- [NEW] Updatats de nou els Yamals de les habitacions

- [NEW] Es mostren les propietats dels enemics i els items quan els selecciones.
- [NEW] misc::floatToString()
This commit is contained in:
2025-11-19 13:58:45 +01:00
parent 0263c9e54d
commit 546ab9aa55
63 changed files with 1036 additions and 1461 deletions

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@@ -1,27 +1,26 @@
# THE JAIL
room:
number: "01"
name: "THE JAIL"
bgColor: bright_blue
border: blue
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: null
right: "02"
right: 02.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191]
- [167, 165, 184, 166, 165, 184, 165, 165, 167, 165, 165, 166, 165, 165, 184, 165, 165, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 165]
@@ -40,96 +39,78 @@ tilemap:
- [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: jailer_#1.yaml
position: {x: 1, y: 13}
velocity: {x: 0, y: 0}
boundaries:
x1: 1
y1: 13
x2: 1
y2: 13
position1: {x: 1, y: 13}
position2: {x: 1, y: 13}
color: white
- animation: jailer_#3.yaml
position: {x: 4, y: 13}
velocity: {x: 0, y: 0}
boundaries:
x1: 4
y1: 13
x2: 4
y2: 13
position1: {x: 4, y: 13}
position2: {x: 4, y: 13}
color: white
- animation: jailer_#1.yaml
position: {x: 7, y: 13}
velocity: {x: 0, y: 0}
boundaries:
x1: 7
y1: 13
x2: 7
y2: 13
position1: {x: 7, y: 13}
position2: {x: 7, y: 13}
color: white
- animation: jailer_#2.yaml
position: {x: 10, y: 13}
velocity: {x: 0, y: 0}
boundaries:
x1: 10
y1: 13
x2: 10
y2: 13
position1: {x: 10, y: 13}
position2: {x: 10, y: 13}
color: white
- animation: jailer_#1.yaml
position: {x: 13, y: 13}
velocity: {x: 0, y: 0}
boundaries:
x1: 13
y1: 13
x2: 13
y2: 13
position1: {x: 13, y: 13}
position2: {x: 13, y: 13}
color: white
- animation: elsa.yaml
position: {x: 3, y: 9}
velocity: {x: 0, y: 0}
boundaries:
x1: 3
y1: 9
x2: 3
y2: 9
position1: {x: 3, y: 9}
position2: {x: 3, y: 9}
color: white
- animation: elsa.yaml
position: {x: 6, y: 9}
velocity: {x: 0, y: 0}
boundaries:
x1: 6
y1: 9
x2: 6
y2: 9
position1: {x: 6, y: 9}
position2: {x: 6, y: 9}
color: white
- animation: lamp.yaml
position: {x: 23, y: 6}
velocity: {x: 0, y: 0}
boundaries:
x1: 23
y1: 6
x2: 23
y2: 6
position1: {x: 23, y: 6}
position2: {x: 23, y: 6}
color: white
- animation: bry.yaml
position: {x: 17, y: 13}
velocity: {x: 0, y: 0}
boundaries:
x1: 17
y1: 13
x2: 17
y2: 13
position1: {x: 17, y: 13}
position2: {x: 17, y: 13}
color: white
# No items in this room

View File

@@ -1,27 +1,26 @@
# ROAD TO THE JAIL
room:
number: "02"
name: "ROAD TO THE JAIL"
bgColor: black
border: blue
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: "04"
left: "01"
right: "03"
down: 04.yaml
left: 01.yaml
right: 03.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: bright_yellow
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 42, 42, 42, 42, 42]
- [42, 165, 165, 166, 167, 165, 184, 166, 165, 184, 165, 165, 167, 165, 165, 166, 165, 165, 184, 165, 165, 165, 184, 166, 165, 165, 165, 184, 24, 24, 24, 24]
@@ -40,30 +39,26 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 523, 188, 190, 547, -1, -1, -1, -1]
- [33, 33, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 190, -1, -1, 188, 189, 188, 189, 188, 189, 188, 190, 24, 24]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: bin.yaml
position: {x: 4, y: 7}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 4
y1: 7
x2: 25
y2: 7
position1: {x: 4, y: 7}
position2: {x: 25, y: 7}
color: green
- animation: upv_student.yaml
position: {x: 4, y: 13}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 4
y1: 13
x2: 19
y2: 13
position1: {x: 4, y: 13}
position2: {x: 19, y: 13}
color: cyan
flip: true
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 2

View File

@@ -1,27 +1,26 @@
# VOID MAIN
room:
number: "03"
name: "VOID MAIN"
bgColor: black
border: magenta
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "02"
left: 02.yaml
right: null
# Item display colors
# Colores de los objetos
itemColor1: bright_cyan
itemColor2: yellow
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
@@ -40,19 +39,17 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 440, 440, 440, 440, -1, -1, -1, -1, -1, -1, -1, -1, 134, 24]
- [24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: code.yaml
position: {x: 3, y: 2}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 3
y1: 2
x2: 27
y2: 2
position1: {x: 3, y: 2}
position2: {x: 27, y: 2}
color: yellow
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 42

View File

@@ -1,27 +1,26 @@
# JUMP THROUGH
room:
number: "04"
name: "JUMP THROUGH"
bgColor: black
border: cyan
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: "02"
up: 02.yaml
down: null
left: "07"
right: "05"
left: 07.yaml
right: 05.yaml
# Item display colors
# Colores de los objetos
itemColor1: white
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 190, -1, -1, -1, 527, 188, 189, 188, 189, 188, 189, 188, 189]
- [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, -1, -1, -1, -1, -1, 527, -1, 14, 14, 14, 14, 14, 14, 14, 14]
@@ -40,29 +39,25 @@ tilemap:
- [-1, -1, 518, 14, 62, 14, 62, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 551, -1, -1, -1, -1, 518, 14, 62, 14, 62, 14, 62, 14, 62]
- [62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: chip.yaml
position: {x: 24, y: 12}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 24
y1: 12
x2: 31
y2: 12
position1: {x: 24, y: 12}
position2: {x: 31, y: 12}
color: magenta
- animation: chip.yaml
position: {x: 4, y: 2}
velocity: {x: 0, y: 24.0}
boundaries:
x1: 4
y1: 2
x2: 4
y2: 12
position1: {x: 4, y: 2}
position2: {x: 4, y: 12}
color: yellow
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 51

View File

@@ -1,27 +1,26 @@
# BIG JUMP
room:
number: "05"
name: "BIG JUMP"
bgColor: black
border: red
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: "60"
left: "04"
right: "06"
down: 60.yaml
left: 04.yaml
right: 06.yaml
# Item display colors
# Colores de los objetos
itemColor1: bright_green
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [24, 24, 24, 24, 24, 24, -1, -1, 304, -1, -1, -1, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 425, 426, 425, 426]
- [24, 24, 24, 24, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 425, 426, 92]
@@ -40,30 +39,26 @@ tilemap:
- [30, 30, 531, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 30, 48, 48, 48, 48, 48, 48, 48, 48, 88, 89, 88, 89]
- [30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 304, -1, -1, 304, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: floppy.yaml
position: {x: 15, y: 4}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 15
y1: 0
x2: 15
y2: 11
position1: {x: 15, y: 0}
position2: {x: 15, y: 11}
color: magenta
- animation: congo.yaml
position: {x: 21, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 21
y1: 12
x2: 28
y2: 12
position1: {x: 21, y: 12}
position2: {x: 28, y: 12}
color: yellow
flip: true
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 68

View File

@@ -1,27 +1,26 @@
# WELCOME TO MY ABBEY
room:
number: "06"
name: "WELCOME TO MY ABBEY"
bgColor: blue
border: yellow
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: "15"
up: 15.yaml
down: null
left: "05"
right: "25"
left: 05.yaml
right: 25.yaml
# Item display colors
# Colores de los objetos
itemColor1: green
itemColor2: bright_blue
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [425, 426, 425, 426, -1, -1, -1, -1, 425, 426, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
- [426, 425, 426, -1, -1, -1, -1, -1, -1, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91]
@@ -40,16 +39,14 @@ tilemap:
- [134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1]
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: abad.yaml
position: {x: 1, y: 13}
velocity: {x: 48.0, y: 0}
boundaries:
x1: 1
y1: 13
x2: 23
y2: 13
position1: {x: 1, y: 13}
position2: {x: 23, y: 13}
color: yellow
flip: true
@@ -57,13 +54,11 @@ enemies:
position: {x: 24, y: 4}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 24
y1: 2
x2: 24
y2: 7
position1: {x: 24, y: 2}
position2: {x: 24, y: 7}
color: green
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 49

View File

@@ -1,27 +1,26 @@
# SIGMASUA > TELEGRAM
room:
number: "07"
name: "SIGMASUA > TELEGRAM"
bgColor: black
border: blue
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "08"
right: "04"
left: 08.yaml
right: 04.yaml
# Item display colors
# Colores de los objetos
itemColor1: magenta
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
@@ -40,69 +39,57 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 6, -1, -1, -1, -1, -1, -1, -1, -1]
- [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: sigmasua.yaml
position: {x: 15, y: 7}
velocity: {x: 48.0, y: 0}
boundaries:
x1: 7
y1: 7
x2: 23
y2: 7
position1: {x: 7, y: 7}
position2: {x: 23, y: 7}
color: cyan
- animation: sigmasua.yaml
position: {x: 15, y: 4}
velocity: {x: -30.0, y: 0}
boundaries:
x1: 7
y1: 4
x2: 23
y2: 4
position1: {x: 7, y: 4}
position2: {x: 23, y: 4}
color: blue
- animation: sigmasua.yaml
position: {x: 3, y: 8}
velocity: {x: 0, y: 24.0}
boundaries:
x1: 3
y1: 5
x2: 3
y2: 13
position1: {x: 3, y: 5}
position2: {x: 3, y: 13}
color: bright_red
- animation: sigmasua.yaml
position: {x: 27, y: 8}
velocity: {x: 0, y: -24.0}
boundaries:
x1: 27
y1: 5
x2: 27
y2: 13
position1: {x: 27, y: 5}
position2: {x: 27, y: 13}
color: yellow
- animation: sigmasua.yaml
position: {x: 12, y: 10}
velocity: {x: 0, y: 18.0}
boundaries:
x1: 12
y1: 10
x2: 12
y2: 13
position1: {x: 12, y: 10}
position2: {x: 12, y: 13}
color: bright_magenta
- animation: sigmasua.yaml
position: {x: 17, y: 13}
velocity: {x: 0, y: -18.0}
boundaries:
x1: 17
y1: 10
x2: 17
y2: 13
position1: {x: 17, y: 10}
position2: {x: 17, y: 13}
color: bright_green
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 67

