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14 Commits

Author SHA1 Message Date
19441c5289 - [NEW] draw::setZoom() i getZoom()
- [NEW] Ara amb F1 i F2 se pot fer zoom del contingut de la finestra
- [NEW] Ja es pot editar els camps de text (pero encara no es guarda a arxiu)
2025-11-19 22:46:44 +01:00
546ab9aa55 - [NEW] Updatats de nou els Yamals de les habitacions
- [NEW] Es mostren les propietats dels enemics i els items quan els selecciones.
- [NEW] misc::floatToString()
2025-11-19 13:58:45 +01:00
0263c9e54d - [FIX] Falsa alarma, era un bug en SDL3, solventat baixant l'ultima versió 2025-11-19 11:00:18 +01:00
c83aa61162 - [FIX] Arreglat un warning en Windows, coses de les putes llibreries STL, que son de tot menos estandar
- [WIP] En Windows, després de redimensionar finestra, es veu mal, treballant en ello, pero a Windows li ha pegat per actualiztar-se a Windows 11 i a vore qui li diu que no
2025-11-19 10:10:06 +01:00
33d72f8990 - [FIX] Renombrat "aux" a "misc", que a Windows no li mola eixe nom d'arxiu 2025-11-19 09:06:08 +01:00
a0a7a78061 - [NEW] Ajustat el color del propertygrid
- [NEW] Seccions en el propertygrid
- [NEW] JA es mostren les propietats bàsiques de les habitacions
2025-11-18 22:49:30 +01:00
57f9ed32e3 - [NEW] fonts amb colorets
- [WIP] stringProperty
2025-11-18 20:23:09 +01:00
f72311bb17 - [FIX] ficava el color incorrecte de background
- [NEW] el fondo no usat ara pinta el color de borde
2025-11-18 17:50:53 +01:00
03baa43543 - [WIP] Comence amb el propertygrid
- [NEW] Módul aux
- [WIP] Módul tilemap ja mostra el mapa
- [FIX] japi/draw: les textures han de vores en NEAREST
2025-11-18 17:12:53 +01:00
d686673b8e - [NEW] Ja se mostren els items en el treeview 2025-11-18 13:42:10 +01:00
f05dec21b1 - [NEW] Ficades les habitacions amb el nou format YAML
- [NEW] Afegit el fkYAML de una capçalera
- [NEW] El treeview ja funciona com deu mana
- [NEW] En el treeview ja funciona el scroll amb el mouse sheel
- [NEW] El treeview ja mostra les habitacions i els enemics (falten items)
2025-11-18 13:13:07 +01:00
22b62dd46b - [FIX] Render final a textura, per a evitar la merda que clava la GPU si s'usa acceleració hardware 2025-11-18 10:08:35 +01:00
aaa847b4be - [FIX] Arreglada la càrrega de fonts per a Windows i els seus dos caràcters de final de linea 2025-11-18 09:52:10 +01:00
618e032284 - [FIX] Ajustada la càrrega de textures, per a que quan tenen tamanys raros i s'està usant acceleració hardware 2025-11-18 09:47:35 +01:00
199 changed files with 20351 additions and 6598 deletions

1
.gitignore vendored
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@@ -1,3 +1,4 @@
.vscode/* .vscode/*
dilemmaker dilemmaker
build/* build/*
*.exe

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@@ -1,174 +0,0 @@
name=THE JAIL
bgColor=bright_blue
border=blue
tileMapFile=01.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=0
roomLeft=0
roomRight=02.room
[enemy]
animation=jailer_#1.ani
x=1
y=13
vx=0
vy=0
x1=1
y1=13
x2=1
y2=13
color=white
[/enemy]
[enemy]
animation=jailer_#3.ani
x=4
y=13
vx=0
vy=0
x1=4
y1=13
x2=4
y2=13
color=white
[/enemy]
[enemy]
animation=jailer_#1.ani
x=7
y=13
vx=0
vy=0
x1=7
y1=13
x2=7
y2=13
color=white
[/enemy]
[enemy]
animation=jailer_#2.ani
x=10
y=13
vx=0
vy=0
x1=10
y1=13
x2=10
y2=13
color=white
[/enemy]
[enemy]
animation=jailer_#1.ani
x=13
y=13
vx=0
vy=0
x1=13
y1=13
x2=13
y2=13
color=white
[/enemy]
[enemy]
animation=elsa.ani
x=3
y=9
vx=0
vy=0
x1=3
y1=9
x2=3
y2=9
color=white
[/enemy]
[enemy]
animation=elsa.ani
x=6
y=9
vx=0
vy=0
x1=6
y1=9
x2=6
y2=9
color=white
[/enemy]
[enemy]
animation=lamp.ani
x=23
y=6
vx=0
vy=0
x1=23
y1=6
x2=23
y2=6
color=white
[/enemy]
[enemy]
animation=bry.ani
x=17
y=13
vx=0
vy=0
x1=17
y1=13
x2=17
y2=13
color=white
[/enemy]
#[enemy]
#tileSetFile=tv_panel.gif
#animation=tv_panel.ani
#width=24
#height=16
#x=18
#y=9
#vx=0
#vy=0
#x1=18
#y1=9
#x2=18
#y2=9
#color=white
#[/enemy]
#
#[enemy]
#tileSetFile=tv_panel.gif
#animation=tv_panel.ani
#width=24
#height=16
#x=22
#y=9
#vx=0
#vy=0
#x1=22
#y1=9
#x2=22
#y2=9
#color=white
#[/enemy]
#
#[enemy]
#tileSetFile=tv_panel.gif
#animation=tv_panel.ani
#width=24
#height=16
#x=26
#y=9
#vx=0
#vy=0
#x1=26
#y1=9
#x2=26
#y2=9
#color=white
#[/enemy]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,
168,166,185,167,166,185,166,166,168,166,166,167,166,166,185,166,166,43,43,43,43,43,43,43,43,43,43,43,43,43,43,166,
211,181,211,213,211,181,211,212,213,211,181,211,211,212,211,213,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
164,43,43,43,43,43,43,43,43,43,43,43,43,43,43,164,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,
43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,34,34,34,34,0,0,0,0,0,0,0,0,0,0,34,34,34,
34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,0,0,0,0,0,0,0,0,0,0,0,0,34,34,
34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
34,34,34,34,34,34,34,34,34,0,0,0,0,0,0,0,34,138,139,0,0,0,0,0,0,0,0,0,0,0,0,34,
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34
</data>
</layer>
</map>

117
data/room/01.yaml Normal file
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@@ -0,0 +1,117 @@
# THE JAIL
room:
name: "THE JAIL"
bgColor: bright_blue
border: blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: null
right: 02.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191]
- [167, 165, 184, 166, 165, 184, 165, 165, 167, 165, 165, 166, 165, 165, 184, 165, 165, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 165]
- [210, 180, 210, 212, 210, 180, 210, 211, 212, 210, 180, 210, 210, 211, 210, 212, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42]
- [163, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 163, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42]
- [42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42]
- [42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33]
- [42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 33, 33, 33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33, 33, 33]
- [33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33, 33]
- [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33]
- [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33]
- [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33]
- [33, 33, 33, 33, 33, 33, 33, 33, 33, -1, -1, -1, -1, -1, -1, -1, 33, 137, 138, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33]
- [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33]
- [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33]
# Enemigos en esta habitación
enemies:
- animation: jailer_#1.yaml
position: {x: 1, y: 13}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 1, y: 13}
position2: {x: 1, y: 13}
color: white
- animation: jailer_#3.yaml
position: {x: 4, y: 13}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 4, y: 13}
position2: {x: 4, y: 13}
color: white
- animation: jailer_#1.yaml
position: {x: 7, y: 13}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 7, y: 13}
position2: {x: 7, y: 13}
color: white
- animation: jailer_#2.yaml
position: {x: 10, y: 13}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 10, y: 13}
position2: {x: 10, y: 13}
color: white
- animation: jailer_#1.yaml
position: {x: 13, y: 13}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 13, y: 13}
position2: {x: 13, y: 13}
color: white
- animation: elsa.yaml
position: {x: 3, y: 9}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 3, y: 9}
position2: {x: 3, y: 9}
color: white
- animation: elsa.yaml
position: {x: 6, y: 9}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 6, y: 9}
position2: {x: 6, y: 9}
color: white
- animation: lamp.yaml
position: {x: 23, y: 6}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 23, y: 6}
position2: {x: 23, y: 6}
color: white
- animation: bry.yaml
position: {x: 17, y: 13}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 17, y: 13}
position2: {x: 17, y: 13}
color: white
# No items in this room
items: []

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@@ -1,46 +0,0 @@
name=ROAD TO THE JAIL
bgColor=black
border=blue
tileMapFile=02.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=04.room
roomLeft=01.room
roomRight=03.room
itemColor1=yellow
itemColor2=bright_yellow
[enemy]
animation=bin.ani
x=4
y=7
vx=36.0
vy=0
x1=4
y1=7
x2=25
y2=7
color=green
[/enemy]
[enemy]
animation=upv_student.ani
x=4
y=13
vx=36.0
vy=0
x1=4
y1=13
x2=19
y2=13
color=cyan
flip=true
[/enemy]
[item]
tileSetFile=items.gif
tile=2
x=4
y=6
counter=1
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,43,43,43,43,43,
43,166,166,167,168,166,185,167,166,185,166,166,168,166,166,167,166,166,185,166,166,166,185,167,166,166,166,185,25,25,25,25,
43,43,211,212,212,211,181,211,213,211,181,211,212,213,211,181,211,211,211,211,212,213,211,181,211,213,181,211,135,0,0,0,
43,43,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,
43,43,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,25,
34,34,304,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,
34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,303,25,25,
34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
34,34,0,413,413,413,413,0,0,0,0,413,304,413,413,413,0,0,0,0,413,304,413,413,413,413,304,0,0,0,25,25,
34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,411,25,25,
34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
34,34,413,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,411,25,25,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,524,189,191,548,0,0,0,0,
34,34,189,190,189,190,189,190,189,190,189,190,189,190,189,190,189,190,189,191,0,0,189,190,189,190,189,190,189,191,25,25
</data>
</layer>
</map>

66
data/room/02.yaml Normal file
View File

@@ -0,0 +1,66 @@
# ROAD TO THE JAIL
room:
name: "ROAD TO THE JAIL"
bgColor: black
border: blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: 04.yaml
left: 01.yaml
right: 03.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: bright_yellow
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 42, 42, 42, 42, 42]
- [42, 165, 165, 166, 167, 165, 184, 166, 165, 184, 165, 165, 167, 165, 165, 166, 165, 165, 184, 165, 165, 165, 184, 166, 165, 165, 165, 184, 24, 24, 24, 24]
- [42, 42, 210, 211, 211, 210, 180, 210, 212, 210, 180, 210, 211, 212, 210, 180, 210, 210, 210, 210, 211, 212, 210, 180, 210, 212, 180, 210, 134, -1, -1, -1]
- [42, 42, 42, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, -1, -1, -1]
- [42, 42, 42, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24, 24, 24]
- [33, 33, 303, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24, 24]
- [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 302, 24, 24]
- [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
- [33, 33, -1, 412, 412, 412, 412, -1, -1, -1, -1, 412, 303, 412, 412, 412, -1, -1, -1, -1, 412, 303, 412, 412, 412, 412, 303, -1, -1, -1, 24, 24]
- [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
- [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, 24, 24]
- [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
- [33, 33, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, 24, 24]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 523, 188, 190, 547, -1, -1, -1, -1]
- [33, 33, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 190, -1, -1, 188, 189, 188, 189, 188, 189, 188, 190, 24, 24]
# Enemigos en esta habitación
enemies:
- animation: bin.yaml
position: {x: 4, y: 7}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 4, y: 7}
position2: {x: 25, y: 7}
color: green
- animation: upv_student.yaml
position: {x: 4, y: 13}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 4, y: 13}
position2: {x: 19, y: 13}
color: cyan
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 2
position: {x: 4, y: 6}
counter: 1

View File

@@ -1,33 +0,0 @@
name=VOID MAIN
bgColor=black
border=magenta
tileMapFile=03.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=0
roomLeft=02.room
roomRight=0
autoSurface=left
itemColor1=bright_cyan
itemColor2=yellow
[enemy]
animation=code.ani
x=3
y=2
vx=24.0
vy=0
x1=3
y1=2
x2=27
y2=2
color=yellow
[/enemy]
[item]
tileSetFile=items.gif
tile=42
x=21
y=13
counter=1
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
25,25,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,0,0,505,25,25,25,25,25,25,25,25,
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,25,0,0,0,0,0,25,25,
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,25,0,0,0,0,0,25,25,
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,25,0,0,0,0,0,25,25,
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,25,0,0,0,0,0,25,25,
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,0,25,0,0,0,0,0,25,25,
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,0,0,25,0,0,0,0,0,25,25,
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,0,0,0,25,25,25,0,0,0,25,25,
25,25,0,0,0,0,0,0,0,253,253,253,253,253,253,253,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,25,
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25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25
</data>
</layer>
</map>

57
data/room/03.yaml Normal file
View File

@@ -0,0 +1,57 @@
# VOID MAIN
room:
name: "VOID MAIN"
bgColor: black
border: magenta
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 02.yaml
right: null
# Colores de los objetos
itemColor1: bright_cyan
itemColor2: yellow
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: left
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
- [24, 24, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, -1, -1, 504, 24, 24, 24, 24, 24, 24, 24, 24]
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, 24, -1, -1, -1, -1, -1, 24, 24]
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, 24, -1, -1, -1, -1, -1, 24, 24]
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, 24, -1, -1, -1, -1, -1, 24, 24]
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, 24, -1, -1, -1, -1, -1, 24, 24]
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, 24, -1, -1, -1, -1, -1, 24, 24]
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, 24, -1, -1, -1, -1, -1, 24, 24]
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, 24, 24, 24, -1, -1, -1, 24, 24]
- [24, 24, -1, -1, -1, -1, -1, -1, -1, 252, 252, 252, 252, 252, 252, 252, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, 24]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 440, 440, 440, 440, -1, -1, -1, -1, -1, -1, -1, -1, 134, 24]
- [24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]
# Enemigos en esta habitación
enemies:
- animation: code.yaml
position: {x: 3, y: 2}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 3, y: 2}
position2: {x: 27, y: 2}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 42
position: {x: 21, y: 13}
counter: 1

View File

@@ -1,45 +0,0 @@
name=JUMP THROUGH
bgColor=black
border=cyan
tileMapFile=04.tmx
tileSetFile=standard.gif
roomUp=02.room
roomDown=0
roomLeft=07.room
roomRight=05.room
itemColor1=white
itemColor2=green
[enemy]
animation=chip.ani
x=24
y=12
vx=18.0
vy=0
x1=24
y1=12
x2=31
y2=12
color=magenta
[/enemy]
[enemy]
animation=chip.ani
x=4
y=2
vx=0
vy=24.0
x1=4
y1=2
x2=4
y2=12
color=yellow
[/enemy]
[item]
tileSetFile=items.gif
tile=51
x=2
y=3
counter=1
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
189,190,189,190,189,190,189,190,189,190,189,190,189,190,189,190,189,190,189,191,0,0,0,528,189,190,189,190,189,190,189,190,
15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,0,0,0,0,0,528,0,15,15,15,15,15,15,15,15,
15,15,15,0,0,0,0,15,15,15,15,15,15,15,302,0,0,0,0,0,0,528,0,0,15,15,15,15,15,15,15,15,
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15,15,0,0,0,0,0,0,15,15,0,0,0,0,0,0,0,528,0,0,0,0,0,0,15,15,15,15,15,302,0,0,
15,15,0,0,0,0,415,415,15,15,0,0,0,415,415,415,415,0,0,0,0,0,0,0,15,15,15,15,302,0,0,0,
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15,15,0,0,0,0,415,415,15,15,0,0,0,0,552,0,0,0,0,0,0,15,15,15,15,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,552,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,415,415,0,0,0,0,0,0,0,0,0,0,0,0,552,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,552,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63
</data>
</layer>
</map>

