- [NEW] Módul aux - [WIP] Módul tilemap ja mostra el mapa - [FIX] japi/draw: les textures han de vores en NEAREST
12 lines
421 B
C++
12 lines
421 B
C++
#include "aux.h"
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namespace aux
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{
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std::string colors[17] = { "black", "bright_black", "blue", "bright_blue", "red", "bright_red", "magenta", "bright_magenta", "green", "bright_green", "cyan", "bright_cyan", "yellow", "bright_yellow", "white", "bright_white", "transparent" };
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int getColorByName(std::string color)
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{
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for (int i=0; i<17; ++i) if (colors[i] == color) return i;
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return 0;
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}
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}
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