View File

@@ -1,27 +1,26 @@
# THE GARDEN
room:
number: "08"
name: "THE GARDEN"
bgColor: black
border: cyan
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: "09"
up: 09.yaml
down: null
left: "16"
right: "07"
left: 16.yaml
right: 07.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 81]
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, 81]
@@ -40,20 +39,18 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 515, 81, 81, 81, 81, 81, 81, 81, 81, 539, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: abad.yaml
position: {x: 4, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 2
y1: 13
x2: 10
y2: 13
position1: {x: 2, y: 13}
position2: {x: 10, y: 13}
color: green
flip: true
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 18

View File

@@ -1,27 +1,26 @@
# THE BIG TREE
room:
number: "09"
name: "THE BIG TREE"
bgColor: black
border: bright_blue
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: "10"
down: "08"
up: 10.yaml
down: 08.yaml
left: null
right: null
# Item display colors
# Colores de los objetos
itemColor1: cyan
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 304, 40, 40, 40, 40, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, 40, 40, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16, 16]
@@ -40,16 +39,14 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [562, 562, 562, 562, 562, 562, 562, 562, 562, 562, -1, -1, -1, 40, 40, 40, 40, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, -1, -1, 348, 348, 348]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: congo.yaml
position: {x: 10, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 10
y1: 12
x2: 20
y2: 12
position1: {x: 10, y: 12}
position2: {x: 20, y: 12}
color: yellow
flip: true
@@ -57,14 +54,12 @@ enemies:
position: {x: 12, y: 6}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 12
y1: 6
x2: 17
y2: 6
position1: {x: 12, y: 6}
position2: {x: 17, y: 6}
color: white
flip: true
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 52

View File

@@ -1,27 +1,26 @@
# TREE TOP
room:
number: "10"
name: "TREE TOP"
bgColor: bright_black
border: blue
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: "09"
down: 09.yaml
left: null
right: "11"
right: 11.yaml
# Item display colors
# Colores de los objetos
itemColor1: green
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
@@ -43,7 +42,7 @@ tilemap:
# No enemies in this room
enemies: []
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 16

View File

@@ -1,27 +1,26 @@
# LAZY ROOM
room:
number: "11"
name: "LAZY ROOM"
bgColor: black
border: blue
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "10"
right: "12"
left: 10.yaml
right: 12.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 27]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 27]
@@ -40,56 +39,46 @@ tilemap:
- [85, 85, 539, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 515, 85, 85]
- [85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: lamp.yaml
position: {x: 7, y: 10}
velocity: {x: 0, y: 0}
boundaries:
x1: 7
y1: 10
x2: 7
y2: 10
position1: {x: 7, y: 10}
position2: {x: 7, y: 10}
color: magenta
- animation: lamp.yaml
position: {x: 21, y: 10}
velocity: {x: 0, y: 0}
boundaries:
x1: 21
y1: 10
x2: 21
y2: 10
position1: {x: 21, y: 10}
position2: {x: 21, y: 10}
color: magenta
- animation: bin.yaml
position: {x: 12, y: 14}
velocity: {x: 48.0, y: 0}
boundaries:
x1: 3
y1: 14
x2: 27
y2: 14
position1: {x: 3, y: 14}
position2: {x: 27, y: 14}
color: green
- animation: wave.yaml
position: {x: 7, y: 6}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 0
y1: 6
x2: 14
y2: 6
position1: {x: 0, y: 6}
position2: {x: 14, y: 6}
color: green
- animation: wave.yaml
position: {x: 23, y: 6}
velocity: {x: -30.0, y: 0}
boundaries:
x1: 16
y1: 6
x2: 31
y2: 6
position1: {x: 16, y: 6}
position2: {x: 31, y: 6}
color: green
# No items in this room

View File

@@ -1,27 +1,26 @@
# THE PASSAGE
room:
number: "12"
name: "THE PASSAGE"
bgColor: black
border: green
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "11"
right: "13"
left: 11.yaml
right: 13.yaml
# Item display colors
# Colores de los objetos
itemColor1: red
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
@@ -40,29 +39,25 @@ tilemap:
- [24, 24, 550, -1, -1, -1, -1, -1, -1, 346, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: floppy.yaml
position: {x: 9, y: 10}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 4
y1: 10
x2: 22
y2: 10
position1: {x: 4, y: 10}
position2: {x: 22, y: 10}
color: green
- animation: floppy.yaml
position: {x: 1, y: 0}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 1
y1: 0
x2: 1
y2: 7
position1: {x: 1, y: 0}
position2: {x: 1, y: 7}
color: yellow
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 34

View File

@@ -1,27 +1,26 @@
# TUNO KILLER
room:
number: "13"
name: "TUNO KILLER"
bgColor: black
border: blue
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "12"
right: "14"
left: 12.yaml
right: 14.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: cyan
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
@@ -40,49 +39,41 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: matatunos.yaml
position: {x: 5, y: 1}
velocity: {x: 0, y: 60.0}
boundaries:
x1: 5
y1: 1
x2: 5
y2: 13
position1: {x: 5, y: 1}
position2: {x: 5, y: 13}
color: bright_blue
- animation: tuno.yaml
position: {x: 12, y: 4}
velocity: {x: 0, y: 66.0}
boundaries:
x1: 12
y1: 1
x2: 12
y2: 13
position1: {x: 12, y: 1}
position2: {x: 12, y: 13}
color: red
- animation: tuno.yaml
position: {x: 19, y: 7}
velocity: {x: 0, y: 54.0}
boundaries:
x1: 19
y1: 1
x2: 19
y2: 13
position1: {x: 19, y: 1}
position2: {x: 19, y: 13}
color: yellow
- animation: tuno.yaml
position: {x: 26, y: 11}
velocity: {x: 0, y: 42.0}
boundaries:
x1: 26
y1: 1
x2: 26
y2: 13
position1: {x: 26, y: 1}
position2: {x: 26, y: 13}
color: magenta
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 53

View File

@@ -1,27 +1,26 @@
# KILLING SPREE
room:
number: "14"
name: "KILLING SPREE"
bgColor: black
border: blue
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: "15"
left: "13"
right: "45"
down: 15.yaml
left: 13.yaml
right: 45.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: cyan
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
@@ -40,39 +39,33 @@ tilemap:
- [-1, -1, -1, -1, 336, -1, 336, -1, -1, -1, -1, -1, -1, -1, 312, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
- [15, 15, 15, 15, 15, -1, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 325, -1, -1, 325, 325, 15, 15, 15, 15, 15, 15, 15]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: matatunos.yaml
position: {x: 6, y: 5}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 5
y1: 5
x2: 10
y2: 5
position1: {x: 5, y: 5}
position2: {x: 10, y: 5}
color: bright_green
- animation: tuno.yaml
position: {x: 21, y: 2}
velocity: {x: 0, y: 24.0}
boundaries:
x1: 21
y1: 2
x2: 21
y2: 13
position1: {x: 21, y: 2}
position2: {x: 21, y: 13}
color: red
- animation: tuno.yaml
position: {x: 28, y: 6}
velocity: {x: 0, y: -24.0}
boundaries:
x1: 28
y1: 2
x2: 28
y2: 13
position1: {x: 28, y: 2}
position2: {x: 28, y: 13}
color: magenta
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 53

View File

@@ -1,27 +1,26 @@
# NOW THIS IS THE BATCAVE!
room:
number: "15"
name: "NOW THIS IS THE BATCAVE!"
bgColor: black
border: black
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: "14"
down: "06"
up: 14.yaml
down: 06.yaml
left: null
right: null
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [15, 15, 15, 15, 15, -1, 15, 15, 15, 15, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 301, -1, -1, 301, 301, 15, 15, 15, 15, 15, 15, 15]
- [15, 15, 301, -1, -1, -1, -1, 348, 15, 348, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 301, 15, 15]
@@ -40,16 +39,14 @@ tilemap:
- [15, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, 288, -1, -1, 15, 15]
- [15, 348, 348, 348, 348, -1, -1, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 15]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: batman.yaml
position: {x: 17, y: 13}
velocity: {x: 48.0, y: 0}
boundaries:
x1: 7
y1: 13
x2: 29
y2: 13
position1: {x: 7, y: 13}
position2: {x: 29, y: 13}
color: white
flip: true
@@ -57,33 +54,27 @@ enemies:
position: {x: 14, y: 2}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 9
y1: 2
x2: 30
y2: 2
position1: {x: 9, y: 2}
position2: {x: 30, y: 2}
color: bright_blue
- animation: bat.yaml
position: {x: 10, y: 10}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 1
y1: 10
x2: 30
y2: 10
position1: {x: 1, y: 10}
position2: {x: 30, y: 10}
color: cyan
- animation: bat.yaml
position: {x: 15, y: 1}
velocity: {x: 0, y: 42.0}
boundaries:
x1: 15
y1: 1
x2: 15
y2: 11
position1: {x: 15, y: 1}
position2: {x: 15, y: 11}
color: red
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 0

View File

@@ -1,27 +1,26 @@
# THE FRIDGE
room:
number: "16"
name: "THE FRIDGE"
bgColor: blue
border: blue
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: "44"
up: 44.yaml
down: null
left: "17"
right: "08"
left: 17.yaml
right: 08.yaml
# Item display colors
# Colores de los objetos
itemColor1: bright_cyan
itemColor2: yellow
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [28, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 416, -1, -1, 416, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 28]
- [28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
@@ -40,39 +39,33 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, 344, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 552, -1, -1, -1, -1, -1, -1, 552, -1, -1, -1, -1, -1, -1]
- [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: chip.yaml
position: {x: 7, y: 3}
velocity: {x: 60.0, y: 0}
boundaries:
x1: 2
y1: 3
x2: 13
y2: 3
position1: {x: 2, y: 3}
position2: {x: 13, y: 3}
color: magenta
- animation: chip.yaml
position: {x: 30, y: 7}
velocity: {x: -48.0, y: 0}
boundaries:
x1: 10
y1: 7
x2: 30
y2: 7
position1: {x: 10, y: 7}
position2: {x: 30, y: 7}
color: bright_white
- animation: wave.yaml
position: {x: 15, y: 12}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 15
y1: 12
x2: 30
y2: 12
position1: {x: 15, y: 12}
position2: {x: 30, y: 12}
color: bright_magenta
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 6