65
data/room/04.yaml Normal file
View File

@@ -0,0 +1,65 @@
# JUMP THROUGH
room:
name: "JUMP THROUGH"
bgColor: black
border: cyan
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 02.yaml
down: null
left: 07.yaml
right: 05.yaml
# Colores de los objetos
itemColor1: white
itemColor2: green
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 190, -1, -1, -1, 527, 188, 189, 188, 189, 188, 189, 188, 189]
- [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, -1, -1, -1, -1, -1, 527, -1, 14, 14, 14, 14, 14, 14, 14, 14]
- [14, 14, 14, -1, -1, -1, -1, 14, 14, 14, 14, 14, 14, 14, 301, -1, -1, -1, -1, -1, -1, 527, -1, -1, 14, 14, 14, 14, 14, 14, 14, 14]
- [14, 14, -1, -1, -1, -1, -1, 301, 14, 14, 14, 14, 14, -1, -1, -1, -1, -1, -1, -1, 527, -1, -1, -1, 14, 14, 14, 14, 14, 14, 14, 14]
- [14, 14, -1, -1, -1, -1, -1, -1, 14, 14, 14, 14, -1, -1, -1, -1, -1, -1, -1, 527, -1, -1, -1, -1, 14, 14, 14, 14, 14, 14, 14, 14]
- [14, 14, -1, -1, -1, -1, -1, -1, 14, 14, 14, -1, -1, -1, -1, -1, -1, -1, 527, -1, -1, -1, -1, -1, 14, 14, 14, 14, 14, 14, 14, 14]
- [14, 14, -1, -1, -1, -1, -1, -1, 14, 14, -1, -1, -1, -1, -1, -1, -1, 527, -1, -1, -1, -1, -1, -1, 14, 14, 14, 14, 14, 301, -1, -1]
- [14, 14, -1, -1, -1, -1, 414, 414, 14, 14, -1, -1, -1, 414, 414, 414, 414, -1, -1, -1, -1, -1, -1, -1, 14, 14, 14, 14, 301, -1, -1, -1]
- [14, 14, -1, -1, -1, -1, -1, -1, 14, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 14, 14, 14, 14, -1, -1, -1, -1, -1]
- [14, 14, 414, -1, -1, -1, -1, -1, 14, 14, 414, 414, 414, 551, -1, -1, -1, -1, -1, -1, -1, -1, 14, 14, 14, 14, -1, -1, -1, -1, -1, -1]
- [14, 14, -1, -1, -1, -1, 414, 414, 14, 14, -1, -1, -1, -1, 551, -1, -1, -1, -1, -1, -1, 14, 14, 14, 14, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 551, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, 414, 414, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 551, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 551, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, 518, 14, 62, 14, 62, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 551, -1, -1, -1, -1, 518, 14, 62, 14, 62, 14, 62, 14, 62]
- [62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62]
# Enemigos en esta habitación
enemies:
- animation: chip.yaml
position: {x: 24, y: 12}
velocity: {x: 18.0, y: 0}
boundaries:
position1: {x: 24, y: 12}
position2: {x: 31, y: 12}
color: magenta
- animation: chip.yaml
position: {x: 4, y: 2}
velocity: {x: 0, y: 24.0}
boundaries:
position1: {x: 4, y: 2}
position2: {x: 4, y: 12}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 51
position: {x: 2, y: 3}
counter: 1

View File

@@ -1,70 +0,0 @@
name=BIG JUMP
bgColor=black
border=red
tileMapFile=05.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=60.room
roomLeft=04.room
roomRight=06.room
itemColor1=bright_green
itemColor2=green
[enemy]
animation=floppy.ani
x=15
y=4
vx=0
vy=48.0
x1=15
y1=0
x2=15
y2=11
color=magenta
[/enemy]
[enemy]
animation=congo.ani
x=21
y=12
vx=24.0
vy=0
x1=21
y1=12
x2=28
y2=12
color=yellow
flip=true
[/enemy]
[item]
tileSetFile=items.gif
tile=68
x=1
y=3
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=68
x=2
y=3
counter=2
[/item]
[item]
tileSetFile=items.gif
tile=68
x=29
y=12
counter=3
[/item]
[item]
tileSetFile=items.gif
tile=68
x=30
y=12
counter=4
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
25,25,25,25,25,25,0,0,305,0,0,0,305,305,0,0,0,0,0,0,0,0,0,0,0,0,0,305,426,427,426,427,
25,25,25,25,305,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,305,426,427,93,
25,25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,68,117,
134,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,117,
134,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
25,0,0,0,0,0,0,0,0,0,0,417,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,141,
25,0,0,556,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,0,0,0,0,0,0,0,0,0,0,25,
25,25,25,25,25,25,0,0,0,417,417,0,0,0,0,0,0,0,305,31,0,0,0,0,0,0,0,0,0,0,0,305,
0,0,0,0,305,0,0,0,0,0,0,0,0,0,0,0,0,0,0,31,0,0,0,0,417,417,0,0,0,0,0,0,
0,0,0,0,0,0,0,417,417,0,0,0,0,0,0,0,0,0,0,31,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,31,0,0,0,0,417,417,417,0,0,25,25,25,
0,0,0,0,0,0,0,0,0,417,417,0,0,0,0,0,0,0,0,31,0,0,0,0,0,0,0,0,0,0,0,25,
0,0,0,0,0,417,0,0,0,0,0,0,0,0,0,0,0,0,0,31,532,0,0,0,0,0,0,0,0,0,0,89,
31,31,532,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,31,49,49,49,49,49,49,49,49,89,90,89,90,
31,31,31,31,31,31,31,31,31,31,31,31,31,31,305,0,0,305,31,31,31,31,31,31,31,31,31,31,31,31,31,31
</data>
</layer>
</map>

81
data/room/05.yaml Normal file
View File

@@ -0,0 +1,81 @@
# BIG JUMP
room:
name: "BIG JUMP"
bgColor: black
border: red
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: 60.yaml
left: 04.yaml
right: 06.yaml
# Colores de los objetos
itemColor1: bright_green
itemColor2: green
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [24, 24, 24, 24, 24, 24, -1, -1, 304, -1, -1, -1, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 425, 426, 425, 426]
- [24, 24, 24, 24, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 425, 426, 92]
- [24, 24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 66, 67, 116]
- [133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 226, 116]
- [133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 416, 416, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 140]
- [24, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24]
- [24, 24, 24, 24, 24, 24, -1, -1, -1, 416, 416, -1, -1, -1, -1, -1, -1, -1, 304, 30, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304]
- [-1, -1, -1, -1, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 30, -1, -1, -1, -1, 416, 416, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, 416, 416, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 30, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 30, -1, -1, -1, -1, 416, 416, 416, -1, -1, 24, 24, 24]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 416, 416, -1, -1, -1, -1, -1, -1, -1, -1, 30, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24]
- [-1, -1, -1, -1, -1, 416, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 30, 531, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 88]
- [30, 30, 531, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 30, 48, 48, 48, 48, 48, 48, 48, 48, 88, 89, 88, 89]
- [30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 304, -1, -1, 304, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30]
# Enemigos en esta habitación
enemies:
- animation: floppy.yaml
position: {x: 15, y: 4}
velocity: {x: 0, y: 48.0}
boundaries:
position1: {x: 15, y: 0}
position2: {x: 15, y: 11}
color: magenta
- animation: congo.yaml
position: {x: 21, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 21, y: 12}
position2: {x: 28, y: 12}
color: yellow
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 68
position: {x: 1, y: 3}
counter: 1
- tileSetFile: items.gif
tile: 68
position: {x: 2, y: 3}
counter: 2
- tileSetFile: items.gif
tile: 68
position: {x: 29, y: 12}
counter: 3
- tileSetFile: items.gif
tile: 68
position: {x: 30, y: 12}
counter: 4

View File

@@ -1,78 +0,0 @@
name=WELCOME TO MY ABBEY
bgColor=blue
border=yellow
tileMapFile=06.tmx
tileSetFile=standard.gif
roomUp=15.room
roomDown=0
roomLeft=05.room
roomRight=25.room
itemColor1=green
itemColor2=bright_blue
[enemy]
animation=abad.ani
x=1
y=13
vx=48.0
vy=0
x1=1
y1=13
x2=23
y2=13
color=yellow
flip=true
[/enemy]
[enemy]
animation=spider.ani
x=24
y=4
vx=0
vy=48.0
x1=24
y1=2
x2=24
y2=7
color=green
[/enemy]
[item]
tileSetFile=items.gif
tile=49
x=7
y=2
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=49
x=1
y=14
counter=2
[/item]
[item]
tileSetFile=items.gif
tile=49
x=18
y=14
counter=3
[/item]
[item]
tileSetFile=items.gif
tile=49
x=30
y=9
counter=4
[/item]
[item]
tileSetFile=items.gif
tile=49
x=30
y=4
counter=5
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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427,426,427,0,0,0,0,0,0,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,
93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,93,
117,0,0,0,426,427,426,427,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
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32,67,68,67,68,404,404,404,404,404,405,0,0,0,403,67,68,67,68,67,68,67,68,405,0,0,0,0,0,0,0,141,
32,91,92,91,92,226,0,0,0,0,0,0,0,0,92,91,92,91,92,91,92,91,92,226,0,0,0,0,0,0,0,32,
135,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,428,0,0,0,0,0,0,0,
135,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,556,0,0,0,0,0,
89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90
</data>
</layer>
</map>

86
data/room/06.yaml Normal file
View File

@@ -0,0 +1,86 @@
# WELCOME TO MY ABBEY
room:
name: "WELCOME TO MY ABBEY"
bgColor: blue
border: yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 15.yaml
down: null
left: 05.yaml
right: 25.yaml
# Colores de los objetos
itemColor1: green
itemColor2: bright_blue
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [425, 426, 425, 426, -1, -1, -1, -1, 425, 426, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
- [426, 425, 426, -1, -1, -1, -1, -1, -1, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91]
- [92, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 92]
- [116, -1, -1, -1, 425, 426, 425, 426, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 402, 403, 403, 116]
- [140, -1, -1, 425, 426, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, -1, -1, -1, -1, 116]
- [31, -1, -1, -1, 425, 426, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, -1, -1, -1, -1, -1, 116]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 402, 403, 403, 403, 404, 549, -1, -1, -1, 116]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, -1, -1, -1, -1, -1, -1, -1, 549, -1, -1, 116]
- [-1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, -1, -1, -1, -1, -1, -1, -1, -1, -1, 402, 403, 116]
- [31, 66, 67, 66, 67, 403, 403, 403, 403, 403, 404, -1, -1, -1, 402, 66, 67, 66, 67, 66, 67, 66, 67, 404, -1, -1, -1, -1, -1, -1, -1, 140]
- [31, 90, 91, 90, 91, 225, -1, -1, -1, -1, -1, -1, -1, -1, 91, 90, 91, 90, 91, 90, 91, 90, 91, 225, -1, -1, -1, -1, -1, -1, -1, 31]
- [134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 427, -1, -1, -1, -1, -1, -1, -1]
- [134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1]
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
# Enemigos en esta habitación
enemies:
- animation: abad.yaml
position: {x: 1, y: 13}
velocity: {x: 48.0, y: 0}
boundaries:
position1: {x: 1, y: 13}
position2: {x: 23, y: 13}
color: yellow
flip: true
- animation: spider.yaml
position: {x: 24, y: 4}
velocity: {x: 0, y: 48.0}
boundaries:
position1: {x: 24, y: 2}
position2: {x: 24, y: 7}
color: green
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 49
position: {x: 7, y: 2}
counter: 1
- tileSetFile: items.gif
tile: 49
position: {x: 1, y: 14}
counter: 2
- tileSetFile: items.gif
tile: 49
position: {x: 18, y: 14}
counter: 3
- tileSetFile: items.gif
tile: 49
position: {x: 30, y: 9}
counter: 4
- tileSetFile: items.gif
tile: 49
position: {x: 30, y: 4}
counter: 5

View File

@@ -1,121 +0,0 @@
name=SIGMASUA > TELEGRAM
bgColor=black
border=blue
tileMapFile=07.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=0
roomLeft=08.room
roomRight=04.room
itemColor1=magenta
itemColor2=red
[enemy]
animation=sigmasua.ani
x=15
y=7
vx=48.0
vy=0
x1=7
y1=7
x2=23
y2=7
color=cyan
[/enemy]
[enemy]
animation=sigmasua.ani
x=15
y=4
vx=-30.000000
vy=0
x1=7
y1=4
x2=23
y2=4
color=blue
[/enemy]
[enemy]
animation=sigmasua.ani
x=3
y=8
vx=0
vy=24.0
x1=3
y1=5
x2=3
y2=13
color=bright_red
[/enemy]
[enemy]
animation=sigmasua.ani
x=27
y=8
vx=0
vy=-24.000000
x1=27
y1=5
x2=27
y2=13
color=yellow
[/enemy]
[enemy]
animation=sigmasua.ani
x=12
y=10
vx=0
vy=18.0
x1=12
y1=10
x2=12
y2=13
color=bright_magenta
[/enemy]
[enemy]
animation=sigmasua.ani
x=17
y=13
vx=0
vy=-18.000000
x1=17
y1=10
x2=17
y2=13
color=bright_green
[/enemy]
[item]
tileSetFile=items.gif
tile=67
x=15
y=6
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=67
x=1
y=8
counter=2
[/item]
[item]
tileSetFile=items.gif
tile=67
x=30
y=8
counter=3
[/item]
[item]
tileSetFile=items.gif
tile=67
x=21
y=13
counter=4
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,2,
2,0,0,0,0,0,411,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,411,411,0,0,0,0,0,0,
2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,413,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,413,0,0,0,0,0,0,0,
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7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
</data>
</layer>
</map>

112
data/room/07.yaml Normal file
View File

@@ -0,0 +1,112 @@
# SIGMASUA > TELEGRAM
room:
name: "SIGMASUA > TELEGRAM"
bgColor: black
border: blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 08.yaml
right: 04.yaml
# Colores de los objetos
itemColor1: magenta
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1]
- [1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1]
- [1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1]
- [1, 410, -1, -1, -1, -1, -1, 412, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 412, -1, -1, -1, -1, -1, 410, 1]
- [1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 6, -1, -1, -1, -1, -1, -1, -1, 1]
- [1, -1, -1, -1, -1, -1, 410, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 6, 410, 410, -1, -1, -1, -1, -1, -1]
- [1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 6, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 6, 412, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 6, -1, -1, -1, -1, -1, -1, -1, -1]
- [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]
# Enemigos en esta habitación
enemies:
- animation: sigmasua.yaml
position: {x: 15, y: 7}
velocity: {x: 48.0, y: 0}
boundaries:
position1: {x: 7, y: 7}
position2: {x: 23, y: 7}
color: cyan
- animation: sigmasua.yaml
position: {x: 15, y: 4}
velocity: {x: -30.0, y: 0}
boundaries:
position1: {x: 7, y: 4}
position2: {x: 23, y: 4}
color: blue
- animation: sigmasua.yaml
position: {x: 3, y: 8}
velocity: {x: 0, y: 24.0}
boundaries:
position1: {x: 3, y: 5}
position2: {x: 3, y: 13}
color: bright_red
- animation: sigmasua.yaml
position: {x: 27, y: 8}
velocity: {x: 0, y: -24.0}
boundaries:
position1: {x: 27, y: 5}
position2: {x: 27, y: 13}
color: yellow
- animation: sigmasua.yaml
position: {x: 12, y: 10}
velocity: {x: 0, y: 18.0}
boundaries:
position1: {x: 12, y: 10}
position2: {x: 12, y: 13}
color: bright_magenta
- animation: sigmasua.yaml
position: {x: 17, y: 13}
velocity: {x: 0, y: -18.0}
boundaries:
position1: {x: 17, y: 10}
position2: {x: 17, y: 13}
color: bright_green
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 67
position: {x: 15, y: 6}
counter: 1
- tileSetFile: items.gif
tile: 67
position: {x: 1, y: 8}
counter: 2
- tileSetFile: items.gif
tile: 67
position: {x: 30, y: 8}
counter: 3
- tileSetFile: items.gif
tile: 67
position: {x: 21, y: 13}
counter: 4

