- [NEW] Ficades les habitacions amb el nou format YAML
- [NEW] Afegit el fkYAML de una capçalera - [NEW] El treeview ja funciona com deu mana - [NEW] En el treeview ja funciona el scroll amb el mouse sheel - [NEW] El treeview ja mostra les habitacions i els enemics (falten items)
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@@ -7,38 +7,66 @@ namespace treeview
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{
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int width = 200;
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int scroll = 0;
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int current = -1;
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int selected = -1;
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int current[2] = {-1, -1};
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int selected[2] = {-1, -1};
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int line = 0;
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int element = 0;
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int max_elements = 0;
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void start()
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{
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draw::setClip(0,48,treeview::width, draw::getWindowSize().y-48);
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draw::setColor(0xff181818);
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draw::fillrect(0,48,treeview::width, draw::getWindowSize().y-48);
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current = 0;
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current[0] = current[1] = line = element = 0;
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max_elements = (draw::getWindowSize().y-48) / 24;
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int mx = input::mouseX();
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int my = input::mouseY();
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if (mx>=0 && my>=48 && mx<treeview::width && my<draw::getWindowSize().y) {
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scroll -= input::mouseWheel();
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if (scroll < 0) scroll = 0;
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}
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}
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bool option(const char* label, const int level)
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{
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int mx = input::mouseX();
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int my = input::mouseY();
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const int opt_y = (48+current*24);
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if (mx>=0 && my>=opt_y && mx<treeview::width && my<opt_y+24) {
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if (input::mouseClk(input::mouse::button::left)) {
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input::mouseDiscard();
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selected = current;
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if (element>=scroll && line<max_elements) {
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int mx = input::mouseX();
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int my = input::mouseY();
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const int opt_y = (48+line*24);
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if (mx>=0 && my>=opt_y && mx<treeview::width && my<opt_y+24) {
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if (input::mouseClk(input::mouse::button::left)) {
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input::mouseDiscard();
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selected[level] = current[level];
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if (level<1) selected[level+1] = -1;
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}
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draw::setColor(selected[level]==current[level] ? 0xff37373d : 0xff2a2d2e);
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draw::fillrect(0, opt_y, treeview::width, 24);
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} else if (selected[level] == current[level]) {
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draw::setColor(0xff37373d);
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draw::fillrect(0, opt_y, treeview::width, 24);
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}
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draw::setColor(selected==current ? 0xff37373d : 0xff2a2d2e);
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draw::fillrect(0, opt_y, treeview::width, 24);
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font::print(label, 8+16*level, opt_y+8);
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line++;
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}
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font::print(label, 8+16*level, opt_y+8);
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current++;
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current[level]++;
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element++;
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return selected==current;
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return selected[level]==current[level]-1;
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}
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void end()
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{
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draw::resetClip();
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if (element>max_elements && line<max_elements) {
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scroll -= max_elements-line;
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}
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}
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const int getSelected(const int level)
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{
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return selected[level];
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}
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}
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