View File

@@ -1,27 +1,26 @@
# I DID NOT COPY THIS ONE
room:
number: "17"
name: "I DID NOT COPY THIS ONE"
bgColor: black
border: magenta
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: "18"
left: "49"
right: "16"
down: 18.yaml
left: 49.yaml
right: 16.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87]
- [87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87]
@@ -40,39 +39,33 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, -1, -1, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: floppy.yaml
position: {x: 5, y: 6}
velocity: {x: 0, y: 24.0}
boundaries:
x1: 5
y1: 4
x2: 5
y2: 10
position1: {x: 5, y: 4}
position2: {x: 5, y: 10}
color: green
- animation: floppy.yaml
position: {x: 12, y: 3}
velocity: {x: 0, y: 24.0}
boundaries:
x1: 12
y1: 2
x2: 12
y2: 9
position1: {x: 12, y: 2}
position2: {x: 12, y: 9}
color: cyan
- animation: chip.yaml
position: {x: 8, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 8
y1: 13
x2: 18
y2: 13
position1: {x: 8, y: 13}
position2: {x: 18, y: 13}
color: yellow
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 21

View File

@@ -1,27 +1,26 @@
# MAKE MONEY
room:
number: "18"
name: "MAKE MONEY"
bgColor: black
border: yellow
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: "17"
down: "54"
left: "19"
up: 17.yaml
down: 54.yaml
left: 19.yaml
right: null
# Item display colors
# Colores de los objetos
itemColor1: bright_green
itemColor2: bright_yellow
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [4, 4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, -1, 505, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]
- [4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 4]
@@ -40,36 +39,30 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, 4, 4]
- [61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, -1, -1, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: code.yaml
position: {x: 19, y: 6}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 18
y1: 6
x2: 29
y2: 6
position1: {x: 18, y: 6}
position2: {x: 29, y: 6}
color: magenta
- animation: spider.yaml
position: {x: 14, y: 10}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 14
y1: 10
x2: 28
y2: 10
position1: {x: 14, y: 10}
position2: {x: 28, y: 10}
color: yellow
- animation: spider.yaml
position: {x: 23, y: 12}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 23
y1: 12
x2: 28
y2: 12
position1: {x: 23, y: 12}
position2: {x: 28, y: 12}
color: magenta
mirror: true
@@ -77,23 +70,19 @@ enemies:
position: {x: 19, y: 1}
velocity: {x: 0, y: 0}
boundaries:
x1: 19
y1: 1
x2: 19
y2: 1
position1: {x: 19, y: 1}
position2: {x: 19, y: 1}
color: yellow
- animation: lamp.yaml
position: {x: 26, y: 1}
velocity: {x: 0, y: 0}
boundaries:
x1: 26
y1: 1
x2: 26
y2: 1
position1: {x: 26, y: 1}
position2: {x: 26, y: 1}
color: yellow
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 14

View File

@@ -1,27 +1,26 @@
# THIS CAN'T BE THE BATCAVE
room:
number: "19"
name: "THIS CAN'T BE THE BATCAVE"
bgColor: black
border: cyan
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "20"
right: "18"
left: 20.yaml
right: 18.yaml
# Item display colors
# Colores de los objetos
itemColor1: cyan
itemColor2: blue
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
@@ -40,16 +39,14 @@ tilemap:
- [-1, -1, -1, -1, 37, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 37, -1, -1, -1, -1]
- [37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: batman.yaml
position: {x: 10, y: 13}
velocity: {x: 48.0, y: 0}
boundaries:
x1: 5
y1: 13
x2: 26
y2: 13
position1: {x: 5, y: 13}
position2: {x: 26, y: 13}
color: bright_cyan
flip: true
@@ -57,14 +54,12 @@ enemies:
position: {x: 0, y: 1}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 1
y1: 1
x2: 31
y2: 1
position1: {x: 1, y: 1}
position2: {x: 31, y: 1}
color: cyan
mirror: true
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 34

View File

@@ -1,27 +1,26 @@
# ENTRANCE TO THE VALLEY
room:
number: "20"
name: "ENTRANCE TO THE VALLEY"
bgColor: black
border: red
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "21"
right: "19"
left: 21.yaml
right: 19.yaml
# Item display colors
# Colores de los objetos
itemColor1: magenta
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [20, 20, 20, 20, 20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, 20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
@@ -40,29 +39,25 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, 20, 20, 20, 20, 20, 20, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: bin.yaml
position: {x: 8, y: 12}
velocity: {x: 60.0, y: 0}
boundaries:
x1: 8
y1: 12
x2: 24
y2: 12
position1: {x: 8, y: 12}
position2: {x: 24, y: 12}
color: green
- animation: code.yaml
position: {x: 13, y: 2}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 13
y1: 2
x2: 13
y2: 9
position1: {x: 13, y: 2}
position2: {x: 13, y: 9}
color: yellow
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 19

View File

@@ -1,27 +1,26 @@
# ENTER PAKU SIMBEL
room:
number: "21"
name: "ENTER PAKU SIMBEL"
bgColor: bright_black
border: yellow
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: "23"
up: 23.yaml
down: null
left: "22"
right: "20"
left: 22.yaml
right: 20.yaml
# Item display colors
# Colores de los objetos
itemColor1: magenta
itemColor2: yellow
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 529, -1, -1, -1, -1, 20, 20, 20, 20, 20]
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, -1, -1, 529, -1, -1, -1, -1, -1, 306, 20, 20]
@@ -40,16 +39,14 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: mummy.yaml
position: {x: 13, y: 13}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 9
y1: 13
x2: 18
y2: 13
position1: {x: 9, y: 13}
position2: {x: 18, y: 13}
color: yellow
flip: true
@@ -57,14 +54,12 @@ enemies:
position: {x: 13, y: 9}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 4
y1: 9
x2: 21
y2: 9
position1: {x: 4, y: 9}
position2: {x: 21, y: 9}
color: bright_green
flip: true
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 36

View File

@@ -1,27 +1,26 @@
# AEE REMAKE, PLEASE
room:
number: "22"
name: "AEE REMAKE, PLEASE"
bgColor: bright_black
border: yellow
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: null
right: "21"
right: 21.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 22, 23, 20]
- [20, 20, 20, 20, 22, 23, 20, 22, 23, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 46, 47, 20]
@@ -40,16 +39,14 @@ tilemap:
- [20, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: mummy.yaml
position: {x: 15, y: 13}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 12
y1: 13
x2: 21
y2: 13
position1: {x: 12, y: 13}
position2: {x: 21, y: 13}
color: yellow
flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 13, y: 8}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 13
y1: 8
x2: 19
y2: 8
position1: {x: 13, y: 8}
position2: {x: 19, y: 8}
color: bright_yellow
flip: true
@@ -68,14 +63,12 @@ enemies:
position: {x: 22, y: 8}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 22
y1: 8
x2: 28
y2: 8
position1: {x: 22, y: 8}
position2: {x: 28, y: 8}
color: bright_yellow
flip: true
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 37

View File

@@ -1,27 +1,26 @@
# INNER CHAMBER
room:
number: "23"
name: "INNER CHAMBER"
bgColor: black
border: bright_yellow
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: "21"
left: "24"
down: 21.yaml
left: 24.yaml
right: null
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [20, 20, 20, 20, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
- [20, 20, 20, 20, 20, 46, 47, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
@@ -40,39 +39,33 @@ tilemap:
- [-1, -1, -1, -1, -1, 555, -1, -1, -1, 518, 20, 20, 20, 46, 47, 20, 20, 20, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 46, 47, 20]
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, -1, -1, 21, 21, 21, 21, 21]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: shock.yaml
position: {x: 7, y: 7}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 7
y1: 3
x2: 7
y2: 14
position1: {x: 7, y: 3}
position2: {x: 7, y: 14}
color: magenta
- animation: shock.yaml
position: {x: 20, y: 10}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 20
y1: 3
x2: 20
y2: 14
position1: {x: 20, y: 3}
position2: {x: 20, y: 14}
color: magenta
- animation: shock.yaml
position: {x: 27, y: 10}
velocity: {x: 0, y: -48.0}
boundaries:
x1: 27
y1: 3
x2: 27
y2: 14
position1: {x: 27, y: 3}
position2: {x: 27, y: 14}
color: magenta
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 38

View File

@@ -1,27 +1,26 @@
# PLAY IT AGAIN, SAM
room:
number: "24"
name: "PLAY IT AGAIN, SAM"
bgColor: black
border: bright_yellow
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: null
right: "23"
right: 23.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21]
- [19, 19, 19, 19, 19, 19, 19, -1, -1, -1, -1, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 306, -1, -1, -1, -1, 20, 20, 20, 20]
@@ -40,39 +39,33 @@ tilemap:
- [19, 19, -1, -1, -1, -1, -1, 518, 19, 19, 19, 19, 46, 47, 46, 47, 46, 47, 19, 19, 19, 19, 542, -1, -1, 555, -1, -1, -1, -1, -1, -1]
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: sam.yaml
position: {x: 4, y: 2}
velocity: {x: 0, y: 0}
boundaries:
x1: 4
y1: 2
x2: 4
y2: 2
position1: {x: 4, y: 2}
position2: {x: 4, y: 2}
color: white
- animation: shock.yaml
position: {x: 5, y: 11}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 5
y1: 11
x2: 5
y2: 14
position1: {x: 5, y: 11}
position2: {x: 5, y: 14}
color: bright_green
- animation: spider.yaml
position: {x: 25, y: 1}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 25
y1: 1
x2: 25
y2: 10
position1: {x: 25, y: 1}
position2: {x: 25, y: 10}
color: bright_green
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 31

