draw functions
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29
main.cpp
29
main.cpp
@@ -6,8 +6,26 @@
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#define SOUND_NUM_SAMPLES SOUND_DURATION*SAMPLES_PER_SECOND
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#define SOUND_SIZE_IN_BYTES SOUND_NUM_SAMPLES*AUDIO_FORMAT_SIZE
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SDL_Window *sdlWindow = nullptr;
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SDL_Renderer *sdlRenderer = nullptr;
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SDL_Texture *sdlTexture = nullptr;
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SDL_AudioSpec audioSpec{SAMPLES_PER_SECOND, AUDIO_FORMAT, 1, 0, 512, 0, 0, NULL, NULL};
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void draw_char(const uint8_t character, const int x, const int y) {
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SDL_Rect src {((character-32)%16)*4, ((character-32)/16)*5, 4, 5};
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SDL_Rect dst {x, y, 4, 5};
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SDL_RenderCopy(sdlRenderer, sdlTexture, &src, &dst);
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}
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void draw_string(const char* str, int x, const int y) {
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const int l = strlen(str);
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for (int i = 0; i < l; ++i) {
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draw_char(str[i], x, y);
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x += 5;
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}
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}
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int main(int argc, char* argv[]) {
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SDL_Init(SDL_INIT_EVERYTHING);
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SDL_AudioDeviceID sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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@@ -57,17 +75,20 @@ int main(int argc, char* argv[]) {
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beeps[i] += beeps2[i];
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}
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SDL_Window *sdlWindow = SDL_CreateWindow("Mus", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1102, 700, SDL_WINDOW_SHOWN);
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SDL_Renderer *sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0);
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sdlWindow = SDL_CreateWindow("Mus", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
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sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0);
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SDL_RenderSetLogicalSize(sdlRenderer, 320, 240);
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sdlTexture = SDL_CreateTextureFromSurface(sdlRenderer, SDL_LoadBMP("font.bmp"));
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SDL_SetRenderDrawColor(sdlRenderer, 255, 255, 255, 255);
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int last_x = 0, last_y = 120;
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/*int last_x = 0, last_y = 120;
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for (int x=0; x<1102; ++x) {
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int y = 700 - (350+300*(float(beeps[x*10])/float(AUDIO_FORMAT_MAX_VALUE)));
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SDL_RenderDrawLine(sdlRenderer, x, y, last_x, last_y);
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last_x = x; last_y = y;
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}
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}*/
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draw_string("HOLA", 10, 10);
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SDL_RenderPresent(sdlRenderer);
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SDL_QueueAudio(sdlAudioDevice, &beeps[0], SOUND_SIZE_IN_BYTES*8);
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