- [NEW] El actors ja poden usar descriptors de jailmojis per a crear-se
This commit is contained in:
@@ -26,14 +26,14 @@ game={
|
||||
objects.list={}
|
||||
--actors.main={name="jailer",x=43,y=25,o="u",gfx={x=32,y=0},level="vella"}
|
||||
--game.init("vella")
|
||||
actors.main={name="jailer",x=12,y=12,o="r",gfx={x=32,y=0},level="arq"}
|
||||
actors.main={name="jailer",x=12,y=12,o="r",jailmoji="AHDJONAAAAFAACFBBO",level="arq"}
|
||||
game.init("arq")
|
||||
end,
|
||||
|
||||
startfromeditor=function(s_level, s_x, s_y)
|
||||
flags={}
|
||||
objects.list={}
|
||||
actors.main={name="jailer",x=s_x,y=s_y,o="d",gfx={x=32,y=0},level=s_level}
|
||||
actors.main={name="jailer",x=s_x,y=s_y,o="d",jailmoji="AHDJONAAAAFAACFBBO",level=s_level}
|
||||
game.init(s_level)
|
||||
--actors.main={name="jailer",x=8,y=12,o="l",gfx={x=32,y=0},level="arq"}
|
||||
--game.init("arq")
|
||||
@@ -48,7 +48,7 @@ game={
|
||||
actors.init()
|
||||
switches.reset()
|
||||
if actors.main.level==levelname then
|
||||
actors.add({name=actors.main.name,x=actors.main.x,y=actors.main.y,o=actors.main.o,gfx=actors.main.gfx})
|
||||
actors.add({name=actors.main.name,x=actors.main.x,y=actors.main.y,o=actors.main.o,jailmoji=actors.main.jailmoji})
|
||||
end
|
||||
|
||||
levels[game.level].load()
|
||||
|
||||
Reference in New Issue
Block a user