Files
jailsadventure2/data/m_vella.lua
Raimon Zamora 462c932f26 - [NEW] logica de game.restart() i game.startfromeditor() concretada
- [NEW] game.startfromeditor() ara també especifica la orientació
- [FIX] Previndre acces al menu durant els fades
- [FIX] Al carregar partida, abortar sequencia si hi havia una en execució
- [FIX] Els flags es carregaven com a strings en compte de números
- [FIX] Al carregar partida no se movia al heroi al nivell que tocaba
- [NEW] Acabada seqüència del bocata de sobrasada pata
- [NEW] Gràfics i objecte del bocata de sobrasada pata
2025-12-23 21:03:33 +01:00

132 lines
6.5 KiB
Lua

levels["vella"]={
load=function()
mapa.load("vella.map")
actors.add({name="taula1",x=7,y=13,o="d",gfx={x=224,y=48}})
actors.add({name="taula2",x=11,y=10,o="d",gfx={x=224,y=48}})
actors.add({name="taula3",x=9,y=6,o="d",gfx={x=224,y=48}})
actors.add({name="taula4",x=5,y=9,o="d",gfx={x=224,y=48}})
actors.add({name="taula5",x=19,y=7,o="d",gfx={x=224,y=48}})
actors.add({name="taula6",x=17,y=13,o="d",gfx={x=224,y=48}})
actors.add({name="taula7",x=13,y=28,o="d",gfx={x=224,y=48}})
actors.add({name="taula8",x=21,y=28,o="d",gfx={x=224,y=48}})
actors.add({name="taula_caixer",x=43,y=21,o="d",gfx={x=224,y=48},action=levels.vella.caixer_action})
actors.add({name="caixer",x=43,y=20,o="d",gfx={x=32,y=48}})
actors.add({name="comp_caixer",x=45,y=21,o="d",gfx={x=112,y=0}})
actors.add({name="alumne1",x=5,y=20,o="r",gfx={x=32,y=48},action=levels.vella.alumne1_action})
actors.add({name="alumne2",x=9,y=20,o="d",gfx={x=64,y=80},action=levels.vella.alumne1_action})
actors.add({name="alumne3",x=9,y=21,o="d",gfx={x=160,y=48},action=levels.vella.alumne1_action})
actors.add({name="alumne4",x=13,y=27,o="d",gfx={x=128,y=48},action=levels.vella.alumne1_action})
actors.add({name="alumne5",x=15,y=29,o="d",gfx={x=64,y=32},action=levels.vella.alumne1_action})
actors.add({name="alumne6",x=39,y=22,o="d",gfx={x=64,y=80},action=levels.vella.alumne1_action})
actors.add({name="alumne7",x=39,y=21,o="d",gfx={x=160,y=48},action=levels.vella.alumne1_action})
actors.add({name="alumne8",x=35,y=22,o="r",gfx={x=32,y=48},action=levels.vella.alumne1_action})
actors.add({name="cadira1",x=35,y=23,o="d",gfx={x=160,y=64}})
actors.add({name="cadira2",x=27,y=22,o="d",gfx={x=160,y=64}})
actors.add({name="alumne9",x=44,y=28,o="d",gfx={x=128,y=48}})
actors.add({name="alumne10",x=27,y=21,o="r",gfx={x=96,y=48},action=levels.vella.alumne1_action})
actors.add({name="alumne11",x=38,y=28,o="d",gfx={x=16,y=80}})
actors.add({name="alumne_cua1",x=27,y=25,o="d",gfx={x=16,y=64}})
actors.add({name="alumne_cua2",x=26,y=26,o="d",gfx={x=0,y=80}})
actors.add({name="alumne_cua3",x=26,y=27,o="d",gfx={x=0,y=64}})
if flags.caixer_visitat~=2 then
actors.add({name="imbesil",x=27,y=23,o="r",jailmoji="AEFJNJAAAAEBFFIAAB"})
actors.add({name="bocata",x=29,y=23,o="d",gfx={x=160,y=80},action=levels.vella.bocata_action})
end
switches.add({x=3,y=34,w=8,h=1,action=
