- [NEW] Updatats de nou els Yamals de les habitacions
- [NEW] Es mostren les propietats dels enemics i els items quan els selecciones. - [NEW] misc::floatToString()
This commit is contained in:
@@ -1,27 +1,26 @@
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# THE JAIL
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# THE JAIL
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room:
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room:
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number: "01"
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name: "THE JAIL"
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name: "THE JAIL"
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bgColor: bright_blue
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bgColor: bright_blue
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border: blue
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border: blue
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tileSetFile: standard.gif
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tileSetFile: standard.gif
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# Room connections (null for no connection)
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# Conexiones de la habitación (null = sin conexión)
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connections:
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connections:
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up: null
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up: null
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down: null
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down: null
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left: null
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left: null
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right: "02"
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right: 02.yaml
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# Item display colors
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# Colores de los objetos
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itemColor1: yellow
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itemColor1: yellow
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itemColor2: magenta
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itemColor2: magenta
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# Conveyor belt direction: left (-1), none (0), right (1)
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# Dirección de la cinta transportadora: left, none, right
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autoSurface: 0
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conveyorBelt: none
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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# Índices de tiles (-1 = vacío)
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tilemap:
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tilemap:
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- [191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191]
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- [191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191]
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- [167, 165, 184, 166, 165, 184, 165, 165, 167, 165, 165, 166, 165, 165, 184, 165, 165, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 165]
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- [167, 165, 184, 166, 165, 184, 165, 165, 167, 165, 165, 166, 165, 165, 184, 165, 165, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 165]
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@@ -40,96 +39,78 @@ tilemap:
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- [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33]
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- [33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33]
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# Enemies in this room
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# Enemigos en esta habitación
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enemies:
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enemies:
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- animation: jailer_#1.yaml
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- animation: jailer_#1.yaml
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position: {x: 1, y: 13}
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position: {x: 1, y: 13}
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velocity: {x: 0, y: 0}
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velocity: {x: 0, y: 0}
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boundaries:
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boundaries:
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x1: 1
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position1: {x: 1, y: 13}
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y1: 13
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position2: {x: 1, y: 13}
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x2: 1
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y2: 13
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color: white
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color: white
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- animation: jailer_#3.yaml
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- animation: jailer_#3.yaml
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position: {x: 4, y: 13}
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position: {x: 4, y: 13}
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velocity: {x: 0, y: 0}
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velocity: {x: 0, y: 0}
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boundaries:
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boundaries:
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x1: 4
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position1: {x: 4, y: 13}
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y1: 13
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position2: {x: 4, y: 13}
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x2: 4
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y2: 13
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color: white
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color: white
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- animation: jailer_#1.yaml
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- animation: jailer_#1.yaml
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position: {x: 7, y: 13}
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position: {x: 7, y: 13}
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velocity: {x: 0, y: 0}
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velocity: {x: 0, y: 0}
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boundaries:
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boundaries:
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x1: 7
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position1: {x: 7, y: 13}
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y1: 13
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position2: {x: 7, y: 13}
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x2: 7
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y2: 13
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color: white
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color: white
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- animation: jailer_#2.yaml
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- animation: jailer_#2.yaml
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position: {x: 10, y: 13}
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position: {x: 10, y: 13}
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velocity: {x: 0, y: 0}
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velocity: {x: 0, y: 0}
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boundaries:
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boundaries:
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x1: 10
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position1: {x: 10, y: 13}
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y1: 13
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position2: {x: 10, y: 13}
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x2: 10
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y2: 13
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color: white
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color: white
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- animation: jailer_#1.yaml
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- animation: jailer_#1.yaml
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position: {x: 13, y: 13}
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position: {x: 13, y: 13}
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velocity: {x: 0, y: 0}
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velocity: {x: 0, y: 0}
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boundaries:
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boundaries:
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x1: 13
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position1: {x: 13, y: 13}
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y1: 13
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position2: {x: 13, y: 13}
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x2: 13
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y2: 13
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color: white
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color: white
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- animation: elsa.yaml
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- animation: elsa.yaml
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position: {x: 3, y: 9}
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position: {x: 3, y: 9}
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velocity: {x: 0, y: 0}
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velocity: {x: 0, y: 0}
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boundaries:
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boundaries:
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x1: 3
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position1: {x: 3, y: 9}
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y1: 9
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position2: {x: 3, y: 9}
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x2: 3
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y2: 9
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color: white
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color: white
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- animation: elsa.yaml
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- animation: elsa.yaml
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position: {x: 6, y: 9}
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position: {x: 6, y: 9}
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velocity: {x: 0, y: 0}
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velocity: {x: 0, y: 0}
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boundaries:
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boundaries:
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x1: 6
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position1: {x: 6, y: 9}
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y1: 9
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position2: {x: 6, y: 9}
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x2: 6
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y2: 9
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color: white
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color: white
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- animation: lamp.yaml
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- animation: lamp.yaml
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position: {x: 23, y: 6}
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position: {x: 23, y: 6}
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velocity: {x: 0, y: 0}
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velocity: {x: 0, y: 0}
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boundaries:
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boundaries:
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x1: 23
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position1: {x: 23, y: 6}
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y1: 6
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position2: {x: 23, y: 6}
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x2: 23
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y2: 6
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color: white
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color: white
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- animation: bry.yaml
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- animation: bry.yaml
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position: {x: 17, y: 13}
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position: {x: 17, y: 13}
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velocity: {x: 0, y: 0}
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velocity: {x: 0, y: 0}
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boundaries:
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boundaries:
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x1: 17
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position1: {x: 17, y: 13}
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y1: 13
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position2: {x: 17, y: 13}
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x2: 17
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y2: 13
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color: white
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color: white
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# No items in this room
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# No items in this room
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@@ -1,27 +1,26 @@
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# ROAD TO THE JAIL
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# ROAD TO THE JAIL
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room:
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room:
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number: "02"
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name: "ROAD TO THE JAIL"
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name: "ROAD TO THE JAIL"
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bgColor: black
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bgColor: black
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border: blue
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border: blue
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tileSetFile: standard.gif
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tileSetFile: standard.gif
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# Room connections (null for no connection)
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# Conexiones de la habitación (null = sin conexión)
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connections:
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connections:
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up: null
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up: null
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down: "04"
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down: 04.yaml
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left: "01"
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left: 01.yaml
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right: "03"
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right: 03.yaml
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# Item display colors
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# Colores de los objetos
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itemColor1: yellow
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itemColor1: yellow
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itemColor2: bright_yellow
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itemColor2: bright_yellow
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# Conveyor belt direction: left (-1), none (0), right (1)
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# Dirección de la cinta transportadora: left, none, right
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autoSurface: 0
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conveyorBelt: none
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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# Índices de tiles (-1 = vacío)
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tilemap:
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tilemap:
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- [191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 42, 42, 42, 42, 42]
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- [191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 42, 42, 42, 42, 42]
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- [42, 165, 165, 166, 167, 165, 184, 166, 165, 184, 165, 165, 167, 165, 165, 166, 165, 165, 184, 165, 165, 165, 184, 166, 165, 165, 165, 184, 24, 24, 24, 24]
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- [42, 165, 165, 166, 167, 165, 184, 166, 165, 184, 165, 165, 167, 165, 165, 166, 165, 165, 184, 165, 165, 165, 184, 166, 165, 165, 165, 184, 24, 24, 24, 24]
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@@ -40,30 +39,26 @@ tilemap:
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 523, 188, 190, 547, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 523, 188, 190, 547, -1, -1, -1, -1]
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- [33, 33, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 190, -1, -1, 188, 189, 188, 189, 188, 189, 188, 190, 24, 24]
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- [33, 33, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 190, -1, -1, 188, 189, 188, 189, 188, 189, 188, 190, 24, 24]
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# Enemies in this room
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# Enemigos en esta habitación
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enemies:
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enemies:
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- animation: bin.yaml
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- animation: bin.yaml
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position: {x: 4, y: 7}
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position: {x: 4, y: 7}
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velocity: {x: 36.0, y: 0}
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velocity: {x: 36.0, y: 0}
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boundaries:
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boundaries:
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x1: 4
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position1: {x: 4, y: 7}
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y1: 7
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position2: {x: 25, y: 7}
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x2: 25
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y2: 7
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color: green
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color: green
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- animation: upv_student.yaml
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- animation: upv_student.yaml
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position: {x: 4, y: 13}
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position: {x: 4, y: 13}
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velocity: {x: 36.0, y: 0}
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velocity: {x: 36.0, y: 0}
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boundaries:
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boundaries:
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x1: 4
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position1: {x: 4, y: 13}
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y1: 13
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position2: {x: 19, y: 13}
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x2: 19
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y2: 13
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color: cyan
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color: cyan
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flip: true
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flip: true
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# Items in this room
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# Objetos en esta habitación
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items:
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items:
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- tileSetFile: items.gif
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- tileSetFile: items.gif
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tile: 2
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tile: 2
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@@ -1,27 +1,26 @@
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# VOID MAIN
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# VOID MAIN
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room:
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room:
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number: "03"
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name: "VOID MAIN"
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name: "VOID MAIN"
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bgColor: black
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bgColor: black
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border: magenta
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border: magenta
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tileSetFile: standard.gif
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tileSetFile: standard.gif
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# Room connections (null for no connection)
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# Conexiones de la habitación (null = sin conexión)
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connections:
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connections:
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up: null
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up: null
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down: null
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down: null
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left: "02"
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left: 02.yaml
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right: null
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right: null
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# Item display colors
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# Colores de los objetos
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itemColor1: bright_cyan
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itemColor1: bright_cyan
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itemColor2: yellow
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itemColor2: yellow
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# Conveyor belt direction: left (-1), none (0), right (1)
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# Dirección de la cinta transportadora: left, none, right
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autoSurface: -1
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conveyorBelt: left
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
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||||||
# Values are 0-based tile indices (0 = empty)
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# Índices de tiles (-1 = vacío)
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||||||
tilemap:
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tilemap:
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||||||
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
|
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
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||||||
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
|
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
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@@ -40,19 +39,17 @@ tilemap:
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|||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 440, 440, 440, 440, -1, -1, -1, -1, -1, -1, -1, -1, 134, 24]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 440, 440, 440, 440, -1, -1, -1, -1, -1, -1, -1, -1, 134, 24]
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||||||
- [24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]
|
- [24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]
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||||||
|
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# Enemies in this room
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# Enemigos en esta habitación
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||||||
enemies:
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enemies:
