,32,triggers.escena_abad_inici)) end
table.insert(actors,trigger.new(11,16,32,triggers.escena_abad_corfes))
table.insert(actors,trigger.new(31,12,32,triggers.escena_abad_portes))
table.insert(actors,trigger.new(31,48,32,triggers.escena_abad_portes))
table.insert(actors,trigger.new(71,56,24,triggers.escena_abad_portes))
table.insert(actors,trigger.new(53,40,32,triggers.escena_abad_porta_casa))
table.insert(actors,trigger.new(56,32,32,triggers.escena_abad_porta_batman))
table.insert(actors,trigger.new(19,32,32,triggers.escena_habitacio_batman))
table.insert(actors,trigger.new(14,40,32,triggers.teleport_a))
table.insert(actors,trigger.new(67,8,32,triggers.teleport_b))
score.create()
cameras[0]=gps
table.insert(cameras,gorro)
table.insert(cameras,peu)
table.insert(cameras,premiere)
table.insert(cameras,elalien)
table.insert(cameras,batman)
mapa_do_backup()
if menu then
abad.update = abad_nop
_update=update_menu
menu_count=0
menu_change_room=300
menu_room=rnd(60)
playmus(audio_main_song)
else
_update=update_game
stopmusic()
end
--fade.fadein()
end
function text(str,x,y,col)
color(16)
prnt(str,x-1,y-1)
prnt(str,x,y-1)
prnt(str,x+1,y-1)
prnt(str,x-1,y)
prnt(str,x+1,y)
prnt(str,x-1,y+1)
prnt(str,x,y+1)
prnt(str,x+1,y+1)
prnt(str,x,y,col)
end
function draw_hab(hab,x,y,editing)
camera(-x,-y)
mapa_draw(hab)
if not editing then
for key,actor in pairs(actors) do
if actor.hab==hab then
actor:draw()
end
end
if imp.hab==hab then imp.draw() end
if bambolla.hab==hab then bambolla.draw() end
if cacau.hab==hab then cacau:draw() end
if fireball.hab==hab then fireball:draw() end
end
camera(0,0)
end
function update_dialog()
rectfill(16,16,112,50,12)
rect(15,15,113,51,16)
text("Save the map?",20,20,2)
text("This cannot be undone",20,27,2)
text("(Y)es (N)o",25,40,2)
if btnp(KEY_N) then
_update=update_game
elseif btnp(KEY_Y) then
mapa_save()
_update=update_game
end
end
scroll=0
function update_game()
cls(16)
if mode==modes.editing then
draw_hab(abad.hab,0,0,true)
text(abad.hab,120,1,2)
sspr(0,64+scroll*8,128,48,0,48)
color(3)
local xx=(seltile&15)*8
local yy=48+(seltile>>4)*8
rect(xx,yy,xx+8,yy+8)
text("EDIT",100,1,3)
local hx = abad.hab%10
local hy = flr(abad.hab/10)
scroll=0
if btnp(KEY_RIGHT) and hx<9 then
abad.hab=abad.hab+1
elseif btnp(KEY_LEFT) and hx>0 then
abad.hab=abad.hab-1
elseif btnp(KEY_DOWN) and hy<7 then
abad.hab=abad.hab+10
elseif btnp(KEY_UP) and hy>0 then
abad.hab=abad.hab-10
elseif btnp(KEY_RETURN) then
mode=modes.playing
elseif btnp(KEY_S) and (btn(KEY_LCTRL) or btn(KEY_LGUI)) then
_update=update_dialog
elseif btnp(KEY_C) then
mapa_cycle_colors(abad.hab)
elseif btnp(KEY_M) then
mapa_create_minimap()
return
end
if btn(KEY_TAB) then
scroll=2
end
local mx,my=mousex(),mousey()
if mx>>3 < 12 and my>>3 < 6 then
text(mx>>3,100,10,2)
text(my>>3,111,10,2)
text((mx>>3)+(my>>3)*12,118,10,2)
end
if mbtn(1) then
if my>=48 then
seltile=(mx>>3)+((my-48+(scroll*8))>>3)*16
elseif mx<96 then
mapa_set_tile(abad.hab,mx>>3,my>>3,seltile)
end
elseif mbtn(3) then
if my<48 and mx<96 then
mapa_set_tile(abad.hab,mx>>3,my>>3,256)
end
end
if mx>>3 < 12 and my>>3 < 6 then
local tx,ty=(mx>>3)<<3,(my>>3)<<3
