Files
cacaus/data/main.lua

57 lines
1.5 KiB
Lua

keyUp = KEY_UP
keyDown = KEY_DOWN
keyLeft = KEY_LEFT
keyRight = KEY_RIGHT
keyShoot = KEY_SPACE
btnUp = BTN_UP
btnDown = BTN_DOWN
btnLeft = BTN_LEFT
btnRigth = BTN_RIGHT
btnShoot = BTN_A
function _init()
tiles=loadsurf("tiles.gif")
setsource(tiles)
local pal=loadpal("tiles.gif")
setpal(pal)
logo=newsurf(36,5)
back=newsurf(128,96)
fade.init()
audio_text_abad = loadsound(audio_text_abad)
audio_text_premiere = loadsound(audio_text_premiere)
audio_text_elalien = loadsound(audio_text_elalien)
audio_text_batman = loadsound(audio_text_batman)
audio_abad_jump = loadsound(audio_abad_jump)
audio_abad_fall = loadsound(audio_abad_fall)
audio_abad_hit = loadsound(audio_abad_hit)
audio_abad_shot = loadsound(audio_abad_shot)
audio_abad_step[1] = loadsound(audio_abad_step[1])
audio_abad_step[2] = loadsound(audio_abad_step[2])
audio_abad_step[3] = loadsound(audio_abad_step[3])
audio_abad_step[4] = audio_abad_step[2]
audio_switch = loadsound(audio_switch)
audio_hit = loadsound(audio_hit)
audio_low = loadsound(audio_low)
--game_init()
intro_init()
--final_init()
end
function _update()
if btnp(KEY_F2) then
local val = zoom() + 2
if val >= 10 then val = 2 end
zoom(val)
elseif btnp(KEY_F3) then
local fs = fullscreen()
fullscreen(not fs)
cursor(fs)
end
if (game_update) game_update() end
end