View File

@@ -1,47 +0,0 @@
name=THE GARDEN
bgColor=black
border=cyan
tileMapFile=08.tmx
tileSetFile=standard.gif
roomUp=09.room
roomDown=0
roomLeft=16.room
roomRight=07.room
[enemy]
animation=abad.ani
x=4
y=13
vx=24.0
vy=0
x1=2
y1=13
x2=10
y2=13
color=green
flip=true
[/enemy]
[item]
tileSetFile=items.gif
tile=18
x=5
y=5
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=18
x=25
y=9
counter=2
[/item]
[item]
tileSetFile=items.gif
tile=18
x=10
y=5
counter=3
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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82,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,82,
82,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,82,
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82,0,0,306,0,0,0,0,0,0,0,0,0,306,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,82,
82,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,82,
0,0,0,0,0,0,0,0,0,0,0,0,516,82,82,82,82,82,82,540,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,516,82,82,82,82,82,82,82,82,540,0,0,0,0,0,0,0,0,0,0,0,
82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82
</data>
</layer>
</map>

68
data/room/08.yaml Normal file
View File

@@ -0,0 +1,68 @@
# THE GARDEN
room:
name: "THE GARDEN"
bgColor: black
border: cyan
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 09.yaml
down: null
left: 16.yaml
right: 07.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 81]
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, 81]
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, 81]
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, 81]
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, 81]
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, 305, 305, -1, -1, -1, 305, -1, -1, -1, -1, -1, 81]
- [81, -1, -1, -1, -1, 305, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 81]
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, -1, 81]
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, 305, -1, -1, -1, 81]
- [81, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 81]
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 305, 305, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, 81]
- [81, -1, -1, 305, -1, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 81]
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 81]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 515, 81, 81, 81, 81, 81, 81, 539, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 515, 81, 81, 81, 81, 81, 81, 81, 81, 539, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81]
# Enemigos en esta habitación
enemies:
- animation: abad.yaml
position: {x: 4, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 2, y: 13}
position2: {x: 10, y: 13}
color: green
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 18
position: {x: 5, y: 5}
counter: 1
- tileSetFile: items.gif
tile: 18
position: {x: 25, y: 9}
counter: 2
- tileSetFile: items.gif
tile: 18
position: {x: 10, y: 5}
counter: 3

View File

@@ -1,63 +0,0 @@
name=THE BIG TREE
bgColor=black
border=bright_blue
tileMapFile=09.tmx
tileSetFile=standard.gif
roomUp=10.room
roomDown=08.room
roomLeft=0
roomRight=0
itemColor1=cyan
itemColor2=green
[enemy]
animation=congo.ani
x=10
y=12
vx=24.0
vy=0
x1=10
y1=12
x2=20
y2=12
color=yellow
flip=true
[/enemy]
[enemy]
animation=congo.ani
x=12
y=6
vx=36.0
vy=0
x1=12
y1=6
x2=17
y2=6
color=white
flip=true
[/enemy]
[item]
tileSetFile=items.gif
tile=52
x=5
y=7
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=52
x=5
y=1
counter=2
[/item]
[item]
tileSetFile=items.gif
tile=52
x=17
y=4
counter=2
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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</data>
</layer>
</map>

77
data/room/09.yaml Normal file
View File

@@ -0,0 +1,77 @@
# THE BIG TREE
room:
name: "THE BIG TREE"
bgColor: black
border: bright_blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 10.yaml
down: 08.yaml
left: null
right: null
# Colores de los objetos
itemColor1: cyan
itemColor2: green
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 304, 40, 40, 40, 40, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, 40, 40, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16, 16, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16, 16, 16, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16, 16, 16, 16, 16]
- [-1, -1, -1, -1, -1, 304, 304, 530, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 16, 16, 16, 16, 16, 16, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, 304, 304, 530, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, -1, -1, -1, -1, 16, 16, 16, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 530, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16, 16, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 348, 348, 348, 348, 348, 348, -1, -1, -1, -1, -1, 304, -1, -1, -1, -1, -1, -1, 16, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, -1, 40, 40, 40, 40, -1, -1, -1, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [-1, -1, -1, -1, -1, 304, 304, 530, -1, -1, -1, -1, -1, -1, 40, 40, -1, -1, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, 530, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 530, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [562, 562, 562, 562, 562, 562, 562, 562, 562, 562, -1, -1, -1, 40, 40, 40, 40, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, -1, -1, 348, 348, 348]
# Enemigos en esta habitación
enemies:
- animation: congo.yaml
position: {x: 10, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 10, y: 12}
position2: {x: 20, y: 12}
color: yellow
flip: true
- animation: congo.yaml
position: {x: 12, y: 6}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 12, y: 6}
position2: {x: 17, y: 6}
color: white
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 52
position: {x: 5, y: 7}
counter: 1
- tileSetFile: items.gif
tile: 52
position: {x: 5, y: 1}
counter: 2
- tileSetFile: items.gif
tile: 52
position: {x: 17, y: 4}
counter: 2

View File

@@ -1,19 +0,0 @@
name=TREE TOP
bgColor=bright_black
border=blue
tileMapFile=10.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=09.room
roomLeft=0
roomRight=11.room
itemColor1=green
itemColor2=red
[item]
tileSetFile=items.gif
tile=16
x=21
y=4
counter=1
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,86,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,86,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,305,0,0,305,0,0,0,86,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,305,0,305,0,305,305,0,305,0,305,134,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,305,0,305,305,305,305,0,305,0,134,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,305,305,0,305,305,305,305,305,305,0,305,86,86,86,86,86,86,86,86,86,86,86,86,
0,0,0,0,0,0,0,0,305,0,0,305,0,305,305,305,305,0,305,0,305,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,305,305,0,305,305,305,305,305,305,305,305,0,305,305,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,305,305,0,305,305,305,305,305,305,305,305,305,305,305,305,0,305,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,305,0,0,305,305,305,305,305,305,305,305,0,0,305,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,305,0,0,305,305,305,305,305,305,305,305,305,305,305,305,0,305,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,305,0,0,305,305,305,41,41,305,305,305,0,0,305,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,305,305,0,305,41,41,41,41,305,0,305,305,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,305,0,0,305,305,41,41,41,41,305,305,0,0,305,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,305,305,0,305,41,41,41,41,305,0,305,305,0,0,0,0,0,0,0,0,518,86,86,
0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,41,41,0,0,0,0,0,0,0,0,0,0,0,518,86,86,86
</data>
</layer>
</map>

50
data/room/10.yaml Normal file
View File

@@ -0,0 +1,50 @@
# TREE TOP
room:
name: "TREE TOP"
bgColor: bright_black
border: blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: 09.yaml
left: null
right: 11.yaml
# Colores de los objetos
itemColor1: green
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, 304, -1, -1, -1, 85, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, 304, -1, 304, 304, -1, 304, -1, 304, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, 304, 304, 304, 304, -1, 304, -1, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 304, -1, 304, 304, 304, 304, 304, 304, -1, 304, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85]
- [-1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, 304, -1, 304, 304, 304, 304, -1, 304, -1, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, 304, 304, -1, 304, 304, 304, 304, 304, 304, 304, 304, -1, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, 304, 304, -1, 304, 304, 304, 304, 304, 304, 304, 304, 304, 304, 304, 304, -1, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, 304, 304, 304, 304, 304, 304, 304, 304, -1, -1, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, 304, -1, -1, 304, 304, 304, 304, 304, 304, 304, 304, 304, 304, 304, 304, -1, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, 304, 304, 304, 40, 40, 304, 304, 304, -1, -1, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 304, -1, 304, 40, 40, 40, 40, 304, -1, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, 304, 304, 40, 40, 40, 40, 304, 304, -1, -1, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 304, -1, 304, 40, 40, 40, 40, 304, -1, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, 517, 85, 85]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 85, 85, 85]
# No enemies in this room
enemies: []
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 16
position: {x: 21, y: 4}
counter: 1

View File

@@ -1,74 +0,0 @@
name=LAZY ROOM
bgColor=black
border=blue
tileMapFile=11.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=0
roomLeft=10.room
roomRight=12.room
[enemy]
animation=lamp.ani
x=7
y=10
vx=0
vy=0
x1=7
y1=10
x2=7
y2=10
color=magenta
[/enemy]
[enemy]
animation=lamp.ani
x=21
y=10
vx=0
vy=0
x1=21
y1=10
x2=21
y2=10
color=magenta
[/enemy]
[enemy]
animation=bin.ani
x=12
y=14
vx=48.0
vy=0
x1=3
y1=14
x2=27
y2=14
color=green
[/enemy]
[enemy]
animation=wave.ani
x=7
y=6
vx=30.0
vy=0
x1=0
y1=6
x2=14
y2=6
color=green
[/enemy]
[enemy]
animation=wave.ani
x=23
y=6
vx=-30.000000
vy=0
x1=16
y1=6
x2=31
y2=6
color=green
[/enemy]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
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389,389,389,389,389,389,389,389,389,389,389,389,389,389,0,365,0,389,389,389,389,389,389,389,389,389,389,389,389,389,389,389,
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0,0,0,0,0,0,0,560,560,0,0,0,0,0,0,341,0,0,0,0,0,560,560,0,0,0,0,0,0,0,0,0,
86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86
</data>
</layer>
</map>

85
data/room/11.yaml Normal file
View File

@@ -0,0 +1,85 @@
# LAZY ROOM
room:
name: "LAZY ROOM"
bgColor: black
border: blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 10.yaml
right: 12.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 27]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 27]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 27]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 27]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 27]
- [388, 388, 388, 388, 388, 388, 388, 388, 388, 388, 388, 388, 388, 388, -1, 364, -1, 388, 388, 388, 388, 388, 388, 388, 388, 388, 388, 388, 388, 388, 388, 388]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 340, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 340, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, 559, 559, -1, -1, -1, -1, -1, -1, 340, -1, -1, -1, -1, -1, 559, 559, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [85, 85, 539, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 515, 85, 85]
- [85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85]
# Enemigos en esta habitación
enemies:
- animation: lamp.yaml
position: {x: 7, y: 10}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 7, y: 10}
position2: {x: 7, y: 10}
color: magenta
- animation: lamp.yaml
position: {x: 21, y: 10}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 21, y: 10}
position2: {x: 21, y: 10}
color: magenta
- animation: bin.yaml
position: {x: 12, y: 14}
velocity: {x: 48.0, y: 0}
boundaries:
position1: {x: 3, y: 14}
position2: {x: 27, y: 14}
color: green
- animation: wave.yaml
position: {x: 7, y: 6}
velocity: {x: 30.0, y: 0}
boundaries:
position1: {x: 0, y: 6}
position2: {x: 14, y: 6}
color: green
- animation: wave.yaml
position: {x: 23, y: 6}
velocity: {x: -30.0, y: 0}
boundaries:
position1: {x: 16, y: 6}
position2: {x: 31, y: 6}
color: green
# No items in this room
items: []

View File

@@ -1,53 +0,0 @@
name=THE PASSAGE
bgColor=black
border=green
tileMapFile=12.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=0
roomLeft=11.room
roomRight=13.room
itemColor1=red
itemColor2=magenta
[enemy]
animation=floppy.ani
x=9
y=10
vx=36.0
vy=0
x1=4
y1=10
x2=22
y2=10
color=green
[/enemy]
[enemy]
animation=floppy.ani
x=1
y=0
vx=0
vy=30.0
x1=1
y1=0
x2=1
y2=7
color=yellow
[/enemy]
[item]
tileSetFile=items.gif
tile=34
x=17
y=8
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=34
x=3
y=6
counter=2
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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</data>
</layer>
</map>

70
data/room/12.yaml Normal file
View File

@@ -0,0 +1,70 @@
# THE PASSAGE
room:
name: "THE PASSAGE"
bgColor: black
border: green
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 11.yaml
right: 13.yaml
# Colores de los objetos
itemColor1: red
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [24, -1, -1, -1, 526, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, 24, 24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 250, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 526, 24]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24, 550, -1, -1, -1, -1, -1, -1, -1, -1, -1, 526, 24, 24]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24, 24, 24, -1, -1, -1, -1, -1, 24, 24, 24, 24, 24]
- [24, 24, 24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24, 24]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 250, -1, -1, -1, -1, -1, 24, 24]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24]
- [-1, -1, -1, -1, 394, 394, 394, 394, 394, 370, 394, 394, 394, 394, 394, 394, 394, 394, 394, 394, 394, 394, 394, 394, 394, -1, -1, -1, -1, -1, -1, 24]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 322, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [24, 24, 550, -1, -1, -1, -1, -1, -1, 346, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]
# Enemigos en esta habitación
enemies:
- animation: floppy.yaml
position: {x: 9, y: 10}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 4, y: 10}
position2: {x: 22, y: 10}
color: green
- animation: floppy.yaml
position: {x: 1, y: 0}
velocity: {x: 0, y: 30.0}
boundaries:
position1: {x: 1, y: 0}
position2: {x: 1, y: 7}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 34
position: {x: 17, y: 8}
counter: 1
- tileSetFile: items.gif
tile: 34
position: {x: 3, y: 6}
counter: 2

View File

@@ -1,87 +0,0 @@
name=TUNO KILLER
bgColor=black
border=blue
tileMapFile=13.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=0
roomLeft=12.room
roomRight=14.room
itemColor1=yellow
itemColor2=cyan
[enemy]
animation=matatunos.ani
x=5
y=1
vx=0
vy=1
x1=5
y1=1
x2=5
y2=13
color=bright_blue
[/enemy]
[enemy]
animation=tuno.ani
x=12
y=4
vx=0
vy=1.1
x1=12
y1=1
x2=12
y2=13
color=red
[/enemy]
[enemy]
animation=tuno.ani
x=19
y=7
vx=0
vy=54.0
x1=19
y1=1
x2=19
y2=13
color=yellow
[/enemy]
[enemy]
animation=tuno.ani
x=26
y=11
vx=0
vy=42.0
x1=26
y1=1
x2=26
y2=13
color=magenta
[/enemy]
[item]
tileSetFile=items.gif
tile=53
x=9
y=4
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=53
x=16
y=4
counter=2
[/item]
[item]
tileSetFile=items.gif
tile=53
x=23
y=4
counter=3
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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</data>
</layer>
</map>

91
data/room/13.yaml Normal file
View File

@@ -0,0 +1,91 @@
# TUNO KILLER
room:
name: "TUNO KILLER"
bgColor: black
border: blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 12.yaml
right: 14.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: cyan
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [25, 25, 25, 25, 25, -1, -1, 25, 25, 25, 25, 25, -1, -1, 25, 25, 25, 25, 25, -1, -1, 25, 25, 25, 25, 25, -1, -1, 25, 25, 25, 25]
- [136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136]
- [136, 65, 136, 65, 136, -1, -1, 136, 65, 136, 65, 136, -1, -1, 136, 65, 136, 65, 136, -1, -1, 136, 65, 136, 65, 136, -1, -1, 136, 65, 136, 65]
- [136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136]
- [136, 65, 136, 65, 136, -1, -1, 136, 65, 136, 65, 136, -1, -1, 136, 65, 136, 65, 136, -1, -1, 136, 65, 136, 65, 136, -1, -1, 136, 65, 136, 65]
- [136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136]
- [136, 136, 111, 136, 136, -1, -1, 136, 136, 111, 136, 136, -1, -1, 136, 136, 111, 136, 136, -1, -1, 136, 136, 111, 136, 136, -1, -1, 136, 136, 111, 136]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25]
# Enemigos en esta habitación
enemies:
- animation: matatunos.yaml
position: {x: 5, y: 1}
velocity: {x: 0, y: 60.0}
boundaries:
position1: {x: 5, y: 1}
position2: {x: 5, y: 13}
color: bright_blue
- animation: tuno.yaml
position: {x: 12, y: 4}
velocity: {x: 0, y: 66.0}
boundaries:
position1: {x: 12, y: 1}
position2: {x: 12, y: 13}
color: red
- animation: tuno.yaml
position: {x: 19, y: 7}
velocity: {x: 0, y: 54.0}
boundaries:
position1: {x: 19, y: 1}
position2: {x: 19, y: 13}
color: yellow
- animation: tuno.yaml
position: {x: 26, y: 11}
velocity: {x: 0, y: 42.0}
boundaries:
position1: {x: 26, y: 1}
position2: {x: 26, y: 13}
color: magenta
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 53
position: {x: 9, y: 4}
counter: 1
- tileSetFile: items.gif
tile: 53
position: {x: 16, y: 4}
counter: 2
- tileSetFile: items.gif
tile: 53
position: {x: 23, y: 4}
counter: 3