View File

@@ -1,27 +1,26 @@
# THE CHAPPEL
room:
number: "25"
name: "THE CHAPPEL"
bgColor: blue
border: yellow
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "06"
right: "26"
left: 06.yaml
right: 26.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: cyan
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
- [90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91]
@@ -40,69 +39,57 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, 88, 93, 140, 555, -1, -1, -1, -1, -1, -1, -1, -1, 88, 93, 134, -1, -1, 31, 88]
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: batman_bell.yaml
position: {x: 28, y: 13}
velocity: {x: 0, y: 0}
boundaries:
x1: 28
y1: 13
x2: 28
y2: 13
position1: {x: 28, y: 13}
position2: {x: 28, y: 13}
color: cyan
- animation: bell.yaml
position: {x: 28, y: 10}
velocity: {x: 0, y: 0}
boundaries:
x1: 28
y1: 10
x2: 28
y2: 10
position1: {x: 28, y: 10}
position2: {x: 28, y: 10}
color: cyan
- animation: bell.yaml
position: {x: 6, y: 2}
velocity: {x: 0, y: 0}
boundaries:
x1: 6
y1: 2
x2: 6
y2: 2
position1: {x: 6, y: 2}
position2: {x: 6, y: 2}
color: cyan
- animation: dong.yaml
position: {x: 6, y: 4}
velocity: {x: 0, y: 24.0}
boundaries:
x1: 6
y1: 4
x2: 6
y2: 13
position1: {x: 6, y: 4}
position2: {x: 6, y: 13}
color: cyan
- animation: bell.yaml
position: {x: 20, y: 2}
velocity: {x: 0, y: 0}
boundaries:
x1: 20
y1: 2
x2: 20
y2: 2
position1: {x: 20, y: 2}
position2: {x: 20, y: 2}
color: cyan
- animation: dong.yaml
position: {x: 20, y: 13}
velocity: {x: 0, y: -30.0}
boundaries:
x1: 20
y1: 4
x2: 20
y2: 13
position1: {x: 20, y: 4}
position2: {x: 20, y: 13}
color: cyan
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 48

View File

@@ -1,27 +1,26 @@
# JINGLE BELLS
room:
number: "26"
name: "JINGLE BELLS"
bgColor: blue
border: yellow
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "25"
right: "27"
left: 25.yaml
right: 27.yaml
# Item display colors
# Colores de los objetos
itemColor1: magenta
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
- [90, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 91]
@@ -40,89 +39,73 @@ tilemap:
- [140, -1, -1, 140, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 427, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 140, -1, -1, 140]
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: batman_bell.yaml
position: {x: 1, y: 13}
velocity: {x: 0, y: 0}
boundaries:
x1: 1
y1: 13
x2: 1
y2: 13
position1: {x: 1, y: 13}
position2: {x: 1, y: 13}
color: cyan
- animation: abad_bell.yaml
position: {x: 29, y: 13}
velocity: {x: 0, y: 0}
boundaries:
x1: 29
y1: 13
x2: 29
y2: 13
position1: {x: 29, y: 13}
position2: {x: 29, y: 13}
color: cyan
- animation: bell.yaml
position: {x: 1, y: 4}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 1
y1: 4
x2: 29
y2: 4
position1: {x: 1, y: 4}
position2: {x: 29, y: 4}
color: yellow
- animation: dong.yaml
position: {x: 1, y: 2}
velocity: {x: 0, y: 0}
boundaries:
x1: 1
y1: 2
x2: 1
y2: 2
position1: {x: 1, y: 2}
position2: {x: 1, y: 2}
color: yellow
- animation: bell.yaml
position: {x: 26, y: 7}
velocity: {x: -36.0, y: 0}
boundaries:
x1: 1
y1: 7
x2: 29
y2: 7
position1: {x: 1, y: 7}
position2: {x: 29, y: 7}
color: yellow
- animation: dong.yaml
position: {x: 28, y: 2}
velocity: {x: -0, y: 0}
boundaries:
x1: 28
y1: 2
x2: 28
y2: 2
position1: {x: 28, y: 2}
position2: {x: 28, y: 2}
color: yellow
- animation: bell.yaml
position: {x: 1, y: 10}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 1
y1: 10
x2: 29
y2: 10
position1: {x: 1, y: 10}
position2: {x: 29, y: 10}
color: yellow
- animation: bell.yaml
position: {x: 26, y: 13}
velocity: {x: -36.0, y: 0}
boundaries:
x1: 4
y1: 13
x2: 26
y2: 13
position1: {x: 4, y: 13}
position2: {x: 26, y: 13}
color: yellow
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 60

View File

@@ -1,27 +1,26 @@
# THE BACKYARD
room:
number: "27"
name: "THE BACKYARD"
bgColor: blue
border: cyan
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: "28"
down: "29"
left: "26"
up: 28.yaml
down: 29.yaml
left: 26.yaml
right: null
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [66, 67, 66, 67, 66, 67, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [90, 91, 90, 91, 90, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
@@ -43,7 +42,7 @@ tilemap:
# No enemies in this room
enemies: []
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 28

View File

@@ -1,27 +1,26 @@
# YOU SHALL NOT PASS
room:
number: "28"
name: "YOU SHALL NOT PASS"
bgColor: bright_black
border: black
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: "32"
down: "27"
up: 32.yaml
down: 27.yaml
left: null
right: "31"
right: 31.yaml
# Item display colors
# Colores de los objetos
itemColor1: bright_magenta
itemColor2: bright_green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [89, 88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 88, 93, 40, 234, 234, -1, -1, 234, 234, 40, 88, 89, 88]
- [88, 93, 214, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 213, 214, -1, -1, -1, -1, -1, -1, -1, -1, 213, 88, 89]
@@ -40,19 +39,17 @@ tilemap:
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 66, 67, 88, 93, 428, 428, 428, 428, 428, 428, 428, 428, -1, 428, 428, 428, 428, 428, 428, 428]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: lord_abad.yaml
position: {x: 0, y: 5}
velocity: {x: 0, y: 0}
boundaries:
x1: 0
y1: 5
x2: 0
y2: 5
position1: {x: 0, y: 5}
position2: {x: 0, y: 5}
color: yellow
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 58

View File

@@ -1,27 +1,26 @@
# QUO VOIDIS
room:
number: "29"
name: "QUO VOIDIS"
bgColor: blue
border: bright_black
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: "27"
up: 27.yaml
down: null
left: "30"
left: 30.yaml
right: null
# Item display colors
# Colores de los objetos
itemColor1: green
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 132]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, 132]
@@ -40,49 +39,41 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 132]
- [132, 132, 132, 132, 132, 132, 132, 128, 128, 132, 132, 132, 129, 129, 132, 132, 132, 129, 129, 132, 132, 132, 128, 128, 132, 132, 132, 132, 132, 132, 132, 132]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: qvoid.yaml
position: {x: 7, y: 1}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 7
y1: 1
x2: 7
y2: 13
position1: {x: 7, y: 1}
position2: {x: 7, y: 13}
color: magenta
- animation: qvoid.yaml
position: {x: 12, y: 6}
velocity: {x: 0, y: 36.0}
boundaries:
x1: 12
y1: 1
x2: 12
y2: 13
position1: {x: 12, y: 1}
position2: {x: 12, y: 13}
color: green
- animation: qvoid.yaml
position: {x: 17, y: 8}
velocity: {x: 0, y: 54.0}
boundaries:
x1: 17
y1: 1
x2: 17
y2: 13
position1: {x: 17, y: 1}
position2: {x: 17, y: 13}
color: green
- animation: qvoid.yaml
position: {x: 22, y: 10}
velocity: {x: 0, y: 42.0}
boundaries:
x1: 22
y1: 1
x2: 22
y2: 13
position1: {x: 22, y: 1}
position2: {x: 22, y: 13}
color: magenta
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 20

View File

@@ -1,27 +1,26 @@
# QVOID IS A JAILGAME!
room:
number: "30"
name: "QVOID IS A JAILGAME!"
bgColor: blue
border: bright_black
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: null
right: "29"
right: 29.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129]
- [131, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 131, 127]
@@ -40,16 +39,14 @@ tilemap:
- [131, -1, -1, -1, -1, 547, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [132, 554, 554, 554, 554, 554, 126, 127, 128, 129, 130, 131, 484, 484, 484, 484, 484, 484, 484, 484, 484, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: qvoid.yaml
position: {x: 1, y: 1}
velocity: {x: 42.0, y: 0}
boundaries:
x1: 1
y1: 1
x2: 29
y2: 1
position1: {x: 1, y: 1}
position2: {x: 29, y: 1}
color: white
flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 29, y: 1}
velocity: {x: -42.0, y: 0}
boundaries:
x1: 1
y1: 1
x2: 29
y2: 1
position1: {x: 1, y: 1}
position2: {x: 29, y: 1}
color: red
flip: true
@@ -68,14 +63,12 @@ enemies:
position: {x: 6, y: 7}
velocity: {x: -30.0, y: 0}
boundaries:
x1: 1
y1: 7
x2: 27
y2: 7
position1: {x: 1, y: 7}
position2: {x: 27, y: 7}
color: green
flip: true
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 20

View File

@@ -1,27 +1,26 @@
# 256 COLORS
room:
number: "31"
name: "256 COLORS"
bgColor: black
border: bright_magenta
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "28"
left: 28.yaml
right: null
# Item display colors
# Colores de los objetos
itemColor1: bright_red
itemColor2: bright_cyan
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [192, 197, 192, 193, 195, 201, 199, 194, 196, 200, 199, 193, 193, 195, 198, 193, 195, 193, 193, 201, 199, 196, 195, 193, 192, 201, 193, 202, 192, 196, 203, 195]
- [192, 200, 194, 203, 194, 196, 199, 193, 202, 197, 197, 195, 196, 201, 199, 194, 193, 198, 200, 194, 195, 193, 198, 194, 197, 200, 193, 194, 198, 193, 201, 193]
@@ -40,49 +39,41 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, 559, -1, -1, -1, 555, -1, -1, -1, -1, 559, -1, 513, 195, 203, 197, 200, 195, 197, 193, 194, 197]
- [192, 193, 194, 198, 197, 195, 203, 199, 197, 202, 198, 197, 194, 201, 201, 199, 200, 197, 199, 198, 192, 196, 194, 196, 198, 194, 195, 196, 193, 199, 194, 192]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: guitar.yaml
position: {x: 13, y: 5}
velocity: {x: 0, y: 36.0}
boundaries:
x1: 13
y1: 5
x2: 13
y2: 13
position1: {x: 13, y: 5}
position2: {x: 13, y: 13}
color: magenta
- animation: sigmasua.yaml
position: {x: 24, y: 2}
velocity: {x: 0, y: 36.0}
boundaries:
x1: 24
y1: 2
x2: 24
y2: 9
position1: {x: 24, y: 2}
position2: {x: 24, y: 9}
color: red
- animation: paco.yaml
position: {x: 6, y: 2}
velocity: {x: 0, y: 36.0}
boundaries:
x1: 6
y1: 2
x2: 6
y2: 8
position1: {x: 6, y: 2}
position2: {x: 6, y: 8}
color: yellow
- animation: chip.yaml
position: {x: 15, y: 9}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 15
y1: 9
x2: 23
y2: 9
position1: {x: 15, y: 9}
position2: {x: 23, y: 9}
color: green
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 61

