Files
cacaus/data/zombie.lua
2023-01-13 19:16:34 +01:00

72 lines
1.9 KiB
Lua

zombie={}
function zombie.new(_hab,_x,_y,_flip)
return {hab=_hab,x=_x,y=_y,flip=_flip,frame=0,wait=0,step=0,hit=zombie.hit,update=zombie.update_normal, draw=zombie.draw,jumpfwd=false,anim={16,17,16,18},bb={x=4,y=0,w=8,h=16}}
end
function zombie:draw()
if self.frame>0 then sspr((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip) end
end
function zombie:update_normal()
self.wait=self.wait+1
if self.wait==6 then
self.wait=0
self.step=(self.step+1)%4
self.frame=self.anim[self.step+1]
local inc=12 if self.flip then inc=2 end
if not self.flip and self.x==84 then
self.hab=self.hab+1
self.x=-4
elseif check_tile(self.hab,self.x+inc,self.y+14)<tiletype.block and check_tile(self.hab,self.x+inc,self.y+16)~=tiletype.void then
if self.flip then
self.x=self.x-2
else
self.x=self.x+2
end
if self.x<-4 then
self.hab=self.hab-1
self.x=84
end
else
self.flip=not self.flip
end
if self.hab==abad.hab then
if aabb(abad,self) then
abad_hurt(1)
end
end
--if check_tile(self.hab,self.x+4,self.y+16)==tiletype.void and ((self.x+4)&7==0 or check_tile(self.hab,self.x+12,self.y+16)==tiletype.void) then
-- self.flip=not self.flip
--end
end
end
function zombie:update_hit()
self.wait=self.wait+1
if self.wait==6 then
self.wait=0
self.step=self.step+1
if self.step<40 then
if self.step%2==0 then
self.frame=16
else
self.frame=-1
end
elseif self.step>=40 then
self.step=0
self.wait=0
self.update=zombie.update_normal
end
end
end
function zombie:hit()
self.update=zombie.update_hit
end