Files
gameboy/mem.h

44 lines
1.0 KiB
C++

#pragma once
#include <stdint.h>
#include <stdio.h>
namespace mem
{
#define MEMTAG_NONE 0x00
#define MEMTAG_DATA 0x01
#define MEMTAG_INST 0x02
#define MEMTAG_CODE 0x04
#define MEMTAG_IGNORE 0x08
#define MEMTAG_TDATA 0x10
#define MEMTAG_TINST 0x20
#define MEMTAG_TREPEAT 0x40
#define MEMTAG_MODIFIED 0x80
#define MEMTAG_KNOWN 0x07
#define MEMTAG_TOUCHED 0x70
#define MBC_NONE 0
#define MBC1 1
#define MBC2 2
#define MBC3 3
#define MBC5 5
#define MBC6 6
#define MBC7 7
void init(uint8_t* rom, const int size);
void reset();
uint8_t readMem(uint16_t address);
void writeMem(uint16_t address, uint8_t value);
uint8_t getTag(uint16_t address);
void setTag(uint16_t address, uint8_t value);
void saveState(FILE* f);
void loadState(FILE* f);
uint8_t *rawPtr(uint16_t address);
void init_dma_transfer(uint8_t source);
void update_mapped(const uint32_t dt);
}