View File

@@ -1,27 +1,26 @@
# ...?
room:
number: "32"
name: "...?"
bgColor: black
border: cyan
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: "34"
down: "28"
up: 34.yaml
down: 28.yaml
left: null
right: "33"
right: 33.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 234, 234, -1, -1, 234, 234, 40, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1]
@@ -40,26 +39,22 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 380, -1, 40, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, 234, 234, 40, 234, 234, -1, -1, 234, 234, 40, 234, 187, 187]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: tree_thing.yaml
position: {x: 23, y: 4}
velocity: {x: 0, y: 24.0}
boundaries:
x1: 23
y1: 4
x2: 23
y2: 13
position1: {x: 23, y: 4}
position2: {x: 23, y: 13}
color: yellow
- animation: shooting_star.yaml
position: {x: 10, y: 2}
velocity: {x: 0, y: 0}
boundaries:
x1: 10
y1: 2
x2: 10
y2: 2
position1: {x: 10, y: 2}
position2: {x: 10, y: 2}
color: white
frame: 0

View File

@@ -1,27 +1,26 @@
# } WE ALL LOVE JAILGAMES }
room:
number: "33"
name: "} WE ALL LOVE JAILGAMES }"
bgColor: black
border: bright_black
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "32"
left: 32.yaml
right: null
# Item display colors
# Colores de los objetos
itemColor1: bright_red
itemColor2: bright_yellow
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, 70, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 71, -1]
@@ -40,39 +39,33 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 164, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: pepe_rosita_job.yaml
position: {x: 2, y: 2}
velocity: {x: 0, y: 3.0}
boundaries:
x1: 2
y1: 2
x2: 2
y2: 3
position1: {x: 2, y: 2}
position2: {x: 2, y: 3}
color: white
- animation: aerojailer.yaml
position: {x: 14, y: 5}
velocity: {x: 0, y: -2.4}
boundaries:
x1: 14
y1: 4
x2: 14
y2: 6
position1: {x: 14, y: 4}
position2: {x: 14, y: 6}
color: white
- animation: arounder.yaml
position: {x: 22, y: 5}
velocity: {x: 0, y: 1.8}
boundaries:
x1: 22
y1: 5
x2: 22
y2: 6
position1: {x: 22, y: 5}
position2: {x: 22, y: 6}
color: white
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 62

View File

@@ -1,27 +1,26 @@
# ULA HOP!
room:
number: "34"
name: "ULA HOP!"
bgColor: black
border: cyan
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: "32"
left: "35"
down: 32.yaml
left: 35.yaml
right: null
# Item display colors
# Colores de los objetos
itemColor1: green
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
- [115, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 115]
@@ -40,36 +39,30 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 113, 114, 113, 114, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, -1, -1, 113, 114, 113, 114, 113, 114]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: floppy.yaml
position: {x: 20, y: 1}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 20
y1: 1
x2: 20
y2: 13
position1: {x: 20, y: 1}
position2: {x: 20, y: 13}
color: cyan
- animation: spark.yaml
position: {x: 11, y: 4}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 11
y1: 4
x2: 18
y2: 4
position1: {x: 11, y: 4}
position2: {x: 18, y: 4}
color: cyan
- animation: spark.yaml
position: {x: 1, y: 1}
velocity: {x: 60.0, y: 0}
boundaries:
x1: 1
y1: 1
x2: 29
y2: 1
position1: {x: 1, y: 1}
position2: {x: 29, y: 1}
color: yellow
mirror: true
@@ -77,23 +70,19 @@ enemies:
position: {x: 1, y: 6}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 1
y1: 6
x2: 10
y2: 6
position1: {x: 1, y: 6}
position2: {x: 10, y: 6}
color: yellow
- animation: wave.yaml
position: {x: 17, y: 8}
velocity: {x: 54.0, y: 0}
boundaries:
x1: 17
y1: 8
x2: 29
y2: 8
position1: {x: 17, y: 8}
position2: {x: 29, y: 8}
color: yellow
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 66

View File

@@ -1,27 +1,26 @@
# SILICON BOOBS
room:
number: "35"
name: "SILICON BOOBS"
bgColor: black
border: bright_green
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "36"
right: "34"
left: 36.yaml
right: 34.yaml
# Item display colors
# Colores de los objetos
itemColor1: green
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [117, 118, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
- [114, 117, 118, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113]
@@ -40,16 +39,14 @@ tilemap:
- [114, 113, 114, 113, 540, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: jeannine.yaml
position: {x: 6, y: 13}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 6
y1: 13
x2: 14
y2: 13
position1: {x: 6, y: 13}
position2: {x: 14, y: 13}
color: yellow
flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 16, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 16
y1: 13
x2: 28
y2: 13
position1: {x: 16, y: 13}
position2: {x: 28, y: 13}
color: cyan
flip: true
@@ -68,10 +63,8 @@ enemies:
position: {x: 7, y: 9}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 7
y1: 9
x2: 15
y2: 9
position1: {x: 7, y: 9}
position2: {x: 15, y: 9}
color: red
flip: true
@@ -79,10 +72,8 @@ enemies:
position: {x: 16, y: 9}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 16
y1: 9
x2: 27
y2: 9
position1: {x: 16, y: 9}
position2: {x: 27, y: 9}
color: white
flip: true
@@ -90,10 +81,8 @@ enemies:
position: {x: 5, y: 5}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 5
y1: 5
x2: 12
y2: 5
position1: {x: 5, y: 5}
position2: {x: 12, y: 5}
color: green
flip: true
@@ -101,14 +90,12 @@ enemies:
position: {x: 16, y: 5}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 16
y1: 5
x2: 26
y2: 5
position1: {x: 16, y: 5}
position2: {x: 26, y: 5}
color: yellow
flip: true
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 57

View File

@@ -1,27 +1,26 @@
# BE CAREFUL WITH THE FUSE
room:
number: "36"
name: "BE CAREFUL WITH THE FUSE"
bgColor: black
border: bright_cyan
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "37"
right: "35"
left: 37.yaml
right: 35.yaml
# Item display colors
# Colores de los objetos
itemColor1: green
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118]
- [118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117]
@@ -40,36 +39,30 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 143]
- [117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: spark.yaml
position: {x: 6, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 2
y1: 13
x2: 14
y2: 13
position1: {x: 2, y: 13}
position2: {x: 14, y: 13}
color: yellow
- animation: spark.yaml
position: {x: 21, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 17
y1: 13
x2: 29
y2: 13
position1: {x: 17, y: 13}
position2: {x: 29, y: 13}
color: yellow
- animation: spark.yaml
position: {x: 2, y: 10}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 2
y1: 10
x2: 14
y2: 10
position1: {x: 2, y: 10}
position2: {x: 14, y: 10}
color: yellow
mirror: true
@@ -77,10 +70,8 @@ enemies:
position: {x: 17, y: 10}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 17
y1: 10
x2: 29
y2: 10
position1: {x: 17, y: 10}
position2: {x: 29, y: 10}
color: yellow
mirror: true
@@ -88,63 +79,51 @@ enemies:
position: {x: 13, y: 2}
velocity: {x: 0, y: 24.0}
boundaries:
x1: 13
y1: 2
x2: 13
y2: 7
position1: {x: 13, y: 2}
position2: {x: 13, y: 7}
color: bright_yellow
- animation: shock.yaml
position: {x: 10, y: 4}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 10
y1: 2
x2: 10
y2: 7
position1: {x: 10, y: 2}
position2: {x: 10, y: 7}
color: bright_yellow
- animation: shock.yaml
position: {x: 7, y: 6}
velocity: {x: 0, y: 36.0}
boundaries:
x1: 7
y1: 2
x2: 7
y2: 7
position1: {x: 7, y: 2}
position2: {x: 7, y: 7}
color: bright_yellow
- animation: shock.yaml
position: {x: 24, y: 2}
velocity: {x: 0, y: 24.0}
boundaries:
x1: 24
y1: 2
x2: 24
y2: 7
position1: {x: 24, y: 2}
position2: {x: 24, y: 7}
color: bright_yellow
- animation: shock.yaml
position: {x: 21, y: 4}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 21
y1: 2
x2: 21
y2: 7
position1: {x: 21, y: 2}
position2: {x: 21, y: 7}
color: bright_yellow
- animation: shock.yaml
position: {x: 18, y: 6}
velocity: {x: 0, y: 36.0}
boundaries:
x1: 18
y1: 2
x2: 18
y2: 7
position1: {x: 18, y: 2}
position2: {x: 18, y: 7}
color: bright_yellow
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 57

View File

@@ -1,27 +1,26 @@
# CHIP'N CHIP
room:
number: "37"
name: "CHIP'N CHIP"
bgColor: black
border: bright_green
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "38"
right: "36"
left: 38.yaml
right: 36.yaml
# Item display colors
# Colores de los objetos
itemColor1: green
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
@@ -40,59 +39,49 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 554, 554, 554, 554, 139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: z80.yaml
position: {x: 15, y: 1}
velocity: {x: 0, y: 18.0}
boundaries:
x1: 15
y1: 1
x2: 15
y2: 10
position1: {x: 15, y: 1}
position2: {x: 15, y: 10}
color: bright_green
- animation: chip.yaml
position: {x: 1, y: 8}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 1
y1: 8
x2: 6
y2: 8
position1: {x: 1, y: 8}
position2: {x: 6, y: 8}
color: bright_green
- animation: chip.yaml
position: {x: 28, y: 8}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 25
y1: 8
x2: 30
y2: 8
position1: {x: 25, y: 8}
position2: {x: 30, y: 8}
color: bright_green
- animation: shock.yaml
position: {x: 8, y: 1}
velocity: {x: 0, y: 60.0}
boundaries:
x1: 8
y1: 1
x2: 8
y2: 14
position1: {x: 8, y: 1}
position2: {x: 8, y: 14}
color: bright_green
- animation: shock.yaml
position: {x: 23, y: 7}
velocity: {x: 0, y: 60.0}
boundaries:
x1: 23
y1: 1
x2: 23
y2: 14
position1: {x: 23, y: 1}
position2: {x: 23, y: 14}
color: bright_green
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 57