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- animation: code.yaml
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- animation: code.yaml
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||||||
position: {x: 3, y: 2}
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position: {x: 3, y: 2}
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||||||
velocity: {x: 24.0, y: 0}
|
velocity: {x: 24.0, y: 0}
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||||||
boundaries:
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boundaries:
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||||||
x1: 3
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position1: {x: 3, y: 2}
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||||||
y1: 2
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position2: {x: 27, y: 2}
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||||||
x2: 27
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||||||
y2: 2
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||||||
color: yellow
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color: yellow
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# Items in this room
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# Objetos en esta habitación
|
||||||
items:
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items:
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- tileSetFile: items.gif
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- tileSetFile: items.gif
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||||||
tile: 42
|
tile: 42
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@@ -1,27 +1,26 @@
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# JUMP THROUGH
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# JUMP THROUGH
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||||||
room:
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room:
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number: "04"
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|
||||||
name: "JUMP THROUGH"
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name: "JUMP THROUGH"
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||||||
bgColor: black
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bgColor: black
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||||||
border: cyan
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border: cyan
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: "02"
|
up: 02.yaml
|
||||||
down: null
|
down: null
|
||||||
left: "07"
|
left: 07.yaml
|
||||||
right: "05"
|
right: 05.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: white
|
itemColor1: white
|
||||||
itemColor2: green
|
itemColor2: green
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 190, -1, -1, -1, 527, 188, 189, 188, 189, 188, 189, 188, 189]
|
- [188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 190, -1, -1, -1, 527, 188, 189, 188, 189, 188, 189, 188, 189]
|
||||||
- [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, -1, -1, -1, -1, -1, 527, -1, 14, 14, 14, 14, 14, 14, 14, 14]
|
- [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, -1, -1, -1, -1, -1, 527, -1, 14, 14, 14, 14, 14, 14, 14, 14]
|
||||||
@@ -40,29 +39,25 @@ tilemap:
|
|||||||
- [-1, -1, 518, 14, 62, 14, 62, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 551, -1, -1, -1, -1, 518, 14, 62, 14, 62, 14, 62, 14, 62]
|
- [-1, -1, 518, 14, 62, 14, 62, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 551, -1, -1, -1, -1, 518, 14, 62, 14, 62, 14, 62, 14, 62]
|
||||||
- [62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62]
|
- [62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: chip.yaml
|
- animation: chip.yaml
|
||||||
position: {x: 24, y: 12}
|
position: {x: 24, y: 12}
|
||||||
velocity: {x: 18.0, y: 0}
|
velocity: {x: 18.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 24
|
position1: {x: 24, y: 12}
|
||||||
y1: 12
|
position2: {x: 31, y: 12}
|
||||||
x2: 31
|
|
||||||
y2: 12
|
|
||||||
color: magenta
|
color: magenta
|
||||||
|
|
||||||
- animation: chip.yaml
|
- animation: chip.yaml
|
||||||
position: {x: 4, y: 2}
|
position: {x: 4, y: 2}
|
||||||
velocity: {x: 0, y: 24.0}
|
velocity: {x: 0, y: 24.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 4
|
position1: {x: 4, y: 2}
|
||||||
y1: 2
|
position2: {x: 4, y: 12}
|
||||||
x2: 4
|
|
||||||
y2: 12
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 51
|
tile: 51
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# BIG JUMP
|
# BIG JUMP
|
||||||
room:
|
room:
|
||||||
number: "05"
|
|
||||||
name: "BIG JUMP"
|
name: "BIG JUMP"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: red
|
border: red
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: "60"
|
down: 60.yaml
|
||||||
left: "04"
|
left: 04.yaml
|
||||||
right: "06"
|
right: 06.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: bright_green
|
itemColor1: bright_green
|
||||||
itemColor2: green
|
itemColor2: green
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [24, 24, 24, 24, 24, 24, -1, -1, 304, -1, -1, -1, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 425, 426, 425, 426]
|
- [24, 24, 24, 24, 24, 24, -1, -1, 304, -1, -1, -1, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 425, 426, 425, 426]
|
||||||
- [24, 24, 24, 24, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 425, 426, 92]
|
- [24, 24, 24, 24, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 425, 426, 92]
|
||||||
@@ -40,30 +39,26 @@ tilemap:
|
|||||||
- [30, 30, 531, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 30, 48, 48, 48, 48, 48, 48, 48, 48, 88, 89, 88, 89]
|
- [30, 30, 531, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 30, 48, 48, 48, 48, 48, 48, 48, 48, 88, 89, 88, 89]
|
||||||
- [30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 304, -1, -1, 304, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30]
|
- [30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 304, -1, -1, 304, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: floppy.yaml
|
- animation: floppy.yaml
|
||||||
position: {x: 15, y: 4}
|
position: {x: 15, y: 4}
|
||||||
velocity: {x: 0, y: 48.0}
|
velocity: {x: 0, y: 48.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 15
|
position1: {x: 15, y: 0}
|
||||||
y1: 0
|
position2: {x: 15, y: 11}
|
||||||
x2: 15
|
|
||||||
y2: 11
|
|
||||||
color: magenta
|
color: magenta
|
||||||
|
|
||||||
- animation: congo.yaml
|
- animation: congo.yaml
|
||||||
position: {x: 21, y: 12}
|
position: {x: 21, y: 12}
|
||||||
velocity: {x: 24.0, y: 0}
|
velocity: {x: 24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 21
|
position1: {x: 21, y: 12}
|
||||||
y1: 12
|
position2: {x: 28, y: 12}
|
||||||
x2: 28
|
|
||||||
y2: 12
|
|
||||||
color: yellow
|
color: yellow
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 68
|
tile: 68
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# WELCOME TO MY ABBEY
|
# WELCOME TO MY ABBEY
|
||||||
room:
|
room:
|
||||||
number: "06"
|
|
||||||
name: "WELCOME TO MY ABBEY"
|
name: "WELCOME TO MY ABBEY"
|
||||||
bgColor: blue
|
bgColor: blue
|
||||||
border: yellow
|
border: yellow
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: "15"
|
up: 15.yaml
|
||||||
down: null
|
down: null
|
||||||
left: "05"
|
left: 05.yaml
|
||||||
right: "25"
|
right: 25.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: green
|
itemColor1: green
|
||||||
itemColor2: bright_blue
|
itemColor2: bright_blue
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [425, 426, 425, 426, -1, -1, -1, -1, 425, 426, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
|
- [425, 426, 425, 426, -1, -1, -1, -1, 425, 426, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
|
||||||
- [426, 425, 426, -1, -1, -1, -1, -1, -1, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91]
|
- [426, 425, 426, -1, -1, -1, -1, -1, -1, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91]
|
||||||
@@ -40,16 +39,14 @@ tilemap:
|
|||||||
- [134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1]
|
- [134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1]
|
||||||
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
|
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: abad.yaml
|
- animation: abad.yaml
|
||||||
position: {x: 1, y: 13}
|
position: {x: 1, y: 13}
|
||||||
velocity: {x: 48.0, y: 0}
|
velocity: {x: 48.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 13}
|
||||||
y1: 13
|
position2: {x: 23, y: 13}
|
||||||
x2: 23
|
|
||||||
y2: 13
|
|
||||||
color: yellow
|
color: yellow
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -57,13 +54,11 @@ enemies:
|
|||||||
position: {x: 24, y: 4}
|
position: {x: 24, y: 4}
|
||||||
velocity: {x: 0, y: 48.0}
|
velocity: {x: 0, y: 48.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 24
|
position1: {x: 24, y: 2}
|
||||||
y1: 2
|
position2: {x: 24, y: 7}
|
||||||
x2: 24
|
|
||||||
y2: 7
|
|
||||||
color: green
|
color: green
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 49
|
tile: 49
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# SIGMASUA > TELEGRAM
|
# SIGMASUA > TELEGRAM
|
||||||
room:
|
room:
|
||||||
number: "07"
|
|
||||||
name: "SIGMASUA > TELEGRAM"
|
name: "SIGMASUA > TELEGRAM"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: blue
|
border: blue
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "08"
|
left: 08.yaml
|
||||||
right: "04"
|
right: 04.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: magenta
|
itemColor1: magenta
|
||||||
itemColor2: red
|
itemColor2: red
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
@@ -40,69 +39,57 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 6, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 6, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]
|
- [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: sigmasua.yaml
|
- animation: sigmasua.yaml
|
||||||
position: {x: 15, y: 7}
|
position: {x: 15, y: 7}
|
||||||
velocity: {x: 48.0, y: 0}
|
velocity: {x: 48.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 7
|
position1: {x: 7, y: 7}
|
||||||
y1: 7
|
position2: {x: 23, y: 7}
|
||||||
x2: 23
|
|
||||||
y2: 7
|
|
||||||
color: cyan
|
color: cyan
|
||||||
|
|
||||||
- animation: sigmasua.yaml
|
- animation: sigmasua.yaml
|
||||||
position: {x: 15, y: 4}
|
position: {x: 15, y: 4}
|
||||||
velocity: {x: -30.0, y: 0}
|
velocity: {x: -30.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 7
|
position1: {x: 7, y: 4}
|
||||||
y1: 4
|
position2: {x: 23, y: 4}
|
||||||
x2: 23
|
|
||||||
y2: 4
|
|
||||||
color: blue
|
color: blue
|
||||||
|
|
||||||
- animation: sigmasua.yaml
|
- animation: sigmasua.yaml
|
||||||
position: {x: 3, y: 8}
|
position: {x: 3, y: 8}
|
||||||
velocity: {x: 0, y: 24.0}
|
velocity: {x: 0, y: 24.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 3
|
position1: {x: 3, y: 5}
|
||||||
y1: 5
|
position2: {x: 3, y: 13}
|
||||||
x2: 3
|
|
||||||
y2: 13
|
|
||||||
color: bright_red
|
color: bright_red
|
||||||
|
|
||||||
- animation: sigmasua.yaml
|
- animation: sigmasua.yaml
|
||||||
position: {x: 27, y: 8}
|
position: {x: 27, y: 8}
|
||||||
velocity: {x: 0, y: -24.0}
|
velocity: {x: 0, y: -24.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 27
|
position1: {x: 27, y: 5}
|
||||||
y1: 5
|
position2: {x: 27, y: 13}
|
||||||
x2: 27
|
|
||||||
y2: 13
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
- animation: sigmasua.yaml
|
- animation: sigmasua.yaml
|
||||||
position: {x: 12, y: 10}
|
position: {x: 12, y: 10}
|
||||||
velocity: {x: 0, y: 18.0}
|
velocity: {x: 0, y: 18.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 12
|
position1: {x: 12, y: 10}
|
||||||
y1: 10
|
position2: {x: 12, y: 13}
|
||||||
x2: 12
|
|
||||||
y2: 13
|
|
||||||
color: bright_magenta
|
color: bright_magenta
|
||||||
|
|
||||||
- animation: sigmasua.yaml
|
- animation: sigmasua.yaml
|
||||||
position: {x: 17, y: 13}
|
position: {x: 17, y: 13}
|
||||||
velocity: {x: 0, y: -18.0}
|
velocity: {x: 0, y: -18.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 17
|
position1: {x: 17, y: 10}
|
||||||
y1: 10
|
position2: {x: 17, y: 13}
|
||||||
x2: 17
|
|
||||||
y2: 13
|
|
||||||
color: bright_green
|
color: bright_green
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 67
|
tile: 67
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# THE GARDEN
|
# THE GARDEN
|
||||||
room:
|
room:
|
||||||
number: "08"
|
|
||||||
name: "THE GARDEN"
|
name: "THE GARDEN"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: cyan
|
border: cyan
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: "09"
|
up: 09.yaml
|
||||||
down: null
|
down: null
|
||||||
left: "16"
|
left: 16.yaml
|
||||||
right: "07"
|
right: 07.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: magenta
|
itemColor2: magenta
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 81]
|
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 81]
|
||||||
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, 81]
|
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, 81]
|
||||||
@@ -40,20 +39,18 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 515, 81, 81, 81, 81, 81, 81, 81, 81, 539, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 515, 81, 81, 81, 81, 81, 81, 81, 81, 539, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81]
|
- [81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: abad.yaml
|
- animation: abad.yaml
|
||||||
position: {x: 4, y: 13}
|
position: {x: 4, y: 13}
|
||||||
velocity: {x: 24.0, y: 0}
|
velocity: {x: 24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 2
|
position1: {x: 2, y: 13}
|
||||||
y1: 13
|
position2: {x: 10, y: 13}
|
||||||
x2: 10
|
|
||||||
y2: 13
|
|
||||||
color: green
|
color: green
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 18
|
tile: 18
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# THE BIG TREE
|
# THE BIG TREE
|
||||||
room:
|
room:
|
||||||
number: "09"
|
|
||||||
name: "THE BIG TREE"
|
name: "THE BIG TREE"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: bright_blue
|
border: bright_blue
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: "10"
|
up: 10.yaml
|
||||||
down: "08"
|
down: 08.yaml
|
||||||
left: null
|
left: null
|
||||||
right: null
|
right: null
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: cyan
|
itemColor1: cyan
|
||||||
itemColor2: green
|
itemColor2: green
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 304, 40, 40, 40, 40, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 304, 40, 40, 40, 40, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16]
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, 40, 40, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16, 16]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, 40, 40, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16, 16]
|
||||||
@@ -40,16 +39,14 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
|
||||||
- [562, 562, 562, 562, 562, 562, 562, 562, 562, 562, -1, -1, -1, 40, 40, 40, 40, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, -1, -1, 348, 348, 348]
|
- [562, 562, 562, 562, 562, 562, 562, 562, 562, 562, -1, -1, -1, 40, 40, 40, 40, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, -1, -1, 348, 348, 348]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: congo.yaml
|
- animation: congo.yaml
|
||||||
position: {x: 10, y: 12}
|
position: {x: 10, y: 12}
|
||||||
velocity: {x: 24.0, y: 0}
|
velocity: {x: 24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 10
|
position1: {x: 10, y: 12}
|
||||||
y1: 12
|
position2: {x: 20, y: 12}
|
||||||
x2: 20
|
|
||||||
y2: 12
|
|
||||||
color: yellow
|
color: yellow
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -57,14 +54,12 @@ enemies:
|
|||||||
position: {x: 12, y: 6}
|
position: {x: 12, y: 6}
|
||||||
velocity: {x: 36.0, y: 0}
|
velocity: {x: 36.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 12
|
position1: {x: 12, y: 6}
|
||||||
y1: 6
|
position2: {x: 17, y: 6}
|
||||||
x2: 17
|
|
||||||
y2: 6
|
|
||||||
color: white
|
color: white
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 52
|
tile: 52
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# TREE TOP
|
# TREE TOP
|
||||||
room:
|
room:
|
||||||
number: "10"
|
|
||||||
name: "TREE TOP"
|
name: "TREE TOP"
|
||||||
bgColor: bright_black
|
bgColor: bright_black
|
||||||
border: blue
|
border: blue
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: "09"
|
down: 09.yaml
|
||||||
left: null
|
left: null
|
||||||
right: "11"
|
right: 11.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: green
|
itemColor1: green
|
||||||
itemColor2: red
|
itemColor2: red
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
@@ -43,7 +42,7 @@ tilemap:
|
|||||||
# No enemies in this room
|
# No enemies in this room
|
||||||
enemies: []
|
enemies: []
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 16
|
tile: 16
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# LAZY ROOM
|
# LAZY ROOM
|
||||||
room:
|
room:
|
||||||
number: "11"
|
|
||||||
name: "LAZY ROOM"
|
name: "LAZY ROOM"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: blue
|
border: blue
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "10"
|
left: 10.yaml
|
||||||
right: "12"
|
right: 12.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: magenta
|
itemColor2: magenta
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 27]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 27]
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 27]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 27]
|
||||||
@@ -40,56 +39,46 @@ tilemap:
|
|||||||
- [85, 85, 539, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 515, 85, 85]
|
- [85, 85, 539, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 515, 85, 85]
|
||||||
- [85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85]
|
- [85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: lamp.yaml
|
- animation: lamp.yaml
|
||||||
position: {x: 7, y: 10}
|
position: {x: 7, y: 10}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 7
|
position1: {x: 7, y: 10}
|
||||||
y1: 10
|
position2: {x: 7, y: 10}
|
||||||
x2: 7
|
|
||||||
y2: 10
|
|
||||||
color: magenta
|
color: magenta
|
||||||
|
|
||||||
- animation: lamp.yaml
|
- animation: lamp.yaml
|
||||||
position: {x: 21, y: 10}
|
position: {x: 21, y: 10}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 21
|
position1: {x: 21, y: 10}
|
||||||
y1: 10
|
position2: {x: 21, y: 10}
|
||||||
x2: 21
|
|
||||||
y2: 10
|
|
||||||
color: magenta
|
color: magenta
|
||||||
|
|
||||||
- animation: bin.yaml
|
- animation: bin.yaml
|
||||||
position: {x: 12, y: 14}
|
position: {x: 12, y: 14}
|
||||||
velocity: {x: 48.0, y: 0}
|
velocity: {x: 48.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 3
|
position1: {x: 3, y: 14}
|
||||||
y1: 14
|
position2: {x: 27, y: 14}
|
||||||
x2: 27
|
|
||||||
y2: 14
|
|
||||||
color: green
|
color: green
|
||||||
|
|
||||||
- animation: wave.yaml
|
- animation: wave.yaml
|
||||||
position: {x: 7, y: 6}
|
position: {x: 7, y: 6}
|
||||||
velocity: {x: 30.0, y: 0}
|
velocity: {x: 30.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 0
|
position1: {x: 0, y: 6}
|
||||||
y1: 6
|
position2: {x: 14, y: 6}
|
||||||
x2: 14
|
|
||||||
y2: 6
|
|
||||||
color: green
|
color: green
|
||||||
|
|
||||||
- animation: wave.yaml
|
- animation: wave.yaml
|
||||||
position: {x: 23, y: 6}
|
position: {x: 23, y: 6}
|
||||||
velocity: {x: -30.0, y: 0}
|
velocity: {x: -30.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 16
|
position1: {x: 16, y: 6}
|
||||||
y1: 6
|
position2: {x: 31, y: 6}
|
||||||
x2: 31
|
|
||||||
y2: 6
|
|
||||||
color: green
|
color: green
|
||||||
|
|
||||||
# No items in this room
|
# No items in this room
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# THE PASSAGE
|
# THE PASSAGE
|
||||||
room:
|
room:
|
||||||
number: "12"
|
|
||||||
name: "THE PASSAGE"
|
name: "THE PASSAGE"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: green
|
border: green
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "11"
|
left: 11.yaml
|
||||||
right: "13"
|
right: 13.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: red
|
itemColor1: red
|
||||||
itemColor2: magenta
|
itemColor2: magenta
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
@@ -40,29 +39,25 @@ tilemap:
|
|||||||
- [24, 24, 550, -1, -1, -1, -1, -1, -1, 346, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [24, 24, 550, -1, -1, -1, -1, -1, -1, 346, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]
|
- [24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: floppy.yaml
|
- animation: floppy.yaml
|
||||||
position: {x: 9, y: 10}
|
position: {x: 9, y: 10}
|
||||||
velocity: {x: 36.0, y: 0}
|
velocity: {x: 36.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 4
|
position1: {x: 4, y: 10}
|
||||||
y1: 10
|
position2: {x: 22, y: 10}
|
||||||
x2: 22
|
|
||||||
y2: 10
|
|
||||||
color: green
|
color: green
|
||||||
|
|
||||||
- animation: floppy.yaml
|
- animation: floppy.yaml
|
||||||
position: {x: 1, y: 0}
|
position: {x: 1, y: 0}
|
||||||
velocity: {x: 0, y: 30.0}
|
velocity: {x: 0, y: 30.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 0}
|
||||||
y1: 0
|
position2: {x: 1, y: 7}
|
||||||
x2: 1
|
|
||||||
y2: 7
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 34
|
tile: 34
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# TUNO KILLER
|
# TUNO KILLER
|
||||||
room:
|
room:
|
||||||
number: "13"
|
|
||||||
name: "TUNO KILLER"
|
name: "TUNO KILLER"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: blue
|
border: blue
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "12"
|
left: 12.yaml
|
||||||
right: "14"
|
right: 14.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: cyan
|
itemColor2: cyan
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
@@ -40,49 +39,41 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25]
|
- [25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: matatunos.yaml
|
- animation: matatunos.yaml
|
||||||
position: {x: 5, y: 1}
|
position: {x: 5, y: 1}
|
||||||
velocity: {x: 0, y: 60.0}
|
velocity: {x: 0, y: 60.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 5
|
position1: {x: 5, y: 1}
|
||||||
y1: 1
|
position2: {x: 5, y: 13}
|
||||||
x2: 5
|
|
||||||
y2: 13
|
|
||||||
color: bright_blue
|
color: bright_blue
|
||||||
|
|
||||||
- animation: tuno.yaml
|
- animation: tuno.yaml
|
||||||
position: {x: 12, y: 4}
|
position: {x: 12, y: 4}
|
||||||
velocity: {x: 0, y: 66.0}
|
velocity: {x: 0, y: 66.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 12
|
position1: {x: 12, y: 1}
|
||||||
y1: 1
|
position2: {x: 12, y: 13}
|
||||||
x2: 12
|
|
||||||
y2: 13
|
|
||||||
color: red
|
color: red
|
||||||
|
|
||||||
- animation: tuno.yaml
|
- animation: tuno.yaml
|
||||||
position: {x: 19, y: 7}
|
position: {x: 19, y: 7}
|
||||||
velocity: {x: 0, y: 54.0}
|
velocity: {x: 0, y: 54.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 19
|
position1: {x: 19, y: 1}
|
||||||
y1: 1
|
position2: {x: 19, y: 13}
|
||||||
x2: 19
|
|
||||||
y2: 13
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
- animation: tuno.yaml
|
- animation: tuno.yaml
|
||||||
position: {x: 26, y: 11}
|
position: {x: 26, y: 11}
|
||||||
velocity: {x: 0, y: 42.0}
|
velocity: {x: 0, y: 42.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 26
|
position1: {x: 26, y: 1}
|
||||||
y1: 1
|
position2: {x: 26, y: 13}
|
||||||
x2: 26
|
|
||||||
y2: 13
|
|
||||||
color: magenta
|
color: magenta
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 53
|
tile: 53
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# KILLING SPREE
|
# KILLING SPREE
|
||||||
room:
|
room:
|
||||||
number: "14"
|
|
||||||
name: "KILLING SPREE"
|
name: "KILLING SPREE"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: blue
|
border: blue
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: "15"
|
down: 15.yaml
|
||||||
left: "13"
|
left: 13.yaml
|
||||||
right: "45"
|
right: 45.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: cyan
|
itemColor2: cyan
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
|
||||||
@@ -40,39 +39,33 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, 336, -1, 336, -1, -1, -1, -1, -1, -1, -1, 312, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
|
- [-1, -1, -1, -1, 336, -1, 336, -1, -1, -1, -1, -1, -1, -1, 312, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
|
||||||
- [15, 15, 15, 15, 15, -1, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 325, -1, -1, 325, 325, 15, 15, 15, 15, 15, 15, 15]
|
- [15, 15, 15, 15, 15, -1, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 325, -1, -1, 325, 325, 15, 15, 15, 15, 15, 15, 15]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: matatunos.yaml
|
- animation: matatunos.yaml
|
||||||
position: {x: 6, y: 5}
|
position: {x: 6, y: 5}
|
||||||
velocity: {x: 18.0, y: 0}
|
velocity: {x: 18.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 5
|
position1: {x: 5, y: 5}
|
||||||
y1: 5
|
position2: {x: 10, y: 5}
|
||||||
x2: 10
|
|
||||||
y2: 5
|
|
||||||
color: bright_green
|
color: bright_green
|
||||||
|
|
||||||
- animation: tuno.yaml
|
- animation: tuno.yaml
|
||||||
position: {x: 21, y: 2}
|
position: {x: 21, y: 2}
|
||||||
velocity: {x: 0, y: 24.0}
|
velocity: {x: 0, y: 24.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 21
|
position1: {x: 21, y: 2}
|
||||||
y1: 2
|
position2: {x: 21, y: 13}
|
||||||
x2: 21
|
|
||||||
y2: 13
|
|
||||||
color: red
|
color: red
|
||||||
|
|
||||||
- animation: tuno.yaml
|
- animation: tuno.yaml
|
||||||
position: {x: 28, y: 6}
|
position: {x: 28, y: 6}
|
||||||
velocity: {x: 0, y: -24.0}
|
velocity: {x: 0, y: -24.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 28
|
position1: {x: 28, y: 2}
|
||||||
y1: 2
|
position2: {x: 28, y: 13}
|
||||||
x2: 28
|
|
||||||
y2: 13
|
|
||||||
color: magenta
|
color: magenta
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 53
|
tile: 53
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# NOW THIS IS THE BATCAVE!
|
# NOW THIS IS THE BATCAVE!
|
||||||
room:
|
room:
|
||||||
number: "15"
|
|
||||||
name: "NOW THIS IS THE BATCAVE!"