View File

@@ -1,66 +0,0 @@
name=KILLING SPREE
bgColor=black
border=blue
tileMapFile=14.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=15.room
roomLeft=13.room
roomRight=45.room
itemColor1=yellow
itemColor2=cyan
[enemy]
animation=matatunos.ani
x=6
y=5
vx=18.0
vy=0
x1=5
y1=5
x2=10
y2=5
color=bright_green
[/enemy]
[enemy]
animation=tuno.ani
x=21
y=2
vx=0
vy=24.0
x1=21
y1=2
x2=21
y2=13
color=red
[/enemy]
[enemy]
animation=tuno.ani
x=28
y=6
vx=0
vy=-24.000000
x1=28
y1=2
x2=28
y2=13
color=magenta
[/enemy]
[item]
tileSetFile=items.gif
tile=53
x=30
y=14
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=53
x=25
y=1
counter=2
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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</data>
</layer>
</map>

78
data/room/14.yaml Normal file
View File

@@ -0,0 +1,78 @@
# KILLING SPREE
room:
name: "KILLING SPREE"
bgColor: black
border: blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: 15.yaml
left: 13.yaml
right: 45.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: cyan
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, 29]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, 29]
- [25, 25, 25, 25, 25, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
- [136, 136, 136, 136, 136, -1, 25, 25, 25, 25, 25, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, 305, -1, -1, 305, 29]
- [136, 65, 136, 65, 136, -1, 136, 136, 136, 136, 136, 136, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, -1, -1]
- [136, 136, 136, 136, 136, 421, 136, 136, 65, 136, 65, 136, 136, 537, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1]
- [136, 65, 136, 65, 136, -1, 136, 136, 136, 136, 136, 136, 136, 136, 537, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, 305, -1, -1]
- [136, 136, 136, 136, 136, -1, 136, 136, 65, 136, 65, 136, 65, 136, 136, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, 29, 29]
- [136, 136, 136, 136, 336, -1, 336, 136, 136, 136, 136, 136, 136, 136, 136, 136, -1, -1, -1, -1, -1, 325, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
- [-1, -1, -1, -1, 336, -1, 336, -1, -1, -1, -1, -1, -1, -1, 312, -1, -1, -1, -1, 305, -1, -1, 325, -1, -1, 305, -1, 325, 305, -1, -1, 29]
- [-1, -1, -1, -1, 336, -1, 336, -1, -1, -1, -1, -1, -1, -1, 312, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
- [15, 15, 15, 15, 15, -1, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 325, -1, -1, 325, 325, 15, 15, 15, 15, 15, 15, 15]
# Enemigos en esta habitación
enemies:
- animation: matatunos.yaml
position: {x: 6, y: 5}
velocity: {x: 18.0, y: 0}
boundaries:
position1: {x: 5, y: 5}
position2: {x: 10, y: 5}
color: bright_green
- animation: tuno.yaml
position: {x: 21, y: 2}
velocity: {x: 0, y: 24.0}
boundaries:
position1: {x: 21, y: 2}
position2: {x: 21, y: 13}
color: red
- animation: tuno.yaml
position: {x: 28, y: 6}
velocity: {x: 0, y: -24.0}
boundaries:
position1: {x: 28, y: 2}
position2: {x: 28, y: 13}
color: magenta
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 53
position: {x: 30, y: 14}
counter: 1
- tileSetFile: items.gif
tile: 53
position: {x: 25, y: 1}
counter: 2

View File

@@ -1,120 +0,0 @@
name=NOW THIS IS THE BATCAVE!
bgColor=black
border=black
tileMapFile=15.tmx
tileSetFile=standard.gif
roomUp=14.room
roomDown=06.room
roomLeft=0
roomRight=0
itemColor1=yellow
itemColor2=red
[enemy]
animation=batman.ani
x=17
y=13
vx=48.0
vy=0
x1=7
y1=13
x2=29
y2=13
color=white
flip=true
[/enemy]
[enemy]
animation=bat.ani
x=14
y=2
vx=30.0
vy=0
x1=9
y1=2
x2=30
y2=2
color=bright_blue
[/enemy]
[enemy]
animation=bat.ani
x=10
y=10
vx=30.0
vy=0
x1=1
y1=10
x2=30
y2=10
color=cyan
[/enemy]
[enemy]
animation=bat.ani
x=15
y=1
vx=0
vy=42.0
x1=15
y1=1
x2=15
y2=11
color=red
[/enemy]
[item]
tileSetFile=items.gif
tile=0
x=5
y=2
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=0
x=13
y=12
counter=2
[/item]
[item]
tileSetFile=items.gif
tile=0
x=14
y=12
counter=3
[/item]
[item]
tileSetFile=items.gif
tile=0
x=15
y=12
counter=4
[/item]
[item]
tileSetFile=items.gif
tile=0
x=16
y=12
counter=5
[/item]
[item]
tileSetFile=items.gif
tile=0
x=10
y=4
counter=6
[/item]
[item]
tileSetFile=items.gif
tile=0
x=17
y=7
counter=7
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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</layer>
</map>

112
data/room/15.yaml Normal file
View File

@@ -0,0 +1,112 @@
# NOW THIS IS THE BATCAVE!
room:
name: "NOW THIS IS THE BATCAVE!"
bgColor: black
border: black
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 14.yaml
down: 06.yaml
left: null
right: null
# Colores de los objetos
itemColor1: yellow
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [15, 15, 15, 15, 15, -1, 15, 15, 15, 15, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 301, -1, -1, 301, 301, 15, 15, 15, 15, 15, 15, 15]
- [15, 15, 301, -1, -1, -1, -1, 348, 15, 348, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 301, 15, 15]
- [15, 301, -1, -1, -1, -1, -1, -1, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 301, 15]
- [15, -1, -1, -1, -1, 348, -1, -1, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 422, 422, 422, 422, 422, -1, -1, -1, -1, -1, -1, 15]
- [15, -1, -1, -1, 15, 15, 15, 15, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15]
- [15, -1, -1, -1, -1, -1, 301, 15, 15, 15, 15, -1, -1, -1, 422, -1, -1, -1, 422, 546, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15]
- [15, -1, -1, -1, -1, -1, -1, 301, 15, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 546, -1, -1, -1, -1, 423, 421, 423, 421, -1, -1, 15]
- [15, -1, -1, 423, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 421, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15]
- [15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 421, -1, -1, -1, -1, 421, -1, -1, -1, -1, -1, -1, -1, 421, 15]
- [15, 421, 546, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15]
- [15, -1, -1, 408, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, 522, 421, 15]
- [15, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 421, 422, 421, 421, 422, 360, 408, -1, -1, 15]
- [15, -1, -1, -1, 421, 408, 421, 422, 421, 421, 422, 408, 421, -1, -1, -1, -1, 422, 423, -1, -1, -1, -1, -1, -1, -1, -1, 288, -1, -1, -1, 15]
- [15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 288, -1, -1, -1, 15]
- [15, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, 288, -1, -1, 15, 15]
- [15, 348, 348, 348, 348, -1, -1, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 15]
# Enemigos en esta habitación
enemies:
- animation: batman.yaml
position: {x: 17, y: 13}
velocity: {x: 48.0, y: 0}
boundaries:
position1: {x: 7, y: 13}
position2: {x: 29, y: 13}
color: white
flip: true
- animation: bat.yaml
position: {x: 14, y: 2}
velocity: {x: 30.0, y: 0}
boundaries:
position1: {x: 9, y: 2}
position2: {x: 30, y: 2}
color: bright_blue
- animation: bat.yaml
position: {x: 10, y: 10}
velocity: {x: 30.0, y: 0}
boundaries:
position1: {x: 1, y: 10}
position2: {x: 30, y: 10}
color: cyan
- animation: bat.yaml
position: {x: 15, y: 1}
velocity: {x: 0, y: 42.0}
boundaries:
position1: {x: 15, y: 1}
position2: {x: 15, y: 11}
color: red
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 0
position: {x: 5, y: 2}
counter: 1
- tileSetFile: items.gif
tile: 0
position: {x: 13, y: 12}
counter: 2
- tileSetFile: items.gif
tile: 0
position: {x: 14, y: 12}
counter: 3
- tileSetFile: items.gif
tile: 0
position: {x: 15, y: 12}
counter: 4
- tileSetFile: items.gif
tile: 0
position: {x: 16, y: 12}
counter: 5
- tileSetFile: items.gif
tile: 0
position: {x: 10, y: 4}
counter: 6
- tileSetFile: items.gif
tile: 0
position: {x: 17, y: 7}
counter: 7

View File

@@ -1,75 +0,0 @@
name=THE FRIDGE
bgColor=blue
border=blue
itemColor1=bright_cyan
itemColor2=yellow
tileMapFile=16.tmx
tileSetFile=standard.gif
roomUp=44.room
roomDown=0
roomLeft=17.room
roomRight=08.room
[enemy]
animation=chip.ani
x=7
y=3
vx=1
vy=0
x1=2
y1=3
x2=13
y2=3
color=magenta
[/enemy]
[enemy]
animation=chip.ani
x=30
y=7
vx=-48.000000
vy=0
x1=10
y1=7
x2=30
y2=7
color=bright_white
[/enemy]
[enemy]
animation=wave.ani
x=15
y=12
vx=30.0
vy=0
x1=15
y1=12
x2=30
y2=12
color=bright_magenta
[/enemy]
[item]
tileSetFile=items.gif
tile=6
x=2
y=2
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=6
x=29
y=5
counter=2
[/item]
[item]
tileSetFile=items.gif
tile=6
x=21
y=12
counter=3
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
29,297,297,297,297,297,297,297,297,297,297,297,297,297,417,0,0,417,297,297,297,297,297,297,297,297,297,297,297,297,297,29,
29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,29,
29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,29,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,273,273,273,0,0,0,0,0,0,0,0,0,0,0,0,0,29,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,29,
29,29,29,29,0,29,29,29,29,29,0,29,29,29,29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,29,
29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,322,322,322,322,322,322,322,322,322,0,0,322,0,29,
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29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,322,0,0,0,0,0,0,0,0,29,
29,0,0,0,0,0,0,0,0,0,0,29,29,29,29,0,0,29,29,29,29,29,29,29,0,0,0,0,0,0,0,29,
29,0,0,0,0,273,273,273,273,273,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,29,
29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,29,
29,297,297,297,297,297,297,297,297,297,297,297,297,297,297,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,29,
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29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29
</data>
</layer>
</map>

83
data/room/16.yaml Normal file
View File

@@ -0,0 +1,83 @@
# THE FRIDGE
room:
name: "THE FRIDGE"
bgColor: blue
border: blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 44.yaml
down: null
left: 17.yaml
right: 08.yaml
# Colores de los objetos
itemColor1: bright_cyan
itemColor2: yellow
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [28, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 416, -1, -1, 416, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 28]
- [28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
- [28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 272, 272, 272, 272, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
- [28, 28, 28, 28, -1, 28, 28, 28, 28, 28, -1, 28, 28, 28, 28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
- [28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 321, 321, 321, 321, 321, 321, 321, 321, 321, -1, -1, 321, -1, 28]
- [28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 321, -1, -1, -1, -1, -1, -1, -1, -1, 28]
- [28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 321, -1, -1, -1, -1, -1, -1, -1, -1, 28]
- [28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28, 28, 28, 28, -1, -1, 28, 28, 28, 28, 28, 28, 28, -1, -1, -1, -1, -1, -1, -1, 28]
- [28, -1, -1, -1, -1, 272, 272, 272, 272, 272, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
- [28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
- [28, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
- [-1, -1, -1, -1, -1, -1, 344, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, 344, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 552, -1, -1, -1, -1, -1, -1, 552, -1, -1, -1, -1, -1, -1]
- [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28]
# Enemigos en esta habitación
enemies:
- animation: chip.yaml
position: {x: 7, y: 3}
velocity: {x: 60.0, y: 0}
boundaries:
position1: {x: 2, y: 3}
position2: {x: 13, y: 3}
color: magenta
- animation: chip.yaml
position: {x: 30, y: 7}
velocity: {x: -48.0, y: 0}
boundaries:
position1: {x: 10, y: 7}
position2: {x: 30, y: 7}
color: bright_white
- animation: wave.yaml
position: {x: 15, y: 12}
velocity: {x: 30.0, y: 0}
boundaries:
position1: {x: 15, y: 12}
position2: {x: 30, y: 12}
color: bright_magenta
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 6
position: {x: 2, y: 2}
counter: 1
- tileSetFile: items.gif
tile: 6
position: {x: 29, y: 5}
counter: 2
- tileSetFile: items.gif
tile: 6
position: {x: 21, y: 12}
counter: 3

View File

@@ -1,66 +0,0 @@
name=I DID NOT COPY THIS ONE
bgColor=black
border=magenta
tileMapFile=17.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=18.room
roomLeft=49.room
roomRight=16.room
itemColor1=yellow
itemColor2=red
[enemy]
animation=floppy.ani
x=5
y=6
vx=0
vy=24.0
x1=5
y1=4
x2=5
y2=10
color=green
[/enemy]
[enemy]
animation=floppy.ani
x=12
y=3
vx=0
vy=24.0
x1=12
y1=2
x2=12
y2=9
color=cyan
[/enemy]
[enemy]
animation=chip.ani
x=8
y=13
vx=24.0
vy=0
x1=8
y1=13
x2=18
y2=13
color=yellow
[/enemy]
[item]
tileSetFile=items.gif
tile=21
x=2
y=9
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=21
x=2
y=5
counter=2
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,
88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,
88,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,88,
88,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
88,88,411,411,411,0,0,411,411,411,411,411,0,0,411,411,411,411,411,411,411,411,411,411,411,411,0,0,0,0,0,0,
88,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,523,88,88,88,88,88,
88,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,523,0,0,0,88,88,88,
88,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,523,0,0,0,0,0,88,88,
88,88,411,411,411,0,0,411,411,411,411,411,0,0,411,411,411,411,411,411,411,411,411,523,0,0,0,0,0,0,88,88,
88,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,523,0,0,0,0,0,0,0,88,88,
88,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,523,0,0,0,0,0,0,0,0,88,88,
88,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,523,0,0,0,0,0,0,0,0,0,88,88,
88,88,411,411,411,0,0,411,411,411,411,411,0,0,411,411,411,411,411,411,0,0,0,0,0,0,0,0,0,0,88,88,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,555,0,0,0,0,0,0,0,0,0,0,0,555,0,0,0,0,0,0,0,0,0,0,0,0,
363,363,363,363,363,363,363,363,363,363,363,0,0,363,363,363,363,363,363,363,363,363,363,363,363,363,363,363,363,363,363,363
</data>
</layer>
</map>

