73 lines
2.0 KiB
Lua
73 lines
2.0 KiB
Lua
zombie={}
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function zombie:new()
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return {hab=2,x=24,y=24,flip=false,frame=0,wait=0,step=0,hit=zombie.hit,update=zombie.update_normal, draw=zombie.draw,jumpfwd=false,anim={16,17,16,18},bb={x=4,y=0,w=8,h=16}}
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end
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function zombie:draw()
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sspr((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip)
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end
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function zombie:update_normal()
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self.wait=self.wait+1
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if self.wait==6 then
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self.wait=0
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self.step=(self.step+1)%4
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self.frame=self.anim[self.step+1]
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local inc=12 if self.flip then inc=2 end
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if not self.flip and self.x==84 then
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self.hab=self.hab+1
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self.x=-4
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elseif check_tile(self.hab,self.x+inc,self.y+14)<tiletype.block and check_tile(self.hab,self.x+inc,self.y+16)~=tiletype.void then
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if self.flip then
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self.x=self.x-2
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else
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self.x=self.x+2
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end
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if self.x<-4 then
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self.hab=self.hab-1
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self.x=84
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end
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else
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self.flip=not self.flip
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end
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if self.hab==abad.hab then
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if aabb(abad,self) then
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if abad.energia>0 then abad.energia=abad.energia-1 end
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cls(3)
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end
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end
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--if check_tile(self.hab,self.x+4,self.y+16)==tiletype.void and ((self.x+4)&7==0 or check_tile(self.hab,self.x+12,self.y+16)==tiletype.void) then
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-- self.flip=not self.flip
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--end
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end
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end
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function zombie:update_hit()
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self.wait=self.wait+1
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if self.wait==6 then
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self.wait=0
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self.step=self.step+1
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if self.step<40 then
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if self.step%2==0 then
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self.frame=16
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else
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self.frame=7
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end
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elseif self.step>=40 then
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self.step=0
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self.wait=0
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self.update=zombie.update_normal
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end
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end
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end
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function zombie:hit()
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self.update=zombie.update_hit
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end
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