|
name: "NOW THIS IS THE BATCAVE!"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: black
|
border: black
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: "14"
|
up: 14.yaml
|
||||||
down: "06"
|
down: 06.yaml
|
||||||
left: null
|
left: null
|
||||||
right: null
|
right: null
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: red
|
itemColor2: red
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [15, 15, 15, 15, 15, -1, 15, 15, 15, 15, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 301, -1, -1, 301, 301, 15, 15, 15, 15, 15, 15, 15]
|
- [15, 15, 15, 15, 15, -1, 15, 15, 15, 15, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 301, -1, -1, 301, 301, 15, 15, 15, 15, 15, 15, 15]
|
||||||
- [15, 15, 301, -1, -1, -1, -1, 348, 15, 348, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 301, 15, 15]
|
- [15, 15, 301, -1, -1, -1, -1, 348, 15, 348, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 301, 15, 15]
|
||||||
@@ -40,16 +39,14 @@ tilemap:
|
|||||||
- [15, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, 288, -1, -1, 15, 15]
|
- [15, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, 288, -1, -1, 15, 15]
|
||||||
- [15, 348, 348, 348, 348, -1, -1, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 15]
|
- [15, 348, 348, 348, 348, -1, -1, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 15]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: batman.yaml
|
- animation: batman.yaml
|
||||||
position: {x: 17, y: 13}
|
position: {x: 17, y: 13}
|
||||||
velocity: {x: 48.0, y: 0}
|
velocity: {x: 48.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 7
|
position1: {x: 7, y: 13}
|
||||||
y1: 13
|
position2: {x: 29, y: 13}
|
||||||
x2: 29
|
|
||||||
y2: 13
|
|
||||||
color: white
|
color: white
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -57,33 +54,27 @@ enemies:
|
|||||||
position: {x: 14, y: 2}
|
position: {x: 14, y: 2}
|
||||||
velocity: {x: 30.0, y: 0}
|
velocity: {x: 30.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 9
|
position1: {x: 9, y: 2}
|
||||||
y1: 2
|
position2: {x: 30, y: 2}
|
||||||
x2: 30
|
|
||||||
y2: 2
|
|
||||||
color: bright_blue
|
color: bright_blue
|
||||||
|
|
||||||
- animation: bat.yaml
|
- animation: bat.yaml
|
||||||
position: {x: 10, y: 10}
|
position: {x: 10, y: 10}
|
||||||
velocity: {x: 30.0, y: 0}
|
velocity: {x: 30.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 10}
|
||||||
y1: 10
|
position2: {x: 30, y: 10}
|
||||||
x2: 30
|
|
||||||
y2: 10
|
|
||||||
color: cyan
|
color: cyan
|
||||||
|
|
||||||
- animation: bat.yaml
|
- animation: bat.yaml
|
||||||
position: {x: 15, y: 1}
|
position: {x: 15, y: 1}
|
||||||
velocity: {x: 0, y: 42.0}
|
velocity: {x: 0, y: 42.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 15
|
position1: {x: 15, y: 1}
|
||||||
y1: 1
|
position2: {x: 15, y: 11}
|
||||||
x2: 15
|
|
||||||
y2: 11
|
|
||||||
color: red
|
color: red
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 0
|
tile: 0
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# THE FRIDGE
|
# THE FRIDGE
|
||||||
room:
|
room:
|
||||||
number: "16"
|
|
||||||
name: "THE FRIDGE"
|
name: "THE FRIDGE"
|
||||||
bgColor: blue
|
bgColor: blue
|
||||||
border: blue
|
border: blue
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: "44"
|
up: 44.yaml
|
||||||
down: null
|
down: null
|
||||||
left: "17"
|
left: 17.yaml
|
||||||
right: "08"
|
right: 08.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: bright_cyan
|
itemColor1: bright_cyan
|
||||||
itemColor2: yellow
|
itemColor2: yellow
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [28, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 416, -1, -1, 416, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 28]
|
- [28, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 416, -1, -1, 416, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 28]
|
||||||
- [28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
|
- [28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
|
||||||
@@ -40,39 +39,33 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, 344, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 552, -1, -1, -1, -1, -1, -1, 552, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, 344, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 552, -1, -1, -1, -1, -1, -1, 552, -1, -1, -1, -1, -1, -1]
|
||||||
- [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28]
|
- [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: chip.yaml
|
- animation: chip.yaml
|
||||||
position: {x: 7, y: 3}
|
position: {x: 7, y: 3}
|
||||||
velocity: {x: 60.0, y: 0}
|
velocity: {x: 60.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 2
|
position1: {x: 2, y: 3}
|
||||||
y1: 3
|
position2: {x: 13, y: 3}
|
||||||
x2: 13
|
|
||||||
y2: 3
|
|
||||||
color: magenta
|
color: magenta
|
||||||
|
|
||||||
- animation: chip.yaml
|
- animation: chip.yaml
|
||||||
position: {x: 30, y: 7}
|
position: {x: 30, y: 7}
|
||||||
velocity: {x: -48.0, y: 0}
|
velocity: {x: -48.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 10
|
position1: {x: 10, y: 7}
|
||||||
y1: 7
|
position2: {x: 30, y: 7}
|
||||||
x2: 30
|
|
||||||
y2: 7
|
|
||||||
color: bright_white
|
color: bright_white
|
||||||
|
|
||||||
- animation: wave.yaml
|
- animation: wave.yaml
|
||||||
position: {x: 15, y: 12}
|
position: {x: 15, y: 12}
|
||||||
velocity: {x: 30.0, y: 0}
|
velocity: {x: 30.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 15
|
position1: {x: 15, y: 12}
|
||||||
y1: 12
|
position2: {x: 30, y: 12}
|
||||||
x2: 30
|
|
||||||
y2: 12
|
|
||||||
color: bright_magenta
|
color: bright_magenta
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 6
|
tile: 6
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# I DID NOT COPY THIS ONE
|
# I DID NOT COPY THIS ONE
|
||||||
room:
|
room:
|
||||||
number: "17"
|
|
||||||
name: "I DID NOT COPY THIS ONE"
|
name: "I DID NOT COPY THIS ONE"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: magenta
|
border: magenta
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: "18"
|
down: 18.yaml
|
||||||
left: "49"
|
left: 49.yaml
|
||||||
right: "16"
|
right: 16.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: red
|
itemColor2: red
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87]
|
- [87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87]
|
||||||
- [87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87]
|
- [87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87]
|
||||||
@@ -40,39 +39,33 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, -1, -1, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362]
|
- [362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, -1, -1, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: floppy.yaml
|
- animation: floppy.yaml
|
||||||
position: {x: 5, y: 6}
|
position: {x: 5, y: 6}
|
||||||
velocity: {x: 0, y: 24.0}
|
velocity: {x: 0, y: 24.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 5
|
position1: {x: 5, y: 4}
|
||||||
y1: 4
|
position2: {x: 5, y: 10}
|
||||||
x2: 5
|
|
||||||
y2: 10
|
|
||||||
color: green
|
color: green
|
||||||
|
|
||||||
- animation: floppy.yaml
|
- animation: floppy.yaml
|
||||||
position: {x: 12, y: 3}
|
position: {x: 12, y: 3}
|
||||||
velocity: {x: 0, y: 24.0}
|
velocity: {x: 0, y: 24.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 12
|
position1: {x: 12, y: 2}
|
||||||
y1: 2
|
position2: {x: 12, y: 9}
|
||||||
x2: 12
|
|
||||||
y2: 9
|
|
||||||
color: cyan
|
color: cyan
|
||||||
|
|
||||||
- animation: chip.yaml
|
- animation: chip.yaml
|
||||||
position: {x: 8, y: 13}
|
position: {x: 8, y: 13}
|
||||||
velocity: {x: 24.0, y: 0}
|
velocity: {x: 24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 8
|
position1: {x: 8, y: 13}
|
||||||
y1: 13
|
position2: {x: 18, y: 13}
|
||||||
x2: 18
|
|
||||||
y2: 13
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 21
|
tile: 21
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# MAKE MONEY
|
# MAKE MONEY
|
||||||
room:
|
room:
|
||||||
number: "18"
|
|
||||||
name: "MAKE MONEY"
|
name: "MAKE MONEY"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: yellow
|
border: yellow
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: "17"
|
up: 17.yaml
|
||||||
down: "54"
|
down: 54.yaml
|
||||||
left: "19"
|
left: 19.yaml
|
||||||
right: null
|
right: null
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: bright_green
|
itemColor1: bright_green
|
||||||
itemColor2: bright_yellow
|
itemColor2: bright_yellow
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: -1
|
conveyorBelt: left
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [4, 4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, -1, 505, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]
|
- [4, 4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, -1, 505, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]
|
||||||
- [4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 4]
|
- [4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 4]
|
||||||
@@ -40,36 +39,30 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, 4, 4]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, 4, 4]
|
||||||
- [61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, -1, -1, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61]
|
- [61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, -1, -1, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: code.yaml
|
- animation: code.yaml
|
||||||
position: {x: 19, y: 6}
|
position: {x: 19, y: 6}
|
||||||
velocity: {x: 24.0, y: 0}
|
velocity: {x: 24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 18
|
position1: {x: 18, y: 6}
|
||||||
y1: 6
|
position2: {x: 29, y: 6}
|
||||||
x2: 29
|
|
||||||
y2: 6
|
|
||||||
color: magenta
|
color: magenta
|
||||||
|
|
||||||
- animation: spider.yaml
|
- animation: spider.yaml
|
||||||
position: {x: 14, y: 10}
|
position: {x: 14, y: 10}
|
||||||
velocity: {x: 36.0, y: 0}
|
velocity: {x: 36.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 14
|
position1: {x: 14, y: 10}
|
||||||
y1: 10
|
position2: {x: 28, y: 10}
|
||||||
x2: 28
|
|
||||||
y2: 10
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
- animation: spider.yaml
|
- animation: spider.yaml
|
||||||
position: {x: 23, y: 12}
|
position: {x: 23, y: 12}
|
||||||
velocity: {x: 36.0, y: 0}
|
velocity: {x: 36.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 23
|
position1: {x: 23, y: 12}
|
||||||
y1: 12
|
position2: {x: 28, y: 12}
|
||||||
x2: 28
|
|
||||||
y2: 12
|
|
||||||
color: magenta
|
color: magenta
|
||||||
mirror: true
|
mirror: true
|
||||||
|
|
||||||
@@ -77,23 +70,19 @@ enemies:
|
|||||||
position: {x: 19, y: 1}
|
position: {x: 19, y: 1}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 19
|
position1: {x: 19, y: 1}
|
||||||
y1: 1
|
position2: {x: 19, y: 1}
|
||||||
x2: 19
|
|
||||||
y2: 1
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
- animation: lamp.yaml
|
- animation: lamp.yaml
|
||||||
position: {x: 26, y: 1}
|
position: {x: 26, y: 1}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 26
|
position1: {x: 26, y: 1}
|
||||||
y1: 1
|
position2: {x: 26, y: 1}
|
||||||
x2: 26
|
|
||||||
y2: 1
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 14
|
tile: 14
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# THIS CAN'T BE THE BATCAVE
|
# THIS CAN'T BE THE BATCAVE
|
||||||
room:
|
room:
|
||||||
number: "19"
|
|
||||||
name: "THIS CAN'T BE THE BATCAVE"
|
name: "THIS CAN'T BE THE BATCAVE"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: cyan
|
border: cyan
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "20"
|
left: 20.yaml
|
||||||
right: "18"
|
right: 18.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: cyan
|
itemColor1: cyan
|
||||||
itemColor2: blue
|
itemColor2: blue
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348]
|
- [348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348]
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
|
||||||
@@ -40,16 +39,14 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, 37, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 37, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, 37, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 37, -1, -1, -1, -1]
|
||||||
- [37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37]
|
- [37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: batman.yaml
|
- animation: batman.yaml
|
||||||
position: {x: 10, y: 13}
|
position: {x: 10, y: 13}
|
||||||
velocity: {x: 48.0, y: 0}
|
velocity: {x: 48.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 5
|
position1: {x: 5, y: 13}
|
||||||
y1: 13
|
position2: {x: 26, y: 13}
|
||||||
x2: 26
|
|
||||||
y2: 13
|
|
||||||
color: bright_cyan
|
color: bright_cyan
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -57,14 +54,12 @@ enemies:
|
|||||||
position: {x: 0, y: 1}
|
position: {x: 0, y: 1}
|
||||||
velocity: {x: 36.0, y: 0}
|
velocity: {x: 36.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 1}
|
||||||
y1: 1
|
position2: {x: 31, y: 1}
|
||||||
x2: 31
|
|
||||||
y2: 1
|
|
||||||
color: cyan
|
color: cyan
|
||||||
mirror: true
|
mirror: true
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 34
|
tile: 34
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# ENTRANCE TO THE VALLEY
|
# ENTRANCE TO THE VALLEY
|
||||||
room:
|
room:
|
||||||
number: "20"
|
|
||||||
name: "ENTRANCE TO THE VALLEY"
|
name: "ENTRANCE TO THE VALLEY"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: red
|
border: red
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "21"
|
left: 21.yaml
|
||||||
right: "19"
|
right: 19.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: magenta
|
itemColor1: magenta
|
||||||
itemColor2: green
|
itemColor2: green
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [20, 20, 20, 20, 20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [20, 20, 20, 20, 20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [20, 20, 20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [20, 20, 20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
@@ -40,29 +39,25 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [20, 20, 20, 20, 20, 20, 20, 20, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155]
|
- [20, 20, 20, 20, 20, 20, 20, 20, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: bin.yaml
|
- animation: bin.yaml
|
||||||
position: {x: 8, y: 12}
|
position: {x: 8, y: 12}
|
||||||
velocity: {x: 60.0, y: 0}
|
velocity: {x: 60.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 8
|
position1: {x: 8, y: 12}
|
||||||
y1: 12
|
position2: {x: 24, y: 12}
|
||||||
x2: 24
|
|
||||||
y2: 12
|
|
||||||
color: green
|
color: green
|
||||||
|
|
||||||
- animation: code.yaml
|
- animation: code.yaml
|
||||||
position: {x: 13, y: 2}
|
position: {x: 13, y: 2}
|
||||||
velocity: {x: 0, y: 30.0}
|
velocity: {x: 0, y: 30.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 13
|
position1: {x: 13, y: 2}
|
||||||
y1: 2
|
position2: {x: 13, y: 9}
|
||||||
x2: 13
|
|
||||||
y2: 9
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 19
|
tile: 19
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# ENTER PAKU SIMBEL
|
# ENTER PAKU SIMBEL
|
||||||
room:
|
room:
|
||||||
number: "21"
|
|
||||||
name: "ENTER PAKU SIMBEL"
|
name: "ENTER PAKU SIMBEL"
|
||||||
bgColor: bright_black
|
bgColor: bright_black
|
||||||
border: yellow
|
border: yellow
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: "23"
|
up: 23.yaml
|
||||||
down: null
|
down: null
|
||||||
left: "22"
|
left: 22.yaml
|
||||||
right: "20"
|
right: 20.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: magenta
|
itemColor1: magenta
|
||||||
itemColor2: yellow
|
itemColor2: yellow
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 529, -1, -1, -1, -1, 20, 20, 20, 20, 20]
|
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 529, -1, -1, -1, -1, 20, 20, 20, 20, 20]
|
||||||
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, -1, -1, 529, -1, -1, -1, -1, -1, 306, 20, 20]
|
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, -1, -1, 529, -1, -1, -1, -1, -1, 306, 20, 20]
|
||||||
@@ -40,16 +39,14 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
|
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: mummy.yaml
|
- animation: mummy.yaml
|
||||||
position: {x: 13, y: 13}
|
position: {x: 13, y: 13}
|
||||||
velocity: {x: 18.0, y: 0}
|
velocity: {x: 18.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 9
|
position1: {x: 9, y: 13}
|
||||||
y1: 13
|
position2: {x: 18, y: 13}
|
||||||
x2: 18
|
|
||||||
y2: 13
|
|
||||||
color: yellow
|
color: yellow
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -57,14 +54,12 @@ enemies:
|
|||||||
position: {x: 13, y: 9}
|
position: {x: 13, y: 9}
|
||||||
velocity: {x: 36.0, y: 0}
|
velocity: {x: 36.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 4
|
position1: {x: 4, y: 9}
|
||||||
y1: 9
|
position2: {x: 21, y: 9}
|
||||||
x2: 21
|
|
||||||
y2: 9
|
|
||||||
color: bright_green
|
color: bright_green
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 36
|
tile: 36
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# AEE REMAKE, PLEASE
|
# AEE REMAKE, PLEASE
|
||||||
room:
|
room:
|
||||||
number: "22"
|
|
||||||
name: "AEE REMAKE, PLEASE"
|
name: "AEE REMAKE, PLEASE"
|
||||||
bgColor: bright_black
|
bgColor: bright_black
|
||||||
border: yellow
|
border: yellow
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: null
|
left: null
|
||||||
right: "21"
|
right: 21.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: magenta
|
itemColor2: magenta
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 22, 23, 20]
|
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 22, 23, 20]
|
||||||
- [20, 20, 20, 20, 22, 23, 20, 22, 23, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 46, 47, 20]
|
- [20, 20, 20, 20, 22, 23, 20, 22, 23, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 46, 47, 20]
|
||||||
@@ -40,16 +39,14 @@ tilemap:
|
|||||||
- [20, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [20, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
|
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: mummy.yaml
|
- animation: mummy.yaml
|
||||||
position: {x: 15, y: 13}
|
position: {x: 15, y: 13}
|
||||||
velocity: {x: 18.0, y: 0}
|
velocity: {x: 18.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 12
|
position1: {x: 12, y: 13}
|
||||||
y1: 13
|
position2: {x: 21, y: 13}
|
||||||
x2: 21
|
|
||||||
y2: 13
|
|
||||||
color: yellow
|
color: yellow
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -57,10 +54,8 @@ enemies:
|
|||||||
position: {x: 13, y: 8}
|
position: {x: 13, y: 8}
|
||||||
velocity: {x: 18.0, y: 0}
|
velocity: {x: 18.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 13
|
position1: {x: 13, y: 8}
|
||||||
y1: 8
|
position2: {x: 19, y: 8}
|
||||||
x2: 19
|
|
||||||
y2: 8
|
|
||||||
color: bright_yellow
|
color: bright_yellow
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -68,14 +63,12 @@ enemies:
|
|||||||
position: {x: 22, y: 8}
|
position: {x: 22, y: 8}
|
||||||
velocity: {x: 24.0, y: 0}
|
velocity: {x: 24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 22
|
position1: {x: 22, y: 8}
|
||||||
y1: 8
|
position2: {x: 28, y: 8}
|
||||||
x2: 28
|
|
||||||
y2: 8
|
|
||||||
color: bright_yellow
|
color: bright_yellow
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 37
|
tile: 37
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# INNER CHAMBER
|
# INNER CHAMBER
|
||||||
room:
|
room:
|
||||||
number: "23"
|
|
||||||
name: "INNER CHAMBER"
|
name: "INNER CHAMBER"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: bright_yellow
|
border: bright_yellow
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: "21"
|
down: 21.yaml
|
||||||
left: "24"
|
left: 24.yaml
|
||||||
right: null
|
right: null
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: magenta
|
itemColor2: magenta
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [20, 20, 20, 20, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
|
- [20, 20, 20, 20, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
|
||||||
- [20, 20, 20, 20, 20, 46, 47, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
|
- [20, 20, 20, 20, 20, 46, 47, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
|
||||||
@@ -40,39 +39,33 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, 555, -1, -1, -1, 518, 20, 20, 20, 46, 47, 20, 20, 20, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 46, 47, 20]
|
- [-1, -1, -1, -1, -1, 555, -1, -1, -1, 518, 20, 20, 20, 46, 47, 20, 20, 20, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 46, 47, 20]
|
||||||
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, -1, -1, 21, 21, 21, 21, 21]
|
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, -1, -1, 21, 21, 21, 21, 21]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: shock.yaml
|
- animation: shock.yaml
|
||||||
position: {x: 7, y: 7}
|
position: {x: 7, y: 7}
|
||||||
velocity: {x: 0, y: 48.0}
|
velocity: {x: 0, y: 48.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 7
|
position1: {x: 7, y: 3}
|
||||||
y1: 3
|
position2: {x: 7, y: 14}
|
||||||
x2: 7
|
|
||||||
y2: 14
|
|
||||||
color: magenta
|
color: magenta
|
||||||
|
|
||||||
- animation: shock.yaml
|
- animation: shock.yaml
|
||||||
position: {x: 20, y: 10}
|
position: {x: 20, y: 10}
|
||||||
velocity: {x: 0, y: 48.0}
|
velocity: {x: 0, y: 48.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 20
|
position1: {x: 20, y: 3}
|
||||||
y1: 3
|
position2: {x: 20, y: 14}
|
||||||
x2: 20
|
|
||||||
y2: 14
|
|
||||||
color: magenta
|
color: magenta
|
||||||
|
|
||||||
- animation: shock.yaml
|
- animation: shock.yaml
|
||||||
position: {x: 27, y: 10}
|
position: {x: 27, y: 10}
|
||||||
velocity: {x: 0, y: -48.0}
|
velocity: {x: 0, y: -48.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 27
|
position1: {x: 27, y: 3}
|
||||||
y1: 3
|
position2: {x: 27, y: 14}
|
||||||
x2: 27
|
|
||||||
y2: 14
|
|
||||||
color: magenta
|
color: magenta
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 38
|
tile: 38
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# PLAY IT AGAIN, SAM
|
# PLAY IT AGAIN, SAM
|
||||||
room:
|
room:
|
||||||
number: "24"
|
|
||||||
name: "PLAY IT AGAIN, SAM"
|
name: "PLAY IT AGAIN, SAM"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: bright_yellow
|
border: bright_yellow
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: null
|
left: null
|
||||||
right: "23"
|
right: 23.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: magenta
|
itemColor2: magenta
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21]
|
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21]
|
||||||
- [19, 19, 19, 19, 19, 19, 19, -1, -1, -1, -1, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 306, -1, -1, -1, -1, 20, 20, 20, 20]
|
- [19, 19, 19, 19, 19, 19, 19, -1, -1, -1, -1, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 306, -1, -1, -1, -1, 20, 20, 20, 20]
|
||||||
@@ -40,39 +39,33 @@ tilemap:
|
|||||||
- [19, 19, -1, -1, -1, -1, -1, 518, 19, 19, 19, 19, 46, 47, 46, 47, 46, 47, 19, 19, 19, 19, 542, -1, -1, 555, -1, -1, -1, -1, -1, -1]
|
- [19, 19, -1, -1, -1, -1, -1, 518, 19, 19, 19, 19, 46, 47, 46, 47, 46, 47, 19, 19, 19, 19, 542, -1, -1, 555, -1, -1, -1, -1, -1, -1]
|
||||||
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21]
|
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: sam.yaml
|
- animation: sam.yaml
|
||||||
position: {x: 4, y: 2}
|
position: {x: 4, y: 2}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 4
|
position1: {x: 4, y: 2}
|
||||||
y1: 2
|
position2: {x: 4, y: 2}
|
||||||
x2: 4
|
|
||||||
y2: 2
|
|
||||||
color: white
|
color: white
|
||||||
|
|
||||||
- animation: shock.yaml
|
- animation: shock.yaml
|
||||||
position: {x: 5, y: 11}
|
position: {x: 5, y: 11}
|
||||||
velocity: {x: 0, y: 30.0}
|
velocity: {x: 0, y: 30.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 5
|
position1: {x: 5, y: 11}
|
||||||
y1: 11
|
position2: {x: 5, y: 14}
|
||||||
x2: 5
|
|
||||||
y2: 14
|
|
||||||
color: bright_green
|
