Files
gameboy/mem.cpp
Raimon Zamora add6562575 - Planificant els mapejadors de memòria
- Afegits supermarioland, gargoylesquest i pokemonred per a provar diferents mapejadors
2025-01-14 17:02:07 +01:00

45 lines
868 B
C++

#include "mem.h"
#include <stdlib.h>
namespace mem
{
uint8_t(*readMem)(uint16_t);
void (*writeMem)(uint16_t, uint8_t);
char *title = nullptr;
/*uint8_t *memory = nullptr;
uint8_t *mapper_type = nullptr;
uint8_t *rom_size = nullptr;
uint8_t *ram_size = nullptr;*/
uint8_t r(uint16_t address)
{
return 0;
}
void w(uint16_t address, uint8_t value)
{
}
void init(const uint8_t* rom, const int size)
{
//if (memory) free(memory);
//memory = (uint8_t*)malloc(size);
title = (char*)&rom[0x134];
uint8_t mapper_type = rom[0x147];
uint32_t rom_size = 32768 * (1 << rom[0x148]);
int sizes[] = { 0, 0, 8, 32, 128, 64};
uint32_t ram_size = sizes[rom[0x149]] * 1024;
readMem = r;
writeMem = w;
}
void reset()
{
}
}