Files
jailsadventure2/data/game.lua

74 lines
2.8 KiB
Lua

game={
cam={x=0,y=0},
init=function()
flags={}
mapa.load("test.map")
actors.add({name="jailer",x=6,y=9,o="r",gfx={x=32,y=0}})
actors.hero="jailer"
update=game.update
switches.add({x=8,y=8,w=1,h=3,action=
function()
if not flags.usu1 then
flags.usu1=true
scene.start({
function() actors.add({name="usufondo",x=16,y=8,o="d",gfx={x=0,y=0}}) scene.cont() end,
function() wait.start(1) end,
function() actors.search("usufondo").path={pos=0,route='dlllll'} end,
function() balloon.show("HOY NO HAY JAIL!\nTU MISMO!!","usufondo",false,{x=7,w=10,h=2}) end,
function() actors.search("usufondo").path={pos=0,route='rrrrru'} end,
function() wait.start(0.5) end,
function() actors.remove("usufondo") scene.cont() end,
function() wait.start(1) end,
function() balloon.show("IMBÈSIL...","jailer",true,{x=5,w=7,h=1}) end
})
end
end
})
fade.fadein()
end,
show_menu=function()
menu.show({ {"GUARDAR PARTIDA", editor.new},
{"CARREGAR PARTIDA", function() textbox.show("FILENAME TO LOAD:",editor.load, mapa.name) end},
{"EIXIR", function() if mapa.name~=nil then editor.save(mapa.name) else textbox.show("FILENAME TO SAVE:",editor.save, mapa.name) end end},
{"EXIT", main_init},
}, function()editor.paused=false end)
end,
update=function()
local hero = actors.search("jailer")
if hero then
game.cam.x = hero.x*8 + hero.dx*2 - 80
if game.cam.x < 0 then game.cam.x=0 end
game.cam.y = hero.y*8 + hero.dy*2 - 72
if game.cam.y < 0 then game.cam.y=0 end
end
camera(game.cam.x, game.cam.y)
setsource(tiles)
map(0,0,0,0,mapa.w, mapa.h)
setsource(sprites)
actors.draw()
camera(0,0)
if not scene.script and hero and not hero.path and hero.dx+hero.dy==0 then
if btn(KEY_DOWN) then
hero.path={pos=0,route='d',keys=true}
elseif btn(KEY_UP) then
hero.path={pos=0,route='u',keys=true}
elseif btn(KEY_LEFT) then
hero.path={pos=0,route='l',keys=true}
elseif btn(KEY_RIGHT) then
hero.path={pos=0,route='r',keys=true}
elseif btnp(KEY_ESCAPE) then
game.show_menu()
end
end
if beat() then actors.update() end
end
}