rect(tx,ty,tx+8,ty+8,3)
end
else
if abad.hurting == 0 then
draw_hab(abad.hab,0,0)
--text(abad.hab,1,1,2)
draw_hab(cameras[current_camera].hab,0,48)
text(camera_names[current_camera],2,49,8)
score.draw()
setsource(tiles)
prnt("x"..abad.vides,114,13,2)
rectfill(102+(abad.energia>>1),30,122,37,16)
else
sspr(0,0,16,9,50,40,16,9,true)
if abad.hurting > 40 then
prnt("x"..abad.vides+1,63,43,3)
elseif abad.hurting < 20 then
prnt("x"..abad.vides,63,43,2)
end
end
mapa_update(abad.hab,cameras[current_camera].hab)
for key,actor in pairs(actors) do
actor:update()
if actor.hab==cacau.hab and actor~=abad then
if aabb(actor,cacau) then
if actor.hit~=nil then
actor:hit()
cacau.hab=-1
end
end
end
end
imp.update()
bambolla.update()
cacau.update()
fireball.update()
switches.update()
local hx = abad.hab%10
local hy = flr(abad.hab/10)
if btnp(KEY_RETURN) then
mode=modes.editing
mapa_restore_backup()
elseif btn(KEY_LSHIFT) and btnp(KEY_RIGHT) and hx<9 then
abad.hab=abad.hab+1
elseif btn(KEY_LSHIFT) and btnp(KEY_LEFT) and hx>0 then
abad.hab=abad.hab-1
elseif btn(KEY_LSHIFT) and btnp(KEY_DOWN) and hy<7 then
abad.hab=abad.hab+10
elseif btn(KEY_LSHIFT) and btnp(KEY_UP) and hy>0 then
abad.hab=abad.hab-10
elseif btnp(KEY_M) then
mute = not mute
elseif btnp(KEY_ESCAPE) then
pause()
end
if abad.objects.gps~=nil then
if btnp(KEY_1) then
if abad.objects.gorro==nil and abad.objects.clau_premiere==nil then current_camera=1 end
elseif btnp(KEY_2) then
if abad.objects.peu==nil and abad.objects.clau_elalien==nil then current_camera=2 end
elseif btnp(KEY_3) then
current_camera=3
elseif btnp(KEY_4) then
current_camera=4
elseif btnp(KEY_5) then
current_camera=5
end
end
end
end
function update_menu()
menu_count=menu_count+1
menu_change_room=menu_change_room-1
if menu_change_room==0 then
menu_room = rnd(60)
menu_change_room=300
end
cls(16)
text("C A C A U S", 42, 12, 15)
if menu_count<20 then
text("Pulsa SPACE", 42, 28, 13)
else
text("Pulsa SPACE", 42, 28, 16)
if menu_count>40 then menu_count=0 end
end
draw_hab(menu_room,16,41)
rectfill(0,0,14,96,16)
rectfill(114,0,191,96,16)
rect(15,40,113,89,2)
mapa_update(abad.hab,menu_room)
for key,actor in pairs(actors) do
actor:update()
end
imp.update()
bambolla.update()
cacau.update()
fireball.update()
switches.update()
if btnp(KEY_SPACE) then
game_exit()
game_init()
fade.fadeoutin()
elseif btnp(KEY_M) then
mute = not mute
if mute then
stopmusic()
else
playmus(audio_main_song)
end
end
end
function game_exit()
mapa_restore_backup()
actors={}
cameras={}
end
function aabb(a, b)
return (a.x+a.bb.x+a.bb.w >= b.x+b.bb.x) and (a.x+a.bb.x <= b.x+b.bb.x+b.bb.w) and (a.y+a.bb.y+a.bb.h >= b.y+b.bb.y) and (a.y+a.bb.y <= b.y+b.bb.y+b.bb.h)
end
function pause()
setsource(0)
setdest(back)
sspr(0,0,128,96,0,0)
setdest(0)
setsource(tiles)
pause_old_update=_update
_update=update_pause
end
function update_pause()
rectfill(16,16,112,80,16)
rect(16,16,112,80,15)
prnt("PAUSA",54,30,15)
prnt("ESC torna al joc",30,50,14)
prnt("SPACE eixir",30,60,14)
if btnp(KEY_ESCAPE) then
setsource(back)
sspr(0,0,128,96,0,0)
setsource(tiles)
_update = pause_old_update
elseif btnp(KEY_SPACE) then
game_exit()
game_init(true)
end
end