View File

@@ -1,27 +1,26 @@
# THE FINAL CROSSOVER
room:
number: "38"
name: "THE FINAL CROSSOVER"
bgColor: bright_black
border: yellow
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "39"
right: "37"
left: 39.yaml
right: 37.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [20, 20, 20, 20, 20, 20, 20, 22, 23, -1, -1, 20, 20, 20, 20, 20, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
- [20, 20, -1, -1, -1, 20, 20, 46, 47, -1, -1, -1, -1, -1, -1, -1, -1, 46, 47, 20, 20, 20, -1, -1, -1, 20, 20, 20, 20, 20, -1, -1]
@@ -40,36 +39,30 @@ tilemap:
- [-1, -1, -1, -1, -1, 555, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, 555, -1, -1, -1, -1, -1, 310, -1, -1, -1]
- [217, 217, 217, 218, 20, 20, 20, 20, 20, 20, 556, 556, 556, 556, 556, 556, 556, 556, 20, 20, 20, 20, 20, 20, 20, 219, 220, 220, 220, 220, 220, 221]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: stopped_arounder.yaml
position: {x: 9, y: 11}
velocity: {x: 0, y: 0}
boundaries:
x1: 9
y1: 11
x2: 9
y2: 11
position1: {x: 9, y: 11}
position2: {x: 9, y: 11}
color: white
- animation: stopped_arounder.yaml
position: {x: 18, y: 11}
velocity: {x: 0, y: 0}
boundaries:
x1: 18
y1: 11
x2: 18
y2: 11
position1: {x: 18, y: 11}
position2: {x: 18, y: 11}
color: white
- animation: walking_arounder.yaml
position: {x: 12, y: 1}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 11
y1: 1
x2: 16
y2: 1
position1: {x: 11, y: 1}
position2: {x: 16, y: 1}
color: white
flip: true
@@ -77,10 +70,8 @@ enemies:
position: {x: 9, y: 0}
velocity: {x: 0, y: 0}
boundaries:
x1: 9
y1: 0
x2: 9
y2: 0
position1: {x: 9, y: 0}
position2: {x: 9, y: 0}
color: yellow
flip: true
@@ -88,10 +79,8 @@ enemies:
position: {x: 3, y: 1}
velocity: {x: 0, y: 42.0}
boundaries:
x1: 3
y1: 1
x2: 3
y2: 9
position1: {x: 3, y: 1}
position2: {x: 3, y: 9}
color: white
flip: true
@@ -99,14 +88,12 @@ enemies:
position: {x: 12, y: 10}
velocity: {x: 12.0, y: 0}
boundaries:
x1: 10
y1: 10
x2: 17
y2: 10
position1: {x: 10, y: 10}
position2: {x: 17, y: 10}
color: bright_yellow
flip: true
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 37

View File

@@ -1,27 +1,26 @@
# YOU'LL BELIEVE AROUNDER CAN FLY
room:
number: "39"
name: "YOU'LL BELIEVE AROUNDER CAN FLY"
bgColor: black
border: cyan
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "40"
right: "38"
left: 40.yaml
right: 38.yaml
# Item display colors
# Colores de los objetos
itemColor1: magenta
itemColor2: cyan
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
@@ -40,26 +39,22 @@ tilemap:
- [-1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [556, 556, 216, 217, 217, 217, 217, 218, 556, 556, 556, 556, 216, 217, 217, 217, 217, 217, 218, 556, 556, 556, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: arounders_door.yaml
position: {x: 3, y: 1}
velocity: {x: 0, y: 0}
boundaries:
x1: 3
y1: 1
x2: 3
y2: 1
position1: {x: 3, y: 1}
position2: {x: 3, y: 1}
color: white
- animation: flying_arounder.yaml
position: {x: 9, y: 1}
velocity: {x: 0, y: 42.0}
boundaries:
x1: 9
y1: 1
x2: 9
y2: 10
position1: {x: 9, y: 1}
position2: {x: 9, y: 10}
color: white
flip: true
@@ -67,10 +62,8 @@ enemies:
position: {x: 15, y: 0}
velocity: {x: 0, y: 42.0}
boundaries:
x1: 15
y1: 0
x2: 15
y2: 14
position1: {x: 15, y: 0}
position2: {x: 15, y: 14}
color: white
flip: true
@@ -78,10 +71,8 @@ enemies:
position: {x: 22, y: 10}
velocity: {x: 0, y: 42.0}
boundaries:
x1: 22
y1: 0
x2: 22
y2: 14
position1: {x: 22, y: 0}
position2: {x: 22, y: 14}
color: white
flip: true
@@ -89,14 +80,12 @@ enemies:
position: {x: 16, y: 5}
velocity: {x: 0, y: 42.0}
boundaries:
x1: 16
y1: 0
x2: 16
y2: 10
position1: {x: 16, y: 0}
position2: {x: 16, y: 10}
color: white
flip: true
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 47

View File

@@ -1,27 +1,26 @@
# PREVENT THE CRISIS
room:
number: "40"
name: "PREVENT THE CRISIS"
bgColor: black
border: bright_magenta
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "41"
right: "39"
left: 41.yaml
right: 39.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
@@ -40,26 +39,22 @@ tilemap:
- [-1, -1, -1, -1, 334, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 334, -1, -1, -1, -1, -1]
- [556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: arounders_machine.yaml
position: {x: 7, y: 1}
velocity: {x: 0, y: 0}
boundaries:
x1: 7
y1: 1
x2: 7
y2: 1
position1: {x: 7, y: 1}
position2: {x: 7, y: 1}
color: red
- animation: walking_arounder.yaml
position: {x: 10, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 7
y1: 12
x2: 26
y2: 12
position1: {x: 7, y: 12}
position2: {x: 26, y: 12}
color: white
flip: true
@@ -67,10 +62,8 @@ enemies:
position: {x: 15, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 7
y1: 12
x2: 26
y2: 12
position1: {x: 7, y: 12}
position2: {x: 26, y: 12}
color: green
flip: true
@@ -78,10 +71,8 @@ enemies:
position: {x: 20, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 7
y1: 12
x2: 26
y2: 12
position1: {x: 7, y: 12}
position2: {x: 26, y: 12}
color: yellow
flip: true
@@ -89,14 +80,12 @@ enemies:
position: {x: 14, y: 2}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 11
y1: 2
x2: 18
y2: 2
position1: {x: 11, y: 2}
position2: {x: 18, y: 2}
color: cyan
flip: true
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 5

View File

@@ -1,27 +1,26 @@
# AROUND WITH ME
room:
number: "41"
name: "AROUND WITH ME"
bgColor: black
border: blue
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "42"
right: "40"
left: 42.yaml
right: 40.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [187, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [187, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
@@ -40,56 +39,46 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1]
- [43, 43, 43, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: arounders_door.yaml
position: {x: 6, y: 2}
velocity: {x: 0, y: 0}
boundaries:
x1: 6
y1: 2
x2: 6
y2: 2
position1: {x: 6, y: 2}
position2: {x: 6, y: 2}
color: bright_cyan
- animation: stopped_arounder.yaml
position: {x: 8, y: 12}
velocity: {x: 0, y: 0}
boundaries:
x1: 8
y1: 12
x2: 8
y2: 12
position1: {x: 8, y: 12}
position2: {x: 8, y: 12}
color: bright_cyan
- animation: stopped_arounder.yaml
position: {x: 11, y: 3}
velocity: {x: 0, y: 0}
boundaries:
x1: 11
y1: 3
x2: 11
y2: 3
position1: {x: 11, y: 3}
position2: {x: 11, y: 3}
color: bright_cyan
- animation: stopped_arounder.yaml
position: {x: 24, y: 12}
velocity: {x: 0, y: 0}
boundaries:
x1: 24
y1: 12
x2: 24
y2: 12
position1: {x: 24, y: 12}
position2: {x: 24, y: 12}
color: bright_cyan
- animation: walking_arounder.yaml
position: {x: 12, y: 12}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 9
y1: 12
x2: 23
y2: 12
position1: {x: 9, y: 12}
position2: {x: 23, y: 12}
color: bright_cyan
flip: true
@@ -97,10 +86,8 @@ enemies:
position: {x: 14, y: 12}
velocity: {x: -24.0, y: 0}
boundaries:
x1: 9
y1: 12
x2: 23
y2: 12
position1: {x: 9, y: 12}
position2: {x: 23, y: 12}
color: bright_cyan
flip: true
@@ -108,14 +95,12 @@ enemies:
position: {x: 14, y: 6}
velocity: {x: -24.0, y: 0}
boundaries:
x1: 12
y1: 6
x2: 20
y2: 6
position1: {x: 12, y: 6}
position2: {x: 20, y: 6}
color: bright_cyan
flip: true
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 46

View File

@@ -1,27 +1,26 @@
# P.A.C.O. ON THE GO
room:
number: "42"
name: "P.A.C.O. ON THE GO"
bgColor: black
border: blue
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: "43"
left: "53"
right: "41"
down: 43.yaml
left: 53.yaml
right: 41.yaml
# Item display colors
# Colores de los objetos
itemColor1: magenta
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [35, 35, 35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 61]
- [35, 35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 61]
@@ -40,30 +39,26 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 506, -1, -1, -1, -1, 530, -1, -1, -1, -1, -1, -1]
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, 422, 384, -1, -1, 25, 43, 43, 43, 43, 43]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: paco.yaml
position: {x: 10, y: 2}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 10
y1: 2
x2: 10
y2: 11
position1: {x: 10, y: 2}
position2: {x: 10, y: 11}
color: magenta
- animation: abad.yaml
position: {x: 15, y: 13}
velocity: {x: 48.0, y: 0}
boundaries:
x1: 4
y1: 13
x2: 19
y2: 13
position1: {x: 4, y: 13}
position2: {x: 19, y: 13}
color: bright_cyan
flip: true
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 41

