draw functions

This commit is contained in:
2021-09-03 12:06:39 +02:00
parent 0ceccb0d5d
commit 2cc9188053
3 changed files with 132 additions and 4 deletions

View File

@@ -6,8 +6,26 @@
#define SOUND_NUM_SAMPLES SOUND_DURATION*SAMPLES_PER_SECOND
#define SOUND_SIZE_IN_BYTES SOUND_NUM_SAMPLES*AUDIO_FORMAT_SIZE
SDL_Window *sdlWindow = nullptr;
SDL_Renderer *sdlRenderer = nullptr;
SDL_Texture *sdlTexture = nullptr;
SDL_AudioSpec audioSpec{SAMPLES_PER_SECOND, AUDIO_FORMAT, 1, 0, 512, 0, 0, NULL, NULL};
void draw_char(const uint8_t character, const int x, const int y) {
SDL_Rect src {((character-32)%16)*4, ((character-32)/16)*5, 4, 5};
SDL_Rect dst {x, y, 4, 5};
SDL_RenderCopy(sdlRenderer, sdlTexture, &src, &dst);
}
void draw_string(const char* str, int x, const int y) {
const int l = strlen(str);
for (int i = 0; i < l; ++i) {
draw_char(str[i], x, y);
x += 5;
}
}
int main(int argc, char* argv[]) {
SDL_Init(SDL_INIT_EVERYTHING);
SDL_AudioDeviceID sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
@@ -57,17 +75,20 @@ int main(int argc, char* argv[]) {
beeps[i] += beeps2[i];
}
SDL_Window *sdlWindow = SDL_CreateWindow("Mus", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1102, 700, SDL_WINDOW_SHOWN);
SDL_Renderer *sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0);
sdlWindow = SDL_CreateWindow("Mus", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0);
SDL_RenderSetLogicalSize(sdlRenderer, 320, 240);
sdlTexture = SDL_CreateTextureFromSurface(sdlRenderer, SDL_LoadBMP("font.bmp"));
SDL_SetRenderDrawColor(sdlRenderer, 255, 255, 255, 255);
int last_x = 0, last_y = 120;
/*int last_x = 0, last_y = 120;
for (int x=0; x<1102; ++x) {
int y = 700 - (350+300*(float(beeps[x*10])/float(AUDIO_FORMAT_MAX_VALUE)));
SDL_RenderDrawLine(sdlRenderer, x, y, last_x, last_y);
last_x = x; last_y = y;
}
}*/
draw_string("HOLA", 10, 10);
SDL_RenderPresent(sdlRenderer);
SDL_QueueAudio(sdlAudioDevice, &beeps[0], SOUND_SIZE_IN_BYTES*8);