color: bright_green
|
||||||
|
|
||||||
- animation: spider.yaml
|
- animation: spider.yaml
|
||||||
position: {x: 25, y: 1}
|
position: {x: 25, y: 1}
|
||||||
velocity: {x: 0, y: 30.0}
|
velocity: {x: 0, y: 30.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 25
|
position1: {x: 25, y: 1}
|
||||||
y1: 1
|
position2: {x: 25, y: 10}
|
||||||
x2: 25
|
|
||||||
y2: 10
|
|
||||||
color: bright_green
|
color: bright_green
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 31
|
tile: 31
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# THE CHAPPEL
|
# THE CHAPPEL
|
||||||
room:
|
room:
|
||||||
number: "25"
|
|
||||||
name: "THE CHAPPEL"
|
name: "THE CHAPPEL"
|
||||||
bgColor: blue
|
bgColor: blue
|
||||||
border: yellow
|
border: yellow
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "06"
|
left: 06.yaml
|
||||||
right: "26"
|
right: 26.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: cyan
|
itemColor2: cyan
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
|
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
|
||||||
- [90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91]
|
- [90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91]
|
||||||
@@ -40,69 +39,57 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, 88, 93, 140, 555, -1, -1, -1, -1, -1, -1, -1, -1, 88, 93, 134, -1, -1, 31, 88]
|
- [-1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, 88, 93, 140, 555, -1, -1, -1, -1, -1, -1, -1, -1, 88, 93, 134, -1, -1, 31, 88]
|
||||||
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
|
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: batman_bell.yaml
|
- animation: batman_bell.yaml
|
||||||
position: {x: 28, y: 13}
|
position: {x: 28, y: 13}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 28
|
position1: {x: 28, y: 13}
|
||||||
y1: 13
|
position2: {x: 28, y: 13}
|
||||||
x2: 28
|
|
||||||
y2: 13
|
|
||||||
color: cyan
|
color: cyan
|
||||||
|
|
||||||
- animation: bell.yaml
|
- animation: bell.yaml
|
||||||
position: {x: 28, y: 10}
|
position: {x: 28, y: 10}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 28
|
position1: {x: 28, y: 10}
|
||||||
y1: 10
|
position2: {x: 28, y: 10}
|
||||||
x2: 28
|
|
||||||
y2: 10
|
|
||||||
color: cyan
|
color: cyan
|
||||||
|
|
||||||
- animation: bell.yaml
|
- animation: bell.yaml
|
||||||
position: {x: 6, y: 2}
|
position: {x: 6, y: 2}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 6
|
position1: {x: 6, y: 2}
|
||||||
y1: 2
|
position2: {x: 6, y: 2}
|
||||||
x2: 6
|
|
||||||
y2: 2
|
|
||||||
color: cyan
|
color: cyan
|
||||||
|
|
||||||
- animation: dong.yaml
|
- animation: dong.yaml
|
||||||
position: {x: 6, y: 4}
|
position: {x: 6, y: 4}
|
||||||
velocity: {x: 0, y: 24.0}
|
velocity: {x: 0, y: 24.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 6
|
position1: {x: 6, y: 4}
|
||||||
y1: 4
|
position2: {x: 6, y: 13}
|
||||||
x2: 6
|
|
||||||
y2: 13
|
|
||||||
color: cyan
|
color: cyan
|
||||||
|
|
||||||
- animation: bell.yaml
|
- animation: bell.yaml
|
||||||
position: {x: 20, y: 2}
|
position: {x: 20, y: 2}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 20
|
position1: {x: 20, y: 2}
|
||||||
y1: 2
|
position2: {x: 20, y: 2}
|
||||||
x2: 20
|
|
||||||
y2: 2
|
|
||||||
color: cyan
|
color: cyan
|
||||||
|
|
||||||
- animation: dong.yaml
|
- animation: dong.yaml
|
||||||
position: {x: 20, y: 13}
|
position: {x: 20, y: 13}
|
||||||
velocity: {x: 0, y: -30.0}
|
velocity: {x: 0, y: -30.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 20
|
position1: {x: 20, y: 4}
|
||||||
y1: 4
|
position2: {x: 20, y: 13}
|
||||||
x2: 20
|
|
||||||
y2: 13
|
|
||||||
color: cyan
|
color: cyan
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 48
|
tile: 48
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# JINGLE BELLS
|
# JINGLE BELLS
|
||||||
room:
|
room:
|
||||||
number: "26"
|
|
||||||
name: "JINGLE BELLS"
|
name: "JINGLE BELLS"
|
||||||
bgColor: blue
|
bgColor: blue
|
||||||
border: yellow
|
border: yellow
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "25"
|
left: 25.yaml
|
||||||
right: "27"
|
right: 27.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: magenta
|
itemColor1: magenta
|
||||||
itemColor2: red
|
itemColor2: red
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
|
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
|
||||||
- [90, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 91]
|
- [90, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 91]
|
||||||
@@ -40,89 +39,73 @@ tilemap:
|
|||||||
- [140, -1, -1, 140, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 427, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 140, -1, -1, 140]
|
- [140, -1, -1, 140, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 427, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 140, -1, -1, 140]
|
||||||
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
|
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: batman_bell.yaml
|
- animation: batman_bell.yaml
|
||||||
position: {x: 1, y: 13}
|
position: {x: 1, y: 13}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 13}
|
||||||
y1: 13
|
position2: {x: 1, y: 13}
|
||||||
x2: 1
|
|
||||||
y2: 13
|
|
||||||
color: cyan
|
color: cyan
|
||||||
|
|
||||||
- animation: abad_bell.yaml
|
- animation: abad_bell.yaml
|
||||||
position: {x: 29, y: 13}
|
position: {x: 29, y: 13}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 29
|
position1: {x: 29, y: 13}
|
||||||
y1: 13
|
position2: {x: 29, y: 13}
|
||||||
x2: 29
|
|
||||||
y2: 13
|
|
||||||
color: cyan
|
color: cyan
|
||||||
|
|
||||||
- animation: bell.yaml
|
- animation: bell.yaml
|
||||||
position: {x: 1, y: 4}
|
position: {x: 1, y: 4}
|
||||||
velocity: {x: 36.0, y: 0}
|
velocity: {x: 36.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 4}
|
||||||
y1: 4
|
position2: {x: 29, y: 4}
|
||||||
x2: 29
|
|
||||||
y2: 4
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
- animation: dong.yaml
|
- animation: dong.yaml
|
||||||
position: {x: 1, y: 2}
|
position: {x: 1, y: 2}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 2}
|
||||||
y1: 2
|
position2: {x: 1, y: 2}
|
||||||
x2: 1
|
|
||||||
y2: 2
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
- animation: bell.yaml
|
- animation: bell.yaml
|
||||||
position: {x: 26, y: 7}
|
position: {x: 26, y: 7}
|
||||||
velocity: {x: -36.0, y: 0}
|
velocity: {x: -36.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 7}
|
||||||
y1: 7
|
position2: {x: 29, y: 7}
|
||||||
x2: 29
|
|
||||||
y2: 7
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
- animation: dong.yaml
|
- animation: dong.yaml
|
||||||
position: {x: 28, y: 2}
|
position: {x: 28, y: 2}
|
||||||
velocity: {x: -0, y: 0}
|
velocity: {x: -0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 28
|
position1: {x: 28, y: 2}
|
||||||
y1: 2
|
position2: {x: 28, y: 2}
|
||||||
x2: 28
|
|
||||||
y2: 2
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
- animation: bell.yaml
|
- animation: bell.yaml
|
||||||
position: {x: 1, y: 10}
|
position: {x: 1, y: 10}
|
||||||
velocity: {x: 36.0, y: 0}
|
velocity: {x: 36.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 10}
|
||||||
y1: 10
|
position2: {x: 29, y: 10}
|
||||||
x2: 29
|
|
||||||
y2: 10
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
- animation: bell.yaml
|
- animation: bell.yaml
|
||||||
position: {x: 26, y: 13}
|
position: {x: 26, y: 13}
|
||||||
velocity: {x: -36.0, y: 0}
|
velocity: {x: -36.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 4
|
position1: {x: 4, y: 13}
|
||||||
y1: 13
|
position2: {x: 26, y: 13}
|
||||||
x2: 26
|
|
||||||
y2: 13
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 60
|
tile: 60
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# THE BACKYARD
|
# THE BACKYARD
|
||||||
room:
|
room:
|
||||||
number: "27"
|
|
||||||
name: "THE BACKYARD"
|
name: "THE BACKYARD"
|
||||||
bgColor: blue
|
bgColor: blue
|
||||||
border: cyan
|
border: cyan
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: "28"
|
up: 28.yaml
|
||||||
down: "29"
|
down: 29.yaml
|
||||||
left: "26"
|
left: 26.yaml
|
||||||
right: null
|
right: null
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: magenta
|
itemColor2: magenta
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [66, 67, 66, 67, 66, 67, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
|
- [66, 67, 66, 67, 66, 67, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
|
||||||
- [90, 91, 90, 91, 90, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
|
- [90, 91, 90, 91, 90, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
|
||||||
@@ -43,7 +42,7 @@ tilemap:
|
|||||||
# No enemies in this room
|
# No enemies in this room
|
||||||
enemies: []
|
enemies: []
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 28
|
tile: 28
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# YOU SHALL NOT PASS
|
# YOU SHALL NOT PASS
|
||||||
room:
|
room:
|
||||||
number: "28"
|
|
||||||
name: "YOU SHALL NOT PASS"
|
name: "YOU SHALL NOT PASS"
|
||||||
bgColor: bright_black
|
bgColor: bright_black
|
||||||
border: black
|
border: black
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: "32"
|
up: 32.yaml
|
||||||
down: "27"
|
down: 27.yaml
|
||||||
left: null
|
left: null
|
||||||
right: "31"
|
right: 31.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: bright_magenta
|
itemColor1: bright_magenta
|
||||||
itemColor2: bright_green
|
itemColor2: bright_green
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [89, 88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 88, 93, 40, 234, 234, -1, -1, 234, 234, 40, 88, 89, 88]
|
- [89, 88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 88, 93, 40, 234, 234, -1, -1, 234, 234, 40, 88, 89, 88]
|
||||||
- [88, 93, 214, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 213, 214, -1, -1, -1, -1, -1, -1, -1, -1, 213, 88, 89]
|
- [88, 93, 214, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 213, 214, -1, -1, -1, -1, -1, -1, -1, -1, 213, 88, 89]
|
||||||
@@ -40,19 +39,17 @@ tilemap:
|
|||||||
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 66, 67, 88, 93, 428, 428, 428, 428, 428, 428, 428, 428, -1, 428, 428, 428, 428, 428, 428, 428]
|
- [90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 66, 67, 88, 93, 428, 428, 428, 428, 428, 428, 428, 428, -1, 428, 428, 428, 428, 428, 428, 428]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: lord_abad.yaml
|
- animation: lord_abad.yaml
|
||||||
position: {x: 0, y: 5}
|
position: {x: 0, y: 5}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 0
|
position1: {x: 0, y: 5}
|
||||||
y1: 5
|
position2: {x: 0, y: 5}
|
||||||
x2: 0
|
|
||||||
y2: 5
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 58
|
tile: 58
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# QUO VOIDIS
|
# QUO VOIDIS
|
||||||
room:
|
room:
|
||||||
number: "29"
|
|
||||||
name: "QUO VOIDIS"
|
name: "QUO VOIDIS"
|
||||||
bgColor: blue
|
bgColor: blue
|
||||||
border: bright_black
|
border: bright_black
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: "27"
|
up: 27.yaml
|
||||||
down: null
|
down: null
|
||||||
left: "30"
|
left: 30.yaml
|
||||||
right: null
|
right: null
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: green
|
itemColor1: green
|
||||||
itemColor2: magenta
|
itemColor2: magenta
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 132]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 132]
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, 132]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, 132]
|
||||||
@@ -40,49 +39,41 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 132]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 132]
|
||||||
- [132, 132, 132, 132, 132, 132, 132, 128, 128, 132, 132, 132, 129, 129, 132, 132, 132, 129, 129, 132, 132, 132, 128, 128, 132, 132, 132, 132, 132, 132, 132, 132]
|
- [132, 132, 132, 132, 132, 132, 132, 128, 128, 132, 132, 132, 129, 129, 132, 132, 132, 129, 129, 132, 132, 132, 128, 128, 132, 132, 132, 132, 132, 132, 132, 132]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: qvoid.yaml
|
- animation: qvoid.yaml
|
||||||
position: {x: 7, y: 1}
|
position: {x: 7, y: 1}
|
||||||
velocity: {x: 0, y: 48.0}
|
velocity: {x: 0, y: 48.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 7
|
position1: {x: 7, y: 1}
|
||||||
y1: 1
|
position2: {x: 7, y: 13}
|
||||||
x2: 7
|
|
||||||
y2: 13
|
|
||||||
color: magenta
|
color: magenta
|
||||||
|
|
||||||
- animation: qvoid.yaml
|
- animation: qvoid.yaml
|
||||||
position: {x: 12, y: 6}
|
position: {x: 12, y: 6}
|
||||||
velocity: {x: 0, y: 36.0}
|
velocity: {x: 0, y: 36.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 12
|
position1: {x: 12, y: 1}
|
||||||
y1: 1
|
position2: {x: 12, y: 13}
|
||||||
x2: 12
|
|
||||||
y2: 13
|
|
||||||
color: green
|
color: green
|
||||||
|
|
||||||
- animation: qvoid.yaml
|
- animation: qvoid.yaml
|
||||||
position: {x: 17, y: 8}
|
position: {x: 17, y: 8}
|
||||||
velocity: {x: 0, y: 54.0}
|
velocity: {x: 0, y: 54.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 17
|
position1: {x: 17, y: 1}
|
||||||
y1: 1
|
position2: {x: 17, y: 13}
|
||||||
x2: 17
|
|
||||||
y2: 13
|
|
||||||
color: green
|
color: green
|
||||||
|
|
||||||
- animation: qvoid.yaml
|
- animation: qvoid.yaml
|
||||||
position: {x: 22, y: 10}
|
position: {x: 22, y: 10}
|
||||||
velocity: {x: 0, y: 42.0}
|
velocity: {x: 0, y: 42.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 22
|
position1: {x: 22, y: 1}
|
||||||
y1: 1
|
position2: {x: 22, y: 13}
|
||||||
x2: 22
|
|
||||||
y2: 13
|
|
||||||
color: magenta
|
color: magenta
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 20
|
tile: 20
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# QVOID IS A JAILGAME!
|
# QVOID IS A JAILGAME!
|
||||||
room:
|
room:
|
||||||
number: "30"
|
|
||||||
name: "QVOID IS A JAILGAME!"
|
name: "QVOID IS A JAILGAME!"
|
||||||
bgColor: blue
|
bgColor: blue
|
||||||
border: bright_black
|
border: bright_black
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: null
|
left: null
|
||||||
right: "29"
|
right: 29.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: magenta
|
itemColor2: magenta
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129]
|
- [126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129]
|
||||||
- [131, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 131, 127]
|
- [131, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 131, 127]
|
||||||
@@ -40,16 +39,14 @@ tilemap:
|
|||||||
- [131, -1, -1, -1, -1, 547, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [131, -1, -1, -1, -1, 547, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [132, 554, 554, 554, 554, 554, 126, 127, 128, 129, 130, 131, 484, 484, 484, 484, 484, 484, 484, 484, 484, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130]
|
- [132, 554, 554, 554, 554, 554, 126, 127, 128, 129, 130, 131, 484, 484, 484, 484, 484, 484, 484, 484, 484, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: qvoid.yaml
|
- animation: qvoid.yaml
|
||||||
position: {x: 1, y: 1}
|
position: {x: 1, y: 1}
|
||||||
velocity: {x: 42.0, y: 0}
|
velocity: {x: 42.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 1}
|
||||||
y1: 1
|
position2: {x: 29, y: 1}
|
||||||
x2: 29
|
|
||||||
y2: 1
|
|
||||||
color: white
|
color: white
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -57,10 +54,8 @@ enemies:
|
|||||||
position: {x: 29, y: 1}
|
position: {x: 29, y: 1}
|
||||||
velocity: {x: -42.0, y: 0}
|
velocity: {x: -42.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 1}
|
||||||
y1: 1
|
position2: {x: 29, y: 1}
|
||||||
x2: 29
|
|
||||||
y2: 1
|
|
||||||
color: red
|
color: red
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -68,14 +63,12 @@ enemies:
|
|||||||
position: {x: 6, y: 7}
|
position: {x: 6, y: 7}
|
||||||
velocity: {x: -30.0, y: 0}
|
velocity: {x: -30.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 7}
|
||||||
y1: 7
|
position2: {x: 27, y: 7}
|
||||||
x2: 27
|
|
||||||
y2: 7
|
|
||||||
color: green
|
color: green
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 20
|
tile: 20
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# 256 COLORS
|
# 256 COLORS
|
||||||
room:
|
room:
|
||||||
number: "31"
|
|
||||||
name: "256 COLORS"
|
name: "256 COLORS"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: bright_magenta
|
border: bright_magenta
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "28"
|
left: 28.yaml
|
||||||
right: null
|
right: null
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: bright_red
|
itemColor1: bright_red
|
||||||
itemColor2: bright_cyan
|
itemColor2: bright_cyan
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: -1
|
conveyorBelt: left
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [192, 197, 192, 193, 195, 201, 199, 194, 196, 200, 199, 193, 193, 195, 198, 193, 195, 193, 193, 201, 199, 196, 195, 193, 192, 201, 193, 202, 192, 196, 203, 195]
|
- [192, 197, 192, 193, 195, 201, 199, 194, 196, 200, 199, 193, 193, 195, 198, 193, 195, 193, 193, 201, 199, 196, 195, 193, 192, 201, 193, 202, 192, 196, 203, 195]
|
||||||
- [192, 200, 194, 203, 194, 196, 199, 193, 202, 197, 197, 195, 196, 201, 199, 194, 193, 198, 200, 194, 195, 193, 198, 194, 197, 200, 193, 194, 198, 193, 201, 193]
|
- [192, 200, 194, 203, 194, 196, 199, 193, 202, 197, 197, 195, 196, 201, 199, 194, 193, 198, 200, 194, 195, 193, 198, 194, 197, 200, 193, 194, 198, 193, 201, 193]
|
||||||
@@ -40,49 +39,41 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, 559, -1, -1, -1, 555, -1, -1, -1, -1, 559, -1, 513, 195, 203, 197, 200, 195, 197, 193, 194, 197]
|
- [-1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, 559, -1, -1, -1, 555, -1, -1, -1, -1, 559, -1, 513, 195, 203, 197, 200, 195, 197, 193, 194, 197]
|
||||||
- [192, 193, 194, 198, 197, 195, 203, 199, 197, 202, 198, 197, 194, 201, 201, 199, 200, 197, 199, 198, 192, 196, 194, 196, 198, 194, 195, 196, 193, 199, 194, 192]
|
- [192, 193, 194, 198, 197, 195, 203, 199, 197, 202, 198, 197, 194, 201, 201, 199, 200, 197, 199, 198, 192, 196, 194, 196, 198, 194, 195, 196, 193, 199, 194, 192]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: guitar.yaml
|
- animation: guitar.yaml
|
||||||
position: {x: 13, y: 5}
|
position: {x: 13, y: 5}
|
||||||
velocity: {x: 0, y: 36.0}
|
velocity: {x: 0, y: 36.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 13
|
position1: {x: 13, y: 5}
|
||||||
y1: 5
|
position2: {x: 13, y: 13}
|
||||||
x2: 13
|
|
||||||
y2: 13
|
|
||||||
color: magenta
|
color: magenta
|
||||||
|
|
||||||
- animation: sigmasua.yaml
|
- animation: sigmasua.yaml
|
||||||
position: {x: 24, y: 2}
|
position: {x: 24, y: 2}
|
||||||
velocity: {x: 0, y: 36.0}
|
velocity: {x: 0, y: 36.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 24
|
position1: {x: 24, y: 2}
|
||||||
y1: 2
|
position2: {x: 24, y: 9}
|
||||||
x2: 24
|
|
||||||
y2: 9
|
|
||||||
color: red
|
color: red
|
||||||
|
|
||||||
- animation: paco.yaml
|
- animation: paco.yaml
|
||||||
position: {x: 6, y: 2}
|
position: {x: 6, y: 2}
|
||||||
velocity: {x: 0, y: 36.0}
|
velocity: {x: 0, y: 36.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 6
|
position1: {x: 6, y: 2}
|
||||||
y1: 2
|
position2: {x: 6, y: 8}
|
||||||
x2: 6
|
|
||||||
y2: 8
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
- animation: chip.yaml
|
- animation: chip.yaml
|
||||||
position: {x: 15, y: 9}
|
position: {x: 15, y: 9}
|
||||||
velocity: {x: 36.0, y: 0}
|
velocity: {x: 36.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 15
|
position1: {x: 15, y: 9}
|
||||||
y1: 9
|
position2: {x: 23, y: 9}
|
||||||
x2: 23
|
|
||||||
y2: 9
|
|
||||||
color: green
|
color: green
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 61
|
tile: 61
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# ...?
|
# ...?
|
||||||
room:
|
room:
|
||||||
number: "32"
|
|
||||||
name: "...?"
|
name: "...?"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: cyan
|
border: cyan
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: "34"
|
up: 34.yaml
|
||||||
down: "28"
|
down: 28.yaml
|
||||||
left: null
|
left: null
|
||||||
right: "33"
|
right: 33.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: magenta
|
itemColor2: magenta
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 234, 234, -1, -1, 234, 234, 40, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 234, 234, -1, -1, 234, 234, 40, -1, -1, -1]
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1]
|
||||||
@@ -40,26 +39,22 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 380, -1, 40, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 380, -1, 40, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1]
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, 234, 234, 40, 234, 234, -1, -1, 234, 234, 40, 234, 187, 187]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, 234, 234, 40, 234, 234, -1, -1, 234, 234, 40, 234, 187, 187]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: tree_thing.yaml
|
- animation: tree_thing.yaml
|
||||||
position: {x: 23, y: 4}
|
position: {x: 23, y: 4}
|
||||||
velocity: {x: 0, y: 24.0}
|
velocity: {x: 0, y: 24.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 23
|
position1: {x: 23, y: 4}
|
||||||
y1: 4
|
position2: {x: 23, y: 13}
|
||||||
x2: 23
|
|
||||||
y2: 13
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
- animation: shooting_star.yaml
|
- animation: shooting_star.yaml
|
||||||
position: {x: 10, y: 2}
|
position: {x: 10, y: 2}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 10
|
position1: {x: 10, y: 2}
|
||||||
y1: 2
|
position2: {x: 10, y: 2}
|
||||||
x2: 10
|
|
||||||
y2: 2
|
|
||||||
color: white
|
color: white
|
||||||
frame: 0
|
frame: 0
|
||||||
|
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# } WE ALL LOVE JAILGAMES }
|
# } WE ALL LOVE JAILGAMES }
|
||||||
room:
|
room:
|
||||||
number: "33"
|
|
||||||
name: "} WE ALL LOVE JAILGAMES }"
|
name: "} WE ALL LOVE JAILGAMES }"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: bright_black
|
border: bright_black
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "32"
|
left: 32.yaml
|
||||||
right: null
|
right: null
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: bright_red
|
itemColor1: bright_red
|
||||||
itemColor2: bright_yellow
|
itemColor2: bright_yellow
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [-1, -1, 70, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 71, -1]
|
- [-1, -1, 70, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 71, -1]
|
||||||
@@ -40,39 +39,33 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 164, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562]
|
- [155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 164, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: pepe_rosita_job.yaml
|
- animation: pepe_rosita_job.yaml
|
||||||
position: {x: 2, y: 2}
|
position: {x: 2, y: 2}
|
||||||
velocity: {x: 0, y: 3.0}
|
velocity: {x: 0, y: 3.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 2
|
position1: {x: 2, y: 2}
|
||||||
y1: 2
|
position2: {x: 2, y: 3}
|
||||||
x2: 2
|
|
||||||
y2: 3
|
|
||||||
color: white
|
color: white
|
||||||
|
|
||||||
- animation: aerojailer.yaml
|
- animation: aerojailer.yaml
|
||||||
position: {x: 14, y: 5}
|
position: {x: 14, y: 5}
|
||||||
velocity: {x: 0, y: -2.4}
|
velocity: {x: 0, y: -2.4}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 14
|
position1: {x: 14, y: 4}
|
||||||
y1: 4
|
position2: {x: 14, y: 6}
|
||||||
x2: 14
|
|
||||||
y2: 6
|
|
||||||
color: white
|
color: white
|
||||||
|
|
||||||
- animation: arounder.yaml
|
- animation: arounder.yaml
|
||||||
position: {x: 22, y: 5}
|
position: {x: 22, y: 5}
|
||||||
velocity: {x: 0, y: 1.8}
|
velocity: {x: 0, y: 1.8}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 22
|
position1: {x: 22, y: 5}
|
||||||
y1: 5
|
position2: {x: 22, y: 6}
|
||||||
x2: 22
|
|
||||||
y2: 6
|
|
||||||
color: white
|
color: white
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 62
|
tile: 62
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# ULA HOP!
