forked from jaildesigner-jailgames/jaildoctors_dilemma
Nuevas fases y enemigos
This commit is contained in:
9
data/enemies/abad_bell.ani
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9
data/enemies/abad_bell.ani
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@@ -0,0 +1,9 @@
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frameWidth=16
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frameHeight=16
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[animation]
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name=default
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speed=4
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loop=0
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frames=0,1,2,3,4,5,6,7,8,9
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[/animation]
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BIN
data/enemies/abad_bell.png
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BIN
data/enemies/abad_bell.png
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9
data/enemies/dong.ani
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9
data/enemies/dong.ani
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@@ -0,0 +1,9 @@
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frameWidth=22
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frameHeight=16
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[animation]
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name=default
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speed=6
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loop=0
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frames=0,1,2,3,4,5,6,7,8
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[/animation]
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BIN
data/enemies/dong.png
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BIN
data/enemies/dong.png
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@@ -14,9 +14,9 @@
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117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,403,403,403,403,403,403,403,403,403,403,403,403,32,32,
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117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,32,
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141,0,0,0,0,0,0,0,0,0,0,0,426,427,426,427,426,427,0,0,0,0,0,0,0,0,0,0,0,0,32,32,
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141,0,0,0,0,0,0,0,0,0,0,0,426,427,426,427,426,427,0,0,0,0,0,0,0,0,0,0,0,403,32,32,
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32,0,0,0,0,0,0,0,0,0,0,0,93,0,0,0,0,93,0,0,0,0,0,0,0,0,0,0,0,0,32,32,
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0,0,0,0,0,0,0,0,0,0,0,0,117,0,0,0,0,117,0,0,0,0,0,0,0,0,0,0,0,0,32,32,
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0,0,0,0,0,0,0,0,0,0,0,0,117,0,0,0,0,117,0,0,0,0,0,0,0,0,0,0,0,403,32,32,
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0,0,0,0,0,0,0,0,0,0,0,0,141,0,0,0,0,141,0,0,0,0,0,0,0,0,0,0,0,0,32,32,
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89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90
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</data>
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@@ -1,33 +1,177 @@
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name=no 26
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bgColor=black
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border=red
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name=jingle bells
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bgColor=blue
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border=yellow
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tileMapFile=26.tmx
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tileSetFile=standard.png
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roomUp=0
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roomDown=0
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roomLeft=25.room
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roomRight=27.room
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itemColor1=yellow
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itemColor2=cyan
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[enemy]
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tileSetFile=diskette.png
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animation=diskette.ani
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tileSetFile=batman_bell.png
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animation=batman_bell.ani
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width=16
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height=16
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x=2
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y=2
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x=1
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y=13
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vx=0
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vy=0
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x1=2
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x1=1
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y1=13
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x2=1
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y2=13
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color=cyan
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[/enemy]
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[enemy]
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tileSetFile=abad_bell.png
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animation=abad_bell.ani
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width=16
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height=16
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x=29
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y=13
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vx=0
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vy=0
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x1=29
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y1=13
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x2=29
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y2=13
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color=cyan
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[/enemy]
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[enemy]
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# Campana uno
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tileSetFile=bell.png
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animation=bell.ani
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width=16
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height=16
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x=1
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y=4
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vx=0.6
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vy=0
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x1=1
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y1=4
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x2=29
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y2=4
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color=yellow
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[/enemy]
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[enemy]
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# Dong campana uno
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tileSetFile=dong.png
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animation=dong.ani
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width=22
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height=16
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x=1
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y=2
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vx=0.6
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vy=0
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x1=1
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y1=2
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x2=2
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x2=28
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y2=2
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color=magenta
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color=yellow
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[/enemy]
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[enemy]
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# Campana dos
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tileSetFile=bell.png
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animation=bell.ani
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width=16
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height=16
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x=26
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y=7
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vx=-0.6
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vy=0
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x1=1
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y1=7
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x2=29
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y2=7
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color=yellow
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[/enemy]
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[enemy]
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# Dong campana dos
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tileSetFile=dong.png
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animation=dong.ani
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width=22
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height=16
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x=28
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y=7
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vx=-0.6
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vy=0
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x1=1
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y1=7
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x2=28
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y2=7
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color=yellow
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[/enemy]
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[enemy]
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# Campana tres
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tileSetFile=bell.png
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animation=bell.ani
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width=16
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height=16
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x=1
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y=10
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vx=0.6
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vy=0
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x1=1
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y1=10
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x2=29
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y2=10
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color=yellow
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[/enemy]
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[enemy]
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# Campana cuatro
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tileSetFile=bell.png
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animation=bell.ani
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width=16
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height=16
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x=26
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y=13
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vx=-0.6
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vy=0
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x1=4
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y1=13
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x2=26
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y2=13
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color=yellow
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[/enemy]
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[item]
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tileSetFile=items.png
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tile=1
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x=1
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y=1
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tile=37
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x=15
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y=3
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counter=1
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[/item]
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[item]
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tileSetFile=items.png
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tile=37
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x=15
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y=7
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counter=2
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[/item]
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[item]
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tileSetFile=items.png
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tile=37
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x=15
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y=10
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counter=3
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[/item]
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[item]
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tileSetFile=items.png
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tile=37
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x=15
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y=13
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counter=4
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[/item]
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@@ -3,22 +3,22 @@
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
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141,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,526,403,0,0,0,0,117,
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32,0,0,0,0,0,0,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,0,0,0,0,0,0,117,
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93,0,0,0,0,0,0,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,0,0,0,0,0,0,32,
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32,32,32,32,0,0,0,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,0,0,0,32,32,32,32,
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141,0,0,141,0,0,0,0,0,0,0,0,0,0,526,93,550,0,0,0,0,0,0,0,0,0,0,0,141,0,0,141,
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89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90
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</data>
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</layer>
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</map>
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Before Width: | Height: | Size: 8.6 KiB After Width: | Height: | Size: 8.6 KiB |
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