78
data/room/17.yaml Normal file
View File

@@ -0,0 +1,78 @@
# I DID NOT COPY THIS ONE
room:
name: "I DID NOT COPY THIS ONE"
bgColor: black
border: magenta
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: 18.yaml
left: 49.yaml
right: 16.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87]
- [87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87]
- [87, 87, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 87, 87]
- [87, 87, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [87, 87, 410, 410, 410, -1, -1, 410, 410, 410, 410, 410, -1, -1, 410, 410, 410, 410, 410, 410, 410, 410, 410, 410, 410, 410, -1, -1, -1, -1, -1, -1]
- [87, 87, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, 87, 87, 87, 87, 87]
- [87, 87, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, 87, 87, 87]
- [87, 87, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, 87, 87]
- [87, 87, 410, 410, 410, -1, -1, 410, 410, 410, 410, 410, -1, -1, 410, 410, 410, 410, 410, 410, 410, 410, 410, 522, -1, -1, -1, -1, -1, -1, 87, 87]
- [87, 87, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, 87, 87]
- [87, 87, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, -1, 87, 87]
- [87, 87, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, -1, -1, 87, 87]
- [87, 87, 410, 410, 410, -1, -1, 410, 410, 410, 410, 410, -1, -1, 410, 410, 410, 410, 410, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 87, 87]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, -1, -1, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362]
# Enemigos en esta habitación
enemies:
- animation: floppy.yaml
position: {x: 5, y: 6}
velocity: {x: 0, y: 24.0}
boundaries:
position1: {x: 5, y: 4}
position2: {x: 5, y: 10}
color: green
- animation: floppy.yaml
position: {x: 12, y: 3}
velocity: {x: 0, y: 24.0}
boundaries:
position1: {x: 12, y: 2}
position2: {x: 12, y: 9}
color: cyan
- animation: chip.yaml
position: {x: 8, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 8, y: 13}
position2: {x: 18, y: 13}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 21
position: {x: 2, y: 9}
counter: 1
- tileSetFile: items.gif
tile: 21
position: {x: 2, y: 5}
counter: 2

View File

@@ -1,190 +0,0 @@
name=MAKE MONEY
bgColor=black
border=yellow
tileMapFile=18.tmx
tileSetFile=standard.gif
roomUp=17.room
roomDown=54.room
roomLeft=19.room
roomRight=0
itemColor1=bright_green
itemColor2=bright_yellow
autoSurface=left
[enemy]
animation=code.ani
x=19
y=6
vx=24.0
vy=0
x1=18
y1=6
x2=29
y2=6
color=magenta
[/enemy]
[enemy]
animation=spider.ani
x=14
y=10
vx=36.0
vy=0
x1=14
y1=10
x2=28
y2=10
color=yellow
[/enemy]
[enemy]
animation=spider.ani
x=23
y=12
vx=36.0
vy=0
x1=23
y1=12
x2=28
y2=12
color=magenta
mirror=true
[/enemy]
[enemy]
animation=lamp.ani
x=19
y=1
vx=0
vy=0
x1=19
y1=1
x2=19
y2=1
color=yellow
[/enemy]
[enemy]
animation=lamp.ani
x=26
y=1
vx=0
vy=0
x1=26
y1=1
x2=26
y2=1
color=yellow
[/enemy]
[item]
tileSetFile=items.gif
tile=14
x=19
y=3
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=14
x=19
y=3
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=14
x=20
y=3
counter=2
[/item]
[item]
tileSetFile=items.gif
tile=14
x=21
y=3
counter=3
[/item]
[item]
tileSetFile=items.gif
tile=14
x=22
y=3
counter=4
[/item]
[item]
tileSetFile=items.gif
tile=14
x=23
y=3
counter=5
[/item]
[item]
tileSetFile=items.gif
tile=14
x=24
y=3
counter=6
[/item]
[item]
tileSetFile=items.gif
tile=14
x=25
y=3
counter=7
[/item]
[item]
tileSetFile=items.gif
tile=14
x=26
y=3
counter=8
[/item]
[item]
tileSetFile=items.gif
tile=14
x=27
y=3
counter=9
[/item]
[item]
tileSetFile=items.gif
tile=14
x=28
y=3
counter=10
[/item]
[item]
tileSetFile=items.gif
tile=14
x=29
y=3
counter=11
[/item]
[item]
tileSetFile=items.gif
tile=14
x=30
y=3
counter=12
[/item]
[item]
tileSetFile=items.gif
tile=14
x=29
y=12
counter=13
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
5,5,5,5,5,5,5,5,0,0,0,0,0,0,506,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
5,5,5,5,5,5,5,0,0,0,0,0,0,506,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,
5,5,5,5,5,5,5,0,0,0,0,0,506,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,
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5,5,5,5,5,5,0,0,0,0,0,530,0,0,0,0,0,0,449,449,449,449,449,449,449,449,449,449,449,449,449,5,
5,5,5,5,5,0,0,0,0,0,0,0,530,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,
0,0,0,0,0,0,0,0,0,0,0,0,0,530,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,517,367,5,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,367,367,367,367,429,429,0,429,429,367,367,367,367,367,367,367,367,5,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,343,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,343,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,343,0,0,0,0,0,0,0,0,555,0,0,0,0,0,5,5,
62,62,62,62,62,62,62,62,62,62,62,62,62,62,62,62,62,62,0,0,62,62,62,62,62,62,62,62,62,62,62,62
</data>
</layer>
</map>

155
data/room/18.yaml Normal file
View File

@@ -0,0 +1,155 @@
# MAKE MONEY
room:
name: "MAKE MONEY"
bgColor: black
border: yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 17.yaml
down: 54.yaml
left: 19.yaml
right: null
# Colores de los objetos
itemColor1: bright_green
itemColor2: bright_yellow
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: left
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [4, 4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, -1, 505, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]
- [4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 4]
- [4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
- [4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
- [4, 4, 4, 4, 4, 4, 4, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
- [4, 4, 4, 4, 172, -1, 133, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
- [556, 556, 556, 556, 556, 556, 133, -1, 414, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
- [4, 4, 4, 4, 4, 4, 4, 414, 414, 414, 529, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
- [4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, -1, -1, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 4]
- [4, 4, 4, 4, 4, -1, -1, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 516, 366, 4]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 366, 366, 366, 366, 428, 428, -1, 428, 428, 366, 366, 366, 366, 366, 366, 366, 366, 4]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 4]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 4]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, 4, 4]
- [61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, -1, -1, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61]
# Enemigos en esta habitación
enemies:
- animation: code.yaml
position: {x: 19, y: 6}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 18, y: 6}
position2: {x: 29, y: 6}
color: magenta
- animation: spider.yaml
position: {x: 14, y: 10}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 14, y: 10}
position2: {x: 28, y: 10}
color: yellow
- animation: spider.yaml
position: {x: 23, y: 12}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 23, y: 12}
position2: {x: 28, y: 12}
color: magenta
mirror: true
- animation: lamp.yaml
position: {x: 19, y: 1}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 19, y: 1}
position2: {x: 19, y: 1}
color: yellow
- animation: lamp.yaml
position: {x: 26, y: 1}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 26, y: 1}
position2: {x: 26, y: 1}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 14
position: {x: 19, y: 3}
counter: 1
- tileSetFile: items.gif
tile: 14
position: {x: 19, y: 3}
counter: 1
- tileSetFile: items.gif
tile: 14
position: {x: 20, y: 3}
counter: 2
- tileSetFile: items.gif
tile: 14
position: {x: 21, y: 3}
counter: 3
- tileSetFile: items.gif
tile: 14
position: {x: 22, y: 3}
counter: 4
- tileSetFile: items.gif
tile: 14
position: {x: 23, y: 3}
counter: 5
- tileSetFile: items.gif
tile: 14
position: {x: 24, y: 3}
counter: 6
- tileSetFile: items.gif
tile: 14
position: {x: 25, y: 3}
counter: 7
- tileSetFile: items.gif
tile: 14
position: {x: 26, y: 3}
counter: 8
- tileSetFile: items.gif
tile: 14
position: {x: 27, y: 3}
counter: 9
- tileSetFile: items.gif
tile: 14
position: {x: 28, y: 3}
counter: 10
- tileSetFile: items.gif
tile: 14
position: {x: 29, y: 3}
counter: 11
- tileSetFile: items.gif
tile: 14
position: {x: 30, y: 3}
counter: 12
- tileSetFile: items.gif
tile: 14
position: {x: 29, y: 12}
counter: 13

View File

@@ -1,87 +0,0 @@
name=THIS CAN'T BE THE BATCAVE
bgColor=black
border=cyan
tileMapFile=19.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=0
roomLeft=20.room
roomRight=18.room
itemColor1=cyan
itemColor2=blue
[enemy]
animation=batman.ani
x=10
y=13
vx=48.0
vy=0
x1=5
y1=13
x2=26
y2=13
color=bright_cyan
flip=true
[/enemy]
[enemy]
animation=spider.ani
x=0
y=1
vx=36.0
vy=0
x1=1
y1=1
x2=31
y2=1
color=cyan
mirror=true
[/enemy]
[item]
tileSetFile=items.gif
tile=34
x=14
y=6
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=34
x=15
y=6
counter=2
[/item]
[item]
tileSetFile=items.gif
tile=34
x=16
y=6
counter=3
[/item]
[item]
tileSetFile=items.gif
tile=34
x=17
y=6
counter=4
[/item]
[item]
tileSetFile=items.gif
tile=34
x=5
y=12
counter=5
[/item]
[item]
tileSetFile=items.gif
tile=34
x=26
y=12
counter=6
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,188,
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</data>
</layer>
</map>

92
data/room/19.yaml Normal file
View File

@@ -0,0 +1,92 @@
# THIS CAN'T BE THE BATCAVE
room:
name: "THIS CAN'T BE THE BATCAVE"
bgColor: black
border: cyan
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 20.yaml
right: 18.yaml
# Colores de los objetos
itemColor1: cyan
itemColor2: blue
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 37, 37, 37, 37, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 240, 240, -1, -1, -1, -1, -1, -1, 240, 240, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
- [-1, -1, -1, -1, -1, -1, 37, 37, 240, 240, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 240, 240, 37, 37, -1, -1, -1, -1, -1, 187]
- [-1, -1, -1, -1, -1, 37, 37, -1, -1, -1, -1, 240, 240, -1, -1, -1, -1, -1, -1, 240, 240, -1, -1, -1, -1, 37, 37, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, 37, 37, -1, -1, -1, -1, -1, -1, -1, -1, 240, 240, 240, 240, -1, -1, -1, -1, -1, -1, -1, -1, 37, 37, -1, -1, -1, -1]
- [-1, -1, -1, -1, 37, -1, -1, -1, -1, -1, -1, 240, 240, -1, -1, -1, -1, -1, -1, 240, 240, -1, -1, -1, -1, -1, -1, 37, -1, -1, -1, -1]
- [-1, -1, -1, 240, 37, -1, -1, -1, 240, 240, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 240, 240, -1, -1, -1, 37, 240, -1, -1, -1]
- [-1, -1, -1, -1, 37, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 37, -1, -1, -1, -1]
- [37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37]
# Enemigos en esta habitación
enemies:
- animation: batman.yaml
position: {x: 10, y: 13}
velocity: {x: 48.0, y: 0}
boundaries:
position1: {x: 5, y: 13}
position2: {x: 26, y: 13}
color: bright_cyan
flip: true
- animation: spider.yaml
position: {x: 0, y: 1}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 1, y: 1}
position2: {x: 31, y: 1}
color: cyan
mirror: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 34
position: {x: 14, y: 6}
counter: 1
- tileSetFile: items.gif
tile: 34
position: {x: 15, y: 6}
counter: 2
- tileSetFile: items.gif
tile: 34
position: {x: 16, y: 6}
counter: 3
- tileSetFile: items.gif
tile: 34
position: {x: 17, y: 6}
counter: 4
- tileSetFile: items.gif
tile: 34
position: {x: 5, y: 12}
counter: 5
- tileSetFile: items.gif
tile: 34
position: {x: 26, y: 12}
counter: 6

View File

@@ -1,53 +0,0 @@
name=ENTRANCE TO THE VALLEY
bgColor=black
border=red
tileMapFile=20.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=0
roomLeft=21.room
roomRight=19.room
itemColor1=magenta
itemColor2=green
[enemy]
animation=bin.ani
x=8
y=12
vx=1
vy=0
x1=8
y1=12
x2=24
y2=12
color=green
[/enemy]
[enemy]
animation=code.ani
x=13
y=2
vx=0
vy=30.0
x1=13
y1=2
x2=13
y2=9
color=yellow
[/enemy]
[item]
tileSetFile=items.gif
tile=19
x=7
y=3
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=19
x=27
y=8
counter=2
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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21,21,21,21,21,21,21,21,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156
</data>
</layer>
</map>

70
data/room/20.yaml Normal file
View File

@@ -0,0 +1,70 @@
# ENTRANCE TO THE VALLEY
room:
name: "ENTRANCE TO THE VALLEY"
bgColor: black
border: red
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 21.yaml
right: 19.yaml
# Colores de los objetos
itemColor1: magenta
itemColor2: green
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [20, 20, 20, 20, 20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, 20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, -1, -1, -1, 412, 412, 412, 412, 412, -1, -1, -1, -1, 412, 412, 412, 412, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, 412, 412, 412, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, 20, -1, -1, -1, -1, -1, -1, -1, 412, 412, 412, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, 412, 412, -1, -1, -1]
- [306, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, 412, 412, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, 20, 20, 20, 20, 20, 20, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155]
# Enemigos en esta habitación
enemies:
- animation: bin.yaml
position: {x: 8, y: 12}
velocity: {x: 60.0, y: 0}
boundaries:
position1: {x: 8, y: 12}
position2: {x: 24, y: 12}
color: green
- animation: code.yaml
position: {x: 13, y: 2}
velocity: {x: 0, y: 30.0}
boundaries:
position1: {x: 13, y: 2}
position2: {x: 13, y: 9}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 19
position: {x: 7, y: 3}
counter: 1
- tileSetFile: items.gif
tile: 19
position: {x: 27, y: 8}
counter: 2

View File

@@ -1,63 +0,0 @@
name=ENTER PAKU SIMBEL
bgColor=bright_black
border=yellow
tileMapFile=21.tmx
tileSetFile=standard.gif
roomUp=23.room
roomDown=0
roomLeft=22.room
roomRight=20.room
itemColor1=magenta
itemColor2=yellow
[enemy]
animation=mummy.ani
x=13
y=13
vx=18.0
vy=0
x1=9
y1=13
x2=18
y2=13
color=yellow
flip=true
[/enemy]
[enemy]
animation=spider.ani
x=13
y=9
vx=36.0
vy=0
x1=4
y1=9
x2=21
y2=9
color=bright_green
flip=true
[/enemy]
[item]
tileSetFile=items.gif
tile=36
x=8
y=11
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=36
x=19
y=11
counter=2
[/item]
[item]
tileSetFile=items.gif
tile=36
x=5
y=3
counter=3
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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419,397,0,419,399,399,419,419,0,397,397,397,419,419,419,399,419,397,419,0,419,399,419,419,419,397,419,419,419,419,419,21,
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</data>
</layer>
</map>

77
data/room/21.yaml Normal file
View File

@@ -0,0 +1,77 @@
# ENTER PAKU SIMBEL
room:
name: "ENTER PAKU SIMBEL"
bgColor: bright_black
border: yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 23.yaml
down: null
left: 22.yaml
right: 20.yaml
# Colores de los objetos
itemColor1: magenta
itemColor2: yellow
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 529, -1, -1, -1, -1, 20, 20, 20, 20, 20]
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, -1, -1, 529, -1, -1, -1, -1, -1, 306, 20, 20]
- [20, 20, 20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, -1, -1, 20]
- [20, 20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, -1, 20]
- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, 20]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 529, -1, 518, 20, 20]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 20, 20, 20, 20]
- [-1, -1, -1, -1, -1, 399, -1, -1, -1, 396, 396, 396, 396, 397, 399, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 298, 20, 22, 23, 20]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 399, -1, -1, -1, -1, -1, -1, 518, 298, 298, 20, 46, 47, 20]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 298, 298, 298, 20, 20, 20, 20]
- [418, 396, -1, 418, 398, 398, 418, 418, -1, 396, 396, 396, 418, 418, 418, 398, 418, 396, 418, -1, 418, 398, 418, 418, 418, 396, 418, 418, 418, 418, 418, 20]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
# Enemigos en esta habitación
enemies:
- animation: mummy.yaml
position: {x: 13, y: 13}
velocity: {x: 18.0, y: 0}
boundaries:
position1: {x: 9, y: 13}
position2: {x: 18, y: 13}
color: yellow
flip: true
- animation: spider.yaml
position: {x: 13, y: 9}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 4, y: 9}
position2: {x: 21, y: 9}
color: bright_green
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 36
position: {x: 8, y: 11}
counter: 1
- tileSetFile: items.gif
tile: 36
position: {x: 19, y: 11}
counter: 2
- tileSetFile: items.gif
tile: 36
position: {x: 5, y: 3}
counter: 3

