- [NEW] Es mostren les propietats dels enemics i els items quan els selecciones. - [NEW] misc::floatToString()
156 lines
4.7 KiB
YAML
156 lines
4.7 KiB
YAML
# MAKE MONEY
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room:
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name: "MAKE MONEY"
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bgColor: black
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border: yellow
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tileSetFile: standard.gif
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# Conexiones de la habitación (null = sin conexión)
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connections:
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up: 17.yaml
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down: 54.yaml
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left: 19.yaml
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right: null
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# Colores de los objetos
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itemColor1: bright_green
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itemColor2: bright_yellow
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# Dirección de la cinta transportadora: left, none, right
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conveyorBelt: left
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# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
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# Índices de tiles (-1 = vacío)
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tilemap:
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- [4, 4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, -1, 505, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]
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- [4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 4]
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- [4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
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- [4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
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- [4, 4, 4, 4, 4, 4, 4, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
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- [4, 4, 4, 4, 172, -1, 133, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
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- [556, 556, 556, 556, 556, 556, 133, -1, 414, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
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- [4, 4, 4, 4, 4, 4, 4, 414, 414, 414, 529, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
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- [4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, -1, -1, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 4]
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- [4, 4, 4, 4, 4, -1, -1, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 516, 366, 4]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 366, 366, 366, 366, 428, 428, -1, 428, 428, 366, 366, 366, 366, 366, 366, 366, 366, 4]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 4]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 4]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, 4, 4]
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- [61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, -1, -1, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61]
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# Enemigos en esta habitación
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enemies:
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- animation: code.yaml
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position: {x: 19, y: 6}
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velocity: {x: 24.0, y: 0}
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boundaries:
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position1: {x: 18, y: 6}
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position2: {x: 29, y: 6}
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color: magenta
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- animation: spider.yaml
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position: {x: 14, y: 10}
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velocity: {x: 36.0, y: 0}
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boundaries:
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position1: {x: 14, y: 10}
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position2: {x: 28, y: 10}
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color: yellow
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- animation: spider.yaml
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position: {x: 23, y: 12}
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velocity: {x: 36.0, y: 0}
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boundaries:
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position1: {x: 23, y: 12}
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position2: {x: 28, y: 12}
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color: magenta
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mirror: true
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- animation: lamp.yaml
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position: {x: 19, y: 1}
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velocity: {x: 0, y: 0}
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boundaries:
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position1: {x: 19, y: 1}
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position2: {x: 19, y: 1}
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color: yellow
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- animation: lamp.yaml
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position: {x: 26, y: 1}
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velocity: {x: 0, y: 0}
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boundaries:
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position1: {x: 26, y: 1}
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position2: {x: 26, y: 1}
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color: yellow
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# Objetos en esta habitación
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items:
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- tileSetFile: items.gif
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tile: 14
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position: {x: 19, y: 3}
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counter: 1
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- tileSetFile: items.gif
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tile: 14
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position: {x: 19, y: 3}
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counter: 1
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- tileSetFile: items.gif
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tile: 14
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position: {x: 20, y: 3}
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counter: 2
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- tileSetFile: items.gif
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tile: 14
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position: {x: 21, y: 3}
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counter: 3
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- tileSetFile: items.gif
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tile: 14
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position: {x: 22, y: 3}
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counter: 4
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- tileSetFile: items.gif
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tile: 14
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position: {x: 23, y: 3}
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counter: 5
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- tileSetFile: items.gif
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tile: 14
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position: {x: 24, y: 3}
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counter: 6
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- tileSetFile: items.gif
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tile: 14
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position: {x: 25, y: 3}
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counter: 7
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- tileSetFile: items.gif
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tile: 14
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position: {x: 26, y: 3}
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counter: 8
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- tileSetFile: items.gif
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tile: 14
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position: {x: 27, y: 3}
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counter: 9
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- tileSetFile: items.gif
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tile: 14
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position: {x: 28, y: 3}
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counter: 10
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- tileSetFile: items.gif
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tile: 14
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position: {x: 29, y: 3}
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counter: 11
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- tileSetFile: items.gif
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tile: 14
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position: {x: 30, y: 3}
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counter: 12
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- tileSetFile: items.gif
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tile: 14
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position: {x: 29, y: 12}
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counter: 13
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