draw functions ready
This commit is contained in:
57
draw.cpp
57
draw.cpp
@@ -28,7 +28,11 @@ void draw_init() {
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sdlWindow = SDL_CreateWindow("Chirping", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
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sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0);
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SDL_RenderSetLogicalSize(sdlRenderer, 320, 240);
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sdlTexture = SDL_CreateTextureFromSurface(sdlRenderer, SDL_LoadBMP("font.bmp"));
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SDL_Surface *sdlSurface = SDL_LoadBMP("font.bmp");
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//sdlSurface->pixels[0] = 1;
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sdlSurface->format->palette->colors[0].a = 0;
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sdlTexture = SDL_CreateTextureFromSurface(sdlRenderer, sdlSurface);
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SDL_SetTextureBlendMode(sdlTexture, SDL_BLENDMODE_BLEND);
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}
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void draw_quit() {
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@@ -37,8 +41,8 @@ void draw_quit() {
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SDL_DestroyWindow(sdlWindow);
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}
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void draw_clear() {
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SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 0, 255);
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void draw_clear(const uint8_t color) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255);
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SDL_RenderClear(sdlRenderer);
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}
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@@ -46,46 +50,57 @@ void draw_present() {
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SDL_RenderPresent(sdlRenderer);
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}
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void draw_fill(const int x1, const int y1, const int x2, const int y2, const uint8_t color) {
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void draw_fill(const int x, const int y, const int w, const int h, const uint8_t color) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255);
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SDL_Rect rect {x1, y1, x2, y2};
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SDL_Rect rect {x, y, w, h};
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SDL_RenderFillRect(sdlRenderer, &rect);
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}
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void draw_rect(const int x1, const int y1, const int x2, const int y2, const uint8_t color) {
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void draw_rect(const int x, const int y, const int w, const int h, const uint8_t color) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255);
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SDL_Rect rect {x1, y1, x2, y2};
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SDL_Rect rect {x, y, w, h};
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SDL_RenderDrawRect(sdlRenderer, &rect);
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}
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void draw_inset(const int x1, const int y1, const int x2, const int y2, const uint8_t color1, const uint8_t color2) {
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void draw_inset(const int x, const int y, const int w, const int h, const uint8_t color1, const uint8_t color2) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color1][0], pal[color1][1], pal[color1][2], 255);
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SDL_RenderDrawLine(sdlRenderer, x+1, y+h-1, x+w-1, y+h-1);
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SDL_RenderDrawLine(sdlRenderer, x+w-1, y+1, x+w-1, y+h-1);
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SDL_SetRenderDrawColor(sdlRenderer, pal[color2][0], pal[color2][1], pal[color2][2], 255);
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SDL_RenderDrawLine(sdlRenderer, x, y, x, y+h-2);
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SDL_RenderDrawLine(sdlRenderer, x, y, x+w-2, y);
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}
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void draw_outset(const int x1, const int y1, const int x2, const int y2, const uint8_t color1, const uint8_t color2) {
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void draw_outset(const int x, const int y, const int w, const int h, const uint8_t color1, const uint8_t color2) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color1][0], pal[color1][1], pal[color1][2], 255);
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SDL_RenderDrawLine(sdlRenderer, x, y, x, y+h-2);
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SDL_RenderDrawLine(sdlRenderer, x, y, x+w-2, y);
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SDL_SetRenderDrawColor(sdlRenderer, pal[color2][0], pal[color2][1], pal[color2][2], 255);
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SDL_RenderDrawLine(sdlRenderer, x+1, y+h-1, x+w-1, y+h-1);
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SDL_RenderDrawLine(sdlRenderer, x+w-1, y+1, x+w-1, y+h-1);
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}
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void draw_line(const int x1, const int y1, const int x2, const int y2, const uint8_t color) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255);
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SDL_Rect rect {x1, y1, x2, y2};
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SDL_RenderFillRect(sdlRenderer, &rect);
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SDL_RenderDrawLine(sdlRenderer, x1, y1, x2, y2);
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}
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void draw_dotted(const int x1, const int y1, const int x2, const int y2, const uint8_t color) {
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void draw_dotted(const int x1, const int y, const int x2, const uint8_t color) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255);
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for (int x=x1; x<=x2;x+=2) SDL_RenderDrawPoint(sdlRenderer, x, y);
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}
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void draw_char(const char chr, const int x, const int y, const uint8_t color) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255);
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SDL_SetTextureColorMod(sdlTexture, pal[color][0], pal[color][1], pal[color][2]);
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SDL_Rect src {((chr-32)%16)*4, ((chr-32)/16)*5, 4, 5};
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SDL_Rect dst {x, y, 4, 5};
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SDL_RenderCopy(sdlRenderer, sdlTexture, &src, &dst);
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}
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void draw_string(const char* str, const int x, const int y, const uint8_t color) {
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SDL_SetRenderDrawColor(sdlRenderer, pal[color][0], pal[color][1], pal[color][2], 255);
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void draw_string(const char* str, int x, const int y, const uint8_t color) {
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const int l = strlen(str);
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for (int i = 0; i < l; ++i) {
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draw_char(str[i], x, y, color);
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x += 5;
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}
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}
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29
draw.h
29
draw.h
@@ -2,15 +2,32 @@
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#include <cstdint>
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#define color_black 0
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#define color_dark_blue 1
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#define color_dark_purple 2
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#define color_dark_green 3
