Files
gameboy/gbscreen.h
T

19 lines
383 B
C++

#pragma once
#include <SDL2/SDL.h>
namespace gbscreen
{
void init(int mode);
void reinit();
void focus();
void refresh(const uint32_t dt, const bool full=false);
void redraw(const bool present=true);
void present();
void setTitle(const char* title);
void incZoom();
void decZoom();
void toggleFullscreen();
const bool getFullscreen();
}