|
# ULA HOP!
|
||||||
room:
|
room:
|
||||||
number: "34"
|
|
||||||
name: "ULA HOP!"
|
name: "ULA HOP!"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: cyan
|
border: cyan
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: "32"
|
down: 32.yaml
|
||||||
left: "35"
|
left: 35.yaml
|
||||||
right: null
|
right: null
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: green
|
itemColor1: green
|
||||||
itemColor2: red
|
itemColor2: red
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
|
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
|
||||||
- [115, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 115]
|
- [115, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 115]
|
||||||
@@ -40,36 +39,30 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 113, 114, 113, 114, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 113, 114, 113, 114, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
|
||||||
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, -1, -1, 113, 114, 113, 114, 113, 114]
|
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, -1, -1, 113, 114, 113, 114, 113, 114]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: floppy.yaml
|
- animation: floppy.yaml
|
||||||
position: {x: 20, y: 1}
|
position: {x: 20, y: 1}
|
||||||
velocity: {x: 0, y: 48.0}
|
velocity: {x: 0, y: 48.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 20
|
position1: {x: 20, y: 1}
|
||||||
y1: 1
|
position2: {x: 20, y: 13}
|
||||||
x2: 20
|
|
||||||
y2: 13
|
|
||||||
color: cyan
|
color: cyan
|
||||||
|
|
||||||
- animation: spark.yaml
|
- animation: spark.yaml
|
||||||
position: {x: 11, y: 4}
|
position: {x: 11, y: 4}
|
||||||
velocity: {x: 30.0, y: 0}
|
velocity: {x: 30.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 11
|
position1: {x: 11, y: 4}
|
||||||
y1: 4
|
position2: {x: 18, y: 4}
|
||||||
x2: 18
|
|
||||||
y2: 4
|
|
||||||
color: cyan
|
color: cyan
|
||||||
|
|
||||||
- animation: spark.yaml
|
- animation: spark.yaml
|
||||||
position: {x: 1, y: 1}
|
position: {x: 1, y: 1}
|
||||||
velocity: {x: 60.0, y: 0}
|
velocity: {x: 60.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 1}
|
||||||
y1: 1
|
position2: {x: 29, y: 1}
|
||||||
x2: 29
|
|
||||||
y2: 1
|
|
||||||
color: yellow
|
color: yellow
|
||||||
mirror: true
|
mirror: true
|
||||||
|
|
||||||
@@ -77,23 +70,19 @@ enemies:
|
|||||||
position: {x: 1, y: 6}
|
position: {x: 1, y: 6}
|
||||||
velocity: {x: 30.0, y: 0}
|
velocity: {x: 30.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 6}
|
||||||
y1: 6
|
position2: {x: 10, y: 6}
|
||||||
x2: 10
|
|
||||||
y2: 6
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
- animation: wave.yaml
|
- animation: wave.yaml
|
||||||
position: {x: 17, y: 8}
|
position: {x: 17, y: 8}
|
||||||
velocity: {x: 54.0, y: 0}
|
velocity: {x: 54.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 17
|
position1: {x: 17, y: 8}
|
||||||
y1: 8
|
position2: {x: 29, y: 8}
|
||||||
x2: 29
|
|
||||||
y2: 8
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 66
|
tile: 66
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# SILICON BOOBS
|
# SILICON BOOBS
|
||||||
room:
|
room:
|
||||||
number: "35"
|
|
||||||
name: "SILICON BOOBS"
|
name: "SILICON BOOBS"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: bright_green
|
border: bright_green
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "36"
|
left: 36.yaml
|
||||||
right: "34"
|
right: 34.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: green
|
itemColor1: green
|
||||||
itemColor2: red
|
itemColor2: red
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: -1
|
conveyorBelt: left
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [117, 118, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
|
- [117, 118, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
|
||||||
- [114, 117, 118, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113]
|
- [114, 117, 118, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113]
|
||||||
@@ -40,16 +39,14 @@ tilemap:
|
|||||||
- [114, 113, 114, 113, 540, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [114, 113, 114, 113, 540, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114]
|
- [117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: jeannine.yaml
|
- animation: jeannine.yaml
|
||||||
position: {x: 6, y: 13}
|
position: {x: 6, y: 13}
|
||||||
velocity: {x: 30.0, y: 0}
|
velocity: {x: 30.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 6
|
position1: {x: 6, y: 13}
|
||||||
y1: 13
|
position2: {x: 14, y: 13}
|
||||||
x2: 14
|
|
||||||
y2: 13
|
|
||||||
color: yellow
|
color: yellow
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -57,10 +54,8 @@ enemies:
|
|||||||
position: {x: 16, y: 13}
|
position: {x: 16, y: 13}
|
||||||
velocity: {x: 24.0, y: 0}
|
velocity: {x: 24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 16
|
position1: {x: 16, y: 13}
|
||||||
y1: 13
|
position2: {x: 28, y: 13}
|
||||||
x2: 28
|
|
||||||
y2: 13
|
|
||||||
color: cyan
|
color: cyan
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -68,10 +63,8 @@ enemies:
|
|||||||
position: {x: 7, y: 9}
|
position: {x: 7, y: 9}
|
||||||
velocity: {x: 36.0, y: 0}
|
velocity: {x: 36.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 7
|
position1: {x: 7, y: 9}
|
||||||
y1: 9
|
position2: {x: 15, y: 9}
|
||||||
x2: 15
|
|
||||||
y2: 9
|
|
||||||
color: red
|
color: red
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -79,10 +72,8 @@ enemies:
|
|||||||
position: {x: 16, y: 9}
|
position: {x: 16, y: 9}
|
||||||
velocity: {x: 24.0, y: 0}
|
velocity: {x: 24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 16
|
position1: {x: 16, y: 9}
|
||||||
y1: 9
|
position2: {x: 27, y: 9}
|
||||||
x2: 27
|
|
||||||
y2: 9
|
|
||||||
color: white
|
color: white
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -90,10 +81,8 @@ enemies:
|
|||||||
position: {x: 5, y: 5}
|
position: {x: 5, y: 5}
|
||||||
velocity: {x: 30.0, y: 0}
|
velocity: {x: 30.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 5
|
position1: {x: 5, y: 5}
|
||||||
y1: 5
|
position2: {x: 12, y: 5}
|
||||||
x2: 12
|
|
||||||
y2: 5
|
|
||||||
color: green
|
color: green
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -101,14 +90,12 @@ enemies:
|
|||||||
position: {x: 16, y: 5}
|
position: {x: 16, y: 5}
|
||||||
velocity: {x: 24.0, y: 0}
|
velocity: {x: 24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 16
|
position1: {x: 16, y: 5}
|
||||||
y1: 5
|
position2: {x: 26, y: 5}
|
||||||
x2: 26
|
|
||||||
y2: 5
|
|
||||||
color: yellow
|
color: yellow
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 57
|
tile: 57
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# BE CAREFUL WITH THE FUSE
|
# BE CAREFUL WITH THE FUSE
|
||||||
room:
|
room:
|
||||||
number: "36"
|
|
||||||
name: "BE CAREFUL WITH THE FUSE"
|
name: "BE CAREFUL WITH THE FUSE"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: bright_cyan
|
border: bright_cyan
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "37"
|
left: 37.yaml
|
||||||
right: "35"
|
right: 35.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: green
|
itemColor1: green
|
||||||
itemColor2: red
|
itemColor2: red
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118]
|
- [117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118]
|
||||||
- [118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117]
|
- [118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117]
|
||||||
@@ -40,36 +39,30 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 143]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 143]
|
||||||
- [117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118]
|
- [117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: spark.yaml
|
- animation: spark.yaml
|
||||||
position: {x: 6, y: 13}
|
position: {x: 6, y: 13}
|
||||||
velocity: {x: 24.0, y: 0}
|
velocity: {x: 24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 2
|
position1: {x: 2, y: 13}
|
||||||
y1: 13
|
position2: {x: 14, y: 13}
|
||||||
x2: 14
|
|
||||||
y2: 13
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
- animation: spark.yaml
|
- animation: spark.yaml
|
||||||
position: {x: 21, y: 13}
|
position: {x: 21, y: 13}
|
||||||
velocity: {x: 24.0, y: 0}
|
velocity: {x: 24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 17
|
position1: {x: 17, y: 13}
|
||||||
y1: 13
|
position2: {x: 29, y: 13}
|
||||||
x2: 29
|
|
||||||
y2: 13
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
- animation: spark.yaml
|
- animation: spark.yaml
|
||||||
position: {x: 2, y: 10}
|
position: {x: 2, y: 10}
|
||||||
velocity: {x: 24.0, y: 0}
|
velocity: {x: 24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 2
|
position1: {x: 2, y: 10}
|
||||||
y1: 10
|
position2: {x: 14, y: 10}
|
||||||
x2: 14
|
|
||||||
y2: 10
|
|
||||||
color: yellow
|
color: yellow
|
||||||
mirror: true
|
mirror: true
|
||||||
|
|
||||||
@@ -77,10 +70,8 @@ enemies:
|
|||||||
position: {x: 17, y: 10}
|
position: {x: 17, y: 10}
|
||||||
velocity: {x: 24.0, y: 0}
|
velocity: {x: 24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 17
|
position1: {x: 17, y: 10}
|
||||||
y1: 10
|
position2: {x: 29, y: 10}
|
||||||
x2: 29
|
|
||||||
y2: 10
|
|
||||||
color: yellow
|
color: yellow
|
||||||
mirror: true
|
mirror: true
|
||||||
|
|
||||||
@@ -88,63 +79,51 @@ enemies:
|
|||||||
position: {x: 13, y: 2}
|
position: {x: 13, y: 2}
|
||||||
velocity: {x: 0, y: 24.0}
|
velocity: {x: 0, y: 24.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 13
|
position1: {x: 13, y: 2}
|
||||||
y1: 2
|
position2: {x: 13, y: 7}
|
||||||
x2: 13
|
|
||||||
y2: 7
|
|
||||||
color: bright_yellow
|
color: bright_yellow
|
||||||
|
|
||||||
- animation: shock.yaml
|
- animation: shock.yaml
|
||||||
position: {x: 10, y: 4}
|
position: {x: 10, y: 4}
|
||||||
velocity: {x: 0, y: 30.0}
|
velocity: {x: 0, y: 30.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 10
|
position1: {x: 10, y: 2}
|
||||||
y1: 2
|
position2: {x: 10, y: 7}
|
||||||
x2: 10
|
|
||||||
y2: 7
|
|
||||||
color: bright_yellow
|
color: bright_yellow
|
||||||
|
|
||||||
- animation: shock.yaml
|
- animation: shock.yaml
|
||||||
position: {x: 7, y: 6}
|
position: {x: 7, y: 6}
|
||||||
velocity: {x: 0, y: 36.0}
|
velocity: {x: 0, y: 36.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 7
|
position1: {x: 7, y: 2}
|
||||||
y1: 2
|
position2: {x: 7, y: 7}
|
||||||
x2: 7
|
|
||||||
y2: 7
|
|
||||||
color: bright_yellow
|
color: bright_yellow
|
||||||
|
|
||||||
- animation: shock.yaml
|
- animation: shock.yaml
|
||||||
position: {x: 24, y: 2}
|
position: {x: 24, y: 2}
|
||||||
velocity: {x: 0, y: 24.0}
|
velocity: {x: 0, y: 24.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 24
|
position1: {x: 24, y: 2}
|
||||||
y1: 2
|
position2: {x: 24, y: 7}
|
||||||
x2: 24
|
|
||||||
y2: 7
|
|
||||||
color: bright_yellow
|
color: bright_yellow
|
||||||
|
|
||||||
- animation: shock.yaml
|
- animation: shock.yaml
|
||||||
position: {x: 21, y: 4}
|
position: {x: 21, y: 4}
|
||||||
velocity: {x: 0, y: 30.0}
|
velocity: {x: 0, y: 30.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 21
|
position1: {x: 21, y: 2}
|
||||||
y1: 2
|
position2: {x: 21, y: 7}
|
||||||
x2: 21
|
|
||||||
y2: 7
|
|
||||||
color: bright_yellow
|
color: bright_yellow
|
||||||
|
|
||||||
- animation: shock.yaml
|
- animation: shock.yaml
|
||||||
position: {x: 18, y: 6}
|
position: {x: 18, y: 6}
|
||||||
velocity: {x: 0, y: 36.0}
|
velocity: {x: 0, y: 36.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 18
|
position1: {x: 18, y: 2}
|
||||||
y1: 2
|
position2: {x: 18, y: 7}
|
||||||
x2: 18
|
|
||||||
y2: 7
|
|
||||||
color: bright_yellow
|
color: bright_yellow
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 57
|
tile: 57
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# CHIP'N CHIP
|
# CHIP'N CHIP
|
||||||
room:
|
room:
|
||||||
number: "37"
|
|
||||||
name: "CHIP'N CHIP"
|
name: "CHIP'N CHIP"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: bright_green
|
border: bright_green
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "38"
|
left: 38.yaml
|
||||||
right: "36"
|
right: 36.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: green
|
itemColor1: green
|
||||||
itemColor2: red
|
itemColor2: red
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
|
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
@@ -40,59 +39,49 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 554, 554, 554, 554, 139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 554, 554, 554, 554, 139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
|
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: z80.yaml
|
- animation: z80.yaml
|
||||||
position: {x: 15, y: 1}
|
position: {x: 15, y: 1}
|
||||||
velocity: {x: 0, y: 18.0}
|
velocity: {x: 0, y: 18.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 15
|
position1: {x: 15, y: 1}
|
||||||
y1: 1
|
position2: {x: 15, y: 10}
|
||||||
x2: 15
|
|
||||||
y2: 10
|
|
||||||
color: bright_green
|
color: bright_green
|
||||||
|
|
||||||
- animation: chip.yaml
|
- animation: chip.yaml
|
||||||
position: {x: 1, y: 8}
|
position: {x: 1, y: 8}
|
||||||
velocity: {x: 18.0, y: 0}
|
velocity: {x: 18.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 8}
|
||||||
y1: 8
|
position2: {x: 6, y: 8}
|
||||||
x2: 6
|
|
||||||
y2: 8
|
|
||||||
color: bright_green
|
color: bright_green
|
||||||
|
|
||||||
- animation: chip.yaml
|
- animation: chip.yaml
|
||||||
position: {x: 28, y: 8}
|
position: {x: 28, y: 8}
|
||||||
velocity: {x: 18.0, y: 0}
|
velocity: {x: 18.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 25
|
position1: {x: 25, y: 8}
|
||||||
y1: 8
|
position2: {x: 30, y: 8}
|
||||||
x2: 30
|
|
||||||
y2: 8
|
|
||||||
color: bright_green
|
color: bright_green
|
||||||
|
|
||||||
- animation: shock.yaml
|
- animation: shock.yaml
|
||||||
position: {x: 8, y: 1}
|
position: {x: 8, y: 1}
|
||||||
velocity: {x: 0, y: 60.0}
|
velocity: {x: 0, y: 60.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 8
|
position1: {x: 8, y: 1}
|
||||||
y1: 1
|
position2: {x: 8, y: 14}
|
||||||
x2: 8
|
|
||||||
y2: 14
|
|
||||||
color: bright_green
|
color: bright_green
|
||||||
|
|
||||||
- animation: shock.yaml
|
- animation: shock.yaml
|
||||||
position: {x: 23, y: 7}
|
position: {x: 23, y: 7}
|
||||||
velocity: {x: 0, y: 60.0}
|
velocity: {x: 0, y: 60.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 23
|
position1: {x: 23, y: 1}
|
||||||
y1: 1
|
position2: {x: 23, y: 14}
|
||||||
x2: 23
|
|
||||||
y2: 14
|
|
||||||
color: bright_green
|
color: bright_green
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 57
|
tile: 57
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# THE FINAL CROSSOVER
|
# THE FINAL CROSSOVER
|
||||||
room:
|
room:
|
||||||
number: "38"
|
|
||||||
name: "THE FINAL CROSSOVER"
|
name: "THE FINAL CROSSOVER"
|
||||||
bgColor: bright_black
|
bgColor: bright_black
|
||||||
border: yellow
|
border: yellow
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "39"
|
left: 39.yaml
|
||||||
right: "37"
|
right: 37.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: magenta
|
itemColor2: magenta
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [20, 20, 20, 20, 20, 20, 20, 22, 23, -1, -1, 20, 20, 20, 20, 20, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
|
- [20, 20, 20, 20, 20, 20, 20, 22, 23, -1, -1, 20, 20, 20, 20, 20, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
|
||||||
- [20, 20, -1, -1, -1, 20, 20, 46, 47, -1, -1, -1, -1, -1, -1, -1, -1, 46, 47, 20, 20, 20, -1, -1, -1, 20, 20, 20, 20, 20, -1, -1]
|
- [20, 20, -1, -1, -1, 20, 20, 46, 47, -1, -1, -1, -1, -1, -1, -1, -1, 46, 47, 20, 20, 20, -1, -1, -1, 20, 20, 20, 20, 20, -1, -1]
|
||||||
@@ -40,36 +39,30 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, 555, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, 555, -1, -1, -1, -1, -1, 310, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, 555, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, 555, -1, -1, -1, -1, -1, 310, -1, -1, -1]
|
||||||
- [217, 217, 217, 218, 20, 20, 20, 20, 20, 20, 556, 556, 556, 556, 556, 556, 556, 556, 20, 20, 20, 20, 20, 20, 20, 219, 220, 220, 220, 220, 220, 221]
|
- [217, 217, 217, 218, 20, 20, 20, 20, 20, 20, 556, 556, 556, 556, 556, 556, 556, 556, 20, 20, 20, 20, 20, 20, 20, 219, 220, 220, 220, 220, 220, 221]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: stopped_arounder.yaml
|
- animation: stopped_arounder.yaml
|
||||||
position: {x: 9, y: 11}
|
position: {x: 9, y: 11}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 9
|
position1: {x: 9, y: 11}
|
||||||
y1: 11
|
position2: {x: 9, y: 11}
|
||||||
x2: 9
|
|
||||||
y2: 11
|
|
||||||
color: white
|
color: white
|
||||||
|
|
||||||
- animation: stopped_arounder.yaml
|
- animation: stopped_arounder.yaml
|
||||||
position: {x: 18, y: 11}
|
position: {x: 18, y: 11}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 18
|
position1: {x: 18, y: 11}
|
||||||
y1: 11
|
position2: {x: 18, y: 11}
|
||||||
x2: 18
|
|
||||||
y2: 11
|
|
||||||
color: white
|
color: white
|
||||||
|
|
||||||
- animation: walking_arounder.yaml
|
- animation: walking_arounder.yaml
|
||||||
position: {x: 12, y: 1}
|
position: {x: 12, y: 1}
|
||||||
velocity: {x: 30.0, y: 0}
|
velocity: {x: 30.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 11
|
position1: {x: 11, y: 1}
|
||||||
y1: 1
|
position2: {x: 16, y: 1}
|
||||||
x2: 16
|
|
||||||
y2: 1
|
|
||||||
color: white
|
color: white
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -77,10 +70,8 @@ enemies:
|
|||||||
position: {x: 9, y: 0}
|
position: {x: 9, y: 0}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 9
|
position1: {x: 9, y: 0}
|
||||||
y1: 0
|
position2: {x: 9, y: 0}
|
||||||
x2: 9
|
|
||||||
y2: 0
|
|
||||||
color: yellow
|
color: yellow
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -88,10 +79,8 @@ enemies:
|
|||||||
position: {x: 3, y: 1}
|
position: {x: 3, y: 1}
|
||||||
velocity: {x: 0, y: 42.0}
|
velocity: {x: 0, y: 42.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 3
|
position1: {x: 3, y: 1}
|
||||||
y1: 1
|
position2: {x: 3, y: 9}
|
||||||
x2: 3
|
|
||||||
y2: 9
|
|
||||||
color: white
|
color: white
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -99,14 +88,12 @@ enemies:
|
|||||||
position: {x: 12, y: 10}
|
position: {x: 12, y: 10}
|
||||||
velocity: {x: 12.0, y: 0}
|
velocity: {x: 12.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 10
|
position1: {x: 10, y: 10}
|
||||||
y1: 10
|
position2: {x: 17, y: 10}
|
||||||
x2: 17
|
|
||||||
y2: 10
|
|
||||||
color: bright_yellow
|
color: bright_yellow
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 37
|
tile: 37
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# YOU'LL BELIEVE AROUNDER CAN FLY
|
# YOU'LL BELIEVE AROUNDER CAN FLY
|
||||||
room:
|
room:
|
||||||
number: "39"
|
|
||||||
name: "YOU'LL BELIEVE AROUNDER CAN FLY"
|
name: "YOU'LL BELIEVE AROUNDER CAN FLY"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: cyan
|
border: cyan
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "40"
|
left: 40.yaml
|
||||||
right: "38"
|
right: 38.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: magenta
|
itemColor1: magenta
|
||||||
itemColor2: cyan
|
itemColor2: cyan
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
@@ -40,26 +39,22 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [556, 556, 216, 217, 217, 217, 217, 218, 556, 556, 556, 556, 216, 217, 217, 217, 217, 217, 218, 556, 556, 556, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217]
|
- [556, 556, 216, 217, 217, 217, 217, 218, 556, 556, 556, 556, 216, 217, 217, 217, 217, 217, 218, 556, 556, 556, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: arounders_door.yaml
|
