- implementat actors.remove()

- FIX: El moviment per tecles residual no ha de influir en la escena
This commit is contained in:
2023-01-31 17:19:33 +01:00
parent db844e634c
commit d8dce7dfed
2 changed files with 58 additions and 42 deletions

View File

@@ -6,6 +6,15 @@ actors={
table.insert(actors.list, actor)
end,
remove=function(name)
for i,v in ipairs(actors.list) do
if v.name and v.name==name then
table.remove(actors.list,i)
return
end
end
end,
search=function(name)
for i,v in ipairs(actors.list) do
if v.name and v.name==name then
@@ -35,48 +44,50 @@ actors={
for i,v in ipairs(actors.list) do
if v.dx==0 and v.dy==0 then
if v.path then
v.path.pos=v.path.pos+1
local step=string.sub(v.path.route,v.path.pos,v.path.pos)
if step=='u' then
--check collision!
v.y=v.y-1
v.dy=4
v.o='u'
needs_sorting=true
elseif step=='d' then
--check collision!
v.y=v.y+1
v.dy=-4
v.o='d'
needs_sorting=true
elseif step=='l' then
--check collision!
v.x=v.x-1
v.dx=4
v.o='l'
elseif step=='r' then
--check collision!
v.x=v.x+1
v.dx=-4
v.o='r'
elseif step=='q' then
v.o='u'
elseif step=='a' then
v.o='d'
elseif step=='o' then
v.o='l'
elseif step=='p' then
v.o='r'
end
if v.path.pos == #v.path.route then
local in_scene = not v.path.keys
v.path=nil
game.update()
scene.cont()
if in_scene then scene.cont() end
v.keys=nil
if v.name == actors.hero then
local switch = switches.search(v.x,v.y)
if switch then switch.action() end
end
else
v.path.pos=v.path.pos+1
local step=string.sub(v.path.route,v.path.pos,v.path.pos)
if step=='u' then
v.o='u'
--check collision!
v.y=v.y-1
v.dy=4
needs_sorting=true
elseif step=='d' then
v.o='d'
--check collision!
v.y=v.y+1
v.dy=-4
needs_sorting=true
elseif step=='l' then
v.o='l'
--check collision!
v.x=v.x-1
v.dx=4
elseif step=='r' then
v.o='r'
--check collision!
v.x=v.x+1
v.dx=-4
elseif step=='q' then
v.o='u'
elseif step=='a' then
v.o='d'
elseif step=='o' then
v.o='l'
elseif step=='p' then
v.o='r'
end
end
end
end