- implementat actors.remove()

- FIX: El moviment per tecles residual no ha de influir en la escena
This commit is contained in:
2023-01-31 17:19:33 +01:00
parent db844e634c
commit d8dce7dfed
2 changed files with 58 additions and 42 deletions

View File

@@ -6,6 +6,15 @@ actors={
table.insert(actors.list, actor)
end,
remove=function(name)
for i,v in ipairs(actors.list) do
if v.name and v.name==name then
table.remove(actors.list,i)
return
end
end
end,
search=function(name)
for i,v in ipairs(actors.list) do
if v.name and v.name==name then
@@ -35,48 +44,50 @@ actors={
for i,v in ipairs(actors.list) do
if v.dx==0 and v.dy==0 then
if v.path then
v.path.pos=v.path.pos+1
local step=string.sub(v.path.route,v.path.pos,v.path.pos)
if step=='u' then
--check collision!
v.y=v.y-1
v.dy=4
v.o='u'
needs_sorting=true
elseif step=='d' then
--check collision!
v.y=v.y+1
v.dy=-4
v.o='d'
needs_sorting=true
elseif step=='l' then
--check collision!
v.x=v.x-1
v.dx=4
v.o='l'
elseif step=='r' then
--check collision!
v.x=v.x+1
v.dx=-4
v.o='r'
elseif step=='q' then
v.o='u'
elseif step=='a' then
v.o='d'
elseif step=='o' then
v.o='l'
elseif step=='p' then
v.o='r'
end
if v.path.pos == #v.path.route then
local in_scene = not v.path.keys
v.path=nil
game.update()
scene.cont()
if in_scene then scene.cont() end
v.keys=nil
if v.name == actors.hero then
local switch = switches.search(v.x,v.y)
if switch then switch.action() end
end
else
v.path.pos=v.path.pos+1
local step=string.sub(v.path.route,v.path.pos,v.path.pos)
if step=='u' then
v.o='u'
--check collision!
v.y=v.y-1
v.dy=4
needs_sorting=true
elseif step=='d' then
v.o='d'
--check collision!
v.y=v.y+1
v.dy=-4
needs_sorting=true
elseif step=='l' then
v.o='l'
--check collision!
v.x=v.x-1
v.dx=4
elseif step=='r' then
v.o='r'
--check collision!
v.x=v.x+1
v.dx=-4
elseif step=='q' then
v.o='u'
elseif step=='a' then
v.o='d'
elseif step=='o' then
v.o='l'
elseif step=='p' then
v.o='r'
end
end
end
end

View File

@@ -4,7 +4,7 @@ game={
init=function()
flags={}
mapa.load("test.map")
actors.add({name="usufondo",x=11,y=9,o="r",gfx={x=0,y=0}})
actors.add({name="jailer",x=6,y=9,o="r",gfx={x=32,y=0}})
actors.hero="jailer"
@@ -15,8 +15,13 @@ game={
if not flags.usu1 then
flags.usu1=true
scene.start({
function() actors.search("usufondo").path={pos=0,route='rrrruro'} end,
function() balloon.show("HOLA\nQUE TAL?","usufondo",true) end,
function() actors.add({name="usufondo",x=16,y=8,o="d",gfx={x=0,y=0}}) scene.cont() end,
function() wait.start(1) end,
function() actors.search("usufondo").path={pos=0,route='dlllll'} end,
function() balloon.show("HOY NO HAY JAIL!\n800 MEGAS!!","usufondo",true) end,
function() actors.search("usufondo").path={pos=0,route='rrrrru'} end,
function() wait.start(0.5) end,
function() actors.remove("usufondo") scene.cont() end,
function() wait.start(1) end,
function() balloon.show("PAYASO...","jailer",true) end
})
@@ -42,13 +47,13 @@ game={
if not scene.script and hero and not hero.path and hero.dx+hero.dy==0 then
if btn(KEY_DOWN) then
hero.path={pos=0,route='d'}
hero.path={pos=0,route='d',keys=true}
elseif btn(KEY_UP) then
hero.path={pos=0,route='u'}
hero.path={pos=0,route='u',keys=true}
elseif btn(KEY_LEFT) then
hero.path={pos=0,route='l'}
hero.path={pos=0,route='l',keys=true}
elseif btn(KEY_RIGHT) then
hero.path={pos=0,route='r'}
hero.path={pos=0,route='r',keys=true}
end
end