View File

@@ -1,27 +1,26 @@
# THE TUBE
room:
number: "43"
name: "THE TUBE"
bgColor: black
border: blue
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: "42"
down: "44"
up: 42.yaml
down: 44.yaml
left: null
right: null
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
@@ -40,29 +39,25 @@ tilemap:
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, 384, 384, 25, 43, 43, 43, 43, 43]
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, 422, 384, 422, 384, -1, -1, 25, 43, 43, 43, 43, 43]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: spider.yaml
position: {x: 20, y: 5}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 20
y1: 5
x2: 23
y2: 5
position1: {x: 20, y: 5}
position2: {x: 23, y: 5}
color: cyan
- animation: spider.yaml
position: {x: 22, y: 11}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 20
y1: 11
x2: 23
y2: 11
position1: {x: 20, y: 11}
position2: {x: 23, y: 11}
color: green
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 8

View File

@@ -1,27 +1,26 @@
# SANDWITCH AND COUNTER
room:
number: "44"
name: "SANDWITCH AND COUNTER"
bgColor: black
border: cyan
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: "43"
down: "16"
up: 43.yaml
down: 16.yaml
left: null
right: null
# Item display colors
# Colores de los objetos
itemColor1: white
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
- [36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, 36, 36, 36, 36]
@@ -40,16 +39,14 @@ tilemap:
- [36, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, 36, 36, 36, 36]
- [37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 416, -1, -1, 416, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: congo.yaml
position: {x: 2, y: 4}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 2
y1: 4
x2: 14
y2: 4
position1: {x: 2, y: 4}
position2: {x: 14, y: 4}
color: green
flip: true
@@ -57,13 +54,11 @@ enemies:
position: {x: 23, y: 4}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 23
y1: 4
x2: 23
y2: 13
position1: {x: 23, y: 4}
position2: {x: 23, y: 13}
color: yellow
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 8

View File

@@ -1,27 +1,26 @@
# FEEL THE PRESSURE
room:
number: "45"
name: "FEEL THE PRESSURE"
bgColor: bright_black
border: bright_yellow
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "14"
right: "46"
left: 14.yaml
right: 46.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [29, 29, 29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [29, 29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
@@ -40,39 +39,33 @@ tilemap:
- [29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 394, 394, 394, -1, -1, -1, 394, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [29, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: chip.yaml
position: {x: 4, y: 5}
velocity: {x: 0, y: 60.0}
boundaries:
x1: 4
y1: 2
x2: 4
y2: 13
position1: {x: 4, y: 2}
position2: {x: 4, y: 13}
color: green
- animation: chip.yaml
position: {x: 10, y: 4}
velocity: {x: 0, y: 60.0}
boundaries:
x1: 10
y1: 2
x2: 10
y2: 13
position1: {x: 10, y: 2}
position2: {x: 10, y: 13}
color: bright_blue
- animation: chip.yaml
position: {x: 16, y: 3}
velocity: {x: 0, y: 60.0}
boundaries:
x1: 16
y1: 2
x2: 16
y2: 13
position1: {x: 16, y: 2}
position2: {x: 16, y: 13}
color: magenta
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 54

View File

@@ -1,27 +1,26 @@
# FEEL THE HEAT
room:
number: "46"
name: "FEEL THE HEAT"
bgColor: bright_black
border: bright_yellow
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "45"
left: 45.yaml
right: null
# Item display colors
# Colores de los objetos
itemColor1: red
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
@@ -40,16 +39,14 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134]
- [480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 134]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: batman_fire.yaml
position: {x: 10, y: 13}
velocity: {x: 78.0, y: 0}
boundaries:
x1: 0
y1: 13
x2: 29
y2: 13
position1: {x: 0, y: 13}
position2: {x: 29, y: 13}
color: cyan
flip: true
@@ -57,23 +54,19 @@ enemies:
position: {x: 11, y: 7}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 11
y1: 1
x2: 11
y2: 12
position1: {x: 11, y: 1}
position2: {x: 11, y: 12}
color: green
- animation: heavy.yaml
position: {x: 18, y: 2}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 18
y1: 1
x2: 18
y2: 12
position1: {x: 18, y: 1}
position2: {x: 18, y: 12}
color: green
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 28

View File

@@ -1,27 +1,26 @@
# THE BATTLE NEVER ENDS
room:
number: "47"
name: "THE BATTLE NEVER ENDS"
bgColor: black
border: white
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: "51"
up: 51.yaml
down: null
left: "48"
left: 48.yaml
right: null
# Item display colors
# Colores de los objetos
itemColor1: red
itemColor2: yellow
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, -1, -1, -1, -1, -1, 504, 27, 27, 27, 85, 85]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, 85, 85]
@@ -40,16 +39,14 @@ tilemap:
- [27, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, 85]
- [27, 27, 27, 27, 27, 388, 388, 388, 27, 27, 27, 27, 27, 388, 388, 388, 27, 27, 27, 27, 27, 388, 388, 27, 388, 27, 27, 27, 27, 27, 85, 85]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: jailbattle_alien.yaml
position: {x: 10, y: 3}
velocity: {x: 48.0, y: 0}
boundaries:
x1: 3
y1: 3
x2: 27
y2: 3
position1: {x: 3, y: 3}
position2: {x: 27, y: 3}
color: green
flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 25, y: 4}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 25
y1: 4
x2: 25
y2: 10
position1: {x: 25, y: 4}
position2: {x: 25, y: 10}
color: yellow
flip: true
@@ -68,10 +63,8 @@ enemies:
position: {x: 7, y: 6}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 7
y1: 6
x2: 7
y2: 13
position1: {x: 7, y: 6}
position2: {x: 7, y: 13}
color: red
flip: true
@@ -79,14 +72,12 @@ enemies:
position: {x: 18, y: 13}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 15
y1: 13
x2: 27
y2: 13
position1: {x: 15, y: 13}
position2: {x: 27, y: 13}
color: cyan
flip: true
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 19

View File

@@ -1,27 +1,26 @@
# WELCOME TO THE JAILBATTLE
room:
number: "48"
name: "WELCOME TO THE JAILBATTLE"
bgColor: green
border: bright_green
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: "49"
down: 49.yaml
left: null
right: "47"
right: 47.yaml
# Item display colors
# Colores de los objetos
itemColor1: white
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32]
- [32, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
@@ -40,16 +39,14 @@ tilemap:
- [32, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 32]
- [32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, -1, -1, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: jailbattle_human.yaml
position: {x: 17, y: 6}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 12
y1: 6
x2: 27
y2: 6
position1: {x: 12, y: 6}
position2: {x: 27, y: 6}
color: white
flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 2, y: 13}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 2
y1: 13
x2: 16
y2: 13
position1: {x: 2, y: 13}
position2: {x: 16, y: 13}
color: white
flip: true
@@ -68,14 +63,12 @@ enemies:
position: {x: 24, y: 10}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 24
y1: 9
x2: 24
y2: 13
position1: {x: 24, y: 9}
position2: {x: 24, y: 13}
color: white
flip: true
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 19

View File

@@ -1,27 +1,26 @@
# WE NEED A ROBOT
room:
number: "49"
name: "WE NEED A ROBOT"
bgColor: black
border: red
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: "48"
up: 48.yaml
down: null
left: "50"
right: "17"
left: 50.yaml
right: 17.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, -1, -1, -1, -1, 522, 38, 38, 38, 38, 38, 38, 38, 38]
- [38, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, -1, 38]
@@ -40,16 +39,14 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: robot.yaml
position: {x: 10, y: 8}
velocity: {x: 42.0, y: 0}
boundaries:
x1: 1
y1: 8
x2: 29
y2: 8
position1: {x: 1, y: 8}
position2: {x: 29, y: 8}
color: yellow
flip: true

View File

@@ -1,27 +1,26 @@
# STORED JAILGAMES
room:
number: "50"
name: "STORED JAILGAMES"
bgColor: black
border: blue
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: null
right: "49"
right: 49.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41]
- [41, 41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 41, 41]
@@ -40,29 +39,25 @@ tilemap:
- [41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 340, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: floppy.yaml
position: {x: 7, y: 2}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 7
y1: 2
x2: 7
y2: 12
position1: {x: 7, y: 2}
position2: {x: 7, y: 12}
color: magenta
- animation: floppy.yaml
position: {x: 20, y: 6}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 20
y1: 2
x2: 20
y2: 12
position1: {x: 20, y: 2}
position2: {x: 20, y: 12}
color: yellow
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 1

View File

@@ -1,27 +1,26 @@
# MINI ASCII
room:
number: "51"
name: "MINI ASCII"
bgColor: black
border: black
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: "53"
down: "47"
left: "52"
up: 53.yaml
down: 47.yaml
left: 52.yaml
right: null
# Item display colors
# Colores de los objetos
itemColor1: bright_white
itemColor2: black
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [186, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 294, -1, -1, 183, 183, 183, 183, 183, 182]
- [186, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 182]
@@ -40,39 +39,33 @@ tilemap:
- [-1, -1, -1, 181, 181, 181, 181, 181, 290, 181, 181, 181, 181, 181, 181, 181, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 182]
- [184, 184, 184, 184, 184, 296, 296, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 180, 180, -1, -1, 180, 180, 180, 180, 180, 180, 180, 182]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: amstrad_cs.yaml
position: {x: 1, y: 6}
velocity: {x: 72.0, y: 0}
boundaries:
x1: 1
y1: 6
x2: 30
y2: 6
position1: {x: 1, y: 6}
position2: {x: 30, y: 6}
color: white
- animation: amstrad_cs.yaml
position: {x: 19, y: 1}
velocity: {x: 0, y: 72.0}
boundaries:
x1: 19
y1: 1
x2: 19
y2: 14
position1: {x: 19, y: 1}
position2: {x: 19, y: 14}
color: yellow
- animation: amstrad_cs.yaml
position: {x: 5, y: 6}
velocity: {x: 0, y: 72.0}
boundaries:
x1: 5
y1: 1
x2: 5
y2: 12
position1: {x: 5, y: 1}
position2: {x: 5, y: 12}
color: green
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 39