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#define color_brown 4
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#define color_dark_grey 5
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#define color_light_grey 6
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#define color_white 7
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#define color_red 8
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#define color_orange 9
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#define color_yellow 10
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#define color_green 11
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#define color_blue 12
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#define color_lavender 13
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#define color_pink 14
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#define color_light_peach 15
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void draw_init();
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void draw_quit();
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void draw_clear();
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void draw_clear(const uint8_t color);
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void draw_present();
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void draw_fill(const int x1, const int y1, const int x2, const int y2, const uint8_t color);
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void draw_rect(const int x1, const int y1, const int x2, const int y2, const uint8_t color);
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void draw_inset(const int x1, const int y1, const int x2, const int y2, const uint8_t color1, const uint8_t color2);
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void draw_outset(const int x1, const int y1, const int x2, const int y2, const uint8_t color1, const uint8_t color2);
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void draw_fill(const int x, const int y, const int w, const int h, const uint8_t color);
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void draw_rect(const int x, const int y, const int w, const int h, const uint8_t color);
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void draw_inset(const int x, const int y, const int w, const int h, const uint8_t color1, const uint8_t color2);
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void draw_outset(const int x, const int y, const int w, const int h, const uint8_t color1, const uint8_t color2);
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void draw_line(const int x1, const int y1, const int x2, const int y2, const uint8_t color);
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void draw_dotted(const int x1, const int y1, const int x2, const int y2, const uint8_t color);
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void draw_char(const char chr, const int x, const int y, const uint8_t color);
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void draw_string(const char* str, const int x, const int y, const uint8_t color);
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void draw_string(const char* str, int x, const int y, const uint8_t color);
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38
main.cpp
38
main.cpp
@@ -1,31 +1,14 @@
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#include <SDL2/SDL.h>
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#include "tonegen.h"
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#include "audio.h"
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#include "draw.h"
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#define SOUND_DURATION 0.25f
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#define SOUND_NUM_SAMPLES SOUND_DURATION*SAMPLES_PER_SECOND
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#define SOUND_SIZE_IN_BYTES SOUND_NUM_SAMPLES*AUDIO_FORMAT_SIZE
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SDL_Window *sdlWindow = nullptr;
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SDL_Renderer *sdlRenderer = nullptr;
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SDL_Texture *sdlTexture = nullptr;
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SDL_AudioSpec audioSpec{SAMPLES_PER_SECOND, AUDIO_FORMAT, 1, 0, 512, 0, 0, NULL, NULL};
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void draw_char(const uint8_t character, const int x, const int y) {
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SDL_Rect src {((character-32)%16)*4, ((character-32)/16)*5, 4, 5};
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SDL_Rect dst {x, y, 4, 5};
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SDL_RenderCopy(sdlRenderer, sdlTexture, &src, &dst);
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}
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void draw_string(const char* str, int x, const int y) {
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const int l = strlen(str);
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for (int i = 0; i < l; ++i) {
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draw_char(str[i], x, y);
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x += 5;
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}
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}
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int main(int argc, char* argv[]) {
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SDL_Init(SDL_INIT_EVERYTHING);
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SDL_AudioDeviceID sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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@@ -75,21 +58,19 @@ int main(int argc, char* argv[]) {
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beeps[i] += beeps2[i];
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}
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sdlWindow = SDL_CreateWindow("Mus", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
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sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0);
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SDL_RenderSetLogicalSize(sdlRenderer, 320, 240);
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sdlTexture = SDL_CreateTextureFromSurface(sdlRenderer, SDL_LoadBMP("font.bmp"));
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SDL_SetRenderDrawColor(sdlRenderer, 255, 255, 255, 255);
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draw_init();
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draw_clear(color_dark_grey);
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draw_fill(3, 14, 32, 97, color_black);
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draw_inset(2, 13, 34, 99, color_light_peach, color_dark_blue);
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/*int last_x = 0, last_y = 120;
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for (int x=0; x<1102; ++x) {
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int y = 700 - (350+300*(float(beeps[x*10])/float(AUDIO_FORMAT_MAX_VALUE)));
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SDL_RenderDrawLine(sdlRenderer, x, y, last_x, last_y);
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last_x = x; last_y = y;
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}*/
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draw_string("HOLA", 10, 10);
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SDL_RenderPresent(sdlRenderer);
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draw_string("HOLA", 11, 11, color_black);
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draw_string("HOLA", 10, 10, color_white);
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draw_present();
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SDL_QueueAudio(sdlAudioDevice, &beeps[0], SOUND_SIZE_IN_BYTES*8);
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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@@ -102,8 +83,7 @@ int main(int argc, char* argv[]) {
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}
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}
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SDL_DestroyRenderer(sdlRenderer);
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SDL_DestroyWindow(sdlWindow);
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draw_quit();
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SDL_Quit();
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return 0;
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}
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