View File

@@ -1,67 +0,0 @@
name=AEE REMAKE, PLEASE
bgColor=bright_black
border=yellow
tileMapFile=22.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=0
roomLeft=0
roomRight=21.room
[enemy]
animation=mummy.ani
x=15
y=13
vx=18.0
vy=0
x1=12
y1=13
x2=21
y2=13
color=yellow
flip=true
[/enemy]
[enemy]
animation=mummy.ani
x=13
y=8
vx=18.0
vy=0
x1=13
y1=8
x2=19
y2=8
color=bright_yellow
flip=true
[/enemy]
[enemy]
animation=mummy.ani
x=22
y=8
vx=24.0
vy=0
x1=22
y1=8
x2=28
y2=8
color=bright_yellow
flip=true
[/enemy]
[item]
tileSetFile=items.gif
tile=37
x=1
y=2
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=37
x=19
y=5
counter=2
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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</data>
</layer>
</map>

81
data/room/22.yaml Normal file
View File

@@ -0,0 +1,81 @@
# AEE REMAKE, PLEASE
room:
name: "AEE REMAKE, PLEASE"
bgColor: bright_black
border: yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: null
right: 21.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 22, 23, 20]
- [20, 20, 20, 20, 22, 23, 20, 22, 23, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 46, 47, 20]
- [20, -1, -1, 20, 46, 47, 20, 46, 47, 20, 46, 47, 20, 20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, 306, 20, 20, 20, 20, 20, 20, 20]
- [20, -1, -1, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 306, 20, 20]
- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20]
- [20, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 399, 399, 399, 399, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 399, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, 398, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, 398, -1, -1, 505, 418, 396, 396, 396, 418, 418, 397, 418, 418, 418, 418, 418, -1, 396, 396, 396, 418, 397, 396, 396, 418, -1, 418, 418]
- [20, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
# Enemigos en esta habitación
enemies:
- animation: mummy.yaml
position: {x: 15, y: 13}
velocity: {x: 18.0, y: 0}
boundaries:
position1: {x: 12, y: 13}
position2: {x: 21, y: 13}
color: yellow
flip: true
- animation: mummy.yaml
position: {x: 13, y: 8}
velocity: {x: 18.0, y: 0}
boundaries:
position1: {x: 13, y: 8}
position2: {x: 19, y: 8}
color: bright_yellow
flip: true
- animation: mummy.yaml
position: {x: 22, y: 8}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 22, y: 8}
position2: {x: 28, y: 8}
color: bright_yellow
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 37
position: {x: 1, y: 2}
counter: 1
- tileSetFile: items.gif
tile: 37
position: {x: 19, y: 5}
counter: 2

View File

@@ -1,64 +0,0 @@
name=INNER CHAMBER
bgColor=black
border=bright_yellow
tileMapFile=23.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=21.room
roomLeft=24.room
roomRight=0
[enemy]
animation=shock.ani
x=7
y=7
vx=0
vy=48.0
x1=7
y1=3
x2=7
y2=14
color=magenta
[/enemy]
[enemy]
animation=shock.ani
x=20
y=10
vx=0
vy=48.0
x1=20
y1=3
x2=20
y2=14
color=magenta
[/enemy]
[enemy]
animation=shock.ani
x=27
y=10
vx=0
vy=-48.000000
x1=27
y1=3
x2=27
y2=14
color=magenta
[/enemy]
[item]
tileSetFile=items.gif
tile=38
x=29
y=5
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=38
x=2
y=4
counter=2
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
21,21,21,21,21,23,24,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,
21,21,21,21,21,47,48,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,
21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,
21,21,21,0,0,0,0,307,0,307,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,307,21,21,21,
21,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,307,21,21,
21,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,21,
21,21,400,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,21,
21,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,21,
21,21,0,0,400,400,400,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,400,400,0,0,0,0,0,400,21,21,
21,21,0,400,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,400,0,0,0,21,21,
21,21,0,0,0,0,0,0,400,400,400,0,0,0,0,0,0,400,400,400,0,0,0,0,0,0,0,0,21,21,21,21,
21,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,23,24,21,
21,21,0,0,0,0,0,0,0,0,0,519,21,21,21,21,543,0,0,0,0,0,0,0,0,0,0,0,21,47,48,21,
0,0,0,0,0,0,0,0,0,0,519,21,21,23,24,21,21,543,0,0,0,0,0,0,0,0,0,0,21,23,24,21,
0,0,0,0,0,556,0,0,0,519,21,21,21,47,48,21,21,21,543,0,0,0,0,0,0,0,0,0,21,47,48,21,
22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,0,0,22,22,22,22,22
</data>
</layer>
</map>

78
data/room/23.yaml Normal file
View File

@@ -0,0 +1,78 @@
# INNER CHAMBER
room:
name: "INNER CHAMBER"
bgColor: black
border: bright_yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: 21.yaml
left: 24.yaml
right: null
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [20, 20, 20, 20, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
- [20, 20, 20, 20, 20, 46, 47, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
- [20, 20, 20, -1, -1, -1, -1, 306, -1, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 306, 20, 20, 20]
- [20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 306, 20, 20]
- [20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 20]
- [20, 20, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 20]
- [20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 20]
- [20, 20, -1, -1, 399, 399, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 399, 399, 399, -1, -1, -1, -1, -1, 399, 20, 20]
- [20, 20, -1, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 399, 399, -1, -1, -1, 20, 20]
- [20, 20, -1, -1, -1, -1, -1, -1, 399, 399, 399, -1, -1, -1, -1, -1, -1, 399, 399, 399, -1, -1, -1, -1, -1, -1, -1, -1, 20, 20, 20, 20]
- [20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 22, 23, 20]
- [20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 20, 20, 20, 20, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 46, 47, 20]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 20, 20, 22, 23, 20, 20, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 22, 23, 20]
- [-1, -1, -1, -1, -1, 555, -1, -1, -1, 518, 20, 20, 20, 46, 47, 20, 20, 20, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 46, 47, 20]
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, -1, -1, 21, 21, 21, 21, 21]
# Enemigos en esta habitación
enemies:
- animation: shock.yaml
position: {x: 7, y: 7}
velocity: {x: 0, y: 48.0}
boundaries:
position1: {x: 7, y: 3}
position2: {x: 7, y: 14}
color: magenta
- animation: shock.yaml
position: {x: 20, y: 10}
velocity: {x: 0, y: 48.0}
boundaries:
position1: {x: 20, y: 3}
position2: {x: 20, y: 14}
color: magenta
- animation: shock.yaml
position: {x: 27, y: 10}
velocity: {x: 0, y: -48.0}
boundaries:
position1: {x: 27, y: 3}
position2: {x: 27, y: 14}
color: magenta
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 38
position: {x: 29, y: 5}
counter: 1
- tileSetFile: items.gif
tile: 38
position: {x: 2, y: 4}
counter: 2

View File

@@ -1,80 +0,0 @@
name=PLAY IT AGAIN, SAM
bgColor=black
border=bright_yellow
tileMapFile=24.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=0
roomLeft=0
roomRight=23.room
[enemy]
animation=sam.ani
x=4
y=2
vx=0
vy=0
x1=4
y1=2
x2=4
y2=2
color=white
[/enemy]
[enemy]
animation=shock.ani
x=5
y=11
vx=0
vy=30.0
x1=5
y1=11
x2=5
y2=14
color=bright_green
[/enemy]
[enemy]
animation=spider.ani
x=25
y=1
vx=0
vy=30.0
x1=25
y1=1
x2=25
y2=10
color=bright_green
[/enemy]
[item]
tileSetFile=items.gif
tile=31
x=2
y=6
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=31
x=2
y=14
counter=2
[/item]
[item]
tileSetFile=items.gif
tile=31
x=15
y=7
counter=3
[/item]
[item]
tileSetFile=items.gif
tile=31
x=29
y=5
counter=4
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,
20,20,20,20,20,20,20,0,0,0,0,307,0,0,0,0,0,0,0,0,0,0,0,307,0,0,0,0,21,21,21,21,
20,20,20,0,0,0,134,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,307,21,21,21,
20,20,20,0,0,0,134,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,21,
20,20,20,20,20,20,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,21,
20,20,307,307,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,21,
20,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,45,46,
20,20,20,20,20,20,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,69,70,
45,46,45,46,45,46,134,400,0,0,0,0,0,519,20,20,543,0,0,0,0,0,0,0,0,0,0,0,400,400,21,21,
69,70,69,70,69,70,134,0,400,0,0,0,519,20,23,24,20,543,0,0,0,0,0,400,400,0,400,400,0,0,21,21,
20,20,20,20,20,20,20,0,0,0,0,519,20,20,47,48,20,20,543,0,0,0,400,0,0,0,0,0,0,0,21,21,
20,20,20,307,0,0,0,0,0,0,519,20,20,45,46,23,24,20,20,543,0,0,0,0,0,400,0,0,0,0,21,21,
20,20,307,0,0,0,0,0,0,519,20,20,20,69,70,47,48,20,20,20,543,0,0,0,0,0,0,0,0,0,21,21,
20,20,0,0,0,0,0,0,519,20,20,20,23,24,23,24,23,24,20,20,20,543,0,0,0,0,0,0,0,0,0,0,
20,20,0,0,0,0,0,519,20,20,20,20,47,48,47,48,47,48,20,20,20,20,543,0,0,556,0,0,0,0,0,0,
22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22
</data>
</layer>
</map>

88
data/room/24.yaml Normal file
View File

@@ -0,0 +1,88 @@
# PLAY IT AGAIN, SAM
room:
name: "PLAY IT AGAIN, SAM"
bgColor: black
border: bright_yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: null
right: 23.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21]
- [19, 19, 19, 19, 19, 19, 19, -1, -1, -1, -1, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 306, -1, -1, -1, -1, 20, 20, 20, 20]
- [19, 19, 19, -1, -1, -1, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 306, 20, 20, 20]
- [19, 19, 19, -1, -1, -1, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 20]
- [19, 19, 19, 19, 19, 19, 19, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 20]
- [19, 19, 306, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 20]
- [19, 19, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 44, 45]
- [19, 19, 19, 19, 19, 19, 19, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 68, 69]
- [44, 45, 44, 45, 44, 45, 133, 399, -1, -1, -1, -1, -1, 518, 19, 19, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 399, 399, 20, 20]
- [68, 69, 68, 69, 68, 69, 133, -1, 399, -1, -1, -1, 518, 19, 22, 23, 19, 542, -1, -1, -1, -1, -1, 399, 399, -1, 399, 399, -1, -1, 20, 20]
- [19, 19, 19, 19, 19, 19, 19, -1, -1, -1, -1, 518, 19, 19, 46, 47, 19, 19, 542, -1, -1, -1, 399, -1, -1, -1, -1, -1, -1, -1, 20, 20]
- [19, 19, 19, 306, -1, -1, -1, -1, -1, -1, 518, 19, 19, 44, 45, 22, 23, 19, 19, 542, -1, -1, -1, -1, -1, 399, -1, -1, -1, -1, 20, 20]
- [19, 19, 306, -1, -1, -1, -1, -1, -1, 518, 19, 19, 19, 68, 69, 46, 47, 19, 19, 19, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 20]
- [19, 19, -1, -1, -1, -1, -1, -1, 518, 19, 19, 19, 22, 23, 22, 23, 22, 23, 19, 19, 19, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [19, 19, -1, -1, -1, -1, -1, 518, 19, 19, 19, 19, 46, 47, 46, 47, 46, 47, 19, 19, 19, 19, 542, -1, -1, 555, -1, -1, -1, -1, -1, -1]
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21]
# Enemigos en esta habitación
enemies:
- animation: sam.yaml
position: {x: 4, y: 2}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 4, y: 2}
position2: {x: 4, y: 2}
color: white
- animation: shock.yaml
position: {x: 5, y: 11}
velocity: {x: 0, y: 30.0}
boundaries:
position1: {x: 5, y: 11}
position2: {x: 5, y: 14}
color: bright_green
- animation: spider.yaml
position: {x: 25, y: 1}
velocity: {x: 0, y: 30.0}
boundaries:
position1: {x: 25, y: 1}
position2: {x: 25, y: 10}
color: bright_green
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 31
position: {x: 2, y: 6}
counter: 1
- tileSetFile: items.gif
tile: 31
position: {x: 2, y: 14}
counter: 2
- tileSetFile: items.gif
tile: 31
position: {x: 15, y: 7}
counter: 3
- tileSetFile: items.gif
tile: 31
position: {x: 29, y: 5}
counter: 4

View File

@@ -1,111 +0,0 @@
name=THE CHAPPEL
bgColor=blue
border=yellow
tileMapFile=25.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=0
roomLeft=06.room
roomRight=26.room
itemColor1=yellow
itemColor2=cyan
[enemy]
# Batman tocando la campana
animation=batman_bell.ani
x=28
y=13
vx=0
vy=0
x1=28
y1=13
x2=28
y2=13
color=cyan
[/enemy]
[enemy]
# Campana de Batman
animation=bell.ani
x=28
y=10
vx=0
vy=0
x1=28
y1=10
x2=28
y2=10
color=cyan
[/enemy]
[enemy]
# Campana izquierda
animation=bell.ani
x=6
y=2
vx=0
vy=0
x1=6
y1=2
x2=6
y2=2
color=cyan
[/enemy]
[enemy]
# Dong izquierdo
animation=dong.ani
x=6
y=4
vx=0
vy=24.0
x1=6
y1=4
x2=6
y2=13
color=cyan
[/enemy]
[enemy]
# Campana derecha
animation=bell.ani
x=20
y=2
vx=0
vy=0
x1=20
y1=2
x2=20
y2=2
color=cyan
[/enemy]
[enemy]
# Dong derecha
animation=dong.ani
x=20
y=13
vx=0
vy=-30.000000
x1=20
y1=4
x2=20
y2=13
color=cyan
[/enemy]
[item]
tileSetFile=items.gif
tile=48
x=1
y=2
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=48
x=26
y=13
counter=2
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,
91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,
93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,93,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
117,398,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,141,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,526,93,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,
117,404,405,0,0,0,0,0,0,0,0,0,403,404,404,404,404,405,400,0,0,0,0,0,0,0,0,0,0,0,0,0,
117,0,0,0,0,0,0,0,0,0,399,400,0,0,0,117,0,0,0,428,0,0,0,0,0,0,0,556,0,0,0,0,
117,0,0,403,404,405,0,0,0,428,0,0,0,0,0,117,0,0,0,0,0,0,0,526,403,404,404,32,32,32,32,32,
117,0,428,0,0,0,0,0,0,0,0,0,0,0,0,117,0,0,0,0,0,0,526,0,0,0,0,32,0,0,32,32,
141,556,0,0,0,0,0,0,0,0,0,0,0,0,0,117,0,0,0,0,0,526,0,0,0,0,0,32,0,0,32,32,
32,404,404,405,399,0,0,0,397,0,0,0,403,404,404,404,404,405,0,403,405,0,0,0,403,404,404,32,32,32,32,32,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,0,0,0,0,0,0,0,0,0,0,0,135,0,0,32,32,
0,0,0,0,0,0,0,556,0,0,0,0,0,89,94,141,556,0,0,0,0,0,0,0,0,89,94,135,0,0,32,89,
89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90
</data>
</layer>
</map>

