Files
dilemmaker/source/rooms.h

61 lines
1.1 KiB
C++

#pragma once
#define COLOR_BLACK 0
#define COLOR_BRIGHT_BLACK 1
#define COLOR_BLUE 2
#define COLOR_BRIGHT_BLUE 3
#define COLOR_RED 4
#define COLOR_BRIGHT_RED 5
#define COLOR_MAGENTA 6
#define COLOR_BRIGHT_MAGENTA 7
#define COLOR_GREEN 8
#define COLOR_BRIGHT_GREEN 9
#define COLOR_CYAN 10
#define COLOR_BRIGHT_CYAN 11
#define COLOR_YELLOW 12
#define COLOR_BRIGHT_YELLOW 13
#define COLOR_WHITE 14
#define COLOR_BRIGHT_WHITE 15
struct enemy_t
{
char *animation {nullptr};
uint8_t x {0};
uint8_t y {0};
float vx {0.0f};
float vy {0.0f};
uint8_t x1 {0};
uint8_t y1 {0};
uint8_t x2 {0};
uint8_t y2 {0};
uint8_t color {COLOR_WHITE};
};
struct item_t
{
uint8_t tile {0};
uint8_t x {0};
uint8_t y {0};
float counter {0.0f};
};
struct room_t
{
char *name {nullptr};
uint8_t bgColor {COLOR_BLACK};
uint8_t border {COLOR_BLACK};
char *tileMapFile {nullptr};
char *tileSetFile {nullptr};
uint8_t roomUp {0};
uint8_t roomDown {0};
uint8_t roomLeft {0};
uint8_t roomRight {0};
enemy_t *enemies;
item_t *items;
};
namespace rooms
{
void load();
}