View File

@@ -1,27 +1,26 @@
# BREAKOUT.LUA
room:
number: "52"
name: "BREAKOUT.LUA"
bgColor: black
border: black
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: null
right: "51"
right: 51.yaml
# Item display colors
# Colores de los objetos
itemColor1: bright_white
itemColor2: black
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [183, 181, 181, 181, 181, 181, 181, 181, 290, 290, 181, 181, 186, 186, 186, 186, 186, 186, 309, 186, 186, 186, 186, 186, 186, 186, 184, 184, 184, 184, 296, 296]
- [183, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 288]
@@ -40,19 +39,17 @@ tilemap:
- [185, 181, 181, 290, 181, 181, 181, 181, 183, 183, 183, 183, 294, 183, 183, 183, 183, 185, 185, 298, 185, 185, 185, 185, 185, 185, -1, -1, -1, -1, -1, -1]
- [182, 182, 182, 182, 182, 292, 288, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: breakout.yaml
position: {x: 1, y: 6}
velocity: {x: 132.0, y: 0}
boundaries:
x1: 1
y1: 6
x2: 22
y2: 6
position1: {x: 1, y: 6}
position2: {x: 22, y: 6}
color: white
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 39

View File

@@ -1,27 +1,26 @@
# P.A.C.O. WORKSHOP
room:
number: "53"
name: "P.A.C.O. WORKSHOP"
bgColor: black
border: yellow
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: "51"
down: 51.yaml
left: null
right: "42"
right: 42.yaml
# Item display colors
# Colores de los objetos
itemColor1: magenta
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35]
- [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35]
@@ -40,49 +39,41 @@ tilemap:
- [134, -1, -1, -1, -1, -1, -1, 314, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, -1, -1, 35, 35, 35, 35, 35, 35]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: paco.yaml
position: {x: 6, y: 6}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 6
y1: 6
x2: 13
y2: 6
position1: {x: 6, y: 6}
position2: {x: 13, y: 6}
color: yellow
- animation: paco.yaml
position: {x: 16, y: 2}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 16
y1: 2
x2: 16
y2: 13
position1: {x: 16, y: 2}
position2: {x: 16, y: 13}
color: bright_red
- animation: wave.yaml
position: {x: 1, y: 10}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 1
y1: 10
x2: 14
y2: 10
position1: {x: 1, y: 10}
position2: {x: 14, y: 10}
color: bright_yellow
- animation: lamp.yaml
position: {x: 22, y: 2}
velocity: {x: 0, y: 0}
boundaries:
x1: 22
y1: 2
x2: 22
y2: 2
position1: {x: 22, y: 2}
position2: {x: 22, y: 2}
color: bright_yellow
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 40

View File

@@ -1,27 +1,26 @@
# THE BASEMENT
room:
number: "54"
name: "THE BASEMENT"
bgColor: black
border: blue
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: "18"
up: 18.yaml
down: null
left: null
right: "55"
right: 55.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: blue
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [15, 15, 15, 15, 15, 15, 15, 15, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, -1, -1, -1, -1, 518, 348, 348, 348, 15, 15, 15, 15, 15, 15]
- [15, 15, 15, 15, 15, 301, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, -1, -1, -1, -1, -1, -1, 301, 15, 15, 15]
@@ -40,39 +39,33 @@ tilemap:
- [31, -1, -1, -1, -1, -1, -1, -1, -1, -1, 336, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 31, 31, 15, 133, 15, 133, 15, 15, 15, 15]
- [31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: spider.yaml
position: {x: 2, y: 14}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 2
y1: 14
x2: 18
y2: 14
position1: {x: 2, y: 14}
position2: {x: 18, y: 14}
color: magenta
- animation: spider.yaml
position: {x: 10, y: 1}
velocity: {x: 0, y: 60.0}
boundaries:
x1: 10
y1: 1
x2: 10
y2: 6
position1: {x: 10, y: 1}
position2: {x: 10, y: 6}
color: yellow
- animation: spider.yaml
position: {x: 7, y: 11}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 7
y1: 11
x2: 14
y2: 11
position1: {x: 7, y: 11}
position2: {x: 14, y: 11}
color: cyan
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 35

View File

@@ -1,27 +1,26 @@
# THAT'S A GUITAR
room:
number: "55"
name: "THAT'S A GUITAR"
bgColor: black
border: black
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "54"
right: "56"
left: 54.yaml
right: 56.yaml
# Item display colors
# Colores de los objetos
itemColor1: magenta
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [15, 15, 15, -1, -1, -1, -1, 301, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15]
- [15, 301, -1, -1, -1, -1, -1, -1, 301, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15, 15, 15, 15, 15, 15, 15, 15]
@@ -40,29 +39,25 @@ tilemap:
- [15, 15, 15, 15, 15, 15, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: dimallas.yaml
position: {x: 15, y: 13}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 9
y1: 13
x2: 25
y2: 13
position1: {x: 9, y: 13}
position2: {x: 25, y: 13}
color: cyan
- animation: guitar.yaml
position: {x: 16, y: 4}
velocity: {x: 0, y: 18.0}
boundaries:
x1: 16
y1: 4
x2: 16
y2: 10
position1: {x: 16, y: 4}
position2: {x: 16, y: 10}
color: red
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 25

View File

@@ -1,27 +1,26 @@
# HEAVY DEMONS ON LEGGINS
room:
number: "56"
name: "HEAVY DEMONS ON LEGGINS"
bgColor: black
border: black
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "55"
right: "57"
left: 55.yaml
right: 57.yaml
# Item display colors
# Colores de los objetos
itemColor1: bright_red
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, 302, 302, 302, 302, -1, 302, 302, 302, 302, 302, -1, 302, 302, 302, 302, 302, 302, 302, 302, 302, -1, -1, 302, 302, 302, 302, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
@@ -40,29 +39,25 @@ tilemap:
- [-1, -1, -1, -1, -1, 519, -1, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, -1, 543, -1, -1, -1, 514, 17]
- [17, 17, 17, 17, 17, 17, 17, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 17, 17, 17, 17, 17, 17, 17]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: demon.yaml
position: {x: 12, y: 3}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 12
y1: 3
x2: 12
y2: 12
position1: {x: 12, y: 3}
position2: {x: 12, y: 12}
color: red
- animation: demon.yaml
position: {x: 18, y: 5}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 18
y1: 3
x2: 18
y2: 12
position1: {x: 18, y: 3}
position2: {x: 18, y: 12}
color: red
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 28

View File

@@ -1,27 +1,26 @@
# JAILGAMES GO TO HELL
room:
number: "57"
name: "JAILGAMES GO TO HELL"
bgColor: red
border: bright_red
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "56"
right: "58"
left: 56.yaml
right: 58.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, -1, -1, -1, 18]
@@ -40,39 +39,33 @@ tilemap:
- [18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18]
- [492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: dimallas.yaml
position: {x: 13, y: 12}
velocity: {x: 54.0, y: 0}
boundaries:
x1: 4
y1: 12
x2: 21
y2: 12
position1: {x: 4, y: 12}
position2: {x: 21, y: 12}
color: green
- animation: heavy.yaml
position: {x: 17, y: 5}
velocity: {x: 0, y: 36.0}
boundaries:
x1: 17
y1: 2
x2: 17
y2: 10
position1: {x: 17, y: 2}
position2: {x: 17, y: 10}
color: white
- animation: heavy.yaml
position: {x: 10, y: 8}
velocity: {x: 0, y: 36.0}
boundaries:
x1: 10
y1: 2
x2: 10
y2: 10
position1: {x: 10, y: 2}
position2: {x: 10, y: 10}
color: yellow
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 32

View File

@@ -1,27 +1,26 @@
# CHIRPING
room:
number: "58"
name: "CHIRPING"
bgColor: black
border: magenta
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "57"
right: "59"
left: 57.yaml
right: 59.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 36]
- [36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 36]
@@ -40,39 +39,33 @@ tilemap:
- [36, 536, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 544, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: bird.yaml
position: {x: 4, y: 2}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 4
y1: 2
x2: 4
y2: 12
position1: {x: 4, y: 2}
position2: {x: 4, y: 12}
color: yellow
- animation: bird.yaml
position: {x: 9, y: 11}
velocity: {x: 0, y: -30.0}
boundaries:
x1: 9
y1: 0
x2: 9
y2: 10
position1: {x: 9, y: 0}
position2: {x: 9, y: 10}
color: green
- animation: bird.yaml
position: {x: 26, y: 5}
velocity: {x: 0, y: -30.0}
boundaries:
x1: 26
y1: 2
x2: 26
y2: 12
position1: {x: 26, y: 2}
position2: {x: 26, y: 12}
color: white
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 10

View File

@@ -1,27 +1,26 @@
# STATIC
room:
number: "59"
name: "STATIC"
bgColor: black
border: bright_magenta
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: "60"
up: 60.yaml
down: null
left: "58"
left: 58.yaml
right: null
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [63, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, 63]
- [63, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, -1, 63]
@@ -40,39 +39,33 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, 63]
- [63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: wave.yaml
position: {x: 1, y: 10}
velocity: {x: 48.0, y: 0}
boundaries:
x1: 1
y1: 10
x2: 30
y2: 10
position1: {x: 1, y: 10}
position2: {x: 30, y: 10}
color: magenta
- animation: wave.yaml
position: {x: 30, y: 4}
velocity: {x: -48.0, y: 0}
boundaries:
x1: 1
y1: 4
x2: 30
y2: 4
position1: {x: 1, y: 4}
position2: {x: 30, y: 4}
color: cyan
- animation: wave.yaml
position: {x: 15, y: 14}
velocity: {x: -24.0, y: 0}
boundaries:
x1: 3
y1: 14
x2: 30
y2: 14
position1: {x: 3, y: 14}
position2: {x: 30, y: 14}
color: green
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 24

View File

@@ -1,27 +1,26 @@
# MAGNETIC FIELDS
room:
number: "60"
name: "MAGNETIC FIELDS"
bgColor: black
border: bright_red
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: "05"
down: "59"
up: 05.yaml
down: 59.yaml
left: null
right: null
# Item display colors
# Colores de los objetos
itemColor1: red
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 410, -1, -1, 410, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168]
- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
@@ -40,29 +39,25 @@ tilemap:
- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
- [168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, -1, -1, 168, 168, 168, 168]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: shock.yaml
position: {x: 7, y: 2}
velocity: {x: 0, y: 90.0}
boundaries:
x1: 7
y1: 1
x2: 7
y2: 14
position1: {x: 7, y: 1}
position2: {x: 7, y: 14}
color: yellow
- animation: shock.yaml
position: {x: 24, y: 6}
velocity: {x: 0, y: -90.0}
boundaries:
x1: 24
y1: 1
x2: 24
y2: 14
position1: {x: 24, y: 1}
position2: {x: 24, y: 14}
color: yellow
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 1