102
data/room/25.yaml Normal file
View File

@@ -0,0 +1,102 @@
# THE CHAPPEL
room:
name: "THE CHAPPEL"
bgColor: blue
border: yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 06.yaml
right: 26.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: cyan
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
- [90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91]
- [92, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 92]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [116, 397, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 140]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 92, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 31]
- [116, 403, 404, -1, -1, -1, -1, -1, -1, -1, -1, -1, 402, 403, 403, 403, 403, 404, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, 398, 399, -1, -1, -1, 116, -1, -1, -1, 427, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1]
- [116, -1, -1, 402, 403, 404, -1, -1, -1, 427, -1, -1, -1, -1, -1, 116, -1, -1, -1, -1, -1, -1, -1, 525, 402, 403, 403, 31, 31, 31, 31, 31]
- [116, -1, 427, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116, -1, -1, -1, -1, -1, -1, 525, -1, -1, -1, -1, 31, -1, -1, 31, 31]
- [140, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116, -1, -1, -1, -1, -1, 525, -1, -1, -1, -1, -1, 31, -1, -1, 31, 31]
- [31, 403, 403, 404, 398, -1, -1, -1, 396, -1, -1, -1, 402, 403, 403, 403, 403, 404, -1, 402, 404, -1, -1, -1, 402, 403, 403, 31, 31, 31, 31, 31]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, -1, -1, 31, 31]
- [-1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, 88, 93, 140, 555, -1, -1, -1, -1, -1, -1, -1, -1, 88, 93, 134, -1, -1, 31, 88]
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
# Enemigos en esta habitación
enemies:
- animation: batman_bell.yaml
position: {x: 28, y: 13}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 28, y: 13}
position2: {x: 28, y: 13}
color: cyan
- animation: bell.yaml
position: {x: 28, y: 10}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 28, y: 10}
position2: {x: 28, y: 10}
color: cyan
- animation: bell.yaml
position: {x: 6, y: 2}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 6, y: 2}
position2: {x: 6, y: 2}
color: cyan
- animation: dong.yaml
position: {x: 6, y: 4}
velocity: {x: 0, y: 24.0}
boundaries:
position1: {x: 6, y: 4}
position2: {x: 6, y: 13}
color: cyan
- animation: bell.yaml
position: {x: 20, y: 2}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 20, y: 2}
position2: {x: 20, y: 2}
color: cyan
- animation: dong.yaml
position: {x: 20, y: 13}
velocity: {x: 0, y: -30.0}
boundaries:
position1: {x: 20, y: 4}
position2: {x: 20, y: 13}
color: cyan
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 48
position: {x: 1, y: 2}
counter: 1
- tileSetFile: items.gif
tile: 48
position: {x: 26, y: 13}
counter: 2

View File

@@ -1,161 +0,0 @@
name=JINGLE BELLS
bgColor=blue
border=yellow
tileMapFile=26.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=0
roomLeft=25.room
roomRight=27.room
itemColor1=magenta
itemColor2=red
[enemy]
animation=batman_bell.ani
x=1
y=13
vx=0
vy=0
x1=1
y1=13
x2=1
y2=13
color=cyan
[/enemy]
[enemy]
animation=abad_bell.ani
x=29
y=13
vx=0
vy=0
x1=29
y1=13
x2=29
y2=13
color=cyan
[/enemy]
[enemy]
# Campana uno
animation=bell.ani
x=1
y=4
vx=36.0
vy=0
x1=1
y1=4
x2=29
y2=4
color=yellow
[/enemy]
[enemy]
# Dong izquierda
animation=dong.ani
x=1
y=2
vx=0
vy=0
x1=1
y1=2
x2=1
y2=2
color=yellow
[/enemy]
[enemy]
# Campana dos
animation=bell.ani
x=26
y=7
vx=-36.000000
vy=0
x1=1
y1=7
x2=29
y2=7
color=yellow
[/enemy]
[enemy]
# Dong derecha
animation=dong.ani
x=28
y=2
vx=-0
vy=0
x1=28
y1=2
x2=28
y2=2
color=yellow
[/enemy]
[enemy]
# Campana tres
animation=bell.ani
x=1
y=10
vx=36.0
vy=0
x1=1
y1=10
x2=29
y2=10
color=yellow
[/enemy]
[enemy]
# Campana cuatro
animation=bell.ani
x=26
y=13
vx=-36.000000
vy=0
x1=4
y1=13
x2=26
y2=13
color=yellow
[/enemy]
[item]
tileSetFile=items.gif
tile=60
x=26
y=3
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=60
x=5
y=6
counter=2
[/item]
[item]
tileSetFile=items.gif
tile=60
x=26
y=9
counter=3
[/item]
[item]
tileSetFile=items.gif
tile=60
x=4
y=13
counter=4
[/item]
[item]
tileSetFile=items.gif
tile=60
x=27
y=13
counter=5
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,
91,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,92,
93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,93,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
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141,0,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,526,428,0,0,0,0,0,
32,32,32,32,0,0,0,403,404,404,404,404,404,404,404,404,404,404,404,404,404,404,404,404,405,0,0,0,32,32,32,32,
93,0,0,93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,93,0,0,93,
141,0,0,141,0,0,0,0,0,0,0,0,0,0,526,428,550,0,0,0,0,0,0,0,0,0,0,0,141,0,0,141,
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</data>
</layer>
</map>

133
data/room/26.yaml Normal file
View File

@@ -0,0 +1,133 @@
# JINGLE BELLS
room:
name: "JINGLE BELLS"
bgColor: blue
border: yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 25.yaml
right: 27.yaml
# Colores de los objetos
itemColor1: magenta
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
- [90, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 91]
- [92, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 92]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [140, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 427, -1, -1, -1, -1, 116]
- [31, -1, -1, -1, -1, -1, -1, 402, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 404, -1, -1, -1, -1, -1, -1, 116]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [-1, -1, -1, -1, -1, 427, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 140]
- [92, -1, -1, -1, -1, -1, -1, 402, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 404, -1, -1, -1, -1, -1, -1, 31]
- [116, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [140, -1, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 427, -1, -1, -1, -1, -1]
- [31, 31, 31, 31, -1, -1, -1, 402, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 404, -1, -1, -1, 31, 31, 31, 31]
- [92, -1, -1, 92, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 92, -1, -1, 92]
- [140, -1, -1, 140, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 427, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 140, -1, -1, 140]
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
# Enemigos en esta habitación
enemies:
- animation: batman_bell.yaml
position: {x: 1, y: 13}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 1, y: 13}
position2: {x: 1, y: 13}
color: cyan
- animation: abad_bell.yaml
position: {x: 29, y: 13}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 29, y: 13}
position2: {x: 29, y: 13}
color: cyan
- animation: bell.yaml
position: {x: 1, y: 4}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 1, y: 4}
position2: {x: 29, y: 4}
color: yellow
- animation: dong.yaml
position: {x: 1, y: 2}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 1, y: 2}
position2: {x: 1, y: 2}
color: yellow
- animation: bell.yaml
position: {x: 26, y: 7}
velocity: {x: -36.0, y: 0}
boundaries:
position1: {x: 1, y: 7}
position2: {x: 29, y: 7}
color: yellow
- animation: dong.yaml
position: {x: 28, y: 2}
velocity: {x: -0, y: 0}
boundaries:
position1: {x: 28, y: 2}
position2: {x: 28, y: 2}
color: yellow
- animation: bell.yaml
position: {x: 1, y: 10}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 1, y: 10}
position2: {x: 29, y: 10}
color: yellow
- animation: bell.yaml
position: {x: 26, y: 13}
velocity: {x: -36.0, y: 0}
boundaries:
position1: {x: 4, y: 13}
position2: {x: 26, y: 13}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 60
position: {x: 26, y: 3}
counter: 1
- tileSetFile: items.gif
tile: 60
position: {x: 5, y: 6}
counter: 2
- tileSetFile: items.gif
tile: 60
position: {x: 26, y: 9}
counter: 3
- tileSetFile: items.gif
tile: 60
position: {x: 4, y: 13}
counter: 4
- tileSetFile: items.gif
tile: 60
position: {x: 27, y: 13}
counter: 5

View File

@@ -1,49 +0,0 @@
name=THE BACKYARD
bgColor=blue
border=cyan
tileMapFile=27.tmx
tileSetFile=standard.gif
roomUp=28.room
roomDown=29.room
roomLeft=26.room
roomRight=0
#[enemy]
#tileSetFile=floppy.gif
#animation=floppy.ani
#width=16
#height=16
#x=2
#y=2
#vx=0
#vy=0
#x1=2
#y1=2
#x2=2
#y2=2
#color=magenta
#[/enemy]
[item]
tileSetFile=items.gif
tile=28
x=1
y=13
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=32
x=11
y=14
counter=2
[/item]
[item]
tileSetFile=items.gif
tile=32
x=14
y=14
counter=3
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
67,68,67,68,67,68,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,
91,92,91,92,91,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,
93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,523,257,0,0,0,0,0,17,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,257,0,0,0,0,0,0,0,17,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,305,305,305,0,305,0,0,0,0,0,17,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,305,0,305,305,305,305,0,305,305,0,0,0,17,
141,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,305,0,305,0,305,305,305,305,0,0,0,0,0,17,
32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,305,0,305,305,305,305,305,305,0,305,0,0,17,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,305,305,305,305,305,305,305,305,305,0,0,0,17,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,305,305,305,41,41,305,305,305,0,0,0,17,
32,426,427,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,305,0,305,0,41,41,305,0,0,305,0,0,17,
93,0,426,427,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,305,0,0,41,41,0,0,305,0,0,0,17,
141,426,427,426,427,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,17,
89,90,89,90,89,90,89,90,89,94,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,0,523,17,17,17
</data>
</layer>
</map>

60
data/room/27.yaml Normal file
View File

@@ -0,0 +1,60 @@
# THE BACKYARD
room:
name: "THE BACKYARD"
bgColor: blue
border: cyan
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 28.yaml
down: 29.yaml
left: 26.yaml
right: null
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [66, 67, 66, 67, 66, 67, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [90, 91, 90, 91, 90, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [92, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, 256, -1, -1, -1, -1, -1, 16]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 256, -1, -1, -1, -1, -1, -1, -1, 16]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 304, 304, -1, 304, -1, -1, -1, -1, -1, 16]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, 304, 304, 304, 304, -1, 304, 304, -1, -1, -1, 16]
- [140, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, 304, -1, 304, 304, 304, 304, -1, -1, -1, -1, -1, 16]
- [31, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, 304, 304, 304, 304, 304, 304, -1, 304, -1, -1, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 304, 304, 304, 304, 304, 304, 304, 304, -1, -1, -1, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 304, 304, 40, 40, 304, 304, 304, -1, -1, -1, 16]
- [31, 425, 426, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, 304, -1, 40, 40, 304, -1, -1, 304, -1, -1, 16]
- [92, -1, 425, 426, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, 40, 40, -1, -1, 304, -1, -1, -1, 16]
- [140, 425, 426, 425, 426, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, -1, -1, -1, -1, -1, -1, 16]
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 93, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, -1, 522, 16, 16, 16]
# No enemies in this room
enemies: []
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 28
position: {x: 1, y: 13}
counter: 1
- tileSetFile: items.gif
tile: 32
position: {x: 11, y: 14}
counter: 2
- tileSetFile: items.gif
tile: 32
position: {x: 14, y: 14}
counter: 3

View File

@@ -1,32 +0,0 @@
name=YOU SHALL NOT PASS
bgColor=bright_black
border=black
tileMapFile=28.tmx
tileSetFile=standard.gif
roomUp=32.room
roomDown=27.room
roomLeft=0
roomRight=31.room
itemColor1=bright_magenta
itemColor2=bright_green
[enemy]
animation=lord_abad.ani
x=0
y=5
vx=0
vy=0
x1=0
y1=5
x2=0
y2=5
color=yellow
[/enemy]
[item]
tileSetFile=items.gif
tile=58
x=2
y=11
counter=1
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
90,89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,94,41,235,235,0,0,235,235,41,89,90,89,
89,94,215,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,214,215,0,0,0,0,0,0,0,0,214,89,90,
214,215,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,214,89,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,235,0,0,0,0,0,214,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,0,0,0,0,235,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,0,0,0,0,0,0,0,0,0,
94,215,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,0,0,0,0,0,
89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
94,215,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,415,415,415,415,415,
89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,0,0,0,0,0,0,0,0,0,0,
90,89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
89,90,89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
67,68,67,68,67,68,67,68,67,68,67,68,89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
91,92,91,92,91,92,91,92,91,92,91,92,67,68,89,94,429,429,429,429,429,429,429,429,0,429,429,429,429,429,429,429
</data>
</layer>
</map>

57
data/room/28.yaml Normal file
View File

@@ -0,0 +1,57 @@
# YOU SHALL NOT PASS
room:
name: "YOU SHALL NOT PASS"
bgColor: bright_black
border: black
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 32.yaml
down: 27.yaml
left: null
right: 31.yaml
# Colores de los objetos
itemColor1: bright_magenta
itemColor2: bright_green
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [89, 88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 88, 93, 40, 234, 234, -1, -1, 234, 234, 40, 88, 89, 88]
- [88, 93, 214, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 213, 214, -1, -1, -1, -1, -1, -1, -1, -1, 213, 88, 89]
- [213, 214, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 213, 88]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, 234, -1, -1, -1, -1, -1, 213]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, -1, -1, -1, -1, 234, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [93, 214, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, -1, -1, -1, -1, -1]
- [88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [93, 214, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 414, 414, 414, 414, 414, 414]
- [88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [89, 88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [88, 89, 88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 66, 67, 88, 93, 428, 428, 428, 428, 428, 428, 428, 428, -1, 428, 428, 428, 428, 428, 428, 428]
# Enemigos en esta habitación
enemies:
- animation: lord_abad.yaml
position: {x: 0, y: 5}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 0, y: 5}
position2: {x: 0, y: 5}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 58
position: {x: 2, y: 11}
counter: 1

View File

@@ -1,79 +0,0 @@
name=QUO VOIDIS
bgColor=blue
border=bright_black
tileMapFile=29.tmx
tileSetFile=standard.gif
roomUp=27.room
roomDown=0
roomLeft=30.room
roomRight=0
itemColor1=green
itemColor2=magenta
[enemy]
animation=qvoid.ani
x=7
y=1
vx=0
vy=48.0
x1=7
y1=1
x2=7
y2=13
color=magenta
[/enemy]
[enemy]
animation=qvoid.ani
x=12
y=6
vx=0
vy=36.0
x1=12
y1=1
x2=12
y2=13
color=green
[/enemy]
[enemy]
animation=qvoid.ani
x=17
y=8
vx=0
vy=54.0
x1=17
y1=1
x2=17
y2=13
color=green
[/enemy]
[enemy]
animation=qvoid.ani
x=22
y=10
vx=0
vy=42.0
x1=22
y1=1
x2=22
y2=13
color=magenta
[/enemy]
[item]
tileSetFile=items.gif
tile=20
x=9
y=9
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=20
x=30
y=6
counter=2
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,133,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,133,
133,133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,133,
133,133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,133,
133,133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,133,
133,133,0,0,234,234,234,0,0,234,234,234,0,0,234,234,234,0,0,234,234,234,0,0,234,234,0,0,234,0,0,133,
133,133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,133,
133,133,234,234,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,234,231,133,
133,133,234,234,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,133,
133,133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,133,
133,133,0,0,234,234,234,0,0,230,234,234,0,0,234,234,234,0,0,234,234,234,0,0,234,234,0,0,0,0,0,133,
133,133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,234,234,133,
133,133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,133,
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</data>
</layer>
</map>