function()
local hero = actors.search(actors.main.name)
if hero.o=="d" then
game.paused = true
fade.fadeout()
actors.main.x=67
actors.main.y=4
actors.main.o="d"
actors.main.level="arq"
game.init("arq")
return true
else
return false
end
end
})
switches.add({x=28,y=24,w=1,h=1,action=
function()
local hero = actors.search(actors.main.name)
if flags.caixer_visitat==1 then
flags.caixer_visitat=2
scene.start({
function() balloon.show("EH!!!",3,"imbesil",false,{x=5,w=8,h=1}) end,
function() actors.moveto("jailer", 29, 24) end,
function() actors.search("jailer").o='l' scene.cont() end,
function() actors.moveto("imbesil", 27, 24) end,
function() actors.moveto("imbesil", 28, 24) end,
function() balloon.show("DEJA PASO\nMONGOLO!!!",3,"imbesil",false,{x=5,w=8,h=2}) end,
function() actors.moveto("imbesil", 23, 24) end,
function() actors.search("imbesil").o='r' scene.cont() end,
function() balloon.show("PEAZO BOCATROLA ME\nVOY A ZAMPAR CUANDO\nVUELVA DEL BAÑO...",3,"imbesil",true,{x=4,w=12,h=3}) end,
function() actors.moveto("imbesil", 23, 20) end,
function() actors.remove("imbesil") scene.cont() end,
function() wait.start(0.5) end,
function() balloon.show("IMBÈSIL...",3,"jailer",false,{x=5,w=8,h=1}) end,
})
return true
else
return false
end
end
})
end,
caixer_action=function()
--local hero = actors.search(actors.main.name)
--if hero.o~="d" then return end
flags.caixer_visitat=1
scene.start({
function() balloon.show("BON DIA CARINYET!\nQUE VOLS MENJAR?",15,"caixer",false,{x=4,w=11,h=2}) end,
function() balloon.show("POS OBVIAMENT\nUN BOCADILL DE\nSOBRASADA PATA...",2,"jailer",true,{x=3,w=11,h=3}) end,
function() balloon.show("CLAR QUE SI,\nCARINYET!\nVAL UNA MONEDA!",15,"caixer",false,{x=4,w=11,h=3}) end,
function() balloon.show("NO DUC MONEDES...",2,"jailer",true,{x=3,w=11,h=1}) end,
function() balloon.show(" AH...",15,"caixer",false,{x=4,w=11,h=1}) end,
function() balloon.show("I PA QUE VENS\nA DEMANAR UN BOCATA\nSI NO DUS DINERS?",15,"caixer",false,{x=3,w=12,h=3}) end,
function() balloon.show("JO QUE SE...",2,"jailer",true,{x=3,w=11,h=1}) end,
function() balloon.show("ACÒ ES UNA AVENTURA,\nVAIG APRETANT-LI A TOT",2,"jailer",true,{x=3,w=13,h=2}) end,
function() balloon.show("AH, MOLT BE!\nPOS QUE TINGUES\nSORT, CARINYET!",15,"caixer",false,{x=4,w=10,h=3}) end,
})
end,
alumne1_action=function()
--local hero = actors.search(actors.main.name)
--if hero.o~="d" then return end
scene.start({
function() balloon.show("NO VAN ELS COMPS\nESTAN TOTS ACTUALITZANT",2,"jailer",true,{x=1,w=15,h=2}) end
})
end,
bocata_action=function()
--local hero = actors.search(actors.main.name)
--if hero.o~="u" and hero.o~="r" then return end
if flags.caixer_visitat==2 then
scene.start({
function() actors.remove("bocata") scene.cont() end,
function() objects.collect("bocata") end,
})
else
scene.start({
function() balloon.show("NO TE ACERQUES A\nMI BOCATA, MONGOLO",3,"imbesil",false,{x=5,w=12,h=2}) end,
})
end
end,
}