- animation: arounders_door.yaml
|
||||||
position: {x: 3, y: 1}
|
position: {x: 3, y: 1}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 3
|
position1: {x: 3, y: 1}
|
||||||
y1: 1
|
position2: {x: 3, y: 1}
|
||||||
x2: 3
|
|
||||||
y2: 1
|
|
||||||
color: white
|
color: white
|
||||||
|
|
||||||
- animation: flying_arounder.yaml
|
- animation: flying_arounder.yaml
|
||||||
position: {x: 9, y: 1}
|
position: {x: 9, y: 1}
|
||||||
velocity: {x: 0, y: 42.0}
|
velocity: {x: 0, y: 42.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 9
|
position1: {x: 9, y: 1}
|
||||||
y1: 1
|
position2: {x: 9, y: 10}
|
||||||
x2: 9
|
|
||||||
y2: 10
|
|
||||||
color: white
|
color: white
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -67,10 +62,8 @@ enemies:
|
|||||||
position: {x: 15, y: 0}
|
position: {x: 15, y: 0}
|
||||||
velocity: {x: 0, y: 42.0}
|
velocity: {x: 0, y: 42.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 15
|
position1: {x: 15, y: 0}
|
||||||
y1: 0
|
position2: {x: 15, y: 14}
|
||||||
x2: 15
|
|
||||||
y2: 14
|
|
||||||
color: white
|
color: white
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -78,10 +71,8 @@ enemies:
|
|||||||
position: {x: 22, y: 10}
|
position: {x: 22, y: 10}
|
||||||
velocity: {x: 0, y: 42.0}
|
velocity: {x: 0, y: 42.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 22
|
position1: {x: 22, y: 0}
|
||||||
y1: 0
|
position2: {x: 22, y: 14}
|
||||||
x2: 22
|
|
||||||
y2: 14
|
|
||||||
color: white
|
color: white
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -89,14 +80,12 @@ enemies:
|
|||||||
position: {x: 16, y: 5}
|
position: {x: 16, y: 5}
|
||||||
velocity: {x: 0, y: 42.0}
|
velocity: {x: 0, y: 42.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 16
|
position1: {x: 16, y: 0}
|
||||||
y1: 0
|
position2: {x: 16, y: 10}
|
||||||
x2: 16
|
|
||||||
y2: 10
|
|
||||||
color: white
|
color: white
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 47
|
tile: 47
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# PREVENT THE CRISIS
|
# PREVENT THE CRISIS
|
||||||
room:
|
room:
|
||||||
number: "40"
|
|
||||||
name: "PREVENT THE CRISIS"
|
name: "PREVENT THE CRISIS"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: bright_magenta
|
border: bright_magenta
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "41"
|
left: 41.yaml
|
||||||
right: "39"
|
right: 39.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: magenta
|
itemColor2: magenta
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
@@ -40,26 +39,22 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, 334, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 334, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, 334, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 334, -1, -1, -1, -1, -1]
|
||||||
- [556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556]
|
- [556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: arounders_machine.yaml
|
- animation: arounders_machine.yaml
|
||||||
position: {x: 7, y: 1}
|
position: {x: 7, y: 1}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 7
|
position1: {x: 7, y: 1}
|
||||||
y1: 1
|
position2: {x: 7, y: 1}
|
||||||
x2: 7
|
|
||||||
y2: 1
|
|
||||||
color: red
|
color: red
|
||||||
|
|
||||||
- animation: walking_arounder.yaml
|
- animation: walking_arounder.yaml
|
||||||
position: {x: 10, y: 12}
|
position: {x: 10, y: 12}
|
||||||
velocity: {x: 24.0, y: 0}
|
velocity: {x: 24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 7
|
position1: {x: 7, y: 12}
|
||||||
y1: 12
|
position2: {x: 26, y: 12}
|
||||||
x2: 26
|
|
||||||
y2: 12
|
|
||||||
color: white
|
color: white
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -67,10 +62,8 @@ enemies:
|
|||||||
position: {x: 15, y: 12}
|
position: {x: 15, y: 12}
|
||||||
velocity: {x: 24.0, y: 0}
|
velocity: {x: 24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 7
|
position1: {x: 7, y: 12}
|
||||||
y1: 12
|
position2: {x: 26, y: 12}
|
||||||
x2: 26
|
|
||||||
y2: 12
|
|
||||||
color: green
|
color: green
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -78,10 +71,8 @@ enemies:
|
|||||||
position: {x: 20, y: 12}
|
position: {x: 20, y: 12}
|
||||||
velocity: {x: 24.0, y: 0}
|
velocity: {x: 24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 7
|
position1: {x: 7, y: 12}
|
||||||
y1: 12
|
position2: {x: 26, y: 12}
|
||||||
x2: 26
|
|
||||||
y2: 12
|
|
||||||
color: yellow
|
color: yellow
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -89,14 +80,12 @@ enemies:
|
|||||||
position: {x: 14, y: 2}
|
position: {x: 14, y: 2}
|
||||||
velocity: {x: 24.0, y: 0}
|
velocity: {x: 24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 11
|
position1: {x: 11, y: 2}
|
||||||
y1: 2
|
position2: {x: 18, y: 2}
|
||||||
x2: 18
|
|
||||||
y2: 2
|
|
||||||
color: cyan
|
color: cyan
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 5
|
tile: 5
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# AROUND WITH ME
|
# AROUND WITH ME
|
||||||
room:
|
room:
|
||||||
number: "41"
|
|
||||||
name: "AROUND WITH ME"
|
name: "AROUND WITH ME"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: blue
|
border: blue
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "42"
|
left: 42.yaml
|
||||||
right: "40"
|
right: 40.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: magenta
|
itemColor2: magenta
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [187, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [187, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [187, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [187, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
@@ -40,56 +39,46 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1]
|
||||||
- [43, 43, 43, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556]
|
- [43, 43, 43, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: arounders_door.yaml
|
- animation: arounders_door.yaml
|
||||||
position: {x: 6, y: 2}
|
position: {x: 6, y: 2}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 6
|
position1: {x: 6, y: 2}
|
||||||
y1: 2
|
position2: {x: 6, y: 2}
|
||||||
x2: 6
|
|
||||||
y2: 2
|
|
||||||
color: bright_cyan
|
color: bright_cyan
|
||||||
|
|
||||||
- animation: stopped_arounder.yaml
|
- animation: stopped_arounder.yaml
|
||||||
position: {x: 8, y: 12}
|
position: {x: 8, y: 12}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 8
|
position1: {x: 8, y: 12}
|
||||||
y1: 12
|
position2: {x: 8, y: 12}
|
||||||
x2: 8
|
|
||||||
y2: 12
|
|
||||||
color: bright_cyan
|
color: bright_cyan
|
||||||
|
|
||||||
- animation: stopped_arounder.yaml
|
- animation: stopped_arounder.yaml
|
||||||
position: {x: 11, y: 3}
|
position: {x: 11, y: 3}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 11
|
position1: {x: 11, y: 3}
|
||||||
y1: 3
|
position2: {x: 11, y: 3}
|
||||||
x2: 11
|
|
||||||
y2: 3
|
|
||||||
color: bright_cyan
|
color: bright_cyan
|
||||||
|
|
||||||
- animation: stopped_arounder.yaml
|
- animation: stopped_arounder.yaml
|
||||||
position: {x: 24, y: 12}
|
position: {x: 24, y: 12}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 24
|
position1: {x: 24, y: 12}
|
||||||
y1: 12
|
position2: {x: 24, y: 12}
|
||||||
x2: 24
|
|
||||||
y2: 12
|
|
||||||
color: bright_cyan
|
color: bright_cyan
|
||||||
|
|
||||||
- animation: walking_arounder.yaml
|
- animation: walking_arounder.yaml
|
||||||
position: {x: 12, y: 12}
|
position: {x: 12, y: 12}
|
||||||
velocity: {x: 18.0, y: 0}
|
velocity: {x: 18.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 9
|
position1: {x: 9, y: 12}
|
||||||
y1: 12
|
position2: {x: 23, y: 12}
|
||||||
x2: 23
|
|
||||||
y2: 12
|
|
||||||
color: bright_cyan
|
color: bright_cyan
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -97,10 +86,8 @@ enemies:
|
|||||||
position: {x: 14, y: 12}
|
position: {x: 14, y: 12}
|
||||||
velocity: {x: -24.0, y: 0}
|
velocity: {x: -24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 9
|
position1: {x: 9, y: 12}
|
||||||
y1: 12
|
position2: {x: 23, y: 12}
|
||||||
x2: 23
|
|
||||||
y2: 12
|
|
||||||
color: bright_cyan
|
color: bright_cyan
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -108,14 +95,12 @@ enemies:
|
|||||||
position: {x: 14, y: 6}
|
position: {x: 14, y: 6}
|
||||||
velocity: {x: -24.0, y: 0}
|
velocity: {x: -24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 12
|
position1: {x: 12, y: 6}
|
||||||
y1: 6
|
position2: {x: 20, y: 6}
|
||||||
x2: 20
|
|
||||||
y2: 6
|
|
||||||
color: bright_cyan
|
color: bright_cyan
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 46
|
tile: 46
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# P.A.C.O. ON THE GO
|
# P.A.C.O. ON THE GO
|
||||||
room:
|
room:
|
||||||
number: "42"
|
|
||||||
name: "P.A.C.O. ON THE GO"
|
name: "P.A.C.O. ON THE GO"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: blue
|
border: blue
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: "43"
|
down: 43.yaml
|
||||||
left: "53"
|
left: 53.yaml
|
||||||
right: "41"
|
right: 41.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: magenta
|
itemColor1: magenta
|
||||||
itemColor2: red
|
itemColor2: red
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [35, 35, 35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 61]
|
- [35, 35, 35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 61]
|
||||||
- [35, 35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 61]
|
- [35, 35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 61]
|
||||||
@@ -40,30 +39,26 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 506, -1, -1, -1, -1, 530, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 506, -1, -1, -1, -1, 530, -1, -1, -1, -1, -1, -1]
|
||||||
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, 422, 384, -1, -1, 25, 43, 43, 43, 43, 43]
|
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, 422, 384, -1, -1, 25, 43, 43, 43, 43, 43]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: paco.yaml
|
- animation: paco.yaml
|
||||||
position: {x: 10, y: 2}
|
position: {x: 10, y: 2}
|
||||||
velocity: {x: 0, y: 30.0}
|
velocity: {x: 0, y: 30.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 10
|
position1: {x: 10, y: 2}
|
||||||
y1: 2
|
position2: {x: 10, y: 11}
|
||||||
x2: 10
|
|
||||||
y2: 11
|
|
||||||
color: magenta
|
color: magenta
|
||||||
|
|
||||||
- animation: abad.yaml
|
- animation: abad.yaml
|
||||||
position: {x: 15, y: 13}
|
position: {x: 15, y: 13}
|
||||||
velocity: {x: 48.0, y: 0}
|
velocity: {x: 48.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 4
|
position1: {x: 4, y: 13}
|
||||||
y1: 13
|
position2: {x: 19, y: 13}
|
||||||
x2: 19
|
|
||||||
y2: 13
|
|
||||||
color: bright_cyan
|
color: bright_cyan
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 41
|
tile: 41
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# THE TUBE
|
# THE TUBE
|
||||||
room:
|
room:
|
||||||
number: "43"
|
|
||||||
name: "THE TUBE"
|
name: "THE TUBE"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: blue
|
border: blue
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: "42"
|
up: 42.yaml
|
||||||
down: "44"
|
down: 44.yaml
|
||||||
left: null
|
left: null
|
||||||
right: null
|
right: null
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: red
|
itemColor2: red
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
|
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
|
||||||
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
|
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
|
||||||
@@ -40,29 +39,25 @@ tilemap:
|
|||||||
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, 384, 384, 25, 43, 43, 43, 43, 43]
|
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, 384, 384, 25, 43, 43, 43, 43, 43]
|
||||||
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, 422, 384, 422, 384, -1, -1, 25, 43, 43, 43, 43, 43]
|
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, 422, 384, 422, 384, -1, -1, 25, 43, 43, 43, 43, 43]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: spider.yaml
|
- animation: spider.yaml
|
||||||
position: {x: 20, y: 5}
|
position: {x: 20, y: 5}
|
||||||
velocity: {x: 18.0, y: 0}
|
velocity: {x: 18.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 20
|
position1: {x: 20, y: 5}
|
||||||
y1: 5
|
position2: {x: 23, y: 5}
|
||||||
x2: 23
|
|
||||||
y2: 5
|
|
||||||
color: cyan
|
color: cyan
|
||||||
|
|
||||||
- animation: spider.yaml
|
- animation: spider.yaml
|
||||||
position: {x: 22, y: 11}
|
position: {x: 22, y: 11}
|
||||||
velocity: {x: 18.0, y: 0}
|
velocity: {x: 18.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 20
|
position1: {x: 20, y: 11}
|
||||||
y1: 11
|
position2: {x: 23, y: 11}
|
||||||
x2: 23
|
|
||||||
y2: 11
|
|
||||||
color: green
|
color: green
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 8
|
tile: 8
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# SANDWITCH AND COUNTER
|
# SANDWITCH AND COUNTER
|
||||||
room:
|
room:
|
||||||
number: "44"
|
|
||||||
name: "SANDWITCH AND COUNTER"
|
name: "SANDWITCH AND COUNTER"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: cyan
|
border: cyan
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: "43"
|
up: 43.yaml
|
||||||
down: "16"
|
down: 16.yaml
|
||||||
left: null
|
left: null
|
||||||
right: null
|
right: null
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: white
|
itemColor1: white
|
||||||
itemColor2: red
|
itemColor2: red
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
|
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
|
||||||
- [36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, 36, 36, 36, 36]
|
- [36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, 36, 36, 36, 36]
|
||||||
@@ -40,16 +39,14 @@ tilemap:
|
|||||||
- [36, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, 36, 36, 36, 36]
|
- [36, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, 36, 36, 36, 36]
|
||||||
- [37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 416, -1, -1, 416, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37]
|
- [37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 416, -1, -1, 416, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: congo.yaml
|
- animation: congo.yaml
|
||||||
position: {x: 2, y: 4}
|
position: {x: 2, y: 4}
|
||||||
velocity: {x: 30.0, y: 0}
|
velocity: {x: 30.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 2
|
position1: {x: 2, y: 4}
|
||||||
y1: 4
|
position2: {x: 14, y: 4}
|
||||||
x2: 14
|
|
||||||
y2: 4
|
|
||||||
color: green
|
color: green
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -57,13 +54,11 @@ enemies:
|
|||||||
position: {x: 23, y: 4}
|
position: {x: 23, y: 4}
|
||||||
velocity: {x: 0, y: 48.0}
|
velocity: {x: 0, y: 48.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 23
|
position1: {x: 23, y: 4}
|
||||||
y1: 4
|
position2: {x: 23, y: 13}
|
||||||
x2: 23
|
|
||||||
y2: 13
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 8
|
tile: 8
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# FEEL THE PRESSURE
|
# FEEL THE PRESSURE
|
||||||
room:
|
room:
|
||||||
number: "45"
|
|
||||||
name: "FEEL THE PRESSURE"
|
name: "FEEL THE PRESSURE"
|
||||||
bgColor: bright_black
|
bgColor: bright_black
|
||||||
border: bright_yellow
|
border: bright_yellow
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "14"
|
left: 14.yaml
|
||||||
right: "46"
|
right: 46.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: green
|
itemColor2: green
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [29, 29, 29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [29, 29, 29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [29, 29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [29, 29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
@@ -40,39 +39,33 @@ tilemap:
|
|||||||
- [29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 394, 394, 394, -1, -1, -1, 394, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 394, 394, 394, -1, -1, -1, 394, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [29, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569]
|
- [29, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: chip.yaml
|
- animation: chip.yaml
|
||||||
position: {x: 4, y: 5}
|
position: {x: 4, y: 5}
|
||||||
velocity: {x: 0, y: 60.0}
|
velocity: {x: 0, y: 60.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 4
|
position1: {x: 4, y: 2}
|
||||||
y1: 2
|
position2: {x: 4, y: 13}
|
||||||
x2: 4
|
|
||||||
y2: 13
|
|
||||||
color: green
|
color: green
|
||||||
|
|
||||||
- animation: chip.yaml
|
- animation: chip.yaml
|
||||||
position: {x: 10, y: 4}
|
position: {x: 10, y: 4}
|
||||||
velocity: {x: 0, y: 60.0}
|
velocity: {x: 0, y: 60.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 10
|
position1: {x: 10, y: 2}
|
||||||
y1: 2
|
position2: {x: 10, y: 13}
|
||||||
x2: 10
|
|
||||||
y2: 13
|
|
||||||
color: bright_blue
|
color: bright_blue
|
||||||
|
|
||||||
- animation: chip.yaml
|
- animation: chip.yaml
|
||||||
position: {x: 16, y: 3}
|
position: {x: 16, y: 3}
|
||||||
velocity: {x: 0, y: 60.0}
|
velocity: {x: 0, y: 60.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 16
|
position1: {x: 16, y: 2}
|
||||||
y1: 2
|
position2: {x: 16, y: 13}
|
||||||
x2: 16
|
|
||||||
y2: 13
|
|
||||||
color: magenta
|
color: magenta
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 54
|
tile: 54
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# FEEL THE HEAT
|
# FEEL THE HEAT
|
||||||
room:
|
room:
|
||||||
number: "46"
|
|
||||||
name: "FEEL THE HEAT"
|
name: "FEEL THE HEAT"
|
||||||
bgColor: bright_black
|
bgColor: bright_black
|
||||||
border: bright_yellow
|
border: bright_yellow
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "45"
|
left: 45.yaml
|
||||||
right: null
|
right: null
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: red
|
itemColor1: red
|
||||||
itemColor2: magenta
|
itemColor2: magenta
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: -1
|
conveyorBelt: left
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
@@ -40,16 +39,14 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134]
|
||||||
- [480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 134]
|
- [480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 134]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: batman_fire.yaml
|
- animation: batman_fire.yaml
|
||||||
position: {x: 10, y: 13}
|
position: {x: 10, y: 13}
|
||||||
velocity: {x: 78.0, y: 0}
|
velocity: {x: 78.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 0
|
position1: {x: 0, y: 13}
|
||||||
y1: 13
|
position2: {x: 29, y: 13}
|
||||||
x2: 29
|
|
||||||
y2: 13
|
|
||||||
color: cyan
|
color: cyan
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -57,23 +54,19 @@ enemies:
|
|||||||
position: {x: 11, y: 7}
|
position: {x: 11, y: 7}
|
||||||
velocity: {x: 0, y: 30.0}
|
velocity: {x: 0, y: 30.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 11
|
position1: {x: 11, y: 1}
|
||||||
y1: 1
|
position2: {x: 11, y: 12}
|
||||||
x2: 11
|
|
||||||
y2: 12
|
|
||||||
color: green
|
color: green
|
||||||
|
|
||||||
- animation: heavy.yaml
|
- animation: heavy.yaml
|
||||||
position: {x: 18, y: 2}
|
position: {x: 18, y: 2}
|
||||||
velocity: {x: 0, y: 48.0}
|
velocity: {x: 0, y: 48.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 18
|
position1: {x: 18, y: 1}
|
||||||
y1: 1
|
position2: {x: 18, y: 12}
|
||||||
x2: 18
|
|
||||||
y2: 12
|
|
||||||
color: green
|
color: green
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 28
|
tile: 28
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# THE BATTLE NEVER ENDS
|
# THE BATTLE NEVER ENDS
|
||||||
room:
|
room:
|
||||||
number: "47"
|
|
||||||
name: "THE BATTLE NEVER ENDS"
|
name: "THE BATTLE NEVER ENDS"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: white
|
border: white
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: "51"
|
up: 51.yaml
|
||||||
down: null
|
down: null
|
||||||
left: "48"
|
left: 48.yaml
|
||||||
right: null
|
right: null
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: red
|
itemColor1: red
|
||||||
itemColor2: yellow
|
itemColor2: yellow
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, -1, -1, -1, -1, -1, 504, 27, 27, 27, 85, 85]
|
- [27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, -1, -1, -1, -1, -1, 504, 27, 27, 27, 85, 85]
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, 85, 85]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, 85, 85]
|
||||||
@@ -40,16 +39,14 @@ tilemap:
|
|||||||
- [27, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, 85]
|
- [27, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, 85]
|
||||||
- [27, 27, 27, 27, 27, 388, 388, 388, 27, 27, 27, 27, 27, 388, 388, 388, 27, 27, 27, 27, 27, 388, 388, 27, 388, 27, 27, 27, 27, 27, 85, 85]
|
- [27, 27, 27, 27, 27, 388, 388, 388, 27, 27, 27, 27, 27, 388, 388, 388, 27, 27, 27, 27, 27, 388, 388, 27, 388, 27, 27, 27, 27, 27, 85, 85]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: jailbattle_alien.yaml
|
- animation: jailbattle_alien.yaml
|
||||||
position: {x: 10, y: 3}
|
position: {x: 10, y: 3}
|
||||||
velocity: {x: 48.0, y: 0}
|
velocity: {x: 48.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 3
|
position1: {x: 3, y: 3}
|
||||||
y1: 3
|
position2: {x: 27, y: 3}
|
||||||
x2: 27
|
|
||||||
y2: 3
|
|
||||||
color: green
|
color: green
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -57,10 +54,8 @@ enemies:
|
|||||||
position: {x: 25, y: 4}
|
position: {x: 25, y: 4}
|
||||||
velocity: {x: 0, y: 48.0}
|
velocity: {x: 0, y: 48.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 25
|
position1: {x: 25, y: 4}
|
||||||
y1: 4
|
position2: {x: 25, y: 10}
|
||||||
x2: 25
|
|
||||||
y2: 10
|
|
||||||
color: yellow
|
color: yellow
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -68,10 +63,8 @@ enemies:
|
|||||||
position: {x: 7, y: 6}
|
position: {x: 7, y: 6}
|
||||||
velocity: {x: 0, y: 30.0}
|
velocity: {x: 0, y: 30.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 7
|
position1: {x: 7, y: 6}
|
||||||
y1: 6
|
position2: {x: 7, y: 13}
|
||||||
x2: 7
|
|
||||||
y2: 13
|
|
||||||
color: red
|
color: red
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -79,14 +72,12 @@ enemies:
|
|||||||
position: {x: 18, y: 13}
|
position: {x: 18, y: 13}
|
||||||
velocity: {x: 30.0, y: 0}
|
velocity: {x: 30.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 15
|
position1: {x: 15, y: 13}
|
||||||
y1: 13
|
position2: {x: 27, y: 13}
|
||||||
x2: 27
|
|
||||||
y2: 13
|
|
||||||
color: cyan
|
color: cyan
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 19
|
tile: 19
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# WELCOME TO THE JAILBATTLE
|
# WELCOME TO THE JAILBATTLE
|
||||||
room:
|
room:
|
||||||
number: "48"
|
|
||||||
name: "WELCOME TO THE JAILBATTLE"
|
name: "WELCOME TO THE JAILBATTLE"
|
||||||
bgColor: green
|
bgColor: green
|
||||||
border: bright_green
|
border: bright_green
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: "49"
|
down: 49.yaml
|
||||||
left: null
|
left: null
|
||||||
right: "47"
|
right: 47.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: white
|
itemColor1: white
|
||||||
itemColor2: green
|
itemColor2: green
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32]
|
- [32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32]
|
||||||
- [32, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [32, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
@@ -40,16 +39,14 @@ tilemap:
|
|||||||
- [32, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 32]
|
- [32, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 32]
|
||||||
- [32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, -1, -1, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32]
|
- [32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, -1, -1, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: jailbattle_human.yaml
|
- animation: jailbattle_human.yaml
|
||||||
position: {x: 17, y: 6}
|
position: {x: 17, y: 6}
|
||||||
velocity: {x: 30.0, y: 0}
|
velocity: {x: 30.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 12
|
position1: {x: 12, y: 6}
|
||||||
y1: 6
|
position2: {x: 27, y: 6}
|
||||||
x2: 27
|
|
||||||
y2: 6
|
|
||||||
color: white
|
color: white
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -57,10 +54,8 @@ enemies:
|
|||||||
position: {x: 2, y: 13}
|
position: {x: 2, y: 13}
|
||||||
velocity: {x: 36.0, y: 0}
|
velocity: {x: 36.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 2
|
position1: {x: 2, y: 13}
|
||||||
y1: 13
|
position2: {x: 16, y: 13}
|
||||||
x2: 16
|
|
||||||
y2: 13
|
|
||||||
color: white
|
color: white
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
@@ -68,14 +63,12 @@ enemies:
|
|||||||
position: {x: 24, y: 10}
|
position: {x: 24, y: 10}
|
||||||
velocity: {x: 0, y: 30.0}
|
velocity: {x: 0, y: 30.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 24
|
position1: {x: 24, y: 9}
|
||||||
y1: 9
|
position2: {x: 24, y: 13}
|
||||||
x2: 24
|
|
||||||
y2: 13
|
|
||||||
color: white
|
color: white
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 19
|
tile: 19
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# WE NEED A ROBOT
|
# WE NEED A ROBOT
|
||||||
room:
|
room:
|
||||||
number: "49"
|
|
||||||
name: "WE NEED A ROBOT"
|
name: "WE NEED A ROBOT"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: red
|
border: red
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: "48"
|
up: 48.yaml
|
||||||
down: null
|
down: null
|
||||||
left: "50"
|
left: 50.yaml
|
||||||
right: "17"
|
right: 17.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: magenta
|
itemColor2: magenta
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, -1, -1, -1, -1, 522, 38, 38, 38, 38, 38, 38, 38, 38]
|
- [38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, -1, -1, -1, -1, 522, 38, 38, 38, 38, 38, 38, 38, 38]
|
||||||
- [38, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, -1, 38]
|
- [38, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, -1, 38]
|
||||||
@@ -40,16 +39,14 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38]
|
- [38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: robot.yaml
|
- animation: robot.yaml
|
||||||
position: {x: 10, y: 8}
|
position: {x: 10, y: 8}
|
||||||
velocity: {x: 42.0, y: 0}
|
velocity: {x: 42.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 8}
|
||||||
y1: 8
|
position2: {x: 29, y: 8}
|
||||||
x2: 29
|
|
||||||
y2: 8
|
|
||||||
color: yellow
|
color: yellow
|
||||||
flip: true
|
flip: true
|
||||||
|
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# STORED JAILGAMES
|
# STORED JAILGAMES
|
||||||
room:
|
room:
|
||||||
number: "50"
|
|
||||||
name: "STORED JAILGAMES"
|
name: "STORED JAILGAMES"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: blue
|
border: blue
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: null
|
left: null
|
||||||
right: "49"
|
right: 49.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: magenta
|
itemColor2: magenta
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41]
|
- [41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41]
|
||||||
- [41, 41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 41, 41]
|
- [41, 41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 41, 41]
|
||||||
@@ -40,29 +39,25 @@ tilemap:
|
|||||||
- [41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 340, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 340, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41]
|
- [41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: floppy.yaml
|
- animation: floppy.yaml
|
||||||
position: {x: 7, y: 2}
|
position: {x: 7, y: 2}
|
||||||
velocity: {x: 0, y: 30.0}
|
velocity: {x: 0, y: 30.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 7
|
position1: {x: 7, y: 2}
|
||||||
y1: 2
|
position2: {x: 7, y: 12}
|
||||||
x2: 7
|
|
||||||
y2: 12
|
|
||||||
color: magenta
|
color: magenta
|
||||||
|
|
||||||
- animation: floppy.yaml
|
- animation: floppy.yaml
|
||||||
position: {x: 20, y: 6}
|
position: {x: 20, y: 6}
|
||||||
velocity: {x: 0, y: 30.0}
|
velocity: {x: 0, y: 30.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 20
|
position1: {x: 20, y: 2}
|
||||||
y1: 2
|
position2: {x: 20, y: 12}
|
||||||
x2: 20
|
|
||||||
y2: 12
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 1
|
tile: 1
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# MINI ASCII
|
# MINI ASCII
|
||||||
room:
|
room:
|
||||||
number: "51"
|
|
||||||
name: "MINI ASCII"
|
name: "MINI ASCII"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: black
|
border: black
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: "53"
|
up: 53.yaml
|
||||||
down: "47"
|
down: 47.yaml
|
||||||
left: "52"
|
left: 52.yaml
|
||||||
right: null
|
right: null
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: bright_white
|
itemColor1: bright_white
|
||||||
itemColor2: black
|
itemColor2: black
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [186, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 294, -1, -1, 183, 183, 183, 183, 183, 182]
|
- [186, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 294, -1, -1, 183, 183, 183, 183, 183, 182]
|
||||||
- [186, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 182]
|
- [186, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 182]
|
||||||
@@ -40,39 +39,33 @@ tilemap:
|
|||||||
- [-1, -1, -1, 181, 181, 181, 181, 181, 290, 181, 181, 181, 181, 181, 181, 181, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 182]
|
- [-1, -1, -1, 181, 181, 181, 181, 181, 290, 181, 181, 181, 181, 181, 181, 181, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 182]
|
||||||
- [184, 184, 184, 184, 184, 296, 296, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 180, 180, -1, -1, 180, 180, 180, 180, 180, 180, 180, 182]
|
- [184, 184, 184, 184, 184, 296, 296, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 180, 180, -1, -1, 180, 180, 180, 180, 180, 180, 180, 182]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: amstrad_cs.yaml
|
- animation: amstrad_cs.yaml
|
||||||
position: {x: 1, y: 6}
|
position: {x: 1, y: 6}
|
||||||
velocity: {x: 72.0, y: 0}
|
velocity: {x: 72.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 6}
|
||||||
y1: 6
|
position2: {x: 30, y: 6}
|
||||||
x2: 30
|
|
||||||
y2: 6
|
|
||||||
color: white
|
color: white
|
||||||
|
|
||||||
- animation: amstrad_cs.yaml
|
- animation: amstrad_cs.yaml
|
||||||
position: {x: 19, y: 1}
|
position: {x: 19, y: 1}
|
||||||
velocity: {x: 0, y: 72.0}
|
velocity: {x: 0, y: 72.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 19
|
position1: {x: 19, y: 1}
|
||||||
y1: 1
|
position2: {x: 19, y: 14}
|
||||||
x2: 19
|
|
||||||
y2: 14
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
- animation: amstrad_cs.yaml
|
- animation: amstrad_cs.yaml
|
||||||
position: {x: 5, y: 6}
|
position: {x: 5, y: 6}
|
||||||
velocity: {x: 0, y: 72.0}
|
velocity: {x: 0, y: 72.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 5
|
position1: {x: 5, y: 1}
|
||||||
y1: 1
|
position2: {x: 5, y: 12}
|
||||||
x2: 5
|
|
||||||
y2: 12
|
|
||||||
color: green
|
color: green
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 39
|
tile: 39
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# BREAKOUT.LUA
|
# BREAKOUT.LUA
|
||||||
room:
|
room:
|
||||||
number: "52"
|
|
||||||
name: "BREAKOUT.LUA"
|
name: "BREAKOUT.LUA"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: black
|
border: black
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: null
|
left: null
|
||||||
right: "51"
|
right: 51.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: bright_white
|
itemColor1: bright_white
|
||||||
itemColor2: black
|
itemColor2: black
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [183, 181, 181, 181, 181, 181, 181, 181, 290, 290, 181, 181, 186, 186, 186, 186, 186, 186, 309, 186, 186, 186, 186, 186, 186, 186, 184, 184, 184, 184, 296, 296]
|
- [183, 181, 181, 181, 181, 181, 181, 181, 290, 290, 181, 181, 186, 186, 186, 186, 186, 186, 309, 186, 186, 186, 186, 186, 186, 186, 184, 184, 184, 184, 296, 296]
|
||||||
- [183, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 288]
|
- [183, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 288]
|
||||||
@@ -40,19 +39,17 @@ tilemap:
|
|||||||
- [185, 181, 181, 290, 181, 181, 181, 181, 183, 183, 183, 183, 294, 183, 183, 183, 183, 185, 185, 298, 185, 185, 185, 185, 185, 185, -1, -1, -1, -1, -1, -1]
|
- [185, 181, 181, 290, 181, 181, 181, 181, 183, 183, 183, 183, 294, 183, 183, 183, 183, 185, 185, 298, 185, 185, 185, 185, 185, 185, -1, -1, -1, -1, -1, -1]
|
||||||
- [182, 182, 182, 182, 182, 292, 288, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184]
|
- [182, 182, 182, 182, 182, 292, 288, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: breakout.yaml
|
- animation: breakout.yaml
|
||||||
position: {x: 1, y: 6}
|
position: {x: 1, y: 6}
|
||||||
velocity: {x: 132.0, y: 0}
|
velocity: {x: 132.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 6}
|
||||||
y1: 6
|
position2: {x: 22, y: 6}
|
||||||
x2: 22
|
|
||||||
y2: 6
|
|
||||||
color: white
|
color: white
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 39
|
tile: 39
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# P.A.C.O. WORKSHOP
|
# P.A.C.O. WORKSHOP
|
||||||
room:
|
room:
|
||||||
number: "53"
|
|
||||||
name: "P.A.C.O. WORKSHOP"
|
name: "P.A.C.O. WORKSHOP"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: yellow
|
border: yellow
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: "51"
|
down: 51.yaml
|
||||||
left: null
|
left: null
|
||||||
right: "42"
|
right: 42.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: magenta
|
itemColor1: magenta
|
||||||
itemColor2: red
|
itemColor2: red
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35]
|
- [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35]
|
||||||
- [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35]
|
- [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35]
|
||||||
@@ -40,49 +39,41 @@ tilemap:
|
|||||||
- [134, -1, -1, -1, -1, -1, -1, 314, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [134, -1, -1, -1, -1, -1, -1, 314, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, -1, -1, 35, 35, 35, 35, 35, 35]
|
- [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, -1, -1, 35, 35, 35, 35, 35, 35]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: paco.yaml
|
- animation: paco.yaml
|
||||||
position: {x: 6, y: 6}
|
position: {x: 6, y: 6}
|
||||||
velocity: {x: 18.0, y: 0}
|
velocity: {x: 18.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 6
|
position1: {x: 6, y: 6}
|
||||||
y1: 6
|
position2: {x: 13, y: 6}
|
||||||
x2: 13
|
|
||||||
y2: 6
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
- animation: paco.yaml
|
- animation: paco.yaml
|
||||||
position: {x: 16, y: 2}
|
position: {x: 16, y: 2}
|
||||||
velocity: {x: 0, y: 48.0}
|
velocity: {x: 0, y: 48.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 16
|
position1: {x: 16, y: 2}
|
||||||
y1: 2
|
position2: {x: 16, y: 13}
|
||||||
x2: 16
|
|
||||||
y2: 13
|
|
||||||
color: bright_red
|
color: bright_red
|
||||||
|
|
||||||
- animation: wave.yaml
|
- animation: wave.yaml
|
||||||
position: {x: 1, y: 10}
|
position: {x: 1, y: 10}
|
||||||
velocity: {x: 24.0, y: 0}
|
velocity: {x: 24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 10}
|
||||||
y1: 10
|
position2: {x: 14, y: 10}
|
||||||
x2: 14
|
|
||||||
y2: 10
|
|
||||||
color: bright_yellow
|
color: bright_yellow
|
||||||
|
|
||||||
- animation: lamp.yaml
|
- animation: lamp.yaml
|
||||||
position: {x: 22, y: 2}
|
position: {x: 22, y: 2}
|
||||||
velocity: {x: 0, y: 0}
|
velocity: {x: 0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 22
|
position1: {x: 22, y: 2}
|
||||||
y1: 2
|
position2: {x: 22, y: 2}
|
||||||
x2: 22
|
|
||||||
y2: 2
|
|
||||||
color: bright_yellow
|
color: bright_yellow
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 40
|
tile: 40
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# THE BASEMENT
|
# THE BASEMENT
|
||||||
room:
|
room:
|
||||||
number: "54"
|
|
||||||
name: "THE BASEMENT"
|
name: "THE BASEMENT"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: blue
|
border: blue
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: "18"
|
up: 18.yaml
|
||||||
down: null
|
down: null
|
||||||
left: null
|
left: null
|
||||||
right: "55"
|
right: 55.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: blue
|
itemColor2: blue
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [15, 15, 15, 15, 15, 15, 15, 15, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, -1, -1, -1, -1, 518, 348, 348, 348, 15, 15, 15, 15, 15, 15]
|
- [15, 15, 15, 15, 15, 15, 15, 15, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, -1, -1, -1, -1, 518, 348, 348, 348, 15, 15, 15, 15, 15, 15]
|
||||||
- [15, 15, 15, 15, 15, 301, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, -1, -1, -1, -1, -1, -1, 301, 15, 15, 15]
|
- [15, 15, 15, 15, 15, 301, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, -1, -1, -1, -1, -1, -1, 301, 15, 15, 15]
|
||||||
@@ -40,39 +39,33 @@ tilemap:
|
|||||||
- [31, -1, -1, -1, -1, -1, -1, -1, -1, -1, 336, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 31, 31, 15, 133, 15, 133, 15, 15, 15, 15]
|
- [31, -1, -1, -1, -1, -1, -1, -1, -1, -1, 336, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 31, 31, 15, 133, 15, 133, 15, 15, 15, 15]
|
||||||
- [31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348]
|
- [31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: spider.yaml
|
- animation: spider.yaml
|
||||||
position: {x: 2, y: 14}
|
position: {x: 2, y: 14}
|
||||||
velocity: {x: 30.0, y: 0}
|
velocity: {x: 30.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 2
|
position1: {x: 2, y: 14}
|
||||||
y1: 14
|
position2: {x: 18, y: 14}
|
||||||
x2: 18
|
|
||||||
y2: 14
|
|
||||||
color: magenta
|
color: magenta
|
||||||
|
|
||||||
- animation: spider.yaml
|
- animation: spider.yaml
|
||||||
position: {x: 10, y: 1}
|
position: {x: 10, y: 1}
|
||||||
velocity: {x: 0, y: 60.0}
|
velocity: {x: 0, y: 60.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 10
|
position1: {x: 10, y: 1}
|
||||||
y1: 1
|
position2: {x: 10, y: 6}
|
||||||
x2: 10
|
|
||||||
y2: 6
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
- animation: spider.yaml
|
- animation: spider.yaml
|
||||||
position: {x: 7, y: 11}
|
position: {x: 7, y: 11}
|
||||||
velocity: {x: 18.0, y: 0}
|
velocity: {x: 18.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 7
|
position1: {x: 7, y: 11}
|
||||||
y1: 11
|
position2: {x: 14, y: 11}
|
||||||
x2: 14
|
|
||||||
y2: 11
|
|
||||||
color: cyan
|
color: cyan
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 35
|
tile: 35
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# THAT'S A GUITAR
|
# THAT'S A GUITAR
|
||||||
room:
|
room:
|
||||||
number: "55"
|
|
||||||
name: "THAT'S A GUITAR"
|
name: "THAT'S A GUITAR"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: black
|
border: black
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "54"
|
left: 54.yaml
|
||||||
right: "56"
|
right: 56.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: magenta
|
itemColor1: magenta
|
||||||
itemColor2: red
|
itemColor2: red
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: -1
|
conveyorBelt: left
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [15, 15, 15, -1, -1, -1, -1, 301, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15]
|
- [15, 15, 15, -1, -1, -1, -1, 301, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15]
|
||||||
- [15, 301, -1, -1, -1, -1, -1, -1, 301, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15, 15, 15, 15, 15, 15, 15, 15]
|
- [15, 301, -1, -1, -1, -1, -1, -1, 301, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15, 15, 15, 15, 15, 15, 15, 15]
|
||||||
@@ -40,29 +39,25 @@ tilemap:
|
|||||||
- [15, 15, 15, 15, 15, 15, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [15, 15, 15, 15, 15, 15, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348]
|
- [348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: dimallas.yaml
|
- animation: dimallas.yaml
|
||||||
position: {x: 15, y: 13}
|
position: {x: 15, y: 13}
|
||||||
velocity: {x: 36.0, y: 0}
|
velocity: {x: 36.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 9
|
position1: {x: 9, y: 13}
|
||||||
y1: 13
|
position2: {x: 25, y: 13}
|
||||||
x2: 25
|
|
||||||
y2: 13
|
|
||||||
color: cyan
|
color: cyan
|
||||||
|
|
||||||
- animation: guitar.yaml
|
- animation: guitar.yaml
|
||||||
position: {x: 16, y: 4}
|
position: {x: 16, y: 4}
|
||||||
velocity: {x: 0, y: 18.0}
|
velocity: {x: 0, y: 18.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 16
|
position1: {x: 16, y: 4}
|
||||||
y1: 4
|
position2: {x: 16, y: 10}
|
||||||
x2: 16
|
|
||||||
y2: 10
|
|
||||||
color: red
|
color: red
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 25
|
tile: 25
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# HEAVY DEMONS ON LEGGINS
|
# HEAVY DEMONS ON LEGGINS
|
||||||
room:
|
room:
|
||||||
number: "56"
|
|
||||||
name: "HEAVY DEMONS ON LEGGINS"
|
name: "HEAVY DEMONS ON LEGGINS"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: black
|
border: black
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "55"
|
left: 55.yaml
|
||||||
right: "57"
|
right: 57.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: bright_red
|
itemColor1: bright_red
|
||||||
itemColor2: green
|
itemColor2: green
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: -1
|
conveyorBelt: left
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [-1, -1, -1, 302, 302, 302, 302, -1, 302, 302, 302, 302, 302, -1, 302, 302, 302, 302, 302, 302, 302, 302, 302, -1, -1, 302, 302, 302, 302, -1, -1, -1]
|
- [-1, -1, -1, 302, 302, 302, 302, -1, 302, 302, 302, 302, 302, -1, 302, 302, 302, 302, 302, 302, 302, 302, 302, -1, -1, 302, 302, 302, 302, -1, -1, -1]
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
@@ -40,29 +39,25 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, 519, -1, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, -1, 543, -1, -1, -1, 514, 17]
|
- [-1, -1, -1, -1, -1, 519, -1, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, -1, 543, -1, -1, -1, 514, 17]
|
||||||
- [17, 17, 17, 17, 17, 17, 17, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 17, 17, 17, 17, 17, 17, 17]
|
- [17, 17, 17, 17, 17, 17, 17, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 17, 17, 17, 17, 17, 17, 17]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: demon.yaml
|
- animation: demon.yaml
|
||||||
position: {x: 12, y: 3}
|
position: {x: 12, y: 3}
|
||||||
velocity: {x: 0, y: 30.0}
|
velocity: {x: 0, y: 30.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 12
|
position1: {x: 12, y: 3}
|
||||||
y1: 3
|
position2: {x: 12, y: 12}
|
||||||
x2: 12
|
|
||||||
y2: 12
|
|
||||||
color: red
|
color: red
|
||||||
|
|
||||||
- animation: demon.yaml
|
- animation: demon.yaml
|
||||||
position: {x: 18, y: 5}
|
position: {x: 18, y: 5}
|
||||||
velocity: {x: 0, y: 30.0}
|
velocity: {x: 0, y: 30.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 18
|
position1: {x: 18, y: 3}
|
||||||
y1: 3
|
position2: {x: 18, y: 12}
|
||||||
x2: 18
|
|
||||||
y2: 12
|
|
||||||
color: red
|
color: red
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 28
|
tile: 28
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# JAILGAMES GO TO HELL
|
# JAILGAMES GO TO HELL
|
||||||
room:
|
room:
|
||||||
number: "57"
|
|
||||||
name: "JAILGAMES GO TO HELL"
|
name: "JAILGAMES GO TO HELL"
|
||||||
bgColor: red
|
bgColor: red
|
||||||
border: bright_red
|
border: bright_red
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "56"
|
left: 56.yaml
|
||||||
right: "58"
|
right: 58.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: green
|
itemColor2: green
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: -1
|
conveyorBelt: left
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, -1, -1, -1, 18]
|
- [18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, -1, -1, -1, 18]
|
||||||
@@ -40,39 +39,33 @@ tilemap:
|
|||||||
- [18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18]
|
- [18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18]
|
||||||
- [492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492]
|
- [492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: dimallas.yaml
|
- animation: dimallas.yaml
|
||||||
position: {x: 13, y: 12}
|
position: {x: 13, y: 12}
|
||||||
velocity: {x: 54.0, y: 0}
|
velocity: {x: 54.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 4
|
position1: {x: 4, y: 12}
|
||||||
y1: 12
|
position2: {x: 21, y: 12}
|
||||||
x2: 21
|
|
||||||
y2: 12
|
|
||||||
color: green
|
color: green
|
||||||
|
|
||||||
- animation: heavy.yaml
|
- animation: heavy.yaml
|
||||||
position: {x: 17, y: 5}
|
position: {x: 17, y: 5}
|
||||||
velocity: {x: 0, y: 36.0}
|
velocity: {x: 0, y: 36.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 17
|
position1: {x: 17, y: 2}
|
||||||
y1: 2
|
position2: {x: 17, y: 10}
|
||||||
x2: 17
|
|
||||||
y2: 10
|
|
||||||
color: white
|
color: white
|
||||||
|
|
||||||
- animation: heavy.yaml
|
- animation: heavy.yaml
|
||||||
position: {x: 10, y: 8}
|
position: {x: 10, y: 8}
|
||||||
velocity: {x: 0, y: 36.0}
|
velocity: {x: 0, y: 36.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 10
|
position1: {x: 10, y: 2}
|
||||||
y1: 2
|
position2: {x: 10, y: 10}
|
||||||
x2: 10
|
|
||||||
y2: 10
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 32
|
tile: 32
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# CHIRPING
|
# CHIRPING
|
||||||
room:
|
room:
|
||||||
number: "58"
|
|
||||||
name: "CHIRPING"
|
name: "CHIRPING"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: magenta
|
border: magenta
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: null
|
up: null
|
||||||
down: null
|
down: null
|
||||||
left: "57"
|
left: 57.yaml
|
||||||
right: "59"
|
right: 59.yaml
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: magenta
|
itemColor2: magenta
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 36]
|
- [36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 36]
|
||||||
- [36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 36]
|
- [36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 36]
|
||||||
@@ -40,39 +39,33 @@ tilemap:
|
|||||||
- [36, 536, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 544, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
- [36, 536, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 544, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
- [36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36]
|
- [36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: bird.yaml
|
- animation: bird.yaml
|
||||||
position: {x: 4, y: 2}
|
position: {x: 4, y: 2}
|
||||||
velocity: {x: 0, y: 30.0}
|
velocity: {x: 0, y: 30.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 4
|
position1: {x: 4, y: 2}
|
||||||
y1: 2
|
position2: {x: 4, y: 12}
|
||||||
x2: 4
|
|
||||||
y2: 12
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
- animation: bird.yaml
|
- animation: bird.yaml
|
||||||
position: {x: 9, y: 11}
|
position: {x: 9, y: 11}
|
||||||
velocity: {x: 0, y: -30.0}
|
velocity: {x: 0, y: -30.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 9
|
position1: {x: 9, y: 0}
|
||||||
y1: 0
|
position2: {x: 9, y: 10}
|
||||||
x2: 9
|
|
||||||
y2: 10
|
|
||||||
color: green
|
color: green
|
||||||
|
|
||||||
- animation: bird.yaml
|
- animation: bird.yaml
|
||||||
position: {x: 26, y: 5}
|
position: {x: 26, y: 5}
|
||||||
velocity: {x: 0, y: -30.0}
|
velocity: {x: 0, y: -30.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 26
|
position1: {x: 26, y: 2}
|
||||||
y1: 2
|
position2: {x: 26, y: 12}
|
||||||
x2: 26
|
|
||||||
y2: 12
|
|
||||||
color: white
|
color: white
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 10
|
tile: 10
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# STATIC
|
# STATIC
|
||||||
room:
|
room:
|
||||||
number: "59"
|
|
||||||
name: "STATIC"
|
name: "STATIC"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: bright_magenta
|
border: bright_magenta
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: "60"
|
up: 60.yaml
|
||||||
down: null
|
down: null
|
||||||
left: "58"
|
left: 58.yaml
|
||||||
right: null
|
right: null
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: yellow
|
itemColor1: yellow
|
||||||
itemColor2: magenta
|
itemColor2: magenta
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [63, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, 63]
|
- [63, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, 63]
|
||||||
- [63, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, -1, 63]
|
- [63, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, -1, 63]
|
||||||
@@ -40,39 +39,33 @@ tilemap:
|
|||||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, 63]
|
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, 63]
|
||||||
- [63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63]
|
- [63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: wave.yaml
|
- animation: wave.yaml
|
||||||
position: {x: 1, y: 10}
|
position: {x: 1, y: 10}
|
||||||
velocity: {x: 48.0, y: 0}
|
velocity: {x: 48.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 10}
|
||||||
y1: 10
|
position2: {x: 30, y: 10}
|
||||||
x2: 30
|
|
||||||
y2: 10
|
|
||||||
color: magenta
|
color: magenta
|
||||||
|
|
||||||
- animation: wave.yaml
|
- animation: wave.yaml
|
||||||
position: {x: 30, y: 4}
|
position: {x: 30, y: 4}
|
||||||
velocity: {x: -48.0, y: 0}
|
velocity: {x: -48.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 1
|
position1: {x: 1, y: 4}
|
||||||
y1: 4
|
position2: {x: 30, y: 4}
|
||||||
x2: 30
|
|
||||||
y2: 4
|
|
||||||
color: cyan
|
color: cyan
|
||||||
|
|
||||||
- animation: wave.yaml
|
- animation: wave.yaml
|
||||||
position: {x: 15, y: 14}
|
position: {x: 15, y: 14}
|
||||||
velocity: {x: -24.0, y: 0}
|
velocity: {x: -24.0, y: 0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 3
|
position1: {x: 3, y: 14}
|
||||||
y1: 14
|
position2: {x: 30, y: 14}
|
||||||
x2: 30
|
|
||||||
y2: 14
|
|
||||||
color: green
|
color: green
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 24
|
tile: 24
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
# MAGNETIC FIELDS
|
# MAGNETIC FIELDS
|
||||||
room:
|
room:
|
||||||
number: "60"
|
|
||||||
name: "MAGNETIC FIELDS"
|
name: "MAGNETIC FIELDS"
|
||||||
bgColor: black
|
bgColor: black
|
||||||
border: bright_red
|
border: bright_red
|
||||||
tileSetFile: standard.gif
|
tileSetFile: standard.gif
|
||||||
|
|
||||||
# Room connections (null for no connection)
|
# Conexiones de la habitación (null = sin conexión)
|
||||||
connections:
|
connections:
|
||||||
up: "05"
|
up: 05.yaml
|
||||||
down: "59"
|
down: 59.yaml
|
||||||
left: null
|
left: null
|
||||||
right: null
|
right: null
|
||||||
|
|
||||||
# Item display colors
|
# Colores de los objetos
|
||||||
itemColor1: red
|
itemColor1: red
|
||||||
itemColor2: green
|
itemColor2: green
|
||||||
|
|
||||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
# Dirección de la cinta transportadora: left, none, right
|
||||||
autoSurface: 0
|
conveyorBelt: none
|
||||||
|
|
||||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||||
# Values are 0-based tile indices (0 = empty)
|
# Índices de tiles (-1 = vacío)
|
||||||
tilemap:
|
tilemap:
|
||||||
- [168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 410, -1, -1, 410, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168]
|
- [168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 410, -1, -1, 410, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168]
|
||||||
- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
|
- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
|
||||||
@@ -40,29 +39,25 @@ tilemap:
|
|||||||
- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
|
- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
|
||||||
- [168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, -1, -1, 168, 168, 168, 168]
|
- [168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, -1, -1, 168, 168, 168, 168]
|
||||||
|
|
||||||
# Enemies in this room
|
# Enemigos en esta habitación
|
||||||
enemies:
|
enemies:
|
||||||
- animation: shock.yaml
|
- animation: shock.yaml
|
||||||
position: {x: 7, y: 2}
|
position: {x: 7, y: 2}
|
||||||
velocity: {x: 0, y: 90.0}
|
velocity: {x: 0, y: 90.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 7
|
position1: {x: 7, y: 1}
|
||||||
y1: 1
|
position2: {x: 7, y: 14}
|
||||||
x2: 7
|
|
||||||
y2: 14
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
- animation: shock.yaml
|
- animation: shock.yaml
|
||||||
position: {x: 24, y: 6}
|
position: {x: 24, y: 6}
|
||||||
velocity: {x: 0, y: -90.0}
|
velocity: {x: 0, y: -90.0}
|
||||||
boundaries:
|
boundaries:
|
||||||
x1: 24
|
position1: {x: 24, y: 1}
|
||||||
y1: 1
|
position2: {x: 24, y: 14}
|
||||||
x2: 24
|
|
||||||
y2: 14
|
|
||||||
color: yellow
|
color: yellow
|
||||||
|
|
||||||
# Items in this room
|
# Objetos en esta habitación
|
||||||
items:
|
items:
|
||||||
- tileSetFile: items.gif
|
- tileSetFile: items.gif
|
||||||
tile: 1
|
tile: 1
|
||||||
|
|||||||
@@ -133,12 +133,32 @@ bool loop()
|
|||||||
propertygrid::stringProperty("TILESET", room["room"]["tileSetFile"].get_value<std::string>());
|
propertygrid::stringProperty("TILESET", room["room"]["tileSetFile"].get_value<std::string>());
|
||||||
propertygrid::stringProperty("ITEMCOL1", room["room"]["itemColor1"].get_value<std::string>());
|
propertygrid::stringProperty("ITEMCOL1", room["room"]["itemColor1"].get_value<std::string>());
|
||||||
propertygrid::stringProperty("ITEMCOL2", room["room"]["itemColor2"].get_value<std::string>());
|
propertygrid::stringProperty("ITEMCOL2", room["room"]["itemColor2"].get_value<std::string>());
|
||||||
propertygrid::stringProperty("CONVEYOR", SDL_itoa(room["room"]["autoSurface"].get_value<int>(), tmp, 10));
|
propertygrid::stringProperty("CONVEYOR", room["room"]["conveyorBelt"].get_value<std::string>());
|
||||||
propertygrid::sectionProperty("CONNECTIONS:");
|
propertygrid::sectionProperty("CONNECTIONS:");
|
||||||
propertygrid::stringProperty("UP", room["room"]["connections"]["up"].is_null()?"null":room["room"]["connections"]["up"].get_value<std::string>()+": "+rooms[room["room"]["connections"]["up"].get_value<std::string>()]);
|
propertygrid::stringProperty("UP", room["room"]["connections"]["up"].is_null()?"null":room["room"]["connections"]["up"].get_value<std::string>().substr(0,2)+": "+rooms[room["room"]["connections"]["up"].get_value<std::string>().substr(0,2)]);
|
||||||
propertygrid::stringProperty("DOWN", room["room"]["connections"]["down"].is_null()?"null":room["room"]["connections"]["down"].get_value<std::string>()+": "+rooms[room["room"]["connections"]["down"].get_value<std::string>()]);
|
propertygrid::stringProperty("DOWN", room["room"]["connections"]["down"].is_null()?"null":room["room"]["connections"]["down"].get_value<std::string>().substr(0,2)+": "+rooms[room["room"]["connections"]["down"].get_value<std::string>().substr(0,2)]);
|
||||||
propertygrid::stringProperty("LEFT", room["room"]["connections"]["left"].is_null()?"null":room["room"]["connections"]["left"].get_value<std::string>()+": "+rooms[room["room"]["connections"]["left"].get_value<std::string>()]);
|
propertygrid::stringProperty("LEFT", room["room"]["connections"]["left"].is_null()?"null":room["room"]["connections"]["left"].get_value<std::string>().substr(0,2)+": "+rooms[room["room"]["connections"]["left"].get_value<std::string>().substr(0,2)]);
|
||||||
propertygrid::stringProperty("RIGHT", room["room"]["connections"]["right"].is_null()?"null":room["room"]["connections"]["right"].get_value<std::string>()+": "+rooms[room["room"]["connections"]["right"].get_value<std::string>()]);
|
propertygrid::stringProperty("RIGHT", room["room"]["connections"]["right"].is_null()?"null":room["room"]["connections"]["right"].get_value<std::string>().substr(0,2)+": "+rooms[room["room"]["connections"]["right"].get_value<std::string>().substr(0,2)]);
|
||||||
|
} else {
|
||||||
|
const int num_enemies = room.at("enemies").as_seq().size();
|
||||||
|
if (treeview::getSelected(2) < num_enemies) {
|
||||||
|
auto enemy = room.at("enemies").as_seq()[treeview::getSelected(2)];
|
||||||
|
propertygrid::sectionProperty("ENEMY:");
|
||||||
|
propertygrid::stringProperty("ANIMATION", enemy["animation"].get_value<std::string>());
|
||||||
|
propertygrid::stringProperty("POSITION", std::to_string(enemy["position"]["x"].get_value<int>())+std::string(", ")+std::to_string(enemy["position"]["y"].get_value<int>()));
|
||||||
|
propertygrid::stringProperty("VELOCITY", misc::floatToString(enemy["velocity"]["x"].get_value<float>())+std::string(", ")+misc::floatToString(enemy["velocity"]["y"].get_value<float>()));
|
||||||
|
propertygrid::stringProperty("COLOR", enemy["color"].get_value<std::string>());
|
||||||
|
propertygrid::sectionProperty("BOUNDARIES:");
|
||||||
|
propertygrid::stringProperty("START", std::to_string(enemy["boundaries"]["position1"]["x"].get_value<int>())+std::string(", ")+std::to_string(enemy["boundaries"]["position1"]["y"].get_value<int>()));
|
||||||
|
propertygrid::stringProperty("END", std::to_string(enemy["boundaries"]["position2"]["x"].get_value<int>())+std::string(", ")+std::to_string(enemy["boundaries"]["position2"]["y"].get_value<int>()));
|
||||||
|
} else {
|
||||||
|
auto item = room.at("items").as_seq()[treeview::getSelected(2)-num_enemies];
|
||||||
|
propertygrid::sectionProperty("ITEM:");
|
||||||
|
propertygrid::stringProperty("TILESET", item["tileSetFile"].get_value<std::string>());
|
||||||
|
propertygrid::stringProperty("TILE", std::to_string(item["tile"].get_value<int>()));
|
||||||
|
propertygrid::stringProperty("POSITION", std::to_string(item["position"]["x"].get_value<int>())+std::string(", ")+std::to_string(item["position"]["y"].get_value<int>()));
|
||||||
|
propertygrid::stringProperty("COUNTER", std::to_string(item["counter"].get_value<int>()));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
propertygrid::end();
|
propertygrid::end();
|
||||||
|
|||||||
@@ -1,4 +1,8 @@
|
|||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
|
#include <SDL3/SDL.h>
|
||||||
|
#include <sstream>
|
||||||
|
#include <iomanip>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
namespace misc
|
namespace misc
|
||||||
{
|
{
|
||||||
@@ -8,4 +12,12 @@ namespace misc
|
|||||||
for (int i=0; i<17; ++i) if (colors[i] == color) return i;
|
for (int i=0; i<17; ++i) if (colors[i] == color) return i;
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
std::string floatToString(float value, int decimals)
|
||||||
|
{
|
||||||
|
std::ostringstream oss;
|
||||||
|
oss << std::fixed << std::setprecision(decimals) << value;
|
||||||
|
return oss.str();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,4 +5,5 @@
|
|||||||
namespace misc
|
namespace misc
|
||||||
{
|
{
|
||||||
int getColorByName(std::string color);
|
int getColorByName(std::string color);
|
||||||
|
std::string floatToString(float value, int decimals=2);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user