86
data/room/29.yaml Normal file
View File

@@ -0,0 +1,86 @@
# QUO VOIDIS
room:
name: "QUO VOIDIS"
bgColor: blue
border: bright_black
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 27.yaml
down: null
left: 30.yaml
right: null
# Colores de los objetos
itemColor1: green
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 132]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, 132]
- [132, 132, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, 132]
- [132, 132, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, 132]
- [132, 132, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, 132]
- [132, 132, -1, -1, 233, 233, 233, -1, -1, 233, 233, 233, -1, -1, 233, 233, 233, -1, -1, 233, 233, 233, -1, -1, 233, 233, -1, -1, 233, -1, -1, 132]
- [132, 132, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 132]
- [132, 132, 233, 233, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 233, 230, 132]
- [132, 132, 233, 233, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 132]
- [132, 132, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 132]
- [132, 132, -1, -1, 233, 233, 233, -1, -1, 229, 233, 233, -1, -1, 233, 233, 233, -1, -1, 233, 233, 233, -1, -1, 233, 233, -1, -1, -1, -1, -1, 132]
- [132, 132, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 233, 233, 132]
- [132, 132, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 132]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 233, 233, -1, -1, -1, -1, 132]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 132]
- [132, 132, 132, 132, 132, 132, 132, 128, 128, 132, 132, 132, 129, 129, 132, 132, 132, 129, 129, 132, 132, 132, 128, 128, 132, 132, 132, 132, 132, 132, 132, 132]
# Enemigos en esta habitación
enemies:
- animation: qvoid.yaml
position: {x: 7, y: 1}
velocity: {x: 0, y: 48.0}
boundaries:
position1: {x: 7, y: 1}
position2: {x: 7, y: 13}
color: magenta
- animation: qvoid.yaml
position: {x: 12, y: 6}
velocity: {x: 0, y: 36.0}
boundaries:
position1: {x: 12, y: 1}
position2: {x: 12, y: 13}
color: green
- animation: qvoid.yaml
position: {x: 17, y: 8}
velocity: {x: 0, y: 54.0}
boundaries:
position1: {x: 17, y: 1}
position2: {x: 17, y: 13}
color: green
- animation: qvoid.yaml
position: {x: 22, y: 10}
velocity: {x: 0, y: 42.0}
boundaries:
position1: {x: 22, y: 1}
position2: {x: 22, y: 13}
color: magenta
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 20
position: {x: 9, y: 9}
counter: 1
- tileSetFile: items.gif
tile: 20
position: {x: 30, y: 6}
counter: 2

View File

@@ -1,59 +0,0 @@
name=QVOID IS A JAILGAME!
bgColor=blue
border=bright_black
tileMapFile=30.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=0
roomLeft=0
roomRight=29.room
[enemy]
animation=qvoid.ani
x=1
y=1
vx=42.0
vy=0
x1=1
y1=1
x2=29
y2=1
color=white
flip=true
[/enemy]
[enemy]
animation=qvoid.ani
x=29
y=1
vx=-42.000000
vy=0
x1=1
y1=1
x2=29
y2=1
color=red
flip=true
[/enemy]
[enemy]
animation=qvoid.ani
x=6
y=7
vx=-30.000000
vy=0
x1=1
y1=7
x2=27
y2=7
color=green
flip=true
[/enemy]
[item]
tileSetFile=items.gif
tile=20
x=1
y=2
counter=1
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
127,128,129,130,131,132,133,127,128,129,130,131,132,133,127,128,129,130,131,132,133,127,128,129,130,131,132,133,127,128,129,130,
132,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,128,
131,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,129,
130,228,229,0,0,230,231,0,0,232,233,0,0,234,228,0,0,229,230,0,0,0,0,0,0,0,0,0,0,0,0,130,
129,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,131,
128,0,0,231,232,0,0,233,234,0,0,228,229,0,0,230,231,0,0,0,232,233,0,0,0,0,0,0,0,0,0,132,
127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,234,228,231,548,0,0,133,
127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,229,231,127,
128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,
128,0,0,0,0,0,0,0,0,232,233,228,0,0,0,485,485,0,0,0,230,231,232,0,0,0,485,485,0,0,0,129,
129,0,0,0,229,230,231,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,130,
130,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,131,
131,232,233,548,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,
132,0,0,0,548,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
132,0,0,0,0,548,0,0,0,0,0,555,0,0,0,0,0,0,0,0,0,555,0,0,0,0,0,0,0,0,0,0,
133,555,555,555,555,555,127,128,129,130,131,132,485,485,485,485,485,485,485,485,485,128,129,130,131,132,133,127,128,129,130,131
</data>
</layer>
</map>

76
data/room/30.yaml Normal file
View File

@@ -0,0 +1,76 @@
# QVOID IS A JAILGAME!
room:
name: "QVOID IS A JAILGAME!"
bgColor: blue
border: bright_black
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: null
right: 29.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129]
- [131, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 131, 127]
- [130, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 128]
- [129, 227, 228, -1, -1, 229, 230, -1, -1, 231, 232, -1, -1, 233, 227, -1, -1, 228, 229, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 129]
- [128, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 130]
- [127, -1, -1, 230, 231, -1, -1, 232, 233, -1, -1, 227, 228, -1, -1, 229, 230, -1, -1, -1, 231, 232, -1, -1, -1, -1, -1, -1, -1, -1, -1, 131]
- [126, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 233, 227, 230, 547, -1, -1, 132]
- [126, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 228, 230, 126]
- [127, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 127]
- [127, -1, -1, -1, -1, -1, -1, -1, -1, 231, 232, 227, -1, -1, -1, 484, 484, -1, -1, -1, 229, 230, 231, -1, -1, -1, 484, 484, -1, -1, -1, 128]
- [128, -1, -1, -1, 228, 229, 230, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 129]
- [129, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 130]
- [130, 231, 232, 547, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 131]
- [131, -1, -1, -1, 547, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [131, -1, -1, -1, -1, 547, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [132, 554, 554, 554, 554, 554, 126, 127, 128, 129, 130, 131, 484, 484, 484, 484, 484, 484, 484, 484, 484, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130]
# Enemigos en esta habitación
enemies:
- animation: qvoid.yaml
position: {x: 1, y: 1}
velocity: {x: 42.0, y: 0}
boundaries:
position1: {x: 1, y: 1}
position2: {x: 29, y: 1}
color: white
flip: true
- animation: qvoid.yaml
position: {x: 29, y: 1}
velocity: {x: -42.0, y: 0}
boundaries:
position1: {x: 1, y: 1}
position2: {x: 29, y: 1}
color: red
flip: true
- animation: qvoid.yaml
position: {x: 6, y: 7}
velocity: {x: -30.0, y: 0}
boundaries:
position1: {x: 1, y: 7}
position2: {x: 27, y: 7}
color: green
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 20
position: {x: 1, y: 2}
counter: 1

View File

@@ -1,80 +0,0 @@
name=256 COLORS
bgColor=black
border=bright_magenta
tileMapFile=31.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=0
roomLeft=28.room
roomRight=0
autoSurface=left
itemColor1=bright_red
itemColor2=bright_cyan
[enemy]
animation=guitar.ani
x=13
y=5
vx=0
vy=36.0
x1=13
y1=5
x2=13
y2=13
color=magenta
[/enemy]
[enemy]
animation=sigmasua.ani
x=24
y=2
vx=0
vy=36.0
x1=24
y1=2
x2=24
y2=9
color=red
[/enemy]
[enemy]
animation=paco.ani
x=6
y=2
vx=0
vy=36.0
x1=6
y1=2
x2=6
y2=8
color=yellow
[/enemy]
[enemy]
animation=chip.ani
x=15
y=9
vx=36.0
vy=0
x1=15
y1=9
x2=23
y2=9
color=green
[/enemy]
[item]
tileSetFile=items.gif
tile=61
x=10
y=3
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=61
x=29
y=3
counter=2
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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193,201,195,204,195,197,200,194,203,198,198,196,197,202,200,195,194,199,201,195,196,194,199,195,198,201,194,195,199,194,202,194,
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</data>
</layer>
</map>

86
data/room/31.yaml Normal file
View File

@@ -0,0 +1,86 @@
# 256 COLORS
room:
name: "256 COLORS"
bgColor: black
border: bright_magenta
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 28.yaml
right: null
# Colores de los objetos
itemColor1: bright_red
itemColor2: bright_cyan
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: left
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [192, 197, 192, 193, 195, 201, 199, 194, 196, 200, 199, 193, 193, 195, 198, 193, 195, 193, 193, 201, 199, 196, 195, 193, 192, 201, 193, 202, 192, 196, 203, 195]
- [192, 200, 194, 203, 194, 196, 199, 193, 202, 197, 197, 195, 196, 201, 199, 194, 193, 198, 200, 194, 195, 193, 198, 194, 197, 200, 193, 194, 198, 193, 201, 193]
- [193, 199, 195, 195, 200, 197, -1, -1, 196, 198, -1, -1, 193, 197, 193, 192, 202, 203, 194, 193, 194, 192, 193, -1, -1, -1, -1, -1, -1, -1, 193, 199]
- [194, 202, 193, 192, 199, 192, -1, -1, 197, 192, -1, -1, 194, 198, 196, 193, 201, 194, -1, -1, -1, 196, 201, -1, -1, -1, -1, -1, -1, -1, 203, 200]
- [197, 194, 198, 196, 202, 194, -1, -1, 203, 194, -1, -1, 195, 193, 200, 194, 194, 195, -1, -1, -1, 202, 195, -1, -1, -1, -1, -1, -1, -1, 203, 193]
- [193, 196, 194, 197, 192, 195, -1, -1, 194, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 198, 202, -1, -1, -1, -1, -1, -1, -1, 196, 199]
- [199, 201, 192, 193, 194, 198, -1, -1, 195, 195, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, 193, -1, -1, -1, -1, -1, -1, -1, 192, 194]
- [192, 195, 197, 195, 193, 197, -1, -1, 192, 202, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 194, 195, -1, -1, -1, -1, -1, -1, 513, 196, 203]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 394, 394, -1, -1, -1, -1, -1, -1, -1, -1, -1, 203, 192, -1, -1, -1, -1, -1, 512, 192, 193, 195]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 196, 196, 201, 196]
- [198, 432, 432, 432, 432, 432, 432, 432, 432, 432, 432, 432, 432, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 197, 199, 198, 200, 199]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 397, 397, 397, 397, 397, 397, 397, 397, 397, -1, 516, 195, 202, 200, 193, 196, 194]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 515, 199, 193, 192, 194, 196, 198, 197]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 514, 201, 195, 193, 198, 194, 203, 201, 196]
- [-1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, 559, -1, -1, -1, 555, -1, -1, -1, -1, 559, -1, 513, 195, 203, 197, 200, 195, 197, 193, 194, 197]
- [192, 193, 194, 198, 197, 195, 203, 199, 197, 202, 198, 197, 194, 201, 201, 199, 200, 197, 199, 198, 192, 196, 194, 196, 198, 194, 195, 196, 193, 199, 194, 192]
# Enemigos en esta habitación
enemies:
- animation: guitar.yaml
position: {x: 13, y: 5}
velocity: {x: 0, y: 36.0}
boundaries:
position1: {x: 13, y: 5}
position2: {x: 13, y: 13}
color: magenta
- animation: sigmasua.yaml
position: {x: 24, y: 2}
velocity: {x: 0, y: 36.0}
boundaries:
position1: {x: 24, y: 2}
position2: {x: 24, y: 9}
color: red
- animation: paco.yaml
position: {x: 6, y: 2}
velocity: {x: 0, y: 36.0}
boundaries:
position1: {x: 6, y: 2}
position2: {x: 6, y: 8}
color: yellow
- animation: chip.yaml
position: {x: 15, y: 9}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 15, y: 9}
position2: {x: 23, y: 9}
color: green
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 61
position: {x: 10, y: 3}
counter: 1
- tileSetFile: items.gif
tile: 61
position: {x: 29, y: 3}
counter: 2

View File

@@ -1,36 +0,0 @@
name=...?
bgColor=black
border=cyan
tileMapFile=32.tmx
tileSetFile=standard.gif
roomUp=34.room
roomDown=28.room
roomLeft=0
roomRight=33.room
[enemy]
animation=tree_thing.ani
x=23
y=4
vx=0
vy=24.0
x1=23
y1=4
x2=23
y2=13
color=yellow
[/enemy]
[enemy]
animation=shooting_star.ani
x=10
y=2
vx=0
vy=0
x1=10
y1=2
x2=10
y2=2
color=white
frame=0
[/enemy]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,0,0,0,0,0,0,356,0,0,0,
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</data>
</layer>
</map>

62
data/room/32.yaml Normal file
View File

@@ -0,0 +1,62 @@
# ...?
room:
name: "...?"
bgColor: black
border: cyan
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 34.yaml
down: 28.yaml
left: null
right: 33.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 234, 234, -1, -1, 234, 234, 40, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1, -1, -1, -1, 142, -1, 234, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, 142, -1, 234, 234, 234, 234, -1, 40, 234, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, 234, -1, 142, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1]
- [-1, -1, -1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1, -1, -1, 234, 40, -1, 141, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1, 234, 234, -1, 40, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1, -1, -1, -1, 142, 234, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 70, -1, -1, -1, -1, -1, -1, 40, 234, -1, -1, -1, -1, -1, 142, -1, 234, -1]
- [-1, -1, -1, 70, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1, -1, 234, 234, 40, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, 142, -1, -1, -1, -1, -1, -1, 142, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, -1, 142, -1, -1, -1, 234, 234, -1, 40, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1, -1, -1, -1, 355, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 142, 234, -1, -1, -1, -1, -1, 355, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 380, -1, 40, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, 234, 234, 40, 234, 234, -1, -1, 234, 234, 40, 234, 187, 187]
# Enemigos en esta habitación
enemies:
- animation: tree_thing.yaml
position: {x: 23, y: 4}
velocity: {x: 0, y: 24.0}
boundaries:
position1: {x: 23, y: 4}
position2: {x: 23, y: 13}
color: yellow
- animation: shooting_star.yaml
position: {x: 10, y: 2}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 10, y: 2}
position2: {x: 10, y: 2}
color: white
frame: 0
# No items in this room
items: []

View File

@@ -1,82 +0,0 @@
name=} WE ALL LOVE JAILGAMES }
bgColor=black
border=bright_black
tileMapFile=33.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=0
roomLeft=32.room
roomRight=0
itemColor1=bright_red
itemColor2=bright_yellow
[enemy]
animation=pepe_rosita_job.ani
x=2
y=2
vx=0
vy=3.0
x1=2
y1=2
x2=2
y2=3
color=white
[/enemy]
[enemy]
animation=aerojailer.ani
x=14
y=5
vx=0
vy=-2.400000
x1=14
y1=4
x2=14
y2=6
color=white
[/enemy]
[enemy]
animation=arounder.ani
x=22
y=5
vx=0
vy=1.8
x1=22
y1=5
x2=22
y2=6
color=white
[/enemy]
[item]
tileSetFile=items.gif
tile=62
x=13
y=14
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=63
x=14
y=14
counter=2
[/item]
[item]
tileSetFile=items.gif
tile=64
x=15
y=14
counter=3
[/item]
[item]
tileSetFile=items.gif
tile=65
x=16
y=14
counter=4
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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</data>
</layer>
</map>

88
data/room/33.yaml Normal file
View File

@@ -0,0 +1,88 @@
# } WE ALL LOVE JAILGAMES }
room:
name: "} WE ALL LOVE JAILGAMES }"
bgColor: black
border: bright_black
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 32.yaml
right: null
# Colores de los objetos
itemColor1: bright_red
itemColor2: bright_yellow
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, 70, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 71, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 70, -1, -1, -1, 94, 95, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 70, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 141]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 70, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 164, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562]
# Enemigos en esta habitación
enemies:
- animation: pepe_rosita_job.yaml
position: {x: 2, y: 2}
velocity: {x: 0, y: 3.0}
boundaries:
position1: {x: 2, y: 2}
position2: {x: 2, y: 3}
color: white
- animation: aerojailer.yaml
position: {x: 14, y: 5}
velocity: {x: 0, y: -2.4}
boundaries:
position1: {x: 14, y: 4}
position2: {x: 14, y: 6}
color: white
- animation: arounder.yaml
position: {x: 22, y: 5}
velocity: {x: 0, y: 1.8}
boundaries:
position1: {x: 22, y: 5}
position2: {x: 22, y: 6}
color: white
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 62
position: {x: 13, y: 14}
counter: 1
- tileSetFile: items.gif
tile: 63
position: {x: 14, y: 14}
counter: 2
- tileSetFile: items.gif
tile: 64
position: {x: 15, y: 14}
counter: 3
- tileSetFile: items.gif
tile: 65
position: {x: